/** * header_nla.c oct-2003 * * Functions to draw the "NLA Editor" window header * and handle user events sent to it. * * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #include #include #ifdef HAVE_CONFIG_H #include #endif #ifdef WIN32 #include "BLI_winstuff.h" #endif #include "BMF_Api.h" #include "BIF_language.h" #ifdef INTERNATIONAL #include "FTF_Api.h" #endif #include "DNA_ID.h" #include "DNA_nla_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "BIF_interface.h" #include "BIF_resources.h" #include "BIF_screen.h" #include "BKE_global.h" #include "BKE_main.h" #include "BSE_drawipo.h" #include "BSE_headerbuttons.h" //#include "nla.h" #include "blendef.h" #include "mydevice.h" void do_nla_buttons(unsigned short event) { View2D *v2d; switch(event){ case B_NLAHOME: // Find X extents v2d= &(G.snla->v2d); v2d->cur.xmin = G.scene->r.sfra; v2d->cur.ymin=-SCROLLB; // if (!G.saction->action){ v2d->cur.xmax=G.scene->r.efra; // } // else // { // v2d->cur.xmax=calc_action_length(G.saction->action)+1; // } test_view2d(G.v2d, curarea->winx, curarea->winy); addqueue (curarea->win, REDRAW, 1); break; } } void nla_buttons(void) { SpaceNla *snla; short xco; char naam[20]; uiBlock *block; snla= curarea->spacedata.first; sprintf(naam, "header %d", curarea->headwin); block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSS, UI_HELV, curarea->headwin); if(area_is_active_area(curarea)) uiBlockSetCol(block, TH_HEADER); else uiBlockSetCol(block, TH_HEADERDESEL); curarea->butspacetype= SPACE_NLA; xco = 8; uiDefIconTextButC(block, ICONTEXTROW,B_NEWSPACE, ICON_VIEW3D, windowtype_pup(), xco,0,XIC+10,YIC, &(curarea->butspacetype), 1.0, SPACEICONMAX, 0, 0, "Displays Current Window Type. Click for menu of available types."); xco+= XIC+22; /* FULL WINDOW */ if(curarea->full) uiDefIconBut(block, BUT,B_FULL, ICON_SPLITSCREEN, xco,0,XIC,YIC, 0, 0, 0, 0, 0, "Returns to multiple views window (CTRL+Up arrow)"); else uiDefIconBut(block, BUT,B_FULL, ICON_FULLSCREEN, xco,0,XIC,YIC, 0, 0, 0, 0, 0, "Makes current window full screen (CTRL+Down arrow)"); /* HOME */ uiDefIconBut(block, BUT, B_NLAHOME, ICON_HOME, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Zooms window to home view showing all items (HOMEKEY)"); xco+= XIC; /* IMAGE */ // uiDefIconButS(block, TOG, B_REDR, ICON_IMAGE_COL, xco+=XIC,0,XIC,YIC, &sseq->mainb, 0, 0, 0, 0, "Toggles image display"); /* ZOOM en BORDER */ // xco+= XIC; // uiDefIconButI(block, TOG, B_VIEW2DZOOM, ICON_VIEWZOOM, xco+=XIC,0,XIC,YIC, &viewmovetemp, 0, 0, 0, 0, "Zoom view (CTRL+MiddleMouse)"); // uiDefIconBut(block, BUT, B_NLABORDER, ICON_BORDERMOVE, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Zoom view to area"); /* draw LOCK */ xco+= XIC/2; uiDefIconButS(block, ICONTOG, 1, ICON_UNLOCKED, xco+=XIC,0,XIC,YIC, &(snla->lock), 0, 0, 0, 0, "Toggles forced redraw of other windows to reflect changes in real time"); uiDrawBlock(block); }