/** * header_action.c oct-2003 * * Functions to draw the "Action Editor" window header * and handle user events sent to it. * * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #include #include #ifdef HAVE_CONFIG_H #include #endif #ifdef WIN32 #include "BLI_winstuff.h" #endif #include "BMF_Api.h" #include "BIF_language.h" #ifdef INTERNATIONAL #include "FTF_Api.h" #endif #include "DNA_ID.h" #include "DNA_action_types.h" #include "DNA_ipo_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "BIF_interface.h" #include "BIF_resources.h" #include "BIF_screen.h" #include "BIF_space.h" #include "BKE_action.h" #include "BKE_global.h" #include "BKE_main.h" #include "BSE_drawipo.h" #include "BSE_editaction.h" #include "BSE_headerbuttons.h" #include "nla.h" #include "blendef.h" #include "mydevice.h" void do_action_buttons(unsigned short event) { switch(event){ #ifdef __NLA_BAKE case B_ACTBAKE: bake_action_with_client (G.saction->action, OBACT, 0.01); break; #endif case B_ACTCONT: set_exprap_action(IPO_HORIZ); break; // case B_ACTEXTRAP: // set_exprap_ipo(IPO_DIR); // break; case B_ACTCYCLIC: set_exprap_action(IPO_CYCL); break; // case B_ACTCYCLICX: // set_exprap_ipo(IPO_CYCLX); // break; case B_ACTHOME: // Find X extents //v2d= &(G.saction->v2d); G.v2d->cur.xmin = 0; G.v2d->cur.ymin=-SCROLLB; if (!G.saction->action){ // here the mesh rvk? G.v2d->cur.xmax=100; } else { float extra; G.v2d->cur.xmin= calc_action_start(G.saction->action); G.v2d->cur.xmax= calc_action_end(G.saction->action); extra= 0.05*(G.v2d->cur.xmax - G.v2d->cur.xmin); G.v2d->cur.xmin-= extra; G.v2d->cur.xmax+= extra; } G.v2d->tot= G.v2d->cur; test_view2d(G.v2d, curarea->winx, curarea->winy); addqueue (curarea->win, REDRAW, 1); break; case B_ACTCOPY: copy_posebuf(); allqueue(REDRAWVIEW3D, 1); break; case B_ACTPASTE: paste_posebuf(0); allqueue(REDRAWVIEW3D, 1); break; case B_ACTPASTEFLIP: paste_posebuf(1); allqueue(REDRAWVIEW3D, 1); break; case B_ACTPIN: /* __PINFAKE */ /* if (G.saction->flag & SACTION_PIN){ if (G.saction->action) G.saction->action->id.us ++; } else { if (G.saction->action) G.saction->action->id.us --; } */ /* end PINFAKE */ allqueue(REDRAWACTION, 1); break; } } void action_buttons(void) { uiBlock *block; short xco; char naam[256]; Object *ob; ID *from; if (!G.saction) return; // copy from drawactionspace.... if (!G.saction->pin) { if (OBACT) G.saction->action = OBACT->action; else G.saction->action=NULL; } sprintf(naam, "header %d", curarea->headwin); block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSSX, UI_HELV, curarea->headwin); uiBlockSetCol(block, BUTPINK); curarea->butspacetype= SPACE_ACTION; xco = 8; uiDefIconTextButC(block, ICONTEXTROW,B_NEWSPACE, ICON_VIEW3D, windowtype_pup(), xco,0,XIC+10,YIC, &(curarea->butspacetype), 1.0, SPACEICONMAX, 0, 0, "Displays Current Window Type. Click for menu of available types."); xco+= XIC+22; /* FULL WINDOW */ if(curarea->full) uiDefIconBut(block, BUT,B_FULL, ICON_SPLITSCREEN, xco,0,XIC,YIC, 0, 0, 0, 0, 0, "Returns to multiple views window (CTRL+Up arrow)"); else uiDefIconBut(block, BUT,B_FULL, ICON_FULLSCREEN, xco,0,XIC,YIC, 0, 0, 0, 0, 0, "Makes current window full screen (CTRL+Down arrow)"); uiDefIconBut(block, BUT, B_ACTHOME, ICON_HOME, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Zooms window to home view showing all items (HOMEKEY)"); if (!get_action_mesh_key()) { /* NAME ETC */ ob=OBACT; from = (ID*) ob; xco= std_libbuttons(block, xco+1.5*XIC, 0, B_ACTPIN, &G.saction->pin, B_ACTIONBROWSE, (ID*)G.saction->action, from, &(G.saction->actnr), B_ACTALONE, B_ACTLOCAL, B_ACTIONDELETE, 0, 0); #ifdef __NLA_BAKE /* Draw action baker */ uiDefBut(block, BUT, B_ACTBAKE, "Bake", xco+=XIC, 0, 64, YIC, 0, 0, 0, 0, 0, "Generate an action with the constraint " "effects converted into ipo keys"); xco+=64; #endif } uiClearButLock(); /* draw LOCK */ xco+= XIC/2; uiDefIconButS(block, ICONTOG, 1, ICON_UNLOCKED, xco+=XIC,0,XIC,YIC, &(G.saction->lock), 0, 0, 0, 0, "Toggles forced redraw of other windows to reflect changes in real time"); /* always as last */ curarea->headbutlen= xco+2*XIC; uiDrawBlock(block); }