/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #include #include #include #ifndef WIN32 #include #else #include #include "BLI_winstuff.h" #endif #include "MEM_guardedalloc.h" #include "PIL_time.h" #include "BMF_Api.h" #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "BLI_editVert.h" #include "DNA_screen_types.h" #include "DNA_userdef_types.h" #include "BKE_utildefines.h" #include "BKE_global.h" #include "BIF_gl.h" #include "BIF_graphics.h" #include "BIF_keyval.h" #include "BIF_mainqueue.h" #include "BIF_resources.h" #include "BIF_screen.h" #include "BIF_toolbox.h" #include "BIF_mywindow.h" #include "BIF_space.h" #include "BIF_glutil.h" #include "BIF_interface.h" #include "BSE_view.h" #include "blendertimer.h" #include "mydevice.h" #include "interface.h" #include "blendef.h" /* naming conventions: * * uiBlahBlah() external function * ui_blah_blah() internal function */ /***/ typedef struct { short xim, yim; unsigned int *rect; short xofs, yofs; } uiIconImage; typedef struct { short mval[2]; short qual, val; int event; } uiEvent; typedef struct { void *xl, *large, *medium, *small; } uiFont; typedef struct uiLinkLine uiLinkLine; struct uiLinkLine { /* only for draw/edit */ uiLinkLine *next, *prev; short flag, pad; uiBut *from, *to; }; typedef struct { void **poin; /* pointer to original pointer */ void ***ppoin; /* pointer to original pointer-array */ short *totlink; /* if pointer-array, here is the total */ short maxlink, pad; short fromcode, tocode; ListBase lines; } uiLink; struct uiBut { uiBut *next, *prev; short type, pointype, bit, bitnr, retval, flag, strwidth, ofs, pos; char *str; char strdata[UI_MAX_NAME_STR]; char drawstr[UI_MAX_DRAW_STR]; float x1, y1, x2, y2; char *poin; float min, max; float a1, a2, rt[4]; float aspect; void (*func)(void *, void *); void *func_arg1; void *func_arg2; void (*embossfunc)(BIFColorID, float, float, float, float, float, int); uiLink *link; char *tip, *lockstr; BIFColorID col; void *font; BIFIconID icon; short lock, win; short iconadd; /* IDPOIN data */ uiIDPoinFuncFP idpoin_func; ID **idpoin_idpp; /* BLOCK data */ uiBlockFuncFP block_func; /* BUTM data */ void (*butm_func)(void *arg, int event); void *butm_func_arg; }; struct uiBlock { uiBlock *next, *prev; ListBase buttons; char name[UI_MAX_NAME_STR]; float winmat[4][4]; float minx, miny, maxx, maxy; float aspect; void (*butm_func)(void *arg, int event); void *butm_func_arg; void (*func)(void *arg1, void *arg2); void *func_arg1; void *func_arg2; BIFColorID col; short font; /* indices */ int afterval; void *curfont; short autofill, flag, win, winq, direction, dt; void *saveunder; float xofs, yofs; // offset to parent button }; /* ************ GLOBALS ************* */ int UIfrontbuf= 0; static float UIwinmat[4][4]; static int UIlock= 0, UIafterval; static char *UIlockstr=NULL; static void (*UIafterfunc)(void *arg, int event); static void *UIafterfunc_arg; static uiFont UIfont[UI_ARRAY]= {0}; static uiBut *UIbuttip; /* ****************************** */ static void ui_check_but(uiBut *but); static void ui_set_but_val(uiBut *but, double value); static double ui_get_but_val(uiBut *but); /* ****************************** */ static int uibut_contains_pt(uiBut *but, short *pt) { return ((but->x1x2>=pt[0]) && (but->y1y2>=pt[1])); } static void uibut_do_func(uiBut *but) { if (but->func) { but->func(but->func_arg1, but->func_arg2); } } /* ************* SAVE UNDER ************ */ typedef struct { short x, y, sx, sy, oldwin; int oldcursor; unsigned int *rect; } uiSaveUnder; static void ui_paste_under(uiSaveUnder *su) { if(su) { glDisable(GL_DITHER); glRasterPos2f( su->x-0.5, su->y-0.5 ); glDrawPixels(su->sx, su->sy, GL_RGBA, GL_UNSIGNED_BYTE, su->rect); glEnable(GL_DITHER); if(su->oldwin) { mywinset(su->oldwin); if (su->oldcursor) { set_cursor(su->oldcursor); } } MEM_freeN(su->rect); MEM_freeN(su); } } static uiSaveUnder *ui_save_under(int x, int y, int sx, int sy) { uiSaveUnder *su=NULL; if(sx>1 && sy>1) { su= MEM_callocN(sizeof(uiSaveUnder), "save under"); su->rect= MEM_mallocN(sx*sy*4, "temp_frontbuffer_image"); su->x= x; su->y= y; su->sx= sx; su->sy= sy; glReadPixels(x, y, sx, sy, GL_RGBA, GL_UNSIGNED_BYTE, su->rect); } return su; } /* ************* DRAW ************** */ static void ui_graphics_to_window(int win, float *x, float *y) /* voor rectwrite b.v. */ { float gx, gy; int sx, sy; int getsizex, getsizey; bwin_getsize(win, &getsizex, &getsizey); bwin_getsuborigin(win, &sx, &sy); gx= *x; gy= *y; *x= sx + getsizex*(0.5+ 0.5*(gx*UIwinmat[0][0]+ gy*UIwinmat[1][0]+ UIwinmat[3][0])); *y= sy + getsizey*(0.5+ 0.5*(gx*UIwinmat[0][1]+ gy*UIwinmat[1][1]+ UIwinmat[3][1])); } static void ui_window_to_graphics(int win, float *x, float *y) /* voor muiscursor b.v. */ { float a, b, c, d, e, f, px, py; int getsizex, getsizey; bwin_getsize(win, &getsizex, &getsizey); a= .5*getsizex*UIwinmat[0][0]; b= .5*getsizex*UIwinmat[1][0]; c= .5*getsizex*(1.0+UIwinmat[3][0]); d= .5*getsizey*UIwinmat[0][1]; e= .5*getsizey*UIwinmat[1][1]; f= .5*getsizey*(1.0+UIwinmat[3][1]); px= *x; py= *y; *y= (a*(py-f) + d*(c-px))/(a*e-d*b); *x= (px- b*(*y)- c)/a; } static uiSaveUnder *ui_bgnpupdraw(int startx, int starty, int endx, int endy, int cursor) { uiSaveUnder *su; short oldwin; #if defined(__sgi) || defined(__sun) /* this is a dirty patch: gets sometimes the backbuffer */ my_get_frontbuffer_image(0, 0, 1, 1); my_put_frontbuffer_image(); #endif oldwin= mywinget(); mywinset(G.curscreen->mainwin); /* pietsje groter, 1 pixel aan de rand */ glReadBuffer(GL_FRONT); glDrawBuffer(GL_FRONT); /* for geforce and other cards */ glFinish(); su= ui_save_under(startx-1, starty-1, endx-startx+2, endy-starty+6); if(su) su->oldwin= oldwin; if(su && cursor) { su->oldcursor= get_cursor(); set_cursor(CURSOR_STD); } return su; } static void ui_endpupdraw(uiSaveUnder *su) { /* for geforce and other cards */ glReadBuffer(GL_FRONT); glDrawBuffer(GL_FRONT); glFinish(); if(su) { ui_paste_under(su); } glReadBuffer(GL_BACK); glDrawBuffer(GL_BACK); } static void ui_draw_icon(uiBut *but, BIFIconID icon) { float xs= (but->x1+but->x2- BIF_get_icon_width(icon))/2.0; float ys= (but->y1+but->y2- BIF_get_icon_height(icon))/2.0; glRasterPos2f(xs, ys); if(but->aspect>1.1) glPixelZoom(1.0/but->aspect, 1.0/but->aspect); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); if(but->flag & UI_SELECT) { if(but->flag & UI_ACTIVE) { BIF_draw_icon_blended(icon, but->col, COLORSHADE_DARK); } else { BIF_draw_icon_blended(icon, but->col, COLORSHADE_GREY); } } else { if ((but->flag & UI_ACTIVE) && but->type==BUTM) { BIF_draw_icon_blended(icon, BUTMACTIVE, COLORSHADE_MEDIUM); } else if (but->flag & UI_ACTIVE) { BIF_draw_icon_blended(icon, but->col, COLORSHADE_HILITE); } else { BIF_draw_icon_blended(icon, but->col, COLORSHADE_MEDIUM); } } glBlendFunc(GL_ONE, GL_ZERO); glDisable(GL_BLEND); glPixelZoom(1.0, 1.0); } static void ui_draw_outlineX(float x1, float y1, float x2, float y2, float asp1) { float vec[2]; glBegin(GL_LINE_LOOP); vec[0]= x1+asp1; vec[1]= y1-asp1; glVertex2fv(vec); vec[0]= x2-asp1; glVertex2fv(vec); vec[0]= x2+asp1; vec[1]= y1+asp1; glVertex2fv(vec); vec[1]= y2-asp1; glVertex2fv(vec); vec[0]= x2-asp1; vec[1]= y2+asp1; glVertex2fv(vec); vec[0]= x1+asp1; glVertex2fv(vec); vec[0]= x1-asp1; vec[1]= y2-asp1; glVertex2fv(vec); vec[1]= y1+asp1; glVertex2fv(vec); glEnd(); } static void ui_emboss_X(BIFColorID bc, float asp, float x1, float y1, float x2, float y2, int flag) { /* paper */ if(flag & UI_SELECT) { if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_DARK); else BIF_set_color(bc, COLORSHADE_GREY); } else { if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_HILITE); else BIF_set_color(bc, COLORSHADE_MEDIUM); } glRectf(x1+1, y1+1, x2-1, y2-1); x1+= asp; x2-= asp; y1+= asp; y2-= asp; /* below */ if(flag & UI_SELECT) BIF_set_color(bc, COLORSHADE_MEDIUM); else BIF_set_color(bc, COLORSHADE_DARK); fdrawline(x1, y1, x2, y1); /* right */ fdrawline(x2, y1, x2, y2); /* top */ if(flag & UI_SELECT) BIF_set_color(bc, COLORSHADE_DARK); else BIF_set_color(bc, COLORSHADE_WHITE); fdrawline(x1, y2, x2, y2); /* left */ fdrawline(x1, y1, x1, y2); /* outline */ glColor3ub(0,0,0); ui_draw_outlineX(x1, y1, x2, y2, asp); } void uiEmboss(float x1, float y1, float x2, float y2, int sel) { /* below */ if(sel) glColor3ub(255,255,255); else glColor3ub(0,0,0); fdrawline(x1, y1, x2, y1); /* right */ fdrawline(x2, y1, x2, y2); /* top */ if(sel) glColor3ub(0,0,0); else glColor3ub(255,255,255); fdrawline(x1, y2, x2, y2); /* left */ fdrawline(x1, y1, x1, y2); } /* super minimal button as used in logic menu */ static void ui_emboss_W(BIFColorID bc, float asp, float x1, float y1, float x2, float y2, int flag) { x1+= asp; x2-= asp; y1+= asp; y2-= asp; /* paper */ if(flag & UI_SELECT) { if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_DARK); else BIF_set_color(bc, COLORSHADE_GREY); } else { if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_HILITE); else BIF_set_color(bc, COLORSHADE_MEDIUM); } glRectf(x1, y1, x2, y2); if(flag & UI_SELECT) { BIF_set_color(bc, COLORSHADE_LIGHT); /* below */ fdrawline(x1, y1, x2, y1); /* right */ fdrawline(x2, y1, x2, y2); } else if(flag & UI_ACTIVE) { BIF_set_color(bc, COLORSHADE_WHITE); /* top */ fdrawline(x1, y2, x2, y2); /* left */ fdrawline(x1, y1, x1, y2); } } /* minimal button with small black outline */ static void ui_emboss_F(BIFColorID bc, float asp, float x1, float y1, float x2, float y2, int flag) { float asp1; /* paper */ if(flag & UI_SELECT) { if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_DARK); else BIF_set_color(bc, COLORSHADE_GREY); } else { if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_HILITE); else BIF_set_color(bc, COLORSHADE_MEDIUM); } glRectf(x1+1, y1+1, x2-1, y2-1); asp1= asp; x1+= asp1; x2-= asp1; y1+= asp1; y2-= asp1; /* below */ if(flag & UI_SELECT) BIF_set_color(bc, COLORSHADE_WHITE); else BIF_set_color(bc, COLORSHADE_DARK); fdrawline(x1, y1, x2, y1); /* right */ fdrawline(x2, y1, x2, y2); /* top */ if(flag & UI_SELECT) BIF_set_color(bc, COLORSHADE_DARK); else BIF_set_color(bc, COLORSHADE_WHITE); fdrawline(x1, y2, x2, y2); /* left */ fdrawline(x1, y1, x1, y2); glColor3ub(0,0,0); fdrawbox(x1-asp1, y1-asp1, x2+asp1, y2+asp1); } /* minimal for menu's */ static void ui_emboss_M(BIFColorID bc, float asp, float x1, float y1, float x2, float y2, int flag) { x1+= 1.0; y1+= 1.0; x2-= 1.0+asp; y2-= 1.0+asp; if(flag & UI_SELECT) { BIF_set_color(bc, COLORSHADE_LIGHT); /* below */ fdrawline(x1, y1, x2, y1); /* right */ fdrawline(x2, y1, x2, y2); } else if(flag & UI_ACTIVE) { BIF_set_color(bc, COLORSHADE_WHITE); /* top */ fdrawline(x1, y2, x2, y2); /* left */ fdrawline(x1, y1, x1, y2); } else { BIF_set_color(bc, COLORSHADE_MEDIUM); fdrawbox(x1, y1, x2, y2); } } /* nothing! */ static void ui_emboss_N(BIFColorID bc, float asp, float x1, float y1, float x2, float y2, int sel) { } /* pulldown menu */ static void ui_emboss_P(BIFColorID bc, float asp, float x1, float y1, float x2, float y2, int flag) { BIF_set_color(bc, COLORSHADE_MEDIUM); glRectf(x1, y1, x2, y2); if(flag & UI_ACTIVE) { BIF_set_color(BUTMACTIVE, COLORSHADE_MEDIUM); glRectf(x1, y1, x2, y2); } } static void ui_emboss_slider(uiBut *but, float fac) { float h; h= (but->y2-but->y1); BIF_set_color(but->col, COLORSHADE_DARK); glRectf(but->x1, but->y1, but->x2, but->y2); glColor3ub(0,0,0); ui_draw_outlineX(but->x1+1, but->y1+1, but->x2-1, but->y2-1, but->aspect); /* het blokje */ if(but->flag & UI_SELECT) BIF_set_color(but->col, COLORSHADE_LIGHT); else BIF_set_color(but->col, COLORSHADE_GREY); glRects(but->x1+fac, but->y1+1, but->x1+fac+h, but->y2-1); BIF_set_color(but->col, COLORSHADE_WHITE); fdrawline(but->x1+fac, but->y2-1, but->x1+fac+h, but->y2-1); fdrawline(but->x1+fac, but->y1+1, but->x1+fac, but->y2-1); glColor3ub(0,0,0); fdrawline(but->x1+fac, but->y1+1, but->x1+fac+h, but->y1+1); fdrawline(but->x1+fac+h, but->y1+1, but->x1+fac+h, but->y2-1); } static void ui_draw_but_BUT(uiBut *but) { float x; but->embossfunc(but->col, but->aspect, but->x1, but->y1, but->x2, but->y2, but->flag); if( but->flag & UI_HAS_ICON ) { ui_draw_icon(but, (BIFIconID) (but->icon+but->iconadd)); } else if(but->drawstr[0]!=0) { if(but->flag & UI_SELECT) glColor3ub(255,255,255); else glColor3ub(0,0,0); if(but->flag & UI_TEXT_LEFT) x= but->x1+4.0; else x= (but->x1+but->x2-but->strwidth+1)/2.0; glRasterPos2f( x, (but->y1+but->y2- 9.0)/2.0); BMF_DrawString(but->font, but->drawstr+but->ofs); } } static void ui_draw_but_TOG3(uiBut *but) { float x; but->embossfunc(but->col, but->aspect, but->x1, but->y1, but->x2, but->y2, but->flag); if( but->flag & UI_HAS_ICON ) { ui_draw_icon(but, but->icon); } else if(but->drawstr[0]!=0) { if(but->flag & UI_SELECT) { int ok= 0; if( but->pointype==CHA ) { if( BTST( *(but->poin+2), but->bitnr )) ok= 1; } else if( but->pointype ==SHO ) { short *sp= (short *)but->poin; if( BTST( sp[1], but->bitnr )) ok= 1; } if (ok) { glColor3ub(255, 255, 0); } else { glColor3ub(255, 255, 255); } } else { glColor3ub(0, 0, 0); } if(but->flag & UI_TEXT_LEFT) x= but->x1+4.0; else x= (but->x1+but->x2-but->strwidth+1)/2.0; glRasterPos2f( x, (but->y1+but->y2- 9.0)/2.0); BMF_DrawString(but->font, but->drawstr+but->ofs); } } static void ui_draw_but_TEX(uiBut *but) { float x; short pos, sel, t; char ch; /* exception for text buttons using embossF */ sel= but->flag; if(but->embossfunc==ui_emboss_F) sel |= UI_SELECT; but->embossfunc(but->col, but->aspect, but->x1, but->y1, but->x2, but->y2, sel); sel= but->flag & UI_SELECT; /* draw cursor */ if(but->pos != -1) { pos= but->pos+strlen(but->str); if(pos >= but->ofs) { ch= but->drawstr[pos]; but->drawstr[pos]= 0; t= but->aspect*BMF_GetStringWidth(but->font, but->drawstr+but->ofs) + 3; but->drawstr[pos]= ch; glColor3ub(255,0,0); glRects(but->x1+t, but->y1+2, but->x1+t+3, but->y2-2); } } if(but->drawstr[0]!=0) { if(sel) glColor3ub(255,255,255); else glColor3ub(0,0,0); if(but->flag & UI_TEXT_LEFT) x= but->x1+4.0; else x= (but->x1+but->x2-but->strwidth+1)/2.0; glRasterPos2f( x, (but->y1+but->y2- 9.0)/2.0); BMF_DrawString(but->font, but->drawstr+but->ofs); } } static void ui_draw_but_BUTM(uiBut *but) { float x; short len; char *cpoin; but->embossfunc(but->col, but->aspect, but->x1, but->y1, but->x2, but->y2, but->flag); if( but->flag & UI_HAS_ICON ) { ui_draw_icon(but, but->icon); } else { if(but->drawstr[0]!=0) { cpoin= strchr(but->drawstr, '|'); if(cpoin) *cpoin= 0; if(but->embossfunc==ui_emboss_P) { if(but->flag & UI_ACTIVE) glColor3ub(255,255,255); else glColor3ub(0,0,0); } else { glColor3ub(0,0,0); } x= but->x1+4.0; glRasterPos2f( x, (but->y1+but->y2- 9.0)/2.0); BMF_DrawString(but->font, but->drawstr); if(cpoin) { len= BMF_GetStringWidth(but->font, cpoin+1); glRasterPos2f( but->x2 - len*but->aspect-3, (but->y1+but->y2- 9.0)/2.0); BMF_DrawString(but->font, cpoin+1); *cpoin= '|'; } } } } static void ui_draw_but_LABEL(uiBut *but) { float x; int sel; sel= but->min!=0.0; if(sel) glColor3ub(255,255,255); else glColor3ub(0,0,0); if( but->flag & UI_HAS_ICON ) { ui_draw_icon(but, but->icon); } else if(but->drawstr[0]!=0) { if(but->flag & UI_TEXT_LEFT) x= but->x1+4.0; else x= (but->x1+but->x2-but->strwidth+1)/2.0; glRasterPos2f( x, (but->y1+but->y2- 9.0)/2.0); BMF_DrawString(but->font, but->drawstr+but->ofs); } } static void ui_draw_but_SEPR(uiBut *but) { float y= (but->y1+but->y2)/2.0; glColor3ub(0,0,0); fdrawline(but->x1, y+but->aspect, but->x2, y+but->aspect); glColor3ub(255,255,255); fdrawline(but->x1, y, but->x2, y); } static void ui_draw_but_LINK(uiBut *but) { ui_draw_icon(but, but->icon); } static void ui_draw_but(uiBut *but) { double value; float fac, x1, y1, x2, y2, *fp; short a; char colr, colg, colb; if(but==0) return; if(UIfrontbuf) { glDrawBuffer(GL_FRONT); if(but->win==curarea->headwin) curarea->head_swap= WIN_FRONT_OK; else curarea->win_swap= WIN_FRONT_OK; } switch (but->type) { case BUT: case ROW: case TOG: case TOGR: case TOGN: case ICONTOG: case NUM: case KEYEVT: case IDPOIN: ui_draw_but_BUT(but); break; case TEX: ui_draw_but_TEX(but); break; case BUTM: case BLOCK: ui_draw_but_BUTM(but); break; case ICONROW: ui_draw_but_BUT(but); /* teken pijltjes, icon is standaard RGB */ a= (but->y1+but->y2)/2; glColor3ub(0,0,0); sdrawline((short)(but->x1-1), (short)(a-2), (short)(but->x1-1), (short)(a+2)); sdrawline((short)(but->x1-2), (short)(a-1), (short)(but->x1-2), (short)(a+1)); sdrawline((short)(but->x1-3), a, (short)(but->x1-3), a); glColor3ub(255,255,255); sdrawline((short)(but->x1-3), (short)(a-1), (short)(but->x1-1), (short)(a-3)); glColor3ub(0,0,0); sdrawline((short)(but->x2+1), (short)(a-2), (short)(but->x2+1), (short)(a+2)); sdrawline((short)(but->x2+2), (short)(a-1), (short)(but->x2+2), (short)(a+1)); sdrawline((short)(but->x2+3), a, (short)(but->x2+3), a); glColor3ub(255,255,255); sdrawline((short)(but->x2+3), (short)(a-1), (short)(but->x2+1), (short)(a-3)); break; case MENU: ui_draw_but_BUT(but); /* als er ruimte is: teken symbooltje */ if(but->strwidth+10 < but->x2-but->x1) { int h; h= but->y2- but->y1; x1= but->x2-0.66*h; x2= x1+.33*h; y1= but->y1+.42*h; y2= y1+.16*h; glColor3ub(0,0,0); glRecti(x1, y1, x2, y2); glColor3ub(255,255,255); glRecti(x1-1, y1+1, x2-1, y2+1); } break; case NUMSLI: case HSVSLI: ui_draw_but_BUT(but); /* de slider */ x1= but->x1; x2= but->x2; y1= but->y1; y2= but->y2; but->x1= (but->x1+but->x2)/2; but->x2-= 9; but->y1= -2+(but->y1+but->y2)/2; but->y2= but->y1+6; value= ui_get_but_val(but); fac= (value-but->min)*(but->x2-but->x1-but->y2+but->y1)/(but->max - but->min); ui_emboss_slider(but, fac); but->x1= x1; but->x2= x2; but->y1= y1; but->y2= y2; break; case TOG3: ui_draw_but_TOG3(but); break; case LABEL: ui_draw_but_LABEL(but); break; case SLI: break; case SCROLL: break; case SEPR: ui_draw_but_SEPR(but); break; case COL: ui_draw_but_BUT(but); if( but->pointype==FLO ) { fp= (float *)but->poin; colr= floor(255.0*fp[0]+0.5); colg= floor(255.0*fp[1]+0.5); colb= floor(255.0*fp[2]+0.5); } else { char *cp= (char *)but->poin; colr= cp[0]; colg= cp[1]; colb= cp[2]; } glColor3ub(colr, colg, colb); glRects((short)(but->x1+2), (short)(but->y1+2), (short)(but->x2-2), (short)(but->y2-2)); break; case LINK: ui_draw_but_LINK(but); break; case INLINK: ui_draw_but_LINK(but); break; } if(UIfrontbuf) { glFinish(); glDrawBuffer(GL_BACK); } } void uiDrawMenuBox(float minx, float miny, float maxx, float maxy) { glRectf(minx, miny, maxx, maxy); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glColor4ub(0, 0, 0, 100); fdrawline(minx+4, miny-1, maxx+1, miny-1); fdrawline(maxx+1, miny-1, maxx+1, maxy-4); glColor4ub(0, 0, 0, 75); fdrawline(minx+4, miny-2, maxx+2, miny-2); fdrawline(maxx+2, miny-2, maxx+2, maxy-4); glColor4ub(0, 0, 0, 50); fdrawline(minx+4, miny-3, maxx+3, miny-3); fdrawline(maxx+3, miny-3, maxx+3, maxy-4); glDisable(GL_BLEND); /* below */ glColor3ub(0,0,0); fdrawline(minx, miny, maxx, miny); /* right */ fdrawline(maxx, miny, maxx, maxy); /* top */ glColor3ub(255,255,255); fdrawline(minx, maxy, maxx, maxy); /* left */ fdrawline(minx, miny, minx, maxy); } static void ui_draw_linkline(BIFColorID col, uiLinkLine *line) { float vec1[2], vec2[2]; if(line->from==NULL || line->to==NULL) return; vec1[0]= (line->from->x1+line->from->x2)/2.0; vec1[1]= (line->from->y1+line->from->y2)/2.0; vec2[0]= (line->to->x1+line->to->x2)/2.0; vec2[1]= (line->to->y1+line->to->y2)/2.0; if(line->flag & UI_SELECT) BIF_set_color(col, COLORSHADE_LIGHT); else glColor3ub(0,0,0); fdrawline(vec1[0], vec1[1], vec2[0], vec2[1]); } static void ui_draw_links(uiBlock *block) { uiBut *but; uiLinkLine *line; but= block->buttons.first; while(but) { if(but->type==LINK && but->link) { line= but->link->lines.first; while(line) { ui_draw_linkline(but->col, line); line= line->next; } } but= but->next; } } /* ******************* block calc ************************* */ void uiBoundsBlock(uiBlock *block, int addval) { uiBut *bt; block->minx= block->miny= 10000; block->maxx= block->maxy= -10000; bt= block->buttons.first; while(bt) { if(bt->x1 < block->minx) block->minx= bt->x1; if(bt->y1 < block->miny) block->miny= bt->y1; if(bt->x2 > block->maxx) block->maxx= bt->x2; if(bt->y2 > block->maxy) block->maxy= bt->y2; bt= bt->next; } block->minx -= addval; block->miny -= addval; block->maxx += addval; block->maxy += addval; } static void ui_positionblock(uiBlock *block, uiBut *but) { /* position block relative to but */ uiBut *bt; int xsize, ysize, xof=0, yof=0; block->minx= block->miny= 10000; block->maxx= block->maxy= -10000; bt= block->buttons.first; while(bt) { if(bt->x1 < block->minx) block->minx= bt->x1; if(bt->y1 < block->miny) block->miny= bt->y1; if(bt->x2 > block->maxx) block->maxx= bt->x2; if(bt->y2 > block->maxy) block->maxy= bt->y2; bt= bt->next; } block->minx-= 2.0; block->miny-= 2.0; block->maxx+= 2.0; block->maxy+= 2.0; xsize= block->maxx - block->minx; ysize= block->maxy - block->miny; if(but) { rctf butrct; short left=0, right=0, top=0, down=0; short dir1, dir2 = 0; butrct.xmin= but->x1; butrct.xmax= but->x2; butrct.ymin= but->y1; butrct.ymax= but->y2; /* added this for submenu's... */ Mat4CpyMat4(UIwinmat, block->winmat); ui_graphics_to_window(block->win, &butrct.xmin, &butrct.ymin); ui_graphics_to_window(block->win, &butrct.xmax, &butrct.ymax); if( butrct.xmin-xsize > 0.0) left= 1; if( butrct.xmax+xsize < G.curscreen->sizex) right= 1; if( butrct.ymin-ysize > 0.0) down= 1; if( butrct.ymax+ysize < G.curscreen->sizey) top= 1; dir1= block->direction; if(dir1==UI_LEFT || dir1==UI_RIGHT) dir2= UI_DOWN; if(dir1==UI_TOP || dir1==UI_DOWN) dir2= UI_LEFT; if(dir1==UI_LEFT && left==0) dir1= UI_RIGHT; if(dir1==UI_RIGHT && right==0) dir1= UI_LEFT; /* this is aligning, not append! */ if(dir2==UI_LEFT && right==0) dir2= UI_RIGHT; if(dir2==UI_RIGHT && left==0) dir2= UI_LEFT; if(dir1==UI_TOP && top==0) dir1= UI_DOWN; if(dir1==UI_DOWN && down==0) dir1= UI_TOP; if(dir2==UI_TOP && top==0) dir2= UI_DOWN; if(dir2==UI_DOWN && down==0) dir2= UI_TOP; if(dir1==UI_LEFT) { xof= but->x1 - block->maxx; if(dir2==UI_TOP) yof= but->y1 - block->miny; else yof= but->y2 - block->maxy; } else if(dir1==UI_RIGHT) { xof= but->x2 - block->minx; if(dir2==UI_TOP) yof= but->y1 - block->miny; else yof= but->y2 - block->maxy; } else if(dir1==UI_TOP) { yof= but->y2 - block->miny+1; if(dir2==UI_RIGHT) xof= but->x2 - block->maxx; else xof= but->x1 - block->minx; } else if(dir1==UI_DOWN) { yof= but->y1 - block->maxy-1; if(dir2==UI_RIGHT) xof= but->x2 - block->maxx; else xof= but->x1 - block->minx; } // apply requested offset in the block xof += block->xofs; yof += block->yofs; } /* apply */ bt= block->buttons.first; while(bt) { bt->x1 += xof; bt->x2 += xof; bt->y1 += yof; bt->y2 += yof; ui_graphics_to_window(block->win, &bt->x1, &bt->y1); ui_graphics_to_window(block->win, &bt->x2, &bt->y2); bt->aspect= 1.0; bt= bt->next; } block->minx += xof; block->miny += yof; block->maxx += xof; block->maxy += yof; ui_graphics_to_window(block->win, &block->minx, &block->miny); ui_graphics_to_window(block->win, &block->maxx, &block->maxy); } static void ui_autofill(uiBlock *block) { uiBut *but; float *maxw, *maxh, startx = 0, starty, height = 0; float totmaxh; int rows=0, /* cols=0, */ i, lasti; /* first count rows */ but= block->buttons.last; rows= but->x1+1; /* calculate max width / height for each row */ maxw= MEM_callocN(sizeof(float)*rows, "maxw"); maxh= MEM_callocN(sizeof(float)*rows, "maxh"); but= block->buttons.first; while(but) { i= but->x1; if( maxh[i] < but->y2) maxh[i]= but->y2; maxw[i] += but->x2; but= but->next; } totmaxh= 0.0; for(i=0; imaxy; but= block->buttons.first; lasti= -1; while(but) { i= but->x1; if(i!=lasti) { startx= block->minx; height= (maxh[i]*(block->maxy-block->miny))/totmaxh; starty-= height; lasti= i; } but->y1= starty+but->aspect; but->y2= but->y1+height-but->aspect; but->x2= (but->x2*(block->maxx-block->minx))/maxw[i]; but->x1= startx+but->aspect; startx+= but->x2; but->x2+= but->x1-but->aspect; ui_check_but(but); but= but->next; } MEM_freeN(maxw); MEM_freeN(maxh); block->autofill= 0; } static void ui_drawblock_int(uiBlock *block) { uiBut *but; if(block->autofill) ui_autofill(block); if(block->minx==0.0 && block->maxx==0.0) uiBoundsBlock(block, 0); if(block->flag & UI_BLOCK_LOOP) { BIF_set_color(block->col, COLORSHADE_HILITE); uiDrawMenuBox(block->minx, block->miny, block->maxx, block->maxy); } for (but= block->buttons.first; but; but= but->next) { ui_draw_but(but); } if(UIfrontbuf) glDrawBuffer(GL_FRONT); ui_draw_links(block); if(UIfrontbuf) { glFinish(); glDrawBuffer(GL_BACK); } } void uiDrawBlock(uiBlock *block) { ui_drawblock_int(block); } /* ************* MENUBUTS *********** */ typedef struct { char *str; int retval; } MenuEntry; typedef struct { char *instr; char *title; MenuEntry *items; int nitems, itemssize; } MenuData; static MenuData *menudata_new(char *instr) { MenuData *md= MEM_mallocN(sizeof(*md), "MenuData"); md->instr= instr; md->title= NULL; md->items= NULL; md->nitems= md->itemssize= 0; return md; } static void menudata_set_title(MenuData *md, char *title) { if (!md->title) md->title= title; } static void menudata_add_item(MenuData *md, char *str, int retval) { if (md->nitems==md->itemssize) { int nsize= md->itemssize?(md->itemssize<<1):1; MenuEntry *oitems= md->items; md->items= MEM_mallocN(nsize*sizeof(*md->items), "md->items"); if (oitems) { memcpy(md->items, oitems, md->nitems*sizeof(*md->items)); MEM_freeN(oitems); } md->itemssize= nsize; } md->items[md->nitems].str= str; md->items[md->nitems].retval= retval; md->nitems++; } static void menudata_free(MenuData *md) { MEM_freeN(md->instr); if (md->items) MEM_freeN(md->items); MEM_freeN(md); } /** * Parse menu description strings, string is of the * form "[sss%t|]{(sss[%xNN]|), (%l|)}", ssss%t indicates the * menu title, sss or sss%xNN indicates an option, * if %xNN is given then NN is the return value if * that option is selected otherwise the return value * is the index of the option (starting with 1). %l * indicates a seperator. * * @param str String to be parsed. * @retval new menudata structure, free with menudata_free() */ static MenuData *decompose_menu_string(char *str) { char *instr= BLI_strdup(str); MenuData *md= menudata_new(instr); char *nitem= NULL, *s= instr; int nretval= 1, nitem_is_title= 0; while (1) { char c= *s; if (c=='%') { if (s[1]=='x') { nretval= atoi(s+2); *s= '\0'; s++; } else if (s[1]=='t') { nitem_is_title= 1; *s= '\0'; s++; } else if (s[1]=='l') { nitem= "%l"; s++; } } else if (c=='|' || c=='\0') { if (nitem) { *s= '\0'; if (nitem_is_title) { menudata_set_title(md, nitem); nitem_is_title= 0; } else { menudata_add_item(md, nitem, nretval); nretval= md->nitems+1; } nitem= NULL; } if (c=='\0') break; } else if (!nitem) nitem= s; s++; } return md; } static void ui_set_name_menu(uiBut *but, int value) { MenuData *md; int i; md= decompose_menu_string(but->str); for (i=0; initems; i++) if (md->items[i].retval==value) strcpy(but->drawstr, md->items[i].str); menudata_free(md); } static int ui_do_but_MENU(uiBut *but) { uiBlock *block; ListBase listb={NULL, NULL}; double fvalue; int width, height, a, xmax, ymax, starty, endx, endy; short startx; int columns=1, rows=0, boxh, event; short x1, y1; short mval[2], mousemove[2]; MenuData *md; but->flag |= UI_SELECT; ui_draw_but(but); block= uiNewBlock(&listb, "menu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin); block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT; md= decompose_menu_string(but->str); /* columns and row calculation */ columns= (md->nitems+20)/20; if (columns<1) columns= 1; rows= (int) md->nitems/columns; if (rows<1) rows= 1; while (rows*columnsnitems) rows++; /* size and location */ if(md->title) width= 2*strlen(md->title)+BMF_GetStringWidth(block->curfont, md->title); else width= 0; for(a=0; anitems; a++) { xmax= BMF_GetStringWidth(block->curfont, md->items[a].str); if(xmax>width) width= xmax; } width+= 10; if (width<50) width=50; boxh= TBOXH; height= rows*boxh; if (md->title) height+= boxh; xmax = G.curscreen->sizex; ymax = G.curscreen->sizey; getmouseco_sc(mval); /* find active item */ fvalue= ui_get_but_val(but); for(a=0; anitems; a++) { if( md->items[a].retval== (int)fvalue ) break; } /* no active item? */ if(a==md->nitems) { if(md->title) a= -1; else a= 0; } if(a>0) startx = mval[0]-width/2 - ((int)(a)/rows)*width; else startx= mval[0]-width/2; starty = mval[1]-height + boxh/2 + ((a)%rows)*boxh; if (md->title) starty+= boxh; mousemove[0]= mousemove[1]= 0; if(startx<10) { mousemove[0]= 10-startx; startx= 10; } if(starty<10) { mousemove[1]= 10-starty; starty= 10; } endx= startx+width*columns; endy= starty+height; if(endx>xmax) { mousemove[0]= xmax-endx-10; endx= xmax-10; startx= endx-width*columns; } if(endy>ymax) { mousemove[1]= ymax-endy-10; endy= ymax-10; starty= endy-height; } warp_pointer(mval[0]+mousemove[0], mval[1]+mousemove[1]); mousemove[0]= mval[0]; mousemove[1]= mval[1]; /* here we go! */ if(md->title) { uiBut *bt; uiSetCurFont(block, block->font+1); bt= uiDefBut(block, LABEL, 0, md->title, startx, (short)(starty+rows*boxh), (short)width, (short)boxh, NULL, 0.0, 0.0, 0, 0, ""); uiSetCurFont(block, block->font); bt->flag= UI_TEXT_LEFT; } for(a=0; anitems; a++) { x1= startx + width*((int)a/rows); y1= starty - boxh*(a%rows) + (rows-1)*boxh; if (strcmp(md->items[a].str, "%l")==0) { uiDefBut(block, SEPR, B_NOP, "", x1, y1,(short)(width-(rows>1)), (short)(boxh-1), NULL, 0.0, 0.0, 0, 0, ""); } else { uiDefBut(block, BUTM|but->pointype, but->retval, md->items[a].str, x1, y1,(short)(width-(rows>1)), (short)(boxh-1), but->poin, (float) md->items[a].retval, 0.0, 0, 0, ""); } } uiBoundsBlock(block, 3); event= uiDoBlocks(&listb, 0); /* ready, restore stuff */ UIfrontbuf= 1; menudata_free(md); if((event & UI_RETURN_OUT)==0) warp_pointer(mousemove[0], mousemove[1]); but->flag &= ~UI_SELECT; ui_check_but(but); ui_draw_but(but); uibut_do_func(but); return event; } /* ************* EVENTS ************* */ void uiGetMouse(int win, short *adr) { int x, y; float xwin, ywin; getmouseco_sc(adr); if (win == G.curscreen->mainwin) return; bwin_getsuborigin(win, &x, &y); adr[0]-= x; adr[1]-= y; xwin= adr[0]; ywin= adr[1]; ui_window_to_graphics(win, &xwin, &ywin); adr[0]= (short)(xwin+0.5); adr[1]= (short)(ywin+0.5); } static void ui_is_but_sel(uiBut *but) { double value; int lvalue; short push=0, true=1; value= ui_get_but_val(but); if( but->type==TOGN ) true= 0; if( but->bit ) { lvalue= (int)value; if( BTST(lvalue, (but->bitnr)) ) push= true; else push= !true; } else { switch(but->type) { case BUT: push= 0; break; case KEYEVT: if (value==-1) push= 1; break; case TOG: case TOGR: case TOG3: case ICONTOG: if(value!=0.0) push= 1; break; case TOGN: if(value==0.0) push= 1; break; case ROW: if(value == but->max) push= 1; break; case COL: push= 1; break; default: push= 2; break; } } if(push==2); else if(push==1) but->flag |= UI_SELECT; else but->flag &= ~UI_SELECT; } static int ui_do_but_BUT(uiBut *but) { int activated; do { int oflag= but->flag; short mval[2]; uiGetMouse(mywinget(), mval); if (uibut_contains_pt(but, mval)) but->flag |= UI_SELECT; else but->flag &= ~UI_SELECT; if (but->flag != oflag) ui_draw_but(but); PIL_sleep_ms(1); } while (get_mbut() & L_MOUSE); activated= (but->flag & UI_SELECT); if(activated) { uibut_do_func(but); } but->flag &= ~UI_SELECT; ui_draw_but(but); return activated?but->retval:0; } static int ui_do_but_KEYEVT(uiBut *but) { unsigned short event= 0; short val; /* flag for ui_check_but */ ui_set_but_val(but, -1); ui_check_but(but); ui_draw_but(but); do { event= extern_qread(&val); } while (!event || !val || ELEM(event, MOUSEX, MOUSEY)); if (!key_event_to_string(event)[0]) event= 0; ui_set_but_val(but, (double) event); ui_check_but(but); ui_draw_but(but); return (event!=0); } static int ui_do_but_TOG(uiBlock *block, uiBut *but) { uiBut *bt; double value; int w, lvalue, push; value= ui_get_but_val(but); lvalue= (int)value; if(but->bit) { w= BTST(lvalue, but->bitnr); if(w) lvalue = BCLR(lvalue, but->bitnr); else lvalue = BSET(lvalue, but->bitnr); if(but->type==TOGR) { if( (get_qual() & LR_SHIFTKEY)==0 ) { lvalue= 1<<(but->bitnr); ui_set_but_val(but, (double)lvalue); bt= block->buttons.first; while(bt) { if( bt!=but && bt->poin==but->poin ) { ui_is_but_sel(bt); ui_draw_but(bt); } bt= bt->next; } } else { if(lvalue==0) lvalue= 1<<(but->bitnr); } } ui_set_but_val(but, (double)lvalue); if(but->type==ICONTOG) ui_check_but(but); ui_draw_but(but); } else { if(value==0.0) push= 1; else push= 0; if(but->type==TOGN) push= !push; ui_set_but_val(but, (double)push); if(but->type==ICONTOG) ui_check_but(but); ui_draw_but(but); } /* no while loop...this button is used for viewmove */ uibut_do_func(but); return but->retval; } static int ui_do_but_ROW(uiBlock *block, uiBut *but) { uiBut *bt; ui_set_but_val(but, but->max); ui_draw_but(but); bt= block->buttons.first; while(bt) { if( bt!=but && bt->type==ROW ) { if(bt->min==but->min) { ui_is_but_sel(bt); ui_draw_but(bt); } } bt= bt->next; } return but->retval; } static int ui_do_but_TEX(uiBut *but) { unsigned short dev; short x, mval[2], len=0, dodraw; char *str, backstr[UI_MAX_DRAW_STR]; str= (char *)but->poin; but->flag |= UI_SELECT; uiGetMouse(mywinget(), mval); /* calculate cursor pos with current mousecoords */ BLI_strncpy(backstr, but->drawstr, UI_MAX_DRAW_STR); but->pos= strlen(backstr)-but->ofs; while((but->aspect*BMF_GetStringWidth(but->font, backstr+but->ofs) + but->x1) > mval[0]) { if (but->pos <= 0) break; but->pos--; backstr[but->pos+but->ofs] = 0; } but->pos -= strlen(but->str); but->pos += but->ofs; if(but->pos<0) but->pos= 0; /* backup */ BLI_strncpy(backstr, but->poin, UI_MAX_DRAW_STR); ui_draw_but(but); while (get_mbut() & L_MOUSE) BIF_wait_for_statechange(); len= strlen(str); but->min= 0.0; while(TRUE) { char ascii; short val; dodraw= 0; dev = extern_qread_ext(&val, &ascii); if(dev==INPUTCHANGE) break; else if(get_mbut() & L_MOUSE) break; else if(get_mbut() & R_MOUSE) break; else if(dev==ESCKEY) break; else if(dev==MOUSEX) val= 0; else if(dev==MOUSEY) val= 0; if(ascii) { if( ascii>31 && ascii<127) { if(len < but->max) { for(x= but->max; x>but->pos; x--) str[x]= str[x-1]; str[but->pos]= ascii; but->pos++; len++; str[len]= '\0'; dodraw= 1; } } } else if(val) { if(dev==RIGHTARROWKEY) { if(G.qual & LR_SHIFTKEY) but->pos= strlen(str); else but->pos++; if(but->pos>strlen(str)) but->pos= strlen(str); dodraw= 1; } else if(dev==LEFTARROWKEY) { if(G.qual & LR_SHIFTKEY) but->pos= 0; else if(but->pos>0) but->pos--; dodraw= 1; } else if(dev==PADENTER || dev==RETKEY) { break; } else if(dev==BACKSPACEKEY) { if(len!=0) { if(get_qual() & LR_SHIFTKEY) { str[0]= 0; but->pos= 0; len= 0; dodraw= 1; } else if(but->pos>0) { for(x=but->pos; x<=strlen(str); x++) str[x-1]= str[x]; but->pos--; str[--len]='\0'; dodraw= 1; } } } } if(dodraw) { ui_check_but(but); ui_draw_but(but); } } if(dev==ESCKEY) strcpy(but->poin, backstr); but->pos= -1; but->flag &= ~UI_SELECT; uibut_do_func(but); ui_check_but(but); ui_draw_but(but); if(dev!=ESCKEY) return but->retval; else return 0; } static int uiActAsTextBut(uiBut *but) { double value; float min, max; int temp, retval, textleft; char str[UI_MAX_DRAW_STR], *point; value= ui_get_but_val(but); if( but->pointype==FLO ) { sprintf(str, "%.3f", value); } else { sprintf(str, "%d", (int)value); } point= but->poin; but->poin= str; min= but->min; max= but->max; but->min= 0.0; but->max= 15.0; temp= but->type; but->type= TEX; textleft= but->flag & UI_TEXT_LEFT; but->flag |= UI_TEXT_LEFT; ui_check_but(but); retval= ui_do_but_TEX(but); but->type= temp; but->poin= point; but->min= min; but->max= max; if(textleft==0) but->flag &= ~UI_TEXT_LEFT; if( but->pointype==FLO ) value= atof(str); else value= atoi(str); if(valuemax) value= max; ui_set_but_val(but, value); ui_check_but(but); ui_draw_but(but); return retval; } static int ui_do_but_NUM(uiBut *but) { double value; float deler, fstart, f, tempf; int lvalue, temp; /* , firsttime=1; */ short qual, sx, mval[2], pos=0; but->flag |= UI_SELECT; ui_draw_but(but); uiGetMouse(mywinget(), mval); value= ui_get_but_val(but); sx= mval[0]; fstart= (value - but->min)/(but->max-but->min); f= fstart; temp= (int)value; tempf= value; if(get_qual() & LR_SHIFTKEY) { /* make it textbut */ if( uiActAsTextBut(but) ) return but->retval; else return 0; } /* firsttime: this button can be approached with enter as well */ while (get_mbut() & L_MOUSE) { qual= get_qual(); deler= 500; if( but->pointype!=FLO ) { if( (but->max-but->min)<100 ) deler= 200.0; if( (but->max-but->min)<25 ) deler= 50.0; } if(qual & LR_SHIFTKEY) deler*= 10.0; if(qual & LR_ALTKEY) deler*= 20.0; uiGetMouse(mywinget(), mval); if(mval[0] != sx) { f+= ((float)(mval[0]-sx))/deler; if(f>1.0) f= 1.0; if(f<0.0) f= 0.0; sx= mval[0]; tempf= ( but->min + f*(but->max-but->min)); if( but->pointype!=FLO ) { temp= floor(tempf+.5); if(tempf==but->min || tempf==but->max); else if(qual & LR_CTRLKEY) temp= 10*(temp/10); if( temp>=but->min && temp<=but->max) { value= ui_get_but_val(but); lvalue= (int)value; if(temp != lvalue ) { pos= 1; ui_set_but_val(but, (double)temp); ui_check_but(but); ui_draw_but(but); uibut_do_func(but); } } } else { temp= 0; if(qual & LR_CTRLKEY) { if(tempf==but->min || tempf==but->max); else if(but->max-but->min < 2.10) tempf= 0.1*floor(10*tempf); else if(but->max-but->min < 21.0) tempf= floor(tempf); else tempf= 10.0*floor(tempf/10.0); } if( tempf>=but->min && tempf<=but->max) { value= ui_get_but_val(but); if(tempf != value ) { pos= 1; ui_set_but_val(but, tempf); ui_check_but(but); ui_draw_but(but); } } } } BIF_wait_for_statechange(); } if(pos==0) { /* plus 1 or minus 1 */ if( but->pointype!=FLO ) { if(sx<(but->x1+but->x2)/2) temp--; else temp++; if( temp>=but->min && temp<=but->max) ui_set_but_val(but, (double)temp); } else { if(sx<(but->x1+but->x2)/2) tempf-= 0.01*but->a1; else tempf+= 0.01*but->a1; if (tempf < but->min) tempf = but->min; if (tempf > but->max) tempf = but->max; ui_set_but_val(but, tempf); } } but->flag &= ~UI_SELECT; ui_check_but(but); ui_draw_but(but); return but->retval; } static int ui_do_but_TOG3(uiBut *but) { if( but->pointype==SHO ) { short *sp= (short *)but->poin; if( BTST(sp[1], but->bitnr)) { sp[1]= BCLR(sp[1], but->bitnr); sp[0]= BCLR(sp[0], but->bitnr); } else if( BTST(sp[0], but->bitnr)) { sp[1]= BSET(sp[1], but->bitnr); } else { sp[0]= BSET(sp[0], but->bitnr); } } else { if( BTST(*(but->poin+2), but->bitnr)) { *(but->poin+2)= BCLR(*(but->poin+2), but->bitnr); *(but->poin)= BCLR(*(but->poin), but->bitnr); } else if( BTST(*(but->poin), but->bitnr)) { *(but->poin+2)= BSET(*(but->poin+2), but->bitnr); } else { *(but->poin)= BSET(*(but->poin), but->bitnr); } } ui_is_but_sel(but); ui_draw_but(but); return but->retval; } static int ui_do_but_ICONROW(uiBut *but) { ListBase listb= {NULL, NULL}; uiBlock *block; int a; but->flag |= UI_SELECT; ui_draw_but(but); /* here we go! */ block= uiNewBlock(&listb, "menu", UI_EMBOSSP, UI_HELV, but->win); block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT; for(a=(int)but->min; a<=(int)but->max; a++) { uiDefIconBut(block, BUTM|but->pointype, but->retval, but->icon+(a-but->min), 0, (short)(18*a), (short)(but->x2-but->x1-4), 18, but->poin, (float)a, 0.0, 0, 0, ""); } block->direction= UI_TOP; ui_positionblock(block, but); /* the block is made with but-win, but is handled in mainwin space... this is needs better implementation */ block->win= G.curscreen->mainwin; uiDoBlocks(&listb, 0); /* ready, restore stuff */ UIfrontbuf= 1; but->flag &= ~UI_SELECT; ui_check_but(but); ui_draw_but(but); return but->retval; } static int ui_do_but_IDPOIN(uiBut *but) { char str[UI_MAX_DRAW_STR]; ID *id; id= *but->idpoin_idpp; if(id) strcpy(str, id->name+2); else str[0]= 0; but->type= TEX; but->poin= str; but->min= 0.0; but->max= 22.0; ui_do_but_TEX(but); but->poin= NULL; but->type= IDPOIN; but->idpoin_func(str, but->idpoin_idpp); ui_check_but(but); ui_draw_but(but); return but->retval; } static int ui_do_but_SLI(uiBut *but) { float f, fstart, tempf = 0.0, deler, value; int sx, h, temp, pos=0, lvalue, redraw; short mval[2], qual; float curmatrix[4][4]; value= ui_get_but_val(but); uiGetMouse(mywinget(), mval); sx= mval[0]; h= but->y2-but->y1; fstart= but->max-but->min; fstart= (value - but->min)/fstart; temp= 32767; if( but->type==NUMSLI) deler= ( (but->x2-but->x1)/2 - h); else if( but->type==HSVSLI) deler= ( (but->x2-but->x1)/2 - h); else deler= (but->x2-but->x1-h); while (get_mbut() & L_MOUSE) { qual= get_qual(); uiGetMouse(mywinget(), mval); f= (float)(mval[0]-sx)/deler +fstart; if(qual & LR_CTRLKEY) { if(qual & LR_SHIFTKEY) f= floor(f*100.0)/100.0; else f= floor(f*10.0)/10.0; } else if (qual & LR_SHIFTKEY) { f= (f-fstart)/10.0 + fstart; } CLAMP(f, 0.0, 1.0); tempf= but->min+f*(but->max-but->min); temp= floor(tempf+.5); value= ui_get_but_val(but); lvalue= (int) value; if( but->pointype!=FLO ) redraw= (temp != lvalue); else redraw= (tempf != value); if (redraw) { pos= 1; ui_set_but_val(but, tempf); ui_check_but(but); ui_draw_but(but); if(but->a1) { /* colornummer */ uiBut *bt= but->prev; while(bt) { if(bt->retval == but->a1) ui_draw_but(bt); bt= bt->prev; } bt= but->next; while(bt) { if(bt->retval == but->a1) ui_draw_but(bt); bt= bt->next; } } /* save current window matrix (global UIwinmat) because button callback function MIGHT change it - which has until now occured through the Python API */ Mat4CpyMat4(curmatrix, UIwinmat); uibut_do_func(but); Mat4CpyMat4(UIwinmat, curmatrix); } else BIF_wait_for_statechange(); } if(temp!=32767 && pos==0) { /* plus 1 of min 1 */ if( but->type==SLI) f= (float)(mval[0]-but->x1)/(but->x2-but->x1-h); else f= (float)(mval[0]- (but->x1+but->x2)/2)/( (but->x2-but->x1)/2 - h); f= but->min+f*(but->max-but->min); if( but->pointype!=FLO ) { if(f=but->min && temp<=but->max) ui_set_but_val(but, (float)temp); } else { if(f=but->min && tempf<=but->max) ui_set_but_val(but, tempf); } } ui_check_but(but); ui_draw_but(but); return but->retval; } static int ui_do_but_NUMSLI(uiBut *but) { short mval[2]; /* eerste bepalen of het slider is of textbut */ uiGetMouse(mywinget(), mval); if(mval[0]>= -6+(but->x1+but->x2)/2 ) { /* slider */ but->flag |= UI_SELECT; ui_draw_but(but); ui_do_but_SLI(but); but->flag &= ~UI_SELECT; } else { uiActAsTextBut(but); } while(get_mbut() & L_MOUSE) BIF_wait_for_statechange(); ui_draw_but(but); /* hsv patch */ if(but->type==HSVSLI) { if(but->str[0]=='H') { ui_draw_but(but->next); ui_draw_but(but->next->next); } else if(but->str[0]=='S') { ui_draw_but(but->next); ui_draw_but(but->prev); } else if(but->str[0]=='V') { ui_draw_but(but->prev); ui_draw_but(but->prev->prev); } } return but->retval; } static int ui_do_but_BLOCK(uiBut *but) { uiBlock *block; but->flag |= UI_SELECT; ui_draw_but(but); block= but->block_func(0); ui_positionblock(block, but); block->flag |= UI_BLOCK_LOOP; block->win= G.curscreen->mainwin; /* postpone draw, this will cause a new window matrix, first finish all other buttons */ block->flag |= UI_BLOCK_REDRAW; but->flag &= ~UI_SELECT; return 0; } static int ui_do_but_BUTM(uiBut *but) { ui_set_but_val(but, but->min); UIafterfunc= but->butm_func; UIafterfunc_arg= but->butm_func_arg; UIafterval= but->a2; return but->retval; } static int ui_do_but_LABEL(uiBut *but) { uibut_do_func(but); return but->retval; } static uiBut *ui_get_valid_link_button(uiBlock *block, uiBut *but, short *mval) { uiBut *bt; /* find button to link to */ for (bt= block->buttons.first; bt; bt= bt->next) if(bt!=but && uibut_contains_pt(bt, mval)) break; if (bt) { if (but->type==LINK && bt->type==INLINK) { if( but->link->tocode == (int)bt->min ) { return bt; } } else if(but->type==INLINK && bt->type==LINK) { if( bt->link->tocode == (int)but->min ) { return bt; } } } return NULL; } static int ui_is_a_link(uiBut *from, uiBut *to) { uiLinkLine *line; uiLink *link; link= from->link; if(link) { line= link->lines.first; while(line) { if(line->from==from && line->to==to) return 1; line= line->next; } } return 0; } static uiBut *ui_find_inlink(uiBlock *block, void *poin) { uiBut *but; but= block->buttons.first; while(but) { if(but->type==INLINK) { if(but->poin == poin) return but; } but= but->next; } return NULL; } static void ui_add_link_line(ListBase *listb, uiBut *but, uiBut *bt) { uiLinkLine *line; line= MEM_callocN(sizeof(uiLinkLine), "linkline"); BLI_addtail(listb, line); line->from= but; line->to= bt; } void uiComposeLinks(uiBlock *block) { uiBut *but, *bt; uiLink *link; void ***ppoin; int a; but= block->buttons.first; while(but) { if(but->type==LINK) { link= but->link; /* for all pointers in the array */ if(link) { if(link->ppoin) { ppoin= link->ppoin; for(a=0; a < *(link->totlink); a++) { bt= ui_find_inlink(block, (*ppoin)[a] ); if(bt) { ui_add_link_line(&link->lines, but, bt); } } } else if(link->poin) { bt= ui_find_inlink(block, *(link->poin) ); if(bt) { ui_add_link_line(&link->lines, but, bt); } } } } but= but->next; } } static void ui_add_link(uiBut *from, uiBut *to) { /* in 'from' we have to add a link to 'to' */ uiLink *link; void **oldppoin; int a; if(ui_is_a_link(from, to)) { printf("already exists\n"); return; } link= from->link; /* are there more pointers allowed? */ if(link->ppoin) { oldppoin= *(link->ppoin); (*(link->totlink))++; *(link->ppoin)= MEM_callocN( *(link->totlink)*sizeof(void *), "new link"); for(a=0; a< (*(link->totlink))-1; a++) { (*(link->ppoin))[a]= oldppoin[a]; } (*(link->ppoin))[a]= to->poin; if(oldppoin) MEM_freeN(oldppoin); } else { *(link->poin)= to->poin; } } static int ui_do_but_LINK(uiBlock *block, uiBut *but) { /* * This button only visualizes, the dobutton mode * can add a new link, but then the whole system * should be redrawn/initialized. * */ uiBut *bt=0, *bto=NULL; short sval[2], mval[2], mvalo[2], first= 1; uiGetMouse(curarea->win, sval); mvalo[0]= sval[0]; mvalo[1]= sval[1]; while (get_mbut() & L_MOUSE) { uiGetMouse(curarea->win, mval); if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1] || first) { /* clear completely, because of drawbuttons */ bt= ui_get_valid_link_button(block, but, mval); if(bt) { bt->flag |= UI_ACTIVE; ui_draw_but(bt); } if(bto && bto!=bt) { bto->flag &= ~UI_ACTIVE; ui_draw_but(bto); } bto= bt; if (!first) { glutil_draw_front_xor_line(sval[0], sval[1], mvalo[0], mvalo[1]); } glutil_draw_front_xor_line(sval[0], sval[1], mval[0], mval[1]); mvalo[0]= mval[0]; mvalo[1]= mval[1]; first= 0; } else BIF_wait_for_statechange(); } if (!first) { glutil_draw_front_xor_line(sval[0], sval[1], mvalo[0], mvalo[1]); } if(bt) { if(but->type==LINK) ui_add_link(but, bt); else ui_add_link(bt, but); scrarea_queue_winredraw(curarea); } return 0; } /* ************************************************ */ void uiSetButLock(int val, char *lockstr) { UIlock |= val; if (val) UIlockstr= lockstr; } void uiClearButLock() { UIlock= 0; UIlockstr= NULL; } /* ********************** NEXT/PREV for arrowkeys etc ************** */ static uiBut *ui_but_prev(uiBut *but) { while(but->prev) { but= but->prev; if(but->type!=LABEL && but->type!=SEPR) return but; } return NULL; } static uiBut *ui_but_next(uiBut *but) { while(but->next) { but= but->next; if(but->type!=LABEL && but->type!=SEPR) return but; } return NULL; } static uiBut *ui_but_first(uiBlock *block) { uiBut *but; but= block->buttons.first; while(but) { if(but->type!=LABEL && but->type!=SEPR) return but; but= but->next; } return NULL; } static uiBut *ui_but_last(uiBlock *block) { uiBut *but; but= block->buttons.last; while(but) { if(but->type!=LABEL && but->type!=SEPR) return but; but= but->prev; } return NULL; } /* *************************************************************** */ /* is called when LEFTMOUSE is pressed or released * return: butval or zero */ static int ui_do_button(uiBlock *block, uiBut *but, uiEvent *uevent) { int retval= 0; if(but->lock) { if (but->lockstr) { error("%s", but->lockstr); return 0; } } else { if( but->pointype ) { /* er is pointer nodig */ if(but->poin==0 ) { printf("DoButton pointer error: %s\n",but->str); return 0; } } } block->flag |= UI_BLOCK_BUSY; switch(but->type) { case BUT: if(uevent->val) retval= ui_do_but_BUT(but); break; case KEYEVT: if(uevent->val) retval= ui_do_but_KEYEVT(but); break; case TOG: case TOGR: case ICONTOG: case TOGN: if(uevent->val) { retval= ui_do_but_TOG(block, but); } break; case ROW: if(uevent->val) retval= ui_do_but_ROW(block, but); break; case SCROLL: /* DrawBut(b, 1); */ /* do_scrollbut(b); */ /* DrawBut(b,0); */ break; case NUM: if(uevent->val) retval= ui_do_but_NUM(but); break; case SLI: case NUMSLI: case HSVSLI: if(uevent->val) retval= ui_do_but_NUMSLI(but); break; case LABEL: if(uevent->val) retval= ui_do_but_LABEL(but); break; case TOG3: if(uevent->val) retval= ui_do_but_TOG3(but); break; case TEX: if(uevent->val) retval= ui_do_but_TEX(but); break; case MENU: if(uevent->val) retval= ui_do_but_MENU(but); break; case ICONROW: if(uevent->val) retval= ui_do_but_ICONROW(but); break; case IDPOIN: if(uevent->val) retval= ui_do_but_IDPOIN(but); break; case BLOCK: if(uevent->val) retval= ui_do_but_BLOCK(but); break; case BUTM: retval= ui_do_but_BUTM(but); break; case LINK: case INLINK: retval= ui_do_but_LINK(block, but); break; } block->flag &= ~UI_BLOCK_BUSY; return retval; } static void ui_delete_active_linkline(uiBlock *block) { uiBut *but; uiLink *link; uiLinkLine *line, *nline; int a, b; but= block->buttons.first; while(but) { if(but->type==LINK && but->link) { line= but->link->lines.first; while(line) { nline= line->next; if(line->flag & UI_SELECT) { BLI_remlink(&but->link->lines, line); link= line->from->link; /* are there more pointers allowed? */ if(link->ppoin) { if(*(link->totlink)==1) { *(link->totlink)= 0; MEM_freeN(*(link->ppoin)); *(link->ppoin)= NULL; } else { b= 0; for(a=0; a< (*(link->totlink)); a++) { if( (*(link->ppoin))[a] != line->to->poin ) { (*(link->ppoin))[b]= (*(link->ppoin))[a]; b++; } } (*(link->totlink))--; } } else { *(link->poin)= NULL; } MEM_freeN(line); } line= nline; } } but= but->next; } /* temporal! these buttons can be everywhere... */ allqueue(REDRAWBUTSGAME, 0); } static void ui_do_active_linklines(uiBlock *block, short *mval) { uiBut *but; uiLinkLine *line, *act=NULL; float mindist= 12.0, fac, v1[2], v2[2], v3[3]; /* int foundone=0; */ if(mval) { v1[0]= mval[0]; v1[1]= mval[1]; /* find a line close to the mouse */ but= block->buttons.first; while(but) { if(but->type==LINK && but->link) { line= but->link->lines.first; while(line) { v2[0]= line->from->x2; v2[1]= (line->from->y1+line->from->y2)/2.0; v3[0]= line->to->x1; v3[1]= (line->to->y1+line->to->y2)/2.0; fac= PdistVL2Dfl(v1, v2, v3); if(fac < mindist) { mindist= fac; act= line; } line= line->next; } } but= but->next; } } /* draw */ glDrawBuffer(GL_FRONT); but= block->buttons.first; while(but) { if(but->type==LINK && but->link) { line= but->link->lines.first; while(line) { if(line==act) { if((line->flag & UI_SELECT)==0) { line->flag |= UI_SELECT; ui_draw_linkline(but->col, line); } } else if(line->flag & UI_SELECT) { line->flag &= ~UI_SELECT; ui_draw_linkline(but->col, line); } line= line->next; } } but= but->next; } glFinish(); glDrawBuffer(GL_BACK); } /* return: * UI_NOTHING pass event to other ui's * UI_CONT don't pass event to other ui's * UI_RETURN something happened, return, swallow event */ static int ui_do_block(uiBlock *block, uiEvent *uevent) { uiBut *but, *bt; int butevent, event, retval=UI_NOTHING, count, act=0; int inside= 0, active=0; if(block->win != mywinget()) return UI_NOTHING; /* filter some unwanted events */ if(uevent->event==LEFTSHIFTKEY || uevent->event==RIGHTSHIFTKEY) return UI_NOTHING; if(block->flag & UI_BLOCK_ENTER_OK) { if(uevent->event == RETKEY && uevent->val) { // printf("qual: %d %d %d\n", uevent->qual, get_qual(), G.qual); if ((G.qual & LR_SHIFTKEY) == 0) { return UI_RETURN_OK; } } } Mat4CpyMat4(UIwinmat, block->winmat); uiGetMouse(mywinget(), uevent->mval); /* transformed mouseco */ /* check boundbox */ if( block->minx <= uevent->mval[0] && block->maxx >= uevent->mval[0] ) { if( block->miny <= uevent->mval[1] && block->maxy >= uevent->mval[1] ) { inside= 1; } } switch(uevent->event) { case PAD8: case PAD2: case UPARROWKEY: case DOWNARROWKEY: if(inside || (block->flag & UI_BLOCK_LOOP)) { /* arrowkeys: only handle for block_loop blocks */ event= 0; if(block->flag & UI_BLOCK_LOOP) { event= uevent->event; if(event==PAD8) event= UPARROWKEY; if(event==PAD2) event= DOWNARROWKEY; } else { if(uevent->event==PAD8) event= UPARROWKEY; if(uevent->event==PAD2) event= DOWNARROWKEY; } if(event && uevent->val) { but= block->buttons.first; while(but) { but->flag &= ~UI_MOUSE_OVER; if(but->flag & UI_ACTIVE) { but->flag &= ~UI_ACTIVE; ui_draw_but(but); bt= ui_but_prev(but); if(bt && event==UPARROWKEY) { bt->flag |= UI_ACTIVE; ui_draw_but(bt); break; } bt= ui_but_next(but); if(bt && event==DOWNARROWKEY) { bt->flag |= UI_ACTIVE; ui_draw_but(bt); break; } } but= but->next; } /* nothing done */ if(but==NULL) { if(event==UPARROWKEY) but= ui_but_last(block); else but= ui_but_first(block); if(but) { but->flag |= UI_ACTIVE; ui_draw_but(but); } } retval= UI_CONT; } } break; case ONEKEY: act= 1; case TWOKEY: if(act==0) act= 2; case THREEKEY: if(act==0) act= 3; case FOURKEY: if(act==0) act= 4; case FIVEKEY: if(act==0) act= 5; case SIXKEY: if(act==0) act= 6; case SEVENKEY: if(act==0) act= 7; case EIGHTKEY: if(act==0) act= 8; case NINEKEY: if(act==0) act= 9; case ZEROKEY: if(act==0) act= 10; if( block->flag & UI_BLOCK_NUMSELECT ) { if(get_qual() & LR_ALTKEY) act+= 10; but= block->buttons.first; count= 0; while(but) { if( but->type!=LABEL && but->type!=SEPR) count++; if(count==act) { but->flag |= UI_ACTIVE; if(uevent->val==1) ui_draw_but(but); else { uevent->event= RETKEY; uevent->val= 1; /* patch: to avoid UI_BLOCK_RET_1 type not working */ addqueue(block->winq, RIGHTARROWKEY, 1); } } else if(but->flag & UI_ACTIVE) { but->flag &= ~UI_ACTIVE; ui_draw_but(but); } but= but->next; } } break; default: if (uevent->event!=RETKEY) { /* when previous command was arrow */ but= block->buttons.first; while(but) { but->flag &= ~UI_MOUSE_OVER; /* check boundbox */ if (uibut_contains_pt(but, uevent->mval)) { but->flag |= UI_MOUSE_OVER; UIbuttip= but; } /* hilite case 1 */ if(but->flag & UI_MOUSE_OVER) { if( (but->flag & UI_ACTIVE)==0) { but->flag |= UI_ACTIVE; ui_draw_but(but); } } /* hilite case 2 */ if(but->flag & UI_ACTIVE) { if( (but->flag & UI_MOUSE_OVER)==0) { but->flag &= ~UI_ACTIVE; ui_draw_but(but); } if(but->flag & UI_ACTIVE) active= 1; } but= but->next; } /* if there are no active buttons... otherwise clear lines */ if(active) ui_do_active_linklines(block, 0); else ui_do_active_linklines(block, uevent->mval); } } /* middlemouse exception, not for regular blocks */ if( (block->flag & UI_BLOCK_LOOP) && uevent->event==MIDDLEMOUSE) uevent->event= LEFTMOUSE; /* the final dobutton */ but= block->buttons.first; while(but) { if(but->flag & UI_ACTIVE) { /* UI_BLOCK_RET_1: not return when val==0 */ if(uevent->val || (block->flag & UI_BLOCK_RET_1)==0) { if ELEM3(uevent->event, LEFTMOUSE, PADENTER, RETKEY) { butevent= ui_do_button(block, but, uevent); if(butevent) addqueue(block->winq, UI_BUT_EVENT, (short)butevent); /* i doubt about the next line! */ /* if(but->func) mywinset(block->win); */ if( (block->flag & UI_BLOCK_LOOP) && but->type==BLOCK); else if(/*but->func ||*/ butevent) retval= UI_RETURN_OK; } } } but= but->next; } /* the linkines... why not make buttons from it? Speed? Memory? */ if(uevent->val && (uevent->event==XKEY || uevent->event==DELKEY)) ui_delete_active_linkline(block); if(block->flag & UI_BLOCK_LOOP) { if(inside==0 && uevent->val==1) { if ELEM3(uevent->event, LEFTMOUSE, MIDDLEMOUSE, RIGHTMOUSE) return UI_RETURN_OUT; } if(uevent->event==ESCKEY && uevent->val==1) return UI_RETURN_CANCEL; /* check outside */ if(block->direction==UI_RIGHT) count= 140; else count= 40; if(uevent->mval[0]minx-count) return UI_RETURN_OUT; if(uevent->mval[1]miny-40) return UI_RETURN_OUT; if(block->direction==UI_LEFT) count= 140; else count= 40; if(uevent->mval[0]>block->maxx+count) return UI_RETURN_OUT; if(uevent->mval[1]>block->maxy+40) return UI_RETURN_OUT; } return retval; } static uiSaveUnder *ui_draw_but_tip(uiBut *but) { uiSaveUnder *su; float x1, x2, y1, y2; x1= (but->x1+but->x2)/2; x2= 10+x1+ but->aspect*BMF_GetStringWidth(but->font, but->tip); y1= but->y1-19; y2= but->y1-2; /* for pulldown menus it doesnt work */ if(mywinget()==G.curscreen->mainwin); else { ui_graphics_to_window(mywinget(), &x1, &y1); ui_graphics_to_window(mywinget(), &x2, &y2); } if(x2 > G.curscreen->sizex) { x1 -= x2-G.curscreen->sizex; x2= G.curscreen->sizex; } if(y1 < 0) { y1 += 36; y2 += 36; } su= ui_bgnpupdraw((int)(x1-1), (int)(y1-1), (int)(x2+4), (int)(y2+4), 0); glColor3ub(0xD0, 0xD0, 0xC0); glRectf(x1, y1, x2, y2); /* below */ glColor3ub(0,0,0); fdrawline(x1, y1, x2, y1); /* right */ fdrawline(x2, y1, x2, y2); /* top */ glColor3ub(255,255,255); fdrawline(x1, y2, x2, y2); /* left */ fdrawline(x1, y1, x1, y2); glColor3ub(0,0,0); glRasterPos2f( x1+3, y1+4); BMF_DrawString(but->font, but->tip); glFinish(); /* for geforce, to show it in the frontbuffer */ return su; } static void ui_do_but_tip(void) { uiSaveUnder *su; int time; if (UIbuttip && UIbuttip->tip && UIbuttip->tip[0]) { /* Pause for a moment to see if we * should really display the tip * or if the user will keep moving * the pointer. */ for (time= 0; time<10; time++) { if (anyqtest()) return; else PIL_sleep_ms(2); } /* Display the tip, and keep it displayed * as long as the mouse remains on top * of the button that owns it. */ su= ui_draw_but_tip(UIbuttip); while (1) { char ascii; short val; unsigned short evt= extern_qread_ext(&val, &ascii); if (evt==MOUSEX || evt==MOUSEY) { short mouse[2]; uiGetMouse(su->oldwin, mouse); if (!uibut_contains_pt(UIbuttip, mouse)) break; } else { mainqpushback(evt, val, ascii); break; } } ui_endpupdraw(su); UIbuttip= NULL; } } /* returns UI_NOTHING, if nothing happened */ int uiDoBlocks(ListBase *lb, int event) { /* return when: firstblock != BLOCK_LOOP * The mainloop is constructed in such a way * that the last mouse event from a sub-block * is passed on to the next block. * * 'cont' is used to make sure you can press a menu button while another * is active. otherwise you have to press twice... */ uiBlock *block; uiEvent uevent; int retval= UI_NOTHING, cont= 1; if(lb->first==0) return UI_NOTHING; UIfrontbuf= 1; UIbuttip= NULL; UIafterfunc= NULL; /* to prevent infinite loops, this shouldnt be a global! */ uevent.qual= G.qual; uevent.event= event; uevent.val= 1; while(cont) { block= lb->first; while(block) { /* this here, to make sure it also draws when event==0 */ if(block->flag & UI_BLOCK_REDRAW) { if( block->flag & UI_BLOCK_LOOP) { block->saveunder= ui_bgnpupdraw((int)block->minx-1, (int)block->miny-4, (int)block->maxx+4, (int)block->maxy+1, 1); } uiDrawBlock(block); block->flag &= ~UI_BLOCK_REDRAW; } retval= ui_do_block(block, &uevent); if(retval==UI_CONT || retval & UI_RETURN) break; block= block->next; } /* this is here, to allow closed loop-blocks (menu's) to return to the previous block */ block= lb->first; if(block==NULL || (block->flag & UI_BLOCK_LOOP)==0) cont= 0; while( (block= lb->first) && (block->flag & UI_BLOCK_LOOP)) { /* this here, for menu buts */ if(block->flag & UI_BLOCK_REDRAW) { if( block->flag & UI_BLOCK_LOOP) { block->saveunder= ui_bgnpupdraw((int)block->minx-1, (int)block->miny-4, (int)block->maxx+4, (int)block->maxy+1, 1); } uiDrawBlock(block); block->flag &= ~UI_BLOCK_REDRAW; } uevent.event= extern_qread(&uevent.val); if(uevent.event) { retval= ui_do_block(block, &uevent); if(retval & UI_RETURN) { /* free this block */ ui_endpupdraw(block->saveunder); BLI_remlink(lb, block); uiFreeBlock(block); } if(retval==UI_RETURN_OK) { /* free other menus */ while( (block= lb->first) && (block->flag & UI_BLOCK_LOOP)) { ui_endpupdraw(block->saveunder); BLI_remlink(lb, block); uiFreeBlock(block); } } } /* tooltip */ if(retval==UI_NOTHING && (uevent.event==MOUSEX || uevent.event==MOUSEY)) { if(U.flag & TOOLTIPS) ui_do_but_tip(); } } if(retval==UI_CONT || (retval & UI_RETURN_OK)) cont= 0; } UIfrontbuf= 0; if(retval & UI_RETURN_OK) { if(UIafterfunc) UIafterfunc(UIafterfunc_arg, UIafterval); UIafterfunc= NULL; } /* tooltip */ if(retval==UI_NOTHING && (uevent.event==MOUSEX || uevent.event==MOUSEY)) { if(U.flag & TOOLTIPS) ui_do_but_tip(); } return retval; } /* ************** DATA *************** */ static double ui_get_but_val(uiBut *but) { void *poin; double value = 0.0; poin= but->poin; if(but->type== HSVSLI) { float h, s, v, *fp= (float *) poin; rgb_to_hsv(fp[0], fp[1], fp[2], &h, &s, &v); switch(but->str[0]) { case 'H': value= h; break; case 'S': value= s; break; case 'V': value= v; break; } } else if( but->pointype == CHA ) { value= *(char *)poin; } else if( but->pointype == SHO ) { value= *(short *)poin; } else if( but->pointype == INT ) { value= *(int *)poin; } else if( but->pointype == FLO ) { value= *(float *)poin; } return value; } static void ui_set_but_val(uiBut *but, double value) { void *poin; if(but->pointype==0) return; poin= but->poin; /* value is een hsvwaarde: omzetten naar de rgb */ if( but->type==HSVSLI ) { float h, s, v, *fp= (float *)but->poin; rgb_to_hsv(fp[0], fp[1], fp[2], &h, &s, &v); switch(but->str[0]) { case 'H': h= value; break; case 'S': s= value; break; case 'V': v= value; break; } hsv_to_rgb(h, s, v, fp, fp+1, fp+2); } else if( but->pointype==CHA ) *((char *)poin)= (char)value; else if( but->pointype==SHO ) *((short *)poin)= (short)value; else if( but->pointype==INT ) *((int *)poin)= (int)value; else if( but->pointype==FLO ) *((float *)poin)= value; /* update select flag */ ui_is_but_sel(but); } void uiSetCurFont(uiBlock *block, int index) { if(block->aspect<0.60) { block->curfont= UIfont[index].xl; } else if(block->aspect<1.15) { block->curfont= UIfont[index].large; } else if(block->aspect<1.59) { block->curfont= UIfont[index].medium; } else { block->curfont= UIfont[index].small; } if(block->curfont==NULL) block->curfont= UIfont[index].large; if(block->curfont==NULL) block->curfont= UIfont[index].medium; if(block->curfont==NULL) printf("error block no font %s\n", block->name); } void uiDefFont(unsigned int index, void *xl, void *large, void *medium, void *small) { if(index>=UI_ARRAY) return; UIfont[index].xl= xl; UIfont[index].large= large; UIfont[index].medium= medium; UIfont[index].small= small; } static void ui_free_link(uiLink *link) { if(link) { BLI_freelistN(&link->lines); MEM_freeN(link); } } static void ui_free_but(uiBut *but) { if(but->str && but->str != but->strdata) MEM_freeN(but->str); ui_free_link(but->link); MEM_freeN(but); } void uiFreeBlock(uiBlock *block) { uiBut *but; if(block->flag & UI_BLOCK_BUSY) printf("var1: %x\n", block); while( (but= block->buttons.first) ) { BLI_remlink(&block->buttons, but); ui_free_but(but); } MEM_freeN(block); UIbuttip= NULL; } void uiFreeBlocks(ListBase *lb) { uiBlock *block; while( (block= lb->first) ) { BLI_remlink(lb, block); uiFreeBlock(block); } } void uiFreeBlocksWin(ListBase *lb, int win) { uiBlock *block, *blockn; block= lb->first; while(block) { blockn= block->next; if(block->win==win) { BLI_remlink(lb, block); uiFreeBlock(block); } block= blockn; } } uiBlock *uiNewBlock(ListBase *lb, char *name, short dt, short font, short win) { uiBlock *block; /* each listbase only has one block with this name */ if(lb) { for (block= lb->first; block; block= block->next) if (BLI_streq(block->name, name)) break; if (block) { BLI_remlink(lb, block); uiFreeBlock(block); } } block= MEM_callocN(sizeof(uiBlock), "iuBlock"); if(lb) BLI_addhead(lb, block); /* at the beginning of the list! */ strcpy(block->name, name); /* draw win */ block->win= win; /* window where queue event should be added, pretty weak this way! this is because the 'mainwin' pup menu's */ block->winq= mywinget(); block->dt= dt; block->col= BUTGREY; /* aspect */ bwin_getsinglematrix(win, block->winmat); if (win==G.curscreen->mainwin) { block->aspect= 1.0; } else { int getsizex, getsizey; bwin_getsize(win, &getsizex, &getsizey); block->aspect= 2.0/( (getsizex)*block->winmat[0][0]); } uiSetCurFont(block, font); return block; } uiBlock *uiGetBlock(char *name, ScrArea *sa) { uiBlock *block= sa->uiblocks.first; while(block) { if( strcmp(name, block->name)==0 ) return block; block= block->next; } return NULL; } static void ui_check_but(uiBut *but) { /* if something changed in the button */ ID *id; double value; short pos; ui_is_but_sel(but); /* name: */ switch( but->type ) { case MENU: if(but->x2 - but->x1 > 24) { value= ui_get_but_val(but); ui_set_name_menu(but, (int)value); } break; case NUM: case NUMSLI: case HSVSLI: value= ui_get_but_val(but); if( but->pointype==FLO ) { if(but->max<10.001) sprintf(but->drawstr, "%s%.3f", but->str, value); else sprintf(but->drawstr, "%s%.2f", but->str, value); } else { sprintf(but->drawstr, "%s%d", but->str, (int)value); } break; case IDPOIN: id= *(but->idpoin_idpp); strcpy(but->drawstr, but->str); if(id) strcat(but->drawstr, id->name+2); break; case TEX: strcpy(but->drawstr, but->str); strcat(but->drawstr, but->poin); break; case KEYEVT: strcpy(but->drawstr, but->str); if (but->flag & UI_SELECT) { strcat(but->drawstr, "Press a key"); } else { strcat(but->drawstr, key_event_to_string((short) ui_get_but_val(but))); } break; default: strcpy(but->drawstr, but->str); } if(but->drawstr[0]) but->strwidth= but->aspect*BMF_GetStringWidth(but->font, but->drawstr); else but->strwidth= 0; /* automatic width */ if(but->x2==0.0) { but->x2= (but->x1+but->strwidth+6); } /* calc but->ofs, to draw the string shorter if too long */ but->ofs= 0; while(but->strwidth > (int)(but->x2-but->x1-7) ) { but->ofs++; if(but->drawstr[but->ofs]) but->strwidth= but->aspect*BMF_GetStringWidth(but->font, but->drawstr+but->ofs); else but->strwidth= 0; /* textbut exception */ if(but->pos != -1) { pos= but->pos+strlen(but->str); if(pos-1 < but->ofs) { pos= but->ofs-pos+1; but->ofs -= pos; if(but->ofs<0) { but->ofs= 0; pos--; } but->drawstr[ strlen(but->drawstr)-pos ]= 0; } } if(but->strwidth < 10) break; } /* test for min and max, icon sliders, etc */ switch( but->type ) { case NUM: case SLI: case SCROLL: case NUMSLI: case HSVSLI: value= ui_get_but_val(but); if(value < but->min) value= but->min; if(value > but->max) value= but->max; ui_set_but_val(but, value); break; case ICONTOG: if(but->flag & UI_SELECT) but->iconadd= 1; else but->iconadd= 0; break; case ICONROW: value= ui_get_but_val(but); but->iconadd= (int)value- (int)(but->min); break; } } static uiBut *ui_def_but(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip) { uiBut *but; short slen; if(type & BUTPOIN) { /* er is pointer nodig */ if(poin==0) { /* als pointer nul is wordt button gewist en niet gedefinieerd */ BIF_set_color(block->col, COLORSHADE_MEDIUM); glRects(x1, y1, x1+x2, y1+y2); return NULL; } } but= MEM_callocN(sizeof(uiBut), "uiBut"); but->type= type & BUTTYPE; but->pointype= type & BUTPOIN; but->bit= type & BIT; but->bitnr= type & 31; BLI_addtail(&block->buttons, but); but->retval= retval; if( strlen(str)>=UI_MAX_NAME_STR-1 ) { but->str= MEM_callocN( strlen(str)+2, "uiDefBut"); strcpy(but->str, str); } else { but->str= but->strdata; strcpy(but->str, str); } but->x1= x1; but->y1= y1; if(block->autofill) { but->x2= x2; but->y2= y2; } else { but->x2= (x1+x2); but->y2= (y1+y2); } but->poin= poin; but->min= min; but->max= max; but->a1= a1; but->a2= a2; but->tip= tip; but->font= block->curfont; but->col= block->col; but->lock= UIlock; but->lockstr= UIlockstr; but->aspect= block->aspect; but->win= block->win; if (but->type==BUTM) { but->butm_func= block->butm_func; but->butm_func_arg= block->butm_func_arg; } else { but->func= block->func; but->func_arg1= block->func_arg1; but->func_arg2= block->func_arg2; } if(block->dt==UI_EMBOSSX) but->embossfunc= ui_emboss_X; else if(block->dt==UI_EMBOSSW) but->embossfunc= ui_emboss_W; else if(block->dt==UI_EMBOSSF) but->embossfunc= ui_emboss_F; else if(block->dt==UI_EMBOSSM) but->embossfunc= ui_emboss_M; else if(block->dt==UI_EMBOSSP) but->embossfunc= ui_emboss_P; else but->embossfunc= ui_emboss_N; but->pos= -1; /* cursor invisible */ if(but->type==NUM) { /* spatie toevoegen achter naam */ slen= strlen(but->str); if(slen>0 && slenstr[slen-1]!=' ') { but->str[slen]= ' '; but->str[slen+1]= 0; } } } if ELEM6(but->type, HSVSLI , NUMSLI, TEX, LABEL, IDPOIN, BLOCK) { but->flag |= UI_TEXT_LEFT; } return but; } uiBut *uiDefBut(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip) { uiBut *but= ui_def_but(block, type, retval, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip); ui_check_but(but); return but; } uiBut *uiDefButF(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip) { return uiDefBut(block, type|FLO, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefButI(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip) { return uiDefBut(block, type|INT, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefButS(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip) { return uiDefBut(block, type|SHO, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefButC(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip) { return uiDefBut(block, type|CHA, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconBut(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip) { uiBut *but= ui_def_but(block, type, retval, "", x1, y1, x2, y2, poin, min, max, a1, a2, tip); but->icon= (BIFIconID) icon; but->flag|= UI_HAS_ICON; ui_check_but(but); return but; } uiBut *uiDefIconButF(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconBut(block, type|FLO, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButI(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconBut(block, type|INT, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButS(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconBut(block, type|SHO, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButC(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconBut(block, type|CHA, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } void uiAutoBlock(uiBlock *block, float minx, float miny, float sizex, float sizey, int flag) { block->minx= minx; block->maxx= minx+sizex; block->miny= miny; block->maxy= miny+sizey; block->autofill= flag; /* also check for if it has to be done */ } void uiSetButLink(uiBut *but, void **poin, void ***ppoin, short *tot, int from, int to) { uiLink *link; link= but->link= MEM_callocN(sizeof(uiLink), "new uilink"); link->poin= poin; link->ppoin= ppoin; link->totlink= tot; link->fromcode= from; link->tocode= to; } /* cruft to make uiBlock and uiBut private */ int uiBlocksGetYMin(ListBase *lb) { uiBlock *block; int min= 0; for (block= lb->first; block; block= block->next) if (block==lb->first || block->minyminy; return min; } int uiBlockGetCol(uiBlock *block) { return block->col; } void uiBlockSetCol(uiBlock *block, int col) { block->col= col; } void uiBlockSetEmboss(uiBlock *block, int emboss) { block->dt= emboss; } void uiBlockSetDirection(uiBlock *block, int direction) { block->direction= direction; } void uiBlockSetFlag(uiBlock *block, int flag) { block->flag= flag; } void uiBlockSetXOfs(uiBlock *block, int xofs) { block->xofs= xofs; } void* uiBlockGetCurFont(uiBlock *block) { return block->curfont; } void uiButSetFlag(uiBut *but, int flag) { but->flag|= flag; } int uiButGetRetVal(uiBut *but) { return but->retval; } void uiBlockSetButmFunc(uiBlock *block, void (*menufunc)(void *arg, int event), void *arg) { block->butm_func= menufunc; block->butm_func_arg= arg; } void uiBlockSetFunc(uiBlock *block, void (*func)(void *arg1, void *arg2), void *arg1, void *arg2) { block->func= func; block->func_arg1= arg1; block->func_arg2= arg2; } void uiButSetFunc(uiBut *but, void (*func)(void *arg1, void *arg2), void *arg1, void *arg2) { but->func= func; but->func_arg1= arg1; but->func_arg2= arg2; } void uiDefIDPoinBut(uiBlock *block, uiIDPoinFuncFP func, int retval, char *str, short x1, short y1, short x2, short y2, void *idpp, char *tip) { uiBut *but= ui_def_but(block, IDPOIN, retval, str, x1, y1, x2, y2, NULL, 0.0, 0.0, 0.0, 0.0, tip); but->idpoin_func= func; but->idpoin_idpp= (ID**) idpp; ui_check_but(but); } void uiDefBlockBut(uiBlock *block, uiBlockFuncFP func, void *arg, char *str, short x1, short y1, short x2, short y2, char *tip) { uiBut *but= ui_def_but(block, BLOCK, 0, str, x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip); but->block_func= func; ui_check_but(but); } void uiDefKeyevtButS(uiBlock *block, int retval, char *str, short x1, short y1, short x2, short y2, short *spoin, char *tip) { uiBut *but= ui_def_but(block, KEYEVT|SHO, retval, str, x1, y1, x2, y2, spoin, 0.0, 0.0, 0.0, 0.0, tip); ui_check_but(but); } /* ******************** PUPmenu ****************** */ short pupmenu(char *instr) { uiBlock *block; ListBase listb= {NULL, NULL}; int event; static int lastselected= 0; short width, height, mousexmove = 0, mouseymove, xmax, ymax, mval[2], val= -1; short a, startx, starty, endx, endy, boxh=TBOXH, x1, y1; static char laststring[UI_MAX_NAME_STR]; MenuData *md; /* block stuff first, need to know the font */ block= uiNewBlock(&listb, "menu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin); uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1|UI_BLOCK_NUMSELECT); md= decompose_menu_string(instr); /* size and location, title slightly bigger for bold */ if(md->title) width= 2*strlen(md->title)+BMF_GetStringWidth(uiBlockGetCurFont(block), md->title); else width= 0; for(a=0; anitems; a++) { xmax= BMF_GetStringWidth(uiBlockGetCurFont(block), md->items[a].str); if(xmax>width) width= xmax; } width+= 10; height= boxh*md->nitems; xmax = G.curscreen->sizex; ymax = G.curscreen->sizey; getmouseco_sc(mval); if(strncmp(laststring, instr, UI_MAX_NAME_STR-1)!=0) lastselected= 0; BLI_strncpy(laststring, instr, UI_MAX_NAME_STR); startx= mval[0]-width/2; if(lastselected>=0 && lastselectednitems) { starty= mval[1]-height+boxh/2+lastselected*boxh; } else starty= mval[1]-height/2; mouseymove= 0; if(startx<10) startx= 10; if(starty<10) { mouseymove= 10-starty; starty= 10; } endx= startx+width; endy= starty+height; if(endx>xmax) { endx= xmax-10; startx= endx-width; } if(endy>ymax-20) { mouseymove= ymax-endy-20; endy= ymax-20; starty= endy-height; } if(mouseymove) { warp_pointer(mval[0], mouseymove+mval[1]); mousexmove= mval[0]; mouseymove= mval[1]; } /* here we go! */ if(md->title) { uiBut *bt; uiSetCurFont(block, UI_HELVB); bt= uiDefBut(block, LABEL, 0, md->title, startx, (short)(starty+md->nitems*boxh), width, boxh, NULL, 0.0, 0.0, 0, 0, ""); bt->flag= UI_TEXT_LEFT; uiSetCurFont(block, UI_HELV); } y1= starty + boxh*(md->nitems-1); x1= startx; for(a=0; anitems; a++, y1-=boxh) { char *name= md->items[a].str; if( strcmp(name, "%l")==0) { uiDefBut(block, SEPR, B_NOP, "", x1, y1, width, boxh, NULL, 0, 0.0, 0, 0, ""); } else { uiDefButS(block, BUTM, B_NOP, name, x1, y1, width, boxh-1, &val, (float) md->items[a].retval, 0.0, 0, 0, ""); } } uiBoundsBlock(block, 2); event= uiDoBlocks(&listb, 0); /* calculate last selected */ lastselected= 0; for(a=0; anitems; a++) { if(val==md->items[a].retval) lastselected= a; } /* ready, restore stuff */ UIfrontbuf= 0; menudata_free(md); if(mouseymove && (event & UI_RETURN_OUT)==0) warp_pointer(mousexmove, mouseymove); return val; } short pupmenu_col(char *instr, int maxrow) { uiBlock *block; ListBase listb= {NULL, NULL}; int columns, rows; short mousemove[2], mval[2], event; int width, height, xmax, ymax, val= -1; int a, startx, starty, endx, endy, boxh=TBOXH, x1, y1; MenuData *md; block= uiNewBlock(&listb, "menu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin); uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT); md= decompose_menu_string(instr); /* collumns and row calculation */ columns= (md->nitems+maxrow)/maxrow; if (columns<1) columns= 1; rows= (int) md->nitems/columns; if (rows<1) rows= 1; while (rows*columnsnitems) rows++; /* size and location */ if(md->title) width= 2*strlen(md->title)+BMF_GetStringWidth(uiBlockGetCurFont(block), md->title); else width= 0; for(a=0; anitems; a++) { xmax= BMF_GetStringWidth(uiBlockGetCurFont(uiBlockGetCurFont(block)), md->items[a].str); if(xmax>width) width= xmax; } width+= 10; if (width<50) width=50; boxh= TBOXH; height= rows*boxh; if (md->title) height+= boxh; xmax = G.curscreen->sizex; ymax = G.curscreen->sizey; getmouseco_sc(mval); /* find active item */ #if 0 fvalue= ui_get_but_val(but); for(a=0; anitems; a++) { if( md->items[a].retval== (int)fvalue ) break; } #endif /* no active item? */ if(a==md->nitems) { if(md->title) a= -1; else a= 0; } if(a>0) startx = mval[0]-width/2 - ((int)(a)/rows)*width; else startx= mval[0]-width/2; starty = mval[1]-height + boxh/2 + ((a)%rows)*boxh; if (md->title) starty+= boxh; mousemove[0]= mousemove[1]= 0; if(startx<10) { mousemove[0]= 10-startx; startx= 10; } if(starty<10) { mousemove[1]= 10-starty; starty= 10; } endx= startx+width*columns; endy= starty+height; if(endx>xmax) { mousemove[0]= xmax-endx-10; endx= xmax-10; startx= endx-width*columns; } if(endy>ymax) { mousemove[1]= ymax-endy-10; endy= ymax-10; starty= endy-height; } warp_pointer(mval[0]+mousemove[0], mval[1]+mousemove[1]); mousemove[0]= mval[0]; mousemove[1]= mval[1]; /* here we go! */ if(md->title) { uiBut *bt; uiSetCurFont(block, UI_HELVB); bt= uiDefBut(block, LABEL, 0, md->title, startx, (short)(starty+rows*boxh), (short)width, (short)boxh, NULL, 0.0, 0.0, 0, 0, ""); uiSetCurFont(block, UI_HELV); bt->flag= UI_TEXT_LEFT; } for(a=0; anitems; a++) { x1= startx + width*((int)a/rows); y1= starty - boxh*(a%rows) + (rows-1)*boxh; uiDefButI(block, BUTM, B_NOP, md->items[a].str, x1, y1, (short)(width-(rows>1)), (short)(boxh-1), &val, (float)md->items[a].retval, 0.0, 0, 0, ""); } uiBoundsBlock(block, 3); event= uiDoBlocks(&listb, 0); /* ready, restore stuff */ UIfrontbuf= 1; menudata_free(md); if((event & UI_RETURN_OUT)==0) warp_pointer(mousemove[0], mousemove[1]); return val; }