/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /* a full doc with API notes can be found in bf-blender/blender/doc/interface_API.txt */ #include #include #include #include #ifdef HAVE_CONFIG_H #include #endif #ifndef WIN32 #include #else #include #endif #include "MEM_guardedalloc.h" #include "PIL_time.h" #include "BMF_Api.h" #include "BIF_language.h" #ifdef INTERNATIONAL #include "FTF_Api.h" #endif // INTERNATIONAL #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "DNA_color_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_userdef_types.h" #include "DNA_vec_types.h" #include "DNA_object_types.h" #include "DNA_texture_types.h" #include "DNA_vfont_types.h" #include "BKE_blender.h" #include "BKE_colortools.h" #include "BKE_global.h" #include "BKE_library.h" #include "BKE_texture.h" #include "BKE_utildefines.h" #include "BIF_cursors.h" #include "BIF_gl.h" #include "BIF_graphics.h" #include "BIF_keyval.h" #include "BIF_mainqueue.h" #include "BIF_resources.h" #include "BIF_screen.h" #include "BIF_toolbox.h" #include "BIF_mywindow.h" #include "BIF_space.h" #include "BIF_glutil.h" #include "BIF_editfont.h" #include "BIF_interface.h" #include "BIF_interface_icons.h" #include "BIF_butspace.h" #include "BIF_previewrender.h" #include "BSE_view.h" #include "BPY_extern.h" /* for BPY_button_eval */ #include "GHOST_Types.h" /* for tablet data */ #include "mydevice.h" #include "interface.h" #include "blendef.h" #include "winlay.h" #define INSIDE_BLOCK 1 #define INSIDE_PANEL_HEADER 2 #define INSIDE_PANEL_SCALE 3 /* naming conventions: * * uiBlahBlah() external function * ui_blah_blah() internal function */ /***/ /* ************ GLOBALS ************* */ float UIwinmat[4][4]; static int UIlock= 0, UIafterval; static char *UIlockstr=NULL; static void (*UIafterfunc_butm)(void *arg, int event); static void (*UIafterfunc_but)(void *arg1, void *arg2); static void *UIafterfunc_arg1, *UIafterfunc_arg2; static uiFont UIfont[UI_ARRAY]; // no init needed uiBut *UIbuttip; static char but_copypaste_str[256]=""; static double but_copypaste_val=0.0; static float but_copypaste_rgb[3]; static ColorBand but_copypaste_coba; /* ************* PROTOTYPES ***************** */ static void ui_set_but_val(uiBut *but, double value); static void ui_do_but_tip(uiBut *buttip); /* ****************************** */ static int uibut_contains_pt(uiBut *but, short *pt) { return ((but->x1x2>=pt[0]) && (but->y1y2>=pt[1])); } static void uibut_do_func(uiBut *but) { if (but->func) { but->func(but->func_arg1, but->func_arg2); } } /* ************* window matrix ************** */ void ui_graphics_to_window(int win, float *x, float *y) /* for rectwrite */ { float gx, gy; int sx, sy; int getsizex, getsizey; bwin_getsize(win, &getsizex, &getsizey); bwin_getsuborigin(win, &sx, &sy); gx= *x; gy= *y; *x= ((float)sx) + ((float)getsizex)*(0.5+ 0.5*(gx*UIwinmat[0][0]+ gy*UIwinmat[1][0]+ UIwinmat[3][0])); *y= ((float)sy) + ((float)getsizey)*(0.5+ 0.5*(gx*UIwinmat[0][1]+ gy*UIwinmat[1][1]+ UIwinmat[3][1])); } void ui_graphics_to_window_rct(int win, rctf *graph, rcti *winr) { float gx, gy; int sx, sy; int getsizex, getsizey; bwin_getsize(win, &getsizex, &getsizey); bwin_getsuborigin(win, &sx, &sy); gx= graph->xmin; gy= graph->ymin; winr->xmin= (int)((float)sx) + ((float)getsizex)*(0.5+ 0.5*(gx*UIwinmat[0][0]+ gy*UIwinmat[1][0]+ UIwinmat[3][0])); winr->ymin= (int)((float)sy) + ((float)getsizey)*(0.5+ 0.5*(gx*UIwinmat[0][1]+ gy*UIwinmat[1][1]+ UIwinmat[3][1])); gx= graph->xmax; gy= graph->ymax; winr->xmax= (int)((float)sx) + ((float)getsizex)*(0.5+ 0.5*(gx*UIwinmat[0][0]+ gy*UIwinmat[1][0]+ UIwinmat[3][0])); winr->ymax= (int)((float)sy) + ((float)getsizey)*(0.5+ 0.5*(gx*UIwinmat[0][1]+ gy*UIwinmat[1][1]+ UIwinmat[3][1])); } void ui_window_to_graphics(int win, float *x, float *y) /* for mouse cursor */ { float a, b, c, d, e, f, px, py; int getsizex, getsizey; bwin_getsize(win, &getsizex, &getsizey); a= .5*((float)getsizex)*UIwinmat[0][0]; b= .5*((float)getsizex)*UIwinmat[1][0]; c= .5*((float)getsizex)*(1.0+UIwinmat[3][0]); d= .5*((float)getsizey)*UIwinmat[0][1]; e= .5*((float)getsizey)*UIwinmat[1][1]; f= .5*((float)getsizey)*(1.0+UIwinmat[3][1]); px= *x; py= *y; *y= (a*(py-f) + d*(c-px))/(a*e-d*b); *x= (px- b*(*y)- c)/a; } /* ************* SAVE UNDER ************ */ /* new method: OverDraw *ui_begin_overdraw(int minx, int miny, int maxx, int maxy); - enforces mainwindow to become active - grabs copy from frontbuffer, pastes in back void ui_flush_overdraw(OverDraw *od); - copies backbuffer to front void ui_refresh_overdraw(Overdraw *od); - pastes in back copy of frontbuffer again for fresh drawing void ui_end_overdraw(OverDraw *od); - puts back on frontbuffer saved image - frees copy - sets back active blender area - signals backbuffer to be corrupt (sel buffer!) */ /* frontbuffer updates now glCopyPixels too, with block->flush rect */ /* new idea for frontbuffer updates: - hilites: with blended poly? - full updates... thats harder, but: - copy original - before draw, always paste to backbuf - flush - always end with redraw event for full update */ static void myglCopyPixels(int a, int b, int c, int d, int e) { if(G.rt==2) { unsigned int *buf= MEM_mallocN(4*c*d, "temp glcopypixels"); glReadPixels(a, b, c, d, GL_RGBA, GL_UNSIGNED_BYTE, buf); glDrawPixels(c, d, GL_RGBA, GL_UNSIGNED_BYTE, buf); MEM_freeN(buf); } else glCopyPixels(a, b, c, d, e); } typedef struct { short x, y, sx, sy, oldwin; unsigned int *rect; } uiOverDraw; static uiOverDraw *ui_begin_overdraw(int minx, int miny, int maxx, int maxy) { uiOverDraw *od=NULL; // dirty patch removed for sun and sgi to mywindow.c commented out /* clip with actual window size */ if(minx < 0) minx= 0; if(miny < 0) miny= 0; if(maxx >= G.curscreen->sizex) maxx= G.curscreen->sizex-1; if(maxy >= G.curscreen->sizey) maxy= G.curscreen->sizey-1; if(minxx= minx; od->y= miny; od->sx= maxx-minx; od->sy= maxy-miny; od->rect= MEM_mallocN(od->sx*od->sy*4, "temp_frontbuffer_image"); od->oldwin= mywinget(); mywinset(G.curscreen->mainwin); /* grab front */ glReadBuffer(GL_FRONT); glReadPixels(od->x, od->y, od->sx, od->sy, GL_RGBA, GL_UNSIGNED_BYTE, od->rect); glReadBuffer(GL_BACK); /* paste in back */ glDisable(GL_DITHER); glRasterPos2f(od->x, od->y); glDrawPixels(od->sx, od->sy, GL_RGBA, GL_UNSIGNED_BYTE, od->rect); glEnable(GL_DITHER); } return od; } static void ui_flush_overdraw(uiOverDraw *od) { if(od==NULL) return; glDisable(GL_DITHER); glReadBuffer(GL_BACK); glDrawBuffer(GL_FRONT); glRasterPos2s(od->x, od->y); myglCopyPixels(od->x, od->y, od->sx, od->sy, GL_COLOR); glEnable(GL_DITHER); bglFlush(); glDrawBuffer(GL_BACK); } /* special flush version to enable transparent menus */ static void ui_block_flush_overdraw(uiBlock *block) { if(block->flag & UI_BLOCK_LOOP) { char col[4]; BIF_GetThemeColor4ubv(TH_MENU_BACK, col); if(col[3]!=255) { uiBut *bt; uiOverDraw *od= block->overdraw; /* completely draw all! */ glRasterPos2s(od->x, od->y); glDrawPixels(od->sx, od->sy, GL_RGBA, GL_UNSIGNED_BYTE, od->rect); uiDrawMenuBox(block->minx, block->miny, block->maxx, block->maxy, block->flag); for (bt= block->buttons.first; bt; bt= bt->next) { ui_draw_but(bt); } } } ui_flush_overdraw(block->overdraw); } static void ui_end_overdraw(uiOverDraw *od) { if(od==NULL) return; glDisable(GL_DITHER); // clear in back glRasterPos2s(od->x, od->y); glDrawPixels(od->sx, od->sy, GL_RGBA, GL_UNSIGNED_BYTE, od->rect); // clear in front glDrawBuffer(GL_FRONT); glRasterPos2s(od->x, od->y); glDrawPixels(od->sx, od->sy, GL_RGBA, GL_UNSIGNED_BYTE, od->rect); bglFlush(); glDrawBuffer(GL_BACK); glEnable(GL_DITHER); if(od->oldwin) mywinset(od->oldwin); MEM_freeN(od->rect); MEM_freeN(od); markdirty_all_back(); // sets flags only } /* ****************** live updates for hilites and button presses *********** */ void ui_block_flush_back(uiBlock *block) { int minx, miny, sizex, sizey; /* note; this routine also has to work for block loop */ if(block->needflush==0) return; /* exception, when we cannot use backbuffer for draw... */ if(block->flag & UI_BLOCK_FRONTBUFFER) { bglFlush(); glDrawBuffer(GL_BACK); block->needflush= 0; return; } /* copy pixels works on window coords, so we move to window space */ ui_graphics_to_window(block->win, &block->flush.xmin, &block->flush.ymin); ui_graphics_to_window(block->win, &block->flush.xmax, &block->flush.ymax); minx= floor(block->flush.xmin); miny= floor(block->flush.ymin); sizex= ceil(block->flush.xmax-block->flush.xmin); sizey= ceil(block->flush.ymax-block->flush.ymin); if(sizex>0 && sizey>0) { glPushMatrix(); mywinset(G.curscreen->mainwin); glDisable(GL_DITHER); glReadBuffer(GL_BACK); glDrawBuffer(GL_FRONT); glRasterPos2i(minx, miny); #ifdef __sun__ myglCopyPixels(minx, miny+1, sizex, sizey, GL_COLOR); #else myglCopyPixels(minx, miny, sizex, sizey, GL_COLOR); #endif glEnable(GL_DITHER); bglFlush(); glDrawBuffer(GL_BACK); mywinset(block->win); glPopMatrix(); markdirty_win_back(block->win); } block->needflush= 0; } /* merge info for live updates in frontbuf */ void ui_block_set_flush(uiBlock *block, uiBut *but) { /* clear signal */ if(but==NULL) { block->needflush= 0; block->flush.xmin= 0.0; block->flush.xmax= 0.0; } else { /* exception, when we cannot use backbuffer for draw... */ if(block->flag & UI_BLOCK_FRONTBUFFER) { glDrawBuffer(GL_FRONT); } else if(block->needflush==0) { /* first rect */ block->flush.xmin= but->x1; block->flush.xmax= but->x2; block->flush.ymin= but->y1; block->flush.ymax= but->y2; } else { /* union of rects */ if(block->flush.xmin > but->x1) block->flush.xmin= but->x1; if(block->flush.xmax < but->x2) block->flush.xmax= but->x2; if(block->flush.ymin > but->y1) block->flush.ymin= but->y1; if(block->flush.ymax < but->y2) block->flush.ymax= but->y2; } block->needflush= 1; } } /* ******************* copy and paste ******************** */ /* c = copy, v = paste */ /* return 1 when something changed */ static int ui_but_copy_paste(uiBut *but, char mode) { void *poin; if(mode=='v' && but->lock) return 0; poin= but->poin; if ELEM4(but->type, NUM, NUMABS, NUMSLI, HSVSLI) { if(poin==NULL); else if(mode=='c') { but_copypaste_val= ui_get_but_val(but); } else { ui_set_but_val(but, but_copypaste_val); uibut_do_func(but); ui_check_but(but); return 1; } } else if(but->type==COL) { if(poin==NULL); else if(mode=='c') { if(but->pointype==FLO) { float *fp= (float *) poin; but_copypaste_rgb[0]= fp[0]; but_copypaste_rgb[1]= fp[1]; but_copypaste_rgb[2]= fp[2]; } else if (but->pointype==CHA) { char *cp= (char *) poin; but_copypaste_rgb[0]= (float)(cp[0]/255.0); but_copypaste_rgb[1]= (float)(cp[1]/255.0); but_copypaste_rgb[2]= (float)(cp[2]/255.0); } } else { if(but->pointype==FLO) { float *fp= (float *) poin; fp[0] = but_copypaste_rgb[0]; fp[1] = but_copypaste_rgb[1]; fp[2] = but_copypaste_rgb[2]; return 1; } else if (but->pointype==CHA) { char *cp= (char *) poin; cp[0] = (char)(but_copypaste_rgb[0]*255.0); cp[1] = (char)(but_copypaste_rgb[1]*255.0); cp[2] = (char)(but_copypaste_rgb[2]*255.0); return 1; } } } else if(but->type==TEX) { if(poin==NULL); else if(mode=='c') { strncpy(but_copypaste_str, but->poin, but->max); } else { char backstr[UI_MAX_DRAW_STR]; /* give butfunc the original text too */ /* feature used for bone renaming, channels, etc */ if(but->func_arg2==NULL) { strncpy(backstr, but->drawstr, UI_MAX_DRAW_STR); but->func_arg2= backstr; } strncpy(but->poin, but_copypaste_str, but->max); uibut_do_func(but); ui_check_but(but); return 1; } } else if(but->type==IDPOIN) { if(mode=='c') { ID *id= *but->idpoin_idpp; if(id) strncpy(but_copypaste_str, id->name+2, 22); } else { but->idpoin_func(but_copypaste_str, but->idpoin_idpp); ui_check_but(but); return 1; } } else if(but->type==BUT_COLORBAND) { if(mode=='c') { if (!but->poin) { return 0; } memcpy( &but_copypaste_coba, but->poin, sizeof(ColorBand) ); } else { if (but_copypaste_coba.tot==0) { return 0; } if (!but->poin) { but->poin= MEM_callocN( sizeof(ColorBand), "colorband"); } memcpy( but->poin, &but_copypaste_coba, sizeof(ColorBand) ); return 1; } } return 0; } /* ******************* block calc ************************* */ /* only for pulldowns */ void uiTextBoundsBlock(uiBlock *block, int addval) { uiBut *bt; int i = 0, j, x1addval= 0, nextcol; bt= block->buttons.first; while(bt) { if(bt->type!=SEPR) { int transopts= (U.transopts & USER_TR_BUTTONS); if(bt->type==TEX || bt->type==IDPOIN) transopts= 0; j= BIF_GetStringWidth(bt->font, bt->drawstr, transopts); if(j > i) i = j; } bt= bt->next; } /* cope with multi collumns */ bt= block->buttons.first; while(bt) { if(bt->next && bt->x1 < bt->next->x1) nextcol= 1; else nextcol= 0; bt->x1 = x1addval; bt->x2 = bt->x1 + i + addval; ui_check_but(bt); // clips text again if(nextcol) x1addval+= i + addval; bt= bt->next; } } void uiBoundsBlock(uiBlock *block, int addval) { uiBut *bt; int xof; if(block==NULL) return; if(block->buttons.first==NULL) { if(block->panel) { block->minx= 0.0; block->maxx= block->panel->sizex; block->miny= 0.0; block->maxy= block->panel->sizey; } } else { block->minx= block->miny= 10000; block->maxx= block->maxy= -10000; bt= block->buttons.first; while(bt) { if(bt->x1 < block->minx) block->minx= bt->x1; if(bt->y1 < block->miny) block->miny= bt->y1; if(bt->x2 > block->maxx) block->maxx= bt->x2; if(bt->y2 > block->maxy) block->maxy= bt->y2; bt= bt->next; } block->minx -= addval; block->miny -= addval; block->maxx += addval; block->maxy += addval; } /* hardcoded exception... but that one is annoying with larger safety */ bt= block->buttons.first; if(bt && strncmp(bt->str, "ERROR", 5)==0) xof= 10; else xof= 40; block->safety.xmin= block->minx-xof; block->safety.ymin= block->miny-xof; block->safety.xmax= block->maxx+xof; block->safety.ymax= block->maxy+xof; } static void ui_positionblock(uiBlock *block, uiBut *but) { /* position block relative to but */ uiBut *bt; rctf butrct; float aspect; int xsize, ysize, xof=0, yof=0, center; short dir1= 0, dir2=0; /* first transform to screen coords, assuming matrix is stil OK */ /* the UIwinmat is in panelspace */ butrct.xmin= but->x1; butrct.xmax= but->x2; butrct.ymin= but->y1; butrct.ymax= but->y2; ui_graphics_to_window(block->win, &butrct.xmin, &butrct.ymin); ui_graphics_to_window(block->win, &butrct.xmax, &butrct.ymax); block->parentrct= butrct; // will use that for pulldowns later /* calc block rect */ if(block->buttons.first) { block->minx= block->miny= 10000; block->maxx= block->maxy= -10000; bt= block->buttons.first; while(bt) { if(bt->x1 < block->minx) block->minx= bt->x1; if(bt->y1 < block->miny) block->miny= bt->y1; if(bt->x2 > block->maxx) block->maxx= bt->x2; if(bt->y2 > block->maxy) block->maxy= bt->y2; bt= bt->next; } } else { /* we're nice and allow empty blocks too */ block->minx= block->miny= 0; block->maxx= block->maxy= 20; } aspect= (float)(block->maxx - block->minx + 4); ui_graphics_to_window(block->win, &block->minx, &block->miny); ui_graphics_to_window(block->win, &block->maxx, &block->maxy); //block->minx-= 2.0; block->miny-= 2.0; //block->maxx+= 2.0; block->maxy+= 2.0; xsize= block->maxx - block->minx+4; // 4 for shadow ysize= block->maxy - block->miny+4; aspect/= (float)xsize; if(but) { short left=0, right=0, top=0, down=0; if(block->direction & UI_CENTER) center= ysize/2; else center= 0; if( butrct.xmin-xsize > 0.0) left= 1; if( butrct.xmax+xsize < G.curscreen->sizex) right= 1; if( butrct.ymin-ysize+center > 0.0) down= 1; if( butrct.ymax+ysize-center < G.curscreen->sizey) top= 1; dir1= block->direction & UI_DIRECTION; /* secundary directions */ if(dir1 & (UI_TOP|UI_DOWN)) { if(dir1 & UI_LEFT) dir2= UI_LEFT; else if(dir1 & UI_RIGHT) dir2= UI_RIGHT; dir1 &= (UI_TOP|UI_DOWN); } if(dir2==0) if(dir1==UI_LEFT || dir1==UI_RIGHT) dir2= UI_DOWN; if(dir2==0) if(dir1==UI_TOP || dir1==UI_DOWN) dir2= UI_LEFT; /* no space at all? dont change */ if(left || right) { if(dir1==UI_LEFT && left==0) dir1= UI_RIGHT; if(dir1==UI_RIGHT && right==0) dir1= UI_LEFT; /* this is aligning, not append! */ if(dir2==UI_LEFT && right==0) dir2= UI_RIGHT; if(dir2==UI_RIGHT && left==0) dir2= UI_LEFT; } if(down || top) { if(dir1==UI_TOP && top==0) dir1= UI_DOWN; if(dir1==UI_DOWN && down==0) dir1= UI_TOP; if(dir2==UI_TOP && top==0) dir2= UI_DOWN; if(dir2==UI_DOWN && down==0) dir2= UI_TOP; } if(dir1==UI_LEFT) { xof= butrct.xmin - block->maxx; if(dir2==UI_TOP) yof= butrct.ymin - block->miny-center; else yof= butrct.ymax - block->maxy+center; } else if(dir1==UI_RIGHT) { xof= butrct.xmax - block->minx; if(dir2==UI_TOP) yof= butrct.ymin - block->miny-center; else yof= butrct.ymax - block->maxy+center; } else if(dir1==UI_TOP) { yof= butrct.ymax - block->miny; if(dir2==UI_RIGHT) xof= butrct.xmax - block->maxx; else xof= butrct.xmin - block->minx; // changed direction? if((dir1 & block->direction)==0) { if(block->direction & UI_SHIFT_FLIPPED) xof+= dir2==UI_LEFT?25:-25; uiBlockFlipOrder(block); } } else if(dir1==UI_DOWN) { yof= butrct.ymin - block->maxy; if(dir2==UI_RIGHT) xof= butrct.xmax - block->maxx; else xof= butrct.xmin - block->minx; // changed direction? if((dir1 & block->direction)==0) { if(block->direction & UI_SHIFT_FLIPPED) xof+= dir2==UI_LEFT?25:-25; uiBlockFlipOrder(block); } } /* and now we handle the exception; no space below or to top */ if(top==0 && down==0) { if(dir1==UI_LEFT || dir1==UI_RIGHT) { // align with bottom of screen yof= ysize; } } /* or no space left or right */ if(left==0 && right==0) { if(dir1==UI_TOP || dir1==UI_DOWN) { // align with left size of screen xof= -block->minx+5; } } // apply requested offset in the block xof += block->xofs/block->aspect; yof += block->yofs/block->aspect; } /* apply */ for(bt= block->buttons.first; bt; bt= bt->next) { ui_graphics_to_window(block->win, &bt->x1, &bt->y1); ui_graphics_to_window(block->win, &bt->x2, &bt->y2); bt->x1 += xof; bt->x2 += xof; bt->y1 += yof; bt->y2 += yof; bt->aspect= 1.0; // ui_check_but recalculates drawstring size in pixels ui_check_but(bt); } block->minx += xof; block->miny += yof; block->maxx += xof; block->maxy += yof; /* safety calculus */ if(but) { float midx= (block->parentrct.xmin+block->parentrct.xmax)/2.0; float midy= (block->parentrct.ymin+block->parentrct.ymax)/2.0; /* when you are outside parent button, safety there should be smaller */ // parent button to left if( midx < block->minx ) block->safety.xmin= block->minx-3; else block->safety.xmin= block->minx-40; // parent button to right if( midx > block->maxx ) block->safety.xmax= block->maxx+3; else block->safety.xmax= block->maxx+40; // parent button on bottom if( midy < block->miny ) block->safety.ymin= block->miny-3; else block->safety.ymin= block->miny-40; // parent button on top if( midy > block->maxy ) block->safety.ymax= block->maxy+3; else block->safety.ymax= block->maxy+40; // exception for switched pulldowns... if(dir1 && (dir1 & block->direction)==0) { if(dir2==UI_RIGHT) block->safety.xmax= block->maxx+3; if(dir2==UI_LEFT) block->safety.xmin= block->minx-3; } block->direction= dir1; } else { block->safety.xmin= block->minx-40; block->safety.ymin= block->miny-40; block->safety.xmax= block->maxx+40; block->safety.ymax= block->maxy+40; } } void ui_autofill(uiBlock *block) { uiBut *but; float *maxw, *maxh, startx = 0, starty, height = 0; float totmaxh; int rows=0, /* cols=0, */ i, lasti; /* first count rows */ but= block->buttons.last; rows= but->x1+1; /* calculate max width / height for each row */ maxw= MEM_callocN(sizeof(float)*rows, "maxw"); maxh= MEM_callocN(sizeof(float)*rows, "maxh"); but= block->buttons.first; while(but) { i= but->x1; if( maxh[i] < but->y2) maxh[i]= but->y2; maxw[i] += but->x2; but= but->next; } totmaxh= 0.0; for(i=0; imaxy; but= block->buttons.first; lasti= -1; while(but) { // signal for aligning code but->flag |= UI_BUT_ALIGN_DOWN; i= but->x1; if(i!=lasti) { startx= block->minx; height= (maxh[i]*(block->maxy-block->miny))/totmaxh; starty-= height; lasti= i; } but->y1= starty+but->aspect; but->y2= but->y1+height-but->aspect; but->x2= (but->x2*(block->maxx-block->minx))/maxw[i]; but->x1= startx+but->aspect; startx+= but->x2; but->x2+= but->x1-but->aspect; ui_check_but(but); but= but->next; } uiBlockEndAlign(block); MEM_freeN(maxw); MEM_freeN(maxh); block->autofill= 0; } /* ************** LINK LINE DRAWING ************* */ /* link line drawing is not part of buttons or theme.. so we stick with it here */ static void ui_draw_linkline(uiBut *but, uiLinkLine *line) { float vec1[2], vec2[2]; if(line->from==NULL || line->to==NULL) return; vec1[0]= (line->from->x1+line->from->x2)/2.0; vec1[1]= (line->from->y1+line->from->y2)/2.0; vec2[0]= (line->to->x1+line->to->x2)/2.0; vec2[1]= (line->to->y1+line->to->y2)/2.0; if(line->flag & UI_SELECT) BIF_ThemeColorShade(but->themecol, 80); else glColor3ub(0,0,0); fdrawline(vec1[0], vec1[1], vec2[0], vec2[1]); } static void ui_draw_links(uiBlock *block) { uiBut *but; uiLinkLine *line; but= block->buttons.first; while(but) { if(but->type==LINK && but->link) { line= but->link->lines.first; while(line) { ui_draw_linkline(but, line); line= line->next; } } but= but->next; } } /* ************** BLOCK DRAWING FUNCTION ************* */ void uiDrawBlock(uiBlock *block) { uiBut *but; short testmouse=0, mouse[2]; /* we set this only once */ glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); /* handle pending stuff */ if(block->autofill) ui_autofill(block); if(block->minx==0.0 && block->maxx==0.0) uiBoundsBlock(block, 0); if(block->flag & UI_BUT_ALIGN) uiBlockEndAlign(block); /* we set active flag on a redraw again */ if((block->flag & UI_BLOCK_LOOP)==0) { testmouse= 1; Mat4CpyMat4(UIwinmat, block->winmat); } uiPanelPush(block); // panel matrix if(block->flag & UI_BLOCK_LOOP) { uiDrawMenuBox(block->minx, block->miny, block->maxx, block->maxy, block->flag); } else { if(block->panel) ui_draw_panel(block); } if(block->drawextra) block->drawextra(curarea, block); if(testmouse) /* do it after panel push, otherwise coords are wrong */ uiGetMouse(block->win, mouse); for (but= block->buttons.first; but; but= but->next) { if(testmouse && uibut_contains_pt(but, mouse)) but->flag |= UI_ACTIVE; ui_draw_but(but); } ui_draw_links(block); uiPanelPop(block); // matrix restored } /* ************* MENUBUTS *********** */ typedef struct { char *str; int retval; int icon; } MenuEntry; typedef struct { char *instr; char *title; int titleicon; MenuEntry *items; int nitems, itemssize; } MenuData; static MenuData *menudata_new(char *instr) { MenuData *md= MEM_mallocN(sizeof(*md), "MenuData"); md->instr= instr; md->title= NULL; md->titleicon= 0; md->items= NULL; md->nitems= md->itemssize= 0; return md; } static void menudata_set_title(MenuData *md, char *title, int titleicon) { if (!md->title) md->title= title; if (!md->titleicon) md->titleicon= titleicon; } static void menudata_add_item(MenuData *md, char *str, int retval, int icon) { if (md->nitems==md->itemssize) { int nsize= md->itemssize?(md->itemssize<<1):1; MenuEntry *oitems= md->items; md->items= MEM_mallocN(nsize*sizeof(*md->items), "md->items"); if (oitems) { memcpy(md->items, oitems, md->nitems*sizeof(*md->items)); MEM_freeN(oitems); } md->itemssize= nsize; } md->items[md->nitems].str= str; md->items[md->nitems].retval= retval; md->items[md->nitems].icon= icon; md->nitems++; } static void menudata_free(MenuData *md) { MEM_freeN(md->instr); if (md->items) MEM_freeN(md->items); MEM_freeN(md); } /** * Parse menu description strings, string is of the * form "[sss%t|]{(sss[%xNN]|), (%l|)}", ssss%t indicates the * menu title, sss or sss%xNN indicates an option, * if %xNN is given then NN is the return value if * that option is selected otherwise the return value * is the index of the option (starting with 1). %l * indicates a seperator. * * @param str String to be parsed. * @retval new menudata structure, free with menudata_free() */ static MenuData *decompose_menu_string(char *str) { char *instr= BLI_strdup(str); MenuData *md= menudata_new(instr); char *nitem= NULL, *s= instr; int nicon=0, nretval= 1, nitem_is_title= 0; while (1) { char c= *s; if (c=='%') { if (s[1]=='x') { nretval= atoi(s+2); *s= '\0'; s++; } else if (s[1]=='t') { nitem_is_title= 1; *s= '\0'; s++; } else if (s[1]=='l') { nitem= "%l"; s++; } else if (s[1]=='i') { nicon= atoi(s+2); *s= '\0'; s++; } } else if (c=='|' || c=='\0') { if (nitem) { *s= '\0'; if (nitem_is_title) { menudata_set_title(md, nitem, nicon); nitem_is_title= 0; } else { /* prevent separator to get a value */ if(nitem[0]=='%' && nitem[1]=='l') menudata_add_item(md, nitem, -1, nicon); else menudata_add_item(md, nitem, nretval, nicon); nretval= md->nitems+1; } nitem= NULL; nicon= 0; } if (c=='\0') break; } else if (!nitem) nitem= s; s++; } return md; } static void ui_set_name_menu(uiBut *but, int value) { MenuData *md; int i; md= decompose_menu_string(but->str); for (i=0; initems; i++) if (md->items[i].retval==value) strcpy(but->drawstr, md->items[i].str); menudata_free(md); } static void ui_warp_pointer(short x, short y) { /* OSX has very poor mousewarp support, it sends events; this causes a menu being pressed immediately ... */ #ifndef __APPLE__ warp_pointer(x, y); #endif } #define TBOXH 20 static int ui_do_but_MENU(uiBut *but) { uiBlock *block; uiBut *bt; ListBase listb={NULL, NULL}, lb; double fvalue; int width, height=0, a, xmax, starty; short startx; int columns=1, rows=0, boxh, event; short x1, y1, active= -1; short mval[2]; MenuData *md; but->flag |= UI_SELECT; ui_draw_but(but); ui_block_flush_back(but->block); // flush because this button creates own blocks loop block= uiNewBlock(&listb, "menu", UI_EMBOSSP, UI_HELV, but->win); block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT; block->themecol= TH_MENU_ITEM; md= decompose_menu_string(but->str); /* columns and row calculation */ columns= (md->nitems+20)/20; if (columns<1) columns= 1; if(columns>8) columns= (md->nitems+25)/25; rows= (int) md->nitems/columns; if (rows<1) rows= 1; while (rows*columnsnitems) rows++; /* prevent scaling up of pupmenu */ if (but->aspect < 1.0f) but->aspect = 1.0f; /* size and location */ if(md->title) width= 1.5*but->aspect*strlen(md->title)+BIF_GetStringWidth(block->curfont, md->title, (U.transopts & USER_TR_MENUS)); else width= 0; for(a=0; anitems; a++) { xmax= but->aspect*BIF_GetStringWidth(block->curfont, md->items[a].str, (U.transopts & USER_TR_MENUS)); if ( md->items[a].icon) xmax += 20*but->aspect; if(xmax>width) width= xmax; } width+= 10; if (width < (but->x2 - but->x1)) width = (but->x2 - but->x1); if (width<50) width=50; boxh= TBOXH; height= rows*boxh; if (md->title) height+= boxh; getmouseco_sc(mval); /* find active item */ fvalue= ui_get_but_val(but); for(active=0; activenitems; active++) { if( md->items[active].retval== (int)fvalue ) break; } /* no active item? */ if(active==md->nitems) { if(md->title) active= -1; else active= 0; } /* for now disabled... works confusing because you think it's a title or so.... */ active= -1; /* here we go! */ startx= but->x1; starty= but->y1; if(md->title) { uiBut *bt; uiSetCurFont(block, block->font+1); if (md->titleicon) { uiDefIconTextBut(block, LABEL, 0, md->titleicon, md->title, startx, (short)(starty+rows*boxh), (short)width, (short)boxh, NULL, 0.0, 0.0, 0, 0, ""); } else { bt= uiDefBut(block, LABEL, 0, md->title, startx, (short)(starty+rows*boxh), (short)width, (short)boxh, NULL, 0.0, 0.0, 0, 0, ""); bt->flag= UI_TEXT_LEFT; } uiSetCurFont(block, block->font); } for(a=0; anitems; a++) { x1= but->x1 + width*((int)(md->nitems-a-1)/rows); y1= but->y1 - boxh*(rows - ((md->nitems - a - 1)%rows)) + (rows*boxh); if (strcmp(md->items[md->nitems-a-1].str, "%l")==0) { uiDefBut(block, SEPR, B_NOP, "", x1, y1,(short)(width-(rows>1)), (short)(boxh-1), NULL, 0.0, 0.0, 0, 0, ""); } else if(md->items[md->nitems-a-1].icon) { uiBut *bt= uiDefIconTextBut(block, BUTM|but->pointype, but->retval, md->items[md->nitems-a-1].icon ,md->items[md->nitems-a-1].str, x1, y1,(short)(width-(rows>1)), (short)(boxh-1), but->poin, (float) md->items[md->nitems-a-1].retval, 0.0, 0, 0, ""); if(active==a) bt->flag |= UI_ACTIVE; } else { uiBut *bt= uiDefBut(block, BUTM|but->pointype, but->retval, md->items[md->nitems-a-1].str, x1, y1,(short)(width-(rows>1)), (short)(boxh-1), but->poin, (float) md->items[md->nitems-a-1].retval, 0.0, 0, 0, ""); if(active==a) bt->flag |= UI_ACTIVE; } } /* the code up here has flipped locations, because of change of preferred order */ /* thats why we have to switch list order too, to make arrowkeys work */ lb.first= lb.last= NULL; bt= block->buttons.first; while(bt) { uiBut *next= bt->next; BLI_remlink(&block->buttons, bt); BLI_addhead(&lb, bt); bt= next; } block->buttons= lb; /* and lets go */ block->direction= UI_TOP; ui_positionblock(block, but); /* blocks can come (and get scaled) from a normal window, now we go to screenspace */ block->win= G.curscreen->mainwin; for(bt= block->buttons.first; bt; bt= bt->next) bt->win= block->win; bwin_getsinglematrix(block->win, block->winmat); event= uiDoBlocks(&listb, 0, 1); menudata_free(md); but->flag &= ~UI_SELECT; ui_check_but(but); /* no draw of button now, for floating panels the matrix now is invalid... the button still is active, and will be redrawn in main loop to de-activate it */ /* but, if no hilites, we send redraw to queue */ if(but->flag & UI_NO_HILITE) addqueue(but->block->winq, REDRAW, 1); uibut_do_func(but); /* return no existing event, because the menu sends events instead */ return -1; } /* ********************** NEXT/PREV for arrowkeys etc ************** */ static uiBut *ui_but_prev(uiBut *but) { while(but->prev) { but= but->prev; if(but->type!=LABEL && but->type!=SEPR && but->type!=ROUNDBOX) return but; } return NULL; } static uiBut *ui_but_next(uiBut *but) { while(but->next) { but= but->next; if(but->type!=LABEL && but->type!=SEPR && but->type!=ROUNDBOX) return but; } return NULL; } static uiBut *ui_but_first(uiBlock *block) { uiBut *but; but= block->buttons.first; while(but) { if(but->type!=LABEL && but->type!=SEPR && but->type!=ROUNDBOX) return but; but= but->next; } return NULL; } static uiBut *ui_but_last(uiBlock *block) { uiBut *but; but= block->buttons.last; while(but) { if(but->type!=LABEL && but->type!=SEPR && but->type!=ROUNDBOX) return but; but= but->prev; } return NULL; } /* ************* IN-BUTTON TEXT SELECTION/EDITING ************* */ static short ui_delete_selection_edittext(uiBut *but) { int x; short deletedwidth=0; char *str; str= (char *)but->poin; deletedwidth = (but->selend - but->selsta); for(x=0; x< strlen(str); x++) { if (but->selend + x <= strlen(str) ) { str[but->selsta + x]= str[but->selend + x]; } else { str[but->selsta + x]= '\0'; break; } } but->pos = but->selend = but->selsta; return deletedwidth; } static void ui_set_cursor_pos_edittext(uiBut *but, short sx) { char backstr[UI_MAX_DRAW_STR]; BLI_strncpy(backstr, but->drawstr, UI_MAX_DRAW_STR); but->pos= strlen(backstr)-but->ofs; while((but->aspect*BIF_GetStringWidth(but->font, backstr+but->ofs, 0) + but->x1) > sx) { if (but->pos <= 0) break; but->pos--; backstr[but->pos+but->ofs] = 0; } but->pos -= strlen(but->str); but->pos += but->ofs; if(but->pos<0) but->pos= 0; } /* ************* EVENTS ************* */ void uiGetMouse(int win, short *adr) { int x, y; float xwin, ywin; getmouseco_sc(adr); if (win == G.curscreen->mainwin) return; bwin_getsuborigin(win, &x, &y); adr[0]-= x; adr[1]-= y; xwin= adr[0]; ywin= adr[1]; ui_window_to_graphics(win, &xwin, &ywin); adr[0]= (short)(xwin+0.5); adr[1]= (short)(ywin+0.5); } static void ui_is_but_sel(uiBut *but) { double value; int lvalue; short push=0, true=1; value= ui_get_but_val(but); if( but->type==TOGN || but->type==ICONTOGN) true= 0; if( but->bit ) { lvalue= (int)value; if( BTST(lvalue, (but->bitnr)) ) push= true; else push= !true; } else { switch(but->type) { case BUT: push= 0; break; case KEYEVT: if (value==-1) push= 1; break; case TOG: case TOGR: case TOG3: case BUT_TOGDUAL: case ICONTOG: if(value!=but->min) push= 1; break; case ICONTOGN: case TOGN: if(value==0.0) push= 1; break; case ROW: if(value == but->max) push= 1; break; case COL: push= 1; break; default: push= 2; break; } } if(push==2); else if(push==1) but->flag |= UI_SELECT; else but->flag &= ~UI_SELECT; } static int ui_do_but_BUT(uiBut *but) { int activated; do { int oflag= but->flag; short mval[2]; uiGetMouse(mywinget(), mval); if (uibut_contains_pt(but, mval)) but->flag |= UI_SELECT; else but->flag &= ~UI_SELECT; if (but->flag != oflag) { ui_draw_but(but); ui_block_flush_back(but->block); } PIL_sleep_ms(10); } while (get_mbut() & L_MOUSE); activated= (but->flag & UI_SELECT); if(activated) { UIafterfunc_but= but->func; UIafterfunc_arg1= but->func_arg1; UIafterfunc_arg2= but->func_arg2; /* no more uibut_do_func(but); this button calls fileselecting windows */ } but->flag &= ~UI_SELECT; ui_draw_but(but); return activated?but->retval:0; } static int ui_do_but_KEYEVT(uiBut *but) { unsigned short event= 0; short val; /* flag for ui_check_but */ ui_set_but_val(but, -1); ui_check_but(but); ui_draw_but(but); ui_block_flush_back(but->block); do { event= extern_qread(&val); } while (!event || !val || ELEM(event, MOUSEX, MOUSEY)); if (!key_event_to_string(event)[0]) event= 0; ui_set_but_val(but, (double) event); ui_check_but(but); ui_draw_but(but); return (event!=0); } static int ui_do_but_TOG(uiBlock *block, uiBut *but, int qual) { uiBut *bt; double value; int w, lvalue, push; /* local hack... */ if(but->type==BUT_TOGDUAL && qual==LR_CTRLKEY) { if(but->pointype==SHO) but->poin += 2; else if(but->pointype==INT) but->poin += 4; } value= ui_get_but_val(but); lvalue= (int)value; if(but->bit) { w= BTST(lvalue, but->bitnr); if(w) lvalue = BCLR(lvalue, but->bitnr); else lvalue = BSET(lvalue, but->bitnr); if(but->type==TOGR) { if( (get_qual() & LR_SHIFTKEY)==0 ) { lvalue= 1<<(but->bitnr); ui_set_but_val(but, (double)lvalue); bt= block->buttons.first; while(bt) { if( bt!=but && bt->poin==but->poin ) { ui_is_but_sel(bt); ui_draw_but(bt); } bt= bt->next; } } else { if(lvalue==0) lvalue= 1<<(but->bitnr); } } ui_set_but_val(but, (double)lvalue); if(but->type==ICONTOG || but->type==ICONTOGN) ui_check_but(but); // no frontbuffer draw for this one if(but->type==BUT_TOGDUAL); else if((but->flag & UI_NO_HILITE)==0) ui_draw_but(but); } else { if(value==0.0) push= 1; else push= 0; if(but->type==TOGN || but->type==ICONTOGN) push= !push; ui_set_but_val(but, (double)push); if(but->type==ICONTOG || but->type==ICONTOGN) ui_check_but(but); // no frontbuffer draw for this one if((but->flag & UI_NO_HILITE)==0) ui_draw_but(but); } /* end local hack... */ if(but->type==BUT_TOGDUAL && qual==LR_CTRLKEY) { if(but->pointype==SHO) but->poin -= 2; else if(but->pointype==INT) but->poin -= 4; } /* no while loop...this button is used for viewmove */ uibut_do_func(but); return but->retval; } static int ui_do_but_ROW(uiBlock *block, uiBut *but) { uiBut *bt; ui_set_but_val(but, but->max); ui_draw_but(but); bt= block->buttons.first; while(bt) { if( bt!=but && bt->type==ROW ) { if(bt->min==but->min) { ui_is_but_sel(bt); ui_draw_but(bt); } } bt= bt->next; } return but->retval; } /* return 1 if char ch is special character otherwise * it returns 0 */ static short test_special_char(char ch) { switch(ch) { case '\\': case '/': case '~': case '!': case '@': case '#': case '$': case '%': case '^': case '&': case '*': case '(': case ')': case '+': case '=': case '{': case '}': case '[': case ']': case ':': case ';': case '\'': case '\"': case '<': case '>': case ',': case '.': case '?': case '_': case '-': case ' ': return 1; break; default: break; } return 0; } static int ui_do_but_TEX(uiBut *but) { unsigned short dev; short x, y, mval[2], len=0, dodraw, selextend=0; char *str, backstr[UI_MAX_DRAW_STR]; short capturing, sx, sy, prevx; str= (char *)but->poin; but->flag |= UI_SELECT; uiGetMouse(mywinget(), mval); /* set cursor pos to the end of the text */ but->pos = strlen(str); but->selsta = 0; but->selend = strlen(but->drawstr) - strlen(but->str); /* backup */ BLI_strncpy(backstr, but->poin, UI_MAX_DRAW_STR); ui_draw_but(but); ui_block_flush_back(but->block); while (get_mbut() & L_MOUSE) BIF_wait_for_statechange(); len= strlen(str); but->min= 0.0; capturing = TRUE; while(capturing) { char ascii; short val; dodraw= 0; dev = extern_qread_ext(&val, &ascii); if(dev==INPUTCHANGE) break; else if(get_mbut() & R_MOUSE) break; else if(get_mbut() & L_MOUSE) { uiGetMouse(mywinget(), mval); sx = mval[0]; sy = mval[1]; if ((but->y1 <= sy) && (sy <= but->y2) && (but->x1 <= sx) && (sx <= but->x2)) { ui_set_cursor_pos_edittext(but, mval[0]); but->selsta = but->selend = but->pos; /* drag text select */ prevx= mval[0]; while (get_mbut() & L_MOUSE) { uiGetMouse(mywinget(), mval); if(prevx!=mval[0]) { if (mval[0] > sx) selextend = EXTEND_RIGHT; else if (mval[0] < sx) selextend = EXTEND_LEFT; ui_set_cursor_pos_edittext(but, mval[0]); if (selextend == EXTEND_RIGHT) but->selend = but->pos; if (selextend == EXTEND_LEFT) but->selsta = but->pos; ui_check_but(but); ui_draw_but(but); ui_block_flush_back(but->block); } PIL_sleep_ms(10); } dodraw= 1; } else break; } else if(dev==ESCKEY) break; else if(dev==MOUSEX) val= 0; else if(dev==MOUSEY) val= 0; /* cut, copy, paste selected text */ /* mainqread discards ascii values < 32, so can't do this cleanly within the if(ascii) block*/ else if ( (val) && ((G.qual & LR_COMMANDKEY) || (G.qual & LR_CTRLKEY)) && ((dev==XKEY) || (dev==CKEY) || (dev==VKEY)) ) { /* paste */ if (dev==VKEY) { /* paste over the current selection */ if ((but->selend - but->selsta) > 0) { len -= ui_delete_selection_edittext(but); } for (y=0; ymax) { for(x= but->max; x>but->pos; x--) str[x]= str[x-1]; str[but->pos]= but_copypaste_str[y]; but->pos++; len++; str[len]= '\0'; } } if (strlen(but_copypaste_str) > 0) dodraw= 1; } /* cut & copy */ else if ( (dev==XKEY) || (dev==CKEY) ) { /* copy the contents to the copypaste buffer */ for(x= but->selsta; x <= but->selend; x++) { if (x==but->selend) but_copypaste_str[x] = '\0'; else but_copypaste_str[(x - but->selsta)] = str[x]; } /* for cut only, delete the selection afterwards */ if (dev==XKEY) { if ((but->selend - but->selsta) > 0) { len -= ui_delete_selection_edittext(but); if (len < 0) len = 0; dodraw=1; } } } } else if((ascii)){ if(len-(but->selend - but->selsta)+1 <= but->max) { /* type over the current selection */ if ((but->selend - but->selsta) > 0) { len -= ui_delete_selection_edittext(but); } if(len < but->max) { for(x= but->max; x>but->pos; x--) str[x]= str[x-1]; str[but->pos]= ascii; but->pos++; len++; str[len]= '\0'; dodraw= 1; } } } else if(val) { switch (dev) { case RIGHTARROWKEY: /* if there's a selection */ if ((but->selend - but->selsta) > 0) { /* extend the selection based on the first direction taken */ if(G.qual & LR_SHIFTKEY) { if (!selextend) { selextend = EXTEND_RIGHT; } if (selextend == EXTEND_RIGHT) { but->selend++; if (but->selend > len) but->selend = len; } else if (selextend == EXTEND_LEFT) { but->selsta++; /* if the selection start has gone past the end, * flip them so they're in sync again */ if (but->selsta == but->selend) { but->pos = but->selsta; selextend = EXTEND_RIGHT; } } } else { but->selsta = but->pos = but->selend; selextend = 0; } } else { if(G.qual & LR_SHIFTKEY) { /* make a selection, starting from the cursor position */ but->selsta = but->pos; but->pos++; if(but->pos>strlen(str)) but->pos= strlen(str); but->selend = but->pos; } else if(G.qual & LR_CTRLKEY) { /* jump betweenn special characters (/,\,_,-, etc.), * look at function test_special_char() for complete * list of special character, ctr -> */ while(but->pos < len) { but->pos++; if(test_special_char(str[but->pos])) break; } } else { but->pos++; if(but->pos>strlen(str)) but->pos= strlen(str); } } dodraw= 1; break; case LEFTARROWKEY: /* if there's a selection */ if ((but->selend - but->selsta) > 0) { /* extend the selection based on the first direction taken */ if(G.qual & LR_SHIFTKEY) { if (!selextend) { selextend = EXTEND_LEFT; } if (selextend == EXTEND_LEFT) { but->selsta--; if (but->selsta < 0) but->selsta = 0; } else if (selextend == EXTEND_RIGHT) { but->selend--; /* if the selection start has gone past the end, * flip them so they're in sync again */ if (but->selsta == but->selend) { but->pos = but->selsta; selextend = EXTEND_LEFT; } } } else { but->pos = but->selend = but->selsta; selextend = 0; } } else { if(G.qual & LR_SHIFTKEY) { /* make a selection, starting from the cursor position */ but->selend = but->pos; but->pos--; if(but->pos<0) but->pos= 0; but->selsta = but->pos; } else if(G.qual & LR_CTRLKEY) { /* jump betweenn special characters (/,\,_,-, etc.), * look at function test_special_char() for complete * list of special character, ctr -> */ while(but->pos > 0){ but->pos--; if(test_special_char(str[but->pos])) break; } } else { if(but->pos>0) but->pos--; } } dodraw= 1; break; case DOWNARROWKEY: case ENDKEY: if(G.qual & LR_SHIFTKEY) { but->selsta = but->pos; but->selend = strlen(str); selextend = EXTEND_RIGHT; } else { but->selsta = but->selend = but->pos= strlen(str); } dodraw= 1; break; case UPARROWKEY: case HOMEKEY: if(G.qual & LR_SHIFTKEY) { but->selend = but->pos; but->selsta = 0; selextend = EXTEND_LEFT; } else { but->selsta = but->selend = but->pos= 0; } dodraw= 1; break; case PADENTER: case RETKEY: capturing = FALSE; break; case DELKEY: if ((but->selend - but->selsta) > 0) { len -= ui_delete_selection_edittext(but); if (len < 0) len = 0; dodraw=1; } else if(but->pos>=0 && but->pospos; x<=strlen(str); x++) str[x]= str[x+1]; str[--len]='\0'; dodraw= 1; } break; case BACKSPACEKEY: if(len!=0) { if ((but->selend - but->selsta) > 0) { len -= ui_delete_selection_edittext(but); if (len < 0) len = 0; dodraw=1; } else if(get_qual() & LR_SHIFTKEY) { str[0]= 0; but->pos= 0; len= 0; dodraw= 1; } else if(but->pos>0) { for(x=but->pos; x<=strlen(str); x++) str[x-1]= str[x]; but->pos--; str[--len]='\0'; dodraw= 1; } } break; case TABKEY: if(but->autocomplete_func) { but->autocomplete_func(str, but->autofunc_arg); but->pos= strlen(str); len= but->pos; dodraw= 1; } else capturing= FALSE; break; } } if(dodraw) { ui_check_but(but); ui_draw_but(but); ui_block_flush_back(but->block); } } if(dev==ESCKEY) strcpy(but->poin, backstr); but->pos= -1; but->flag &= ~UI_SELECT; if(dev!=ESCKEY) { /* give butfunc the original text too */ /* feature used for bone renaming, channels, etc */ if(but->func_arg2==NULL) but->func_arg2= backstr; uibut_do_func(but); } ui_check_but(but); ui_draw_but(but); if(dev==TABKEY) addqueue(but->win, G.qual?BUT_PREV:BUT_NEXT, 1); if(dev!=ESCKEY) return but->retval; else return B_NOP; // prevent event to be passed on } static int ui_act_as_text_but(uiBut *but) { void *but_func; double value; float min, max; int temp, retval, textleft; char str[UI_MAX_DRAW_STR], *point; /* this function is abused for tab-cycling */ if(but->type==TEX) return ui_do_but_TEX(but); value= ui_get_but_val(but); if( but->pointype==FLO ) { if(but->a2) { /* amount of digits defined */ if(but->a2==1) sprintf(str, "%.1f", value); else if(but->a2==2) sprintf(str, "%.2f", value); else if(but->a2==3) sprintf(str, "%.3f", value); else sprintf(str, "%.4f", value); } else sprintf(str, "%.3f", value); } else { sprintf(str, "%d", (int)value); } /* store values before calling as text button */ point= but->poin; but->poin= str; but_func= but->func; but->func= NULL; min= but->min; max= but->max; but->min= 0.0; but->max= UI_MAX_DRAW_STR - 1; /* for py strings evaluation */ temp= but->type; but->type= TEX; textleft= but->flag & UI_TEXT_LEFT; but->flag |= UI_TEXT_LEFT; ui_check_but(but); retval= ui_do_but_TEX(but); /* restore values */ but->type= temp; but->poin= point; but->func= but_func; but->min= min; but->max= max; if(textleft==0) but->flag &= ~UI_TEXT_LEFT; if(BPY_button_eval(str, &value)) { /* Uncomment this if you want to see an error message (and annoy users) */ /* error("Invalid Python expression, check console");*/ value = 0.0f; /* Zero out value on error */ if(str[0]) retval = 0; /* invalidate return value if eval failed, except when string was null */ } if(but->pointype!=FLO) value= (int)value; if(but->type==NUMABS) value= fabs(value); if(valuemax) value= max; ui_set_but_val(but, value); ui_check_but(but); ui_draw_but(but); return retval; } static int ui_do_but_NUM(uiBut *but) { double value, butrange; float deler, fstart, f, tempf, pressure; int lvalue, temp, orig_x; /* , firsttime=1; */ short retval=0, qual, sx, mval[2], pos=0; but->flag |= UI_SELECT; ui_draw_but(but); ui_block_flush_back(but->block); uiGetMouse(mywinget(), mval); value= ui_get_but_val(but); sx= mval[0]; orig_x = sx; /* Store so we can scale the rate of change by the dist the mouse is from its original xlocation */ butrange= (but->max - but->min); fstart= (butrange == 0.0)? 0.0f: (value - but->min)/butrange; f= fstart; temp= (int)value; tempf= value; if(get_qual() & LR_SHIFTKEY) { /* make it textbut */ if( ui_act_as_text_but(but) ) retval= but->retval; } else { retval= but->retval; /* firsttime: this button can be approached with enter as well */ /* drag-lock - prevent unwanted scroll adjustments */ /* change last value (now 3) to adjust threshold in pixels */ while (get_mbut() & L_MOUSE & ( abs(mval[0]-sx) <= 3) ) { uiGetMouse(mywinget(), mval); } sx = mval[0]; /* ignore mouse movement within drag-lock */ while (get_mbut() & L_MOUSE) { qual= get_qual(); pressure = get_pressure(); uiGetMouse(mywinget(), mval); deler= 500; if( but->pointype!=FLO ) { if( (but->max-but->min)<100 ) deler= 200.0; if( (but->max-but->min)<25 ) deler= 50.0; } if(qual & LR_SHIFTKEY) deler*= 10.0; if(qual & LR_ALTKEY) deler*= 20.0; /* de-sensitise based on tablet pressure */ if (ELEM(get_activedevice(), DEV_STYLUS, DEV_ERASER)) deler /= pressure; if(mval[0] != sx) { if( but->pointype==FLO && but->max-but->min > 11) { /* non linear change in mouse input- good for high precicsion */ f+= (((float)(mval[0]-sx))/deler) * (fabs(orig_x-mval[0])*0.002); } else if ( but->pointype!=FLO && but->max-but->min > 129) { /* only scale large int buttons */ /* non linear change in mouse input- good for high precicsionm ints need less fine tuning */ f+= (((float)(mval[0]-sx))/deler) * (fabs(orig_x-mval[0])*0.004); } else { /*no scaling */ f+= ((float)(mval[0]-sx))/deler ; } if(f>1.0) f= 1.0; if(f<0.0) f= 0.0; sx= mval[0]; tempf= ( but->min + f*(but->max-but->min)); if( but->pointype!=FLO ) { temp= floor(tempf+.5); if(tempf==but->min || tempf==but->max); else if(qual & LR_CTRLKEY) { if(qual & LR_SHIFTKEY) temp= 100*(temp/100); else temp= 10*(temp/10); } if( temp>=but->min && temp<=but->max) { value= ui_get_but_val(but); lvalue= (int)value; if(temp != lvalue ) { pos= 1; ui_set_but_val(but, (double)temp); ui_check_but(but); ui_draw_but(but); ui_block_flush_back(but->block); uibut_do_func(but); } } } else { temp= 0; if(qual & LR_CTRLKEY) { if(qual & LR_SHIFTKEY) { if(tempf==but->min || tempf==but->max); else if(but->max-but->min < 2.10) tempf= 0.01*floor(100.0*tempf); else if(but->max-but->min < 21.0) tempf= 0.1*floor(10.0*tempf); else tempf= floor(tempf); } else { if(tempf==but->min || tempf==but->max); else if(but->max-but->min < 2.10) tempf= 0.1*floor(10*tempf); else if(but->max-but->min < 21.0) tempf= floor(tempf); else tempf= 10.0*floor(tempf/10.0); } } if( tempf>=but->min && tempf<=but->max) { value= ui_get_but_val(but); if(tempf != value ) { pos= 1; ui_set_but_val(but, tempf); ui_check_but(but); ui_draw_but(but); ui_block_flush_back(but->block); } } } } BIF_wait_for_statechange(); } /* click on the side arrows to increment/decrement, click inside * to edit the value directly */ if(pos==0) { /* plus 1 or minus 1 */ if( but->pointype!=FLO ) { if(sx < (but->x1 + (but->x2 - but->x1)/3 - 3)) { temp--; if( temp>=but->min && temp<=but->max) ui_set_but_val(but, (double)temp); } else if(sx > (but->x1 + (2*(but->x2 - but->x1)/3) + 3)) { temp++; if( temp>=but->min && temp<=but->max) ui_set_but_val(but, (double)temp); } else { if( ui_act_as_text_but(but) ); else retval= 0; } } else { if(sx < (but->x1 + (but->x2 - but->x1)/3 - 3)) { tempf-= 0.01*but->a1; if (tempf < but->min) tempf = but->min; ui_set_but_val(but, tempf); } else if(sx > but->x1 + (2*((but->x2 - but->x1)/3) + 3)) { tempf+= 0.01*but->a1; if (tempf < but->min) tempf = but->min; ui_set_but_val(but, tempf); } else { if( ui_act_as_text_but(but) ); else retval= 0; } } } } but->flag &= ~UI_SELECT; ui_check_but(but); ui_draw_but(but); ui_block_flush_back(but->block); uibut_do_func(but); return retval; } static int ui_do_but_TOG3(uiBut *but) { if( but->pointype==SHO ) { short *sp= (short *)but->poin; if( BTST(sp[1], but->bitnr)) { sp[1]= BCLR(sp[1], but->bitnr); sp[0]= BCLR(sp[0], but->bitnr); } else if( BTST(sp[0], but->bitnr)) { sp[1]= BSET(sp[1], but->bitnr); } else { sp[0]= BSET(sp[0], but->bitnr); } } else { if( BTST(*(but->poin+2), but->bitnr)) { *(but->poin+2)= BCLR(*(but->poin+2), but->bitnr); *(but->poin)= BCLR(*(but->poin), but->bitnr); } else if( BTST(*(but->poin), but->bitnr)) { *(but->poin+2)= BSET(*(but->poin+2), but->bitnr); } else { *(but->poin)= BSET(*(but->poin), but->bitnr); } } ui_is_but_sel(but); ui_draw_but(but); return but->retval; } static int ui_do_but_ICONROW(uiBut *but) { ListBase listb= {NULL, NULL}; uiBlock *block; int a; short event; but->flag |= UI_SELECT; ui_draw_but(but); ui_block_flush_back(but->block); // flush because this button creates own blocks loop /* here we go! */ block= uiNewBlock(&listb, "menu", UI_EMBOSSP, UI_HELV, but->win); block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT; block->themecol= TH_MENU_ITEM; for(a=(int)but->min; a<=(int)but->max; a++) { uiDefIconBut(block, BUTM|but->pointype, but->retval, but->icon+(a-but->min), 0, (short)(18*a), (short)(but->x2-but->x1-4), 18, but->poin, (float)a, 0.0, 0, 0, ""); } block->direction= UI_TOP; ui_positionblock(block, but); /* the block is made with but-win, but is handled in mainwin space... this is needs better implementation */ block->win= G.curscreen->mainwin; event= uiDoBlocks(&listb, 0, 1); but->flag &= ~UI_SELECT; ui_check_but(but); ui_draw_but(but); if (event & UI_RETURN_OK) { return but->retval; } else { return 0; } } static int ui_do_but_ICONTEXTROW(uiBut *but) { uiBlock *block; ListBase listb={NULL, NULL}; int width, a, xmax, ypos; MenuData *md; short event; but->flag |= UI_SELECT; ui_draw_but(but); ui_block_flush_back(but->block); // flush because this button creates own blocks loop block= uiNewBlock(&listb, "menu", UI_EMBOSSP, UI_HELV, but->win); block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT; block->themecol= TH_MENU_ITEM; md= decompose_menu_string(but->str); /* size and location */ /* expand menu width to fit labels */ if(md->title) width= 2*strlen(md->title)+BIF_GetStringWidth(block->curfont, md->title, (U.transopts & USER_TR_MENUS)); else width= 0; for(a=0; anitems; a++) { xmax= BIF_GetStringWidth(block->curfont, md->items[a].str, (U.transopts & USER_TR_MENUS)); if(xmax>width) width= xmax; } width+= 30; if (width<50) width=50; ypos = 1; /* loop through the menu options and draw them out with icons & text labels */ for(a=0; anitems; a++) { /* add a space if there's a separator (%l) */ if (strcmp(md->items[a].str, "%l")==0) { ypos +=3; } else { uiDefIconTextBut(block, BUTM|but->pointype, but->retval, (short)((but->icon)+(md->items[a].retval-but->min)), md->items[a].str, 0, ypos,(short)width, 19, but->poin, (float) md->items[a].retval, 0.0, 0, 0, ""); ypos += 20; } } if(md->title) { uiBut *bt; uiSetCurFont(block, block->font+1); bt= uiDefBut(block, LABEL, 0, md->title, 0, ypos, (short)width, 19, NULL, 0.0, 0.0, 0, 0, ""); uiSetCurFont(block, block->font); bt->flag= UI_TEXT_LEFT; } block->direction= UI_TOP; ui_positionblock(block, but); /* the block is made with but-win, but is handled in mainwin space... this is needs better implementation */ block->win= G.curscreen->mainwin; uiBoundsBlock(block, 3); event = uiDoBlocks(&listb, 0, 1); menudata_free(md); but->flag &= ~UI_SELECT; ui_check_but(but); ui_draw_but(but); if (event & UI_RETURN_OK) { uibut_do_func(but); return but->retval; } else { return 0; } } static int ui_do_but_IDPOIN(uiBut *but) { char str[UI_MAX_DRAW_STR]; ID *id; id= *but->idpoin_idpp; if(id) strcpy(str, id->name+2); else str[0]= 0; but->type= TEX; but->poin= str; but->min= 0.0; but->max= 22.0; ui_check_but(but); ui_do_but_TEX(but); but->poin= NULL; but->type= IDPOIN; but->idpoin_func(str, but->idpoin_idpp); ui_check_but(but); ui_draw_but(but); return but->retval; } static int ui_do_but_SLI(uiBut *but) { float f, fstart, tempf = 0.0, deler, value; int sx, h, temp, pos=0, lvalue, redraw; short mval[2], qual; value= ui_get_but_val(but); uiGetMouse(mywinget(), mval); sx= mval[0]; h= but->y2-but->y1; fstart= but->max-but->min; fstart= (value - but->min)/fstart; temp= 32767; if( but->type==NUMSLI) deler= ( (but->x2-but->x1)/2 - 5.0*but->aspect); else if( but->type==HSVSLI) deler= ( (but->x2-but->x1)/2 - 5.0*but->aspect); else deler= (but->x2-but->x1- 5.0*but->aspect); while (get_mbut() & L_MOUSE) { qual= get_qual(); uiGetMouse(mywinget(), mval); f= (float)(mval[0]-sx)/deler +fstart; if (qual & LR_SHIFTKEY) { f= (f-fstart)/10.0 + fstart; } CLAMP(f, 0.0, 1.0); tempf= but->min+f*(but->max-but->min); temp= floor(tempf+.5); if(qual & LR_CTRLKEY) { if(tempf==but->min || tempf==but->max); else if( but->pointype==FLO ) { if(qual & LR_SHIFTKEY) { if(tempf==but->min || tempf==but->max); else if(but->max-but->min < 2.10) tempf= 0.01*floor(100.0*tempf); else if(but->max-but->min < 21.0) tempf= 0.1*floor(10.0*tempf); else tempf= floor(tempf); } else { if(but->max-but->min < 2.10) tempf= 0.1*floor(10*tempf); else if(but->max-but->min < 21.0) tempf= floor(tempf); else tempf= 10.0*floor(tempf/10.0); } } else { temp= 10*(temp/10); tempf= temp; } } value= ui_get_but_val(but); lvalue= floor(value+0.5); if( but->pointype!=FLO ) redraw= (temp != lvalue); else redraw= (tempf != value); if (redraw) { pos= 1; ui_set_but_val(but, tempf); ui_check_but(but); ui_draw_but(but); ui_block_flush_back(but->block); if(but->a1) { /* color number */ uiBut *bt= but->prev; while(bt) { if(bt->a2 == but->a1) ui_draw_but(bt); bt= bt->prev; } bt= but->next; while(bt) { if(bt->a2 == but->a1) ui_draw_but(bt); bt= bt->next; } } /* save current window matrix (global UIwinmat) because button callback function MIGHT change it - which has until now occured through the Python API */ /* This is really not possible atm... nothing in Blender supports such functionality even now. Calling function callbacks while using a button screws up the UI (ton) */ /* Mat4CpyMat4(curmatrix, UIwinmat); uibut_do_func(but); Mat4CpyMat4(UIwinmat, curmatrix); */ } else BIF_wait_for_statechange(); } if(temp!=32767 && pos==0) { /* plus 1 or minus 1 */ if( but->type==SLI) f= (float)(mval[0]-but->x1)/(but->x2-but->x1-h); else f= (float)(mval[0]- (but->x1+but->x2)/2)/( (but->x2-but->x1)/2 - h); f= but->min+f*(but->max-but->min); if( but->pointype!=FLO ) { if(f=but->min && temp<=but->max) ui_set_but_val(but, (float)temp); } else { if(f=but->min && tempf<=but->max) ui_set_but_val(but, tempf); } } ui_check_but(but); ui_draw_but(but); uibut_do_func(but); ui_block_flush_back(but->block); return but->retval; } static int ui_do_but_NUMSLI(uiBut *but) { short mval[2]; /* first define if it's a slider or textbut */ uiGetMouse(mywinget(), mval); if(mval[0]>= -6+(but->x1+but->x2)/2 ) { /* slider */ but->flag |= UI_SELECT; ui_draw_but(but); ui_do_but_SLI(but); but->flag &= ~UI_SELECT; } else { ui_act_as_text_but(but); uibut_do_func(but); // this is done in ui_do_but_SLI() not in ui_act_as_text_but() } while(get_mbut() & L_MOUSE) BIF_wait_for_statechange(); ui_draw_but(but); /* hsv patch */ if(but->type==HSVSLI) { if(but->str[0]=='H') { ui_draw_but(but->next); ui_draw_but(but->next->next); } else if(but->str[0]=='S') { ui_draw_but(but->next); ui_draw_but(but->prev); } else if(but->str[0]=='V') { ui_draw_but(but->prev); ui_draw_but(but->prev->prev); } } return but->retval; } /* event denotes if we make first item active or not */ static uiBlock *ui_do_but_BLOCK(uiBut *but, int event) { uiBlock *block; uiBut *bt; but->flag |= UI_SELECT; ui_draw_but(but); block= but->block_func(but->poin); block->parent= but->block; /* allows checking for nested pulldowns */ block->xofs = -2; /* for proper alignment */ /* only used for automatic toolbox, so can set the shift flag */ if(but->flag & UI_MAKE_TOP) { block->direction= UI_TOP|UI_SHIFT_FLIPPED; uiBlockFlipOrder(block); } if(but->flag & UI_MAKE_DOWN) block->direction= UI_DOWN|UI_SHIFT_FLIPPED; if(but->flag & UI_MAKE_LEFT) block->direction |= UI_LEFT; if(but->flag & UI_MAKE_RIGHT) block->direction |= UI_RIGHT; ui_positionblock(block, but); block->flag |= UI_BLOCK_LOOP; /* blocks can come (and get scaled) from a normal window, now we go to screenspace */ block->win= G.curscreen->mainwin; for(bt= block->buttons.first; bt; bt= bt->next) bt->win= block->win; bwin_getsinglematrix(block->win, block->winmat); /* postpone draw, this will cause a new window matrix, first finish all other buttons */ block->flag |= UI_BLOCK_REDRAW; if(event!=MOUSEX && event!=MOUSEY && event!=LEFTMOUSE && but->type==BLOCK) { bt= ui_but_first(block); if(bt) bt->flag |= UI_ACTIVE; } but->flag &= ~UI_SELECT; uibut_do_func(but); if(but->retval) addqueue(curarea->win, UI_BUT_EVENT, (short)but->retval); return block; } static int ui_do_but_BUTM(uiBut *but) { /* draw 'pushing-in' when clicked on for use as a normal button in a panel */ do { int oflag= but->flag; short mval[2]; uiGetMouse(mywinget(), mval); if (uibut_contains_pt(but, mval)) but->flag |= UI_SELECT; else but->flag &= ~UI_SELECT; if (but->flag != oflag) { ui_draw_but(but); ui_block_flush_back(but->block); } PIL_sleep_ms(10); } while (get_mbut() & L_MOUSE); ui_set_but_val(but, but->min); UIafterfunc_butm= but->butm_func; UIafterfunc_arg1= but->butm_func_arg; UIafterval= but->a2; uibut_do_func(but); but->flag &= ~UI_SELECT; ui_draw_but(but); return but->retval; } static int ui_do_but_LABEL(uiBut *but) { uibut_do_func(but); return but->retval; } static uiBut *ui_get_valid_link_button(uiBlock *block, uiBut *but, short *mval) { uiBut *bt; /* find button to link to */ for (bt= block->buttons.first; bt; bt= bt->next) if(bt!=but && uibut_contains_pt(bt, mval)) break; if (bt) { if (but->type==LINK && bt->type==INLINK) { if( but->link->tocode == (int)bt->min ) { return bt; } } else if(but->type==INLINK && bt->type==LINK) { if( bt->link->tocode == (int)but->min ) { return bt; } } } return NULL; } static int ui_is_a_link(uiBut *from, uiBut *to) { uiLinkLine *line; uiLink *link; link= from->link; if(link) { line= link->lines.first; while(line) { if(line->from==from && line->to==to) return 1; line= line->next; } } return 0; } static uiBut *ui_find_inlink(uiBlock *block, void *poin) { uiBut *but; but= block->buttons.first; while(but) { if(but->type==INLINK) { if(but->poin == poin) return but; } but= but->next; } return NULL; } static void ui_add_link_line(ListBase *listb, uiBut *but, uiBut *bt) { uiLinkLine *line; line= MEM_callocN(sizeof(uiLinkLine), "linkline"); BLI_addtail(listb, line); line->from= but; line->to= bt; } uiBut *uiFindInlink(uiBlock *block, void *poin) { return ui_find_inlink(block, poin); } void uiComposeLinks(uiBlock *block) { uiBut *but, *bt; uiLink *link; void ***ppoin; int a; but= block->buttons.first; while(but) { if(but->type==LINK) { link= but->link; /* for all pointers in the array */ if(link) { if(link->ppoin) { ppoin= link->ppoin; for(a=0; a < *(link->totlink); a++) { bt= ui_find_inlink(block, (*ppoin)[a] ); if(bt) { ui_add_link_line(&link->lines, but, bt); } } } else if(link->poin) { bt= ui_find_inlink(block, *(link->poin) ); if(bt) { ui_add_link_line(&link->lines, but, bt); } } } } but= but->next; } } static void ui_add_link(uiBut *from, uiBut *to) { /* in 'from' we have to add a link to 'to' */ uiLink *link; void **oldppoin; int a; if(ui_is_a_link(from, to)) { printf("already exists\n"); return; } link= from->link; /* are there more pointers allowed? */ if(link->ppoin) { oldppoin= *(link->ppoin); (*(link->totlink))++; *(link->ppoin)= MEM_callocN( *(link->totlink)*sizeof(void *), "new link"); for(a=0; a< (*(link->totlink))-1; a++) { (*(link->ppoin))[a]= oldppoin[a]; } (*(link->ppoin))[a]= to->poin; if(oldppoin) MEM_freeN(oldppoin); } else { *(link->poin)= to->poin; } } static int ui_do_but_LINK(uiBlock *block, uiBut *but) { /* * This button only visualizes, the dobutton mode * can add a new link, but then the whole system * should be redrawn/initialized. * */ uiBut *bt=0, *bto=NULL; short sval[2], mval[2], mvalo[2], first= 1; uiGetMouse(curarea->win, sval); mvalo[0]= sval[0]; mvalo[1]= sval[1]; while (get_mbut() & L_MOUSE) { uiGetMouse(curarea->win, mval); if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1] || first) { /* clear completely, because of drawbuttons */ bt= ui_get_valid_link_button(block, but, mval); if(bt) { bt->flag |= UI_ACTIVE; ui_draw_but(bt); } if(bto && bto!=bt) { bto->flag &= ~UI_ACTIVE; ui_draw_but(bto); } bto= bt; if (!first) { glutil_draw_front_xor_line(sval[0], sval[1], mvalo[0], mvalo[1]); } glutil_draw_front_xor_line(sval[0], sval[1], mval[0], mval[1]); mvalo[0]= mval[0]; mvalo[1]= mval[1]; first= 0; } else BIF_wait_for_statechange(); } if (!first) { glutil_draw_front_xor_line(sval[0], sval[1], mvalo[0], mvalo[1]); } if(bt) { if(but->type==LINK) ui_add_link(but, bt); else ui_add_link(bt, but); scrarea_queue_winredraw(curarea); } return 0; } /* picker sizes S hsize, F full size, D spacer, B button/pallette height */ #define SPICK 110.0 #define FPICK 180.0 #define DPICK 6.0 #define BPICK 24.0 #define UI_PALETTE_TOT 16 /* note; in tot+1 the old color is stored */ static float palette[UI_PALETTE_TOT+1][3]= { {0.93, 0.83, 0.81}, {0.88, 0.89, 0.73}, {0.69, 0.81, 0.57}, {0.51, 0.76, 0.64}, {0.37, 0.56, 0.61}, {0.33, 0.29, 0.55}, {0.46, 0.21, 0.51}, {0.40, 0.12, 0.18}, {1.0, 1.0, 1.0}, {0.85, 0.85, 0.85}, {0.7, 0.7, 0.7}, {0.56, 0.56, 0.56}, {0.42, 0.42, 0.42}, {0.28, 0.28, 0.28}, {0.14, 0.14, 0.14}, {0.0, 0.0, 0.0} }; /* for picker, while editing hsv */ static void ui_set_but_hsv(uiBut *but) { float col[3]; hsv_to_rgb(but->hsv[0], but->hsv[1], but->hsv[2], col, col+1, col+2); ui_set_but_vectorf(but, col); } static void update_picker_hex(uiBlock *block, float *rgb) { uiBut *bt; char col[16]; sprintf(col, "%02X%02X%02X", (unsigned int)(rgb[0]*255.0), (unsigned int)(rgb[1]*255.0), (unsigned int)(rgb[2]*255.0)); // this updates button strings, is hackish... but button pointers are on stack of caller function for(bt= block->buttons.first; bt; bt= bt->next) { if(strcmp(bt->str, "Hex: ")==0) { strcpy(bt->poin, col); ui_check_but(bt); break; } } } static void update_picker_buts_hsv(uiBlock *block, float *hsv, char *poin) { uiBut *bt; float r, g, b; float rgb[3]; // this updates button strings, is hackish... but button pointers are on stack of caller function hsv_to_rgb(hsv[0], hsv[1], hsv[2], &r, &g, &b); rgb[0] = r; rgb[1] = g; rgb[2] = b; update_picker_hex(block, rgb); for(bt= block->buttons.first; bt; bt= bt->next) { if(bt->type==HSVCUBE) { VECCOPY(bt->hsv, hsv); ui_set_but_hsv(bt); } else if(bt->str[1]==' ') { if(bt->str[0]=='R') { ui_set_but_val(bt, r); } else if(bt->str[0]=='G') { ui_set_but_val(bt, g); } else if(bt->str[0]=='B') { ui_set_but_val(bt, b); } else if(bt->str[0]=='H') { ui_set_but_val(bt, hsv[0]); } else if(bt->str[0]=='S') { ui_set_but_val(bt, hsv[1]); } else if(bt->str[0]=='V') { ui_set_but_val(bt, hsv[2]); } } } } static void update_picker_buts_hex(uiBlock *block, char *hexcol) { uiBut *bt; float r=0, g=0, b=0; float h, s, v; // this updates button strings, is hackish... but button pointers are on stack of caller function hex_to_rgb(hexcol, &r, &g, &b); rgb_to_hsv(r, g, b, &h, &s, &v); for(bt= block->buttons.first; bt; bt= bt->next) { if(bt->type==HSVCUBE) { bt->hsv[0] = h; bt->hsv[1] = s; bt->hsv[2] = v; ui_set_but_hsv(bt); } else if(bt->str[1]==' ') { if(bt->str[0]=='R') { ui_set_but_val(bt, r); } else if(bt->str[0]=='G') { ui_set_but_val(bt, g); } else if(bt->str[0]=='B') { ui_set_but_val(bt, b); } else if(bt->str[0]=='H') { ui_set_but_val(bt, h); } else if(bt->str[0]=='S') { ui_set_but_val(bt, s); } else if(bt->str[0]=='V') { ui_set_but_val(bt, v); } } } } /* bt1 is palette but, col1 is original color */ /* callback to copy from/to palette */ static void do_palette_cb(void *bt1, void *col1) { uiBut *but1= (uiBut *)bt1; uiBut *but; float *col= (float *)col1; float *fp, hsv[3]; fp= (float *)but1->poin; if( (get_qual() & LR_CTRLKEY) ) { VECCOPY(fp, col); } else { VECCOPY(col, fp); } rgb_to_hsv(col[0], col[1], col[2], hsv, hsv+1, hsv+2); update_picker_buts_hsv(but1->block, hsv, but1->poin); update_picker_hex(but1->block, col); for (but= but1->block->buttons.first; but; but= but->next) { ui_check_but(but); ui_draw_but(but); } but= but1->block->buttons.first; ui_block_flush_back(but->block); } /* bt1 is num but, hsv1 is pointer to original color in hsv space*/ /* callback to handle changes in num-buts in picker */ static void do_palette1_cb(void *bt1, void *hsv1) { uiBut *but1= (uiBut *)bt1; uiBut *but; float *hsv= (float *)hsv1; float *fp= NULL; if(but1->str[1]==' ') { if(but1->str[0]=='R') fp= (float *)but1->poin; else if(but1->str[0]=='G') fp= ((float *)but1->poin)-1; else if(but1->str[0]=='B') fp= ((float *)but1->poin)-2; } if(fp) { rgb_to_hsv(fp[0], fp[1], fp[2], hsv, hsv+1, hsv+2); } update_picker_buts_hsv(but1->block, hsv, but1->poin); for (but= but1->block->buttons.first; but; but= but->next) { ui_check_but(but); ui_draw_but(but); } but= but1->block->buttons.first; ui_block_flush_back(but->block); } /* bt1 is num but, col1 is pointer to original color */ /* callback to handle changes in num-buts in picker */ static void do_palette2_cb(void *bt1, void *col1) { uiBut *but1= (uiBut *)bt1; uiBut *but; float *rgb= (float *)col1; float *fp= NULL; if(but1->str[1]==' ') { if(but1->str[0]=='H') fp= (float *)but1->poin; else if(but1->str[0]=='S') fp= ((float *)but1->poin)-1; else if(but1->str[0]=='V') fp= ((float *)but1->poin)-2; } if(fp) { hsv_to_rgb(fp[0], fp[1], fp[2], rgb, rgb+1, rgb+2); } update_picker_buts_hsv(but1->block, fp, but1->poin); for (but= but1->block->buttons.first; but; but= but->next) { ui_check_but(but); ui_draw_but(but); } but= but1->block->buttons.first; ui_block_flush_back(but->block); } static void do_palette_hex_cb(void *bt1, void *hexcl) { uiBut *but1= (uiBut *)bt1; uiBut *but; char *hexcol= (char *)hexcl; update_picker_buts_hex(but1->block, hexcol); for (but= but1->block->buttons.first; but; but= but->next) { ui_check_but(but); ui_draw_but(but); } but= but1->block->buttons.first; ui_block_flush_back(but->block); } /* used for both 3d view and image window */ static void do_palette_sample_cb(void *bt1, void *col1) /* frontbuf */ { uiBut *but1= (uiBut *)bt1; uiBut *but; float tempcol[4]; int x=0, y=0; short mval[2]; float hsv[3]; short capturing; int oldcursor; Window *win; unsigned short dev; oldcursor=get_cursor(); win=winlay_get_active_window(); while (get_mbut() & L_MOUSE) BIF_wait_for_statechange(); SetBlenderCursor(BC_EYEDROPPER_CURSOR); /* loop and wait for a mouse click */ capturing = TRUE; while(capturing) { char ascii; short val; dev = extern_qread_ext(&val, &ascii); if(dev==INPUTCHANGE) break; if(get_mbut() & R_MOUSE) break; else if(get_mbut() & L_MOUSE) { uiGetMouse(mywinget(), mval); x= mval[0]; y= mval[1]; capturing = FALSE; break; } else if(dev==ESCKEY) break; } window_set_cursor(win, oldcursor); if(capturing) return; if(x<0 || y<0) return; /* if we've got a glick, use OpenGL to sample the color under the mouse pointer */ glReadBuffer(GL_FRONT); glReadPixels(x, y, 1, 1, GL_RGBA, GL_FLOAT, tempcol); glReadBuffer(GL_BACK); /* and send that color back to the picker */ rgb_to_hsv(tempcol[0], tempcol[1], tempcol[2], hsv, hsv+1, hsv+2); update_picker_buts_hsv(but1->block, hsv, but1->poin); update_picker_hex(but1->block, tempcol); for (but= but1->block->buttons.first; but; but= but->next) { ui_check_but(but); ui_draw_but(but); } but= but1->block->buttons.first; ui_block_flush_back(but->block); } /* color picker, Gimp version. mode: 'f' = floating panel, 'p' = popup */ /* col = read/write to, hsv/old/hexcol = memory for temporal use */ void uiBlockPickerButtons(uiBlock *block, float *col, float *hsv, float *old, char *hexcol, char mode, short retval) { uiBut *bt; float h, offs; int a; VECCOPY(old, col); // old color stored there, for palette_cb to work // the cube intersection bt= uiDefButF(block, HSVCUBE, retval, "", 0,DPICK+BPICK,FPICK,FPICK, col, 0.0, 0.0, 2, 0, ""); uiButSetFlag(bt, UI_NO_HILITE); bt= uiDefButF(block, HSVCUBE, retval, "", 0,0,FPICK,BPICK, col, 0.0, 0.0, 3, 0, ""); uiButSetFlag(bt, UI_NO_HILITE); // palette uiBlockSetEmboss(block, UI_EMBOSSP); bt=uiDefButF(block, COL, retval, "", FPICK+DPICK, 0, BPICK,BPICK, old, 0.0, 0.0, -1, 0, "Old color, click to restore"); uiButSetFunc(bt, do_palette_cb, bt, col); uiDefButF(block, COL, retval, "", FPICK+DPICK, BPICK+DPICK, BPICK,60-BPICK-DPICK, col, 0.0, 0.0, -1, 0, "Active color"); h= (DPICK+BPICK+FPICK-64)/(UI_PALETTE_TOT/2.0); uiBlockBeginAlign(block); for(a= -1+UI_PALETTE_TOT/2; a>=0; a--) { bt= uiDefButF(block, COL, retval, "", FPICK+DPICK, 65.0+(float)a*h, BPICK/2, h, palette[a+UI_PALETTE_TOT/2], 0.0, 0.0, -1, 0, "Click to choose, hold CTRL to store in palette"); uiButSetFunc(bt, do_palette_cb, bt, col); bt= uiDefButF(block, COL, retval, "", FPICK+DPICK+BPICK/2, 65.0+(float)a*h, BPICK/2, h, palette[a], 0.0, 0.0, -1, 0, "Click to choose, hold CTRL to store in palette"); uiButSetFunc(bt, do_palette_cb, bt, col); } uiBlockEndAlign(block); uiBlockSetEmboss(block, UI_EMBOSS); // buttons rgb_to_hsv(col[0], col[1], col[2], hsv, hsv+1, hsv+2); sprintf(hexcol, "%02X%02X%02X", (unsigned int)(col[0]*255.0), (unsigned int)(col[1]*255.0), (unsigned int)(col[2]*255.0)); offs= FPICK+2*DPICK+BPICK; /* note; made this a TOG now, with NULL pointer. Is because BUT now gets handled with a afterfunc */ bt= uiDefIconTextBut(block, TOG, UI_RETURN_OK, ICON_EYEDROPPER, "Sample", offs+55, 170, 85, 20, NULL, 0, 0, 0, 0, "Sample the color underneath the following mouse click (ESC or RMB to cancel)"); uiButSetFunc(bt, do_palette_sample_cb, bt, col); uiButSetFlag(bt, UI_TEXT_LEFT); bt= uiDefBut(block, TEX, retval, "Hex: ", offs, 140, 140, 20, hexcol, 0, 8, 0, 0, "Hex triplet for color (#RRGGBB)"); uiButSetFunc(bt, do_palette_hex_cb, bt, hexcol); uiBlockBeginAlign(block); bt= uiDefButF(block, NUMSLI, retval, "R ", offs, 110, 140,20, col, 0.0, 1.0, 10, 3, ""); uiButSetFunc(bt, do_palette1_cb, bt, hsv); bt= uiDefButF(block, NUMSLI, retval, "G ", offs, 90, 140,20, col+1, 0.0, 1.0, 10, 3, ""); uiButSetFunc(bt, do_palette1_cb, bt, hsv); bt= uiDefButF(block, NUMSLI, retval, "B ", offs, 70, 140,20, col+2, 0.0, 1.0, 10, 3, ""); uiButSetFunc(bt, do_palette1_cb, bt, hsv); uiBlockBeginAlign(block); bt= uiDefButF(block, NUMSLI, retval, "H ", offs, 40, 140,20, hsv, 0.0, 1.0, 10, 3, ""); uiButSetFunc(bt, do_palette2_cb, bt, col); bt= uiDefButF(block, NUMSLI, retval, "S ", offs, 20, 140,20, hsv+1, 0.0, 1.0, 10, 3, ""); uiButSetFunc(bt, do_palette2_cb, bt, col); bt= uiDefButF(block, NUMSLI, retval, "V ", offs, 0, 140,20, hsv+2, 0.0, 1.0, 10, 3, ""); uiButSetFunc(bt, do_palette2_cb, bt, col); uiBlockEndAlign(block); } static int ui_do_but_COL(uiBut *but) { uiBlock *block; uiBut *bt; ListBase listb={NULL, NULL}; float hsv[3], old[3], *poin= NULL, colstore[3]; static char hexcol[128]; short event; // signal to prevent calling up color picker if(but->a1 == -1) { uibut_do_func(but); return but->retval; } // enable char button too, use temporal colstore for color if(but->pointype!=FLO) { if(but->pointype==CHA) { ui_get_but_vectorf(but, colstore); poin= colstore; } else return but->retval; } else poin= (float *)but->poin; block= uiNewBlock(&listb, "colorpicker", UI_EMBOSS, UI_HELV, but->win); block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW; block->themecol= TH_BUT_NUM; uiBlockPickerButtons(block, poin, hsv, old, hexcol, 'p', 0); /* and lets go */ block->direction= UI_TOP; ui_positionblock(block, but); uiBoundsBlock(block, 3); /* blocks can come from a normal window, but we go to screenspace */ block->win= G.curscreen->mainwin; for(bt= block->buttons.first; bt; bt= bt->next) bt->win= block->win; bwin_getsinglematrix(block->win, block->winmat); event= uiDoBlocks(&listb, 0, 1); if(but->pointype==CHA) ui_set_but_vectorf(but, colstore); uibut_do_func(but); return but->retval; } static int ui_do_but_HSVCUBE(uiBut *but) { uiBut *bt; float x, y; short mval[2], mvalo[2]; mvalo[0]= mvalo[1]= -32000; /* we work on persistant hsv, to prevent it being converted back and forth all the time */ while (get_mbut() & L_MOUSE) { uiGetMouse(mywinget(), mval); if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1]) { mvalo[0]= mval[0]; mvalo[1]= mval[1]; /* relative position within box */ x= ((float)mval[0]-but->x1)/(but->x2-but->x1); y= ((float)mval[1]-but->y1)/(but->y2-but->y1); CLAMP(x, 0.0, 1.0); CLAMP(y, 0.0, 1.0); if(but->a1==0) { but->hsv[0]= x; but->hsv[2]= y; // hsv_to_rgb(x, s, y, col, col+1, col+2); } else if(but->a1==1) { but->hsv[0]= x; but->hsv[1]= y; // hsv_to_rgb(x, y, v, col, col+1, col+2); } else if(but->a1==2) { but->hsv[2]= x; but->hsv[1]= y; // hsv_to_rgb(h, y, x, col, col+1, col+2); } else { but->hsv[0]= x; // hsv_to_rgb(x, s, v, col, col+1, col+2); } ui_set_but_hsv(but); // converts to rgb // update button values and strings update_picker_buts_hsv(but->block, but->hsv, but->poin); // update_picker_buts_hex(but->block, but->hsv); /* we redraw the entire block */ for (bt= but->block->buttons.first; bt; bt= bt->next) { if(but->poin == bt->poin) VECCOPY(bt->hsv, but->hsv); ui_check_but(bt); ui_draw_but(bt); } ui_block_flush_back(but->block); } else BIF_wait_for_statechange(); } return but->retval; } #ifdef INTERNATIONAL static int ui_do_but_CHARTAB(uiBut *but) { /* Variables */ short mval[2]; float sx, sy, ex, ey; float width, height; float butw, buth; int x, y, cs, che; /* Check the position */ uiGetMouse(mywinget(), mval); /* Calculate the size of the button */ width = abs(but->x2 - but->x1); height = abs(but->y2 - but->y1); butw = floor(width / 12); buth = floor(height / 6); /* Initialize variables */ sx = but->x1; ex = but->x1 + butw; sy = but->y1 + height - buth; ey = but->y1 + height; cs = G.charstart; /* And the character is */ x = (int) ((mval[0] / butw) - 0.5); y = (int) (6 - ((mval[1] / buth) - 0.5)); che = cs + (y*12) + x; if(che > G.charmax) che = 0; if(G.obedit) { do_textedit(0,0,che); } return but->retval; } #endif static int vergcband(const void *a1, const void *a2) { const CBData *x1=a1, *x2=a2; if( x1->pos > x2->pos ) return 1; else if( x1->pos < x2->pos) return -1; return 0; } static void do_colorband_evt(ColorBand *coba) { int a; if(coba==NULL) return; if(coba->tot<2) return; for(a=0; atot; a++) coba->data[a].cur= a; qsort(coba->data, coba->tot, sizeof(CBData), vergcband); for(a=0; atot; a++) { if(coba->data[a].cur==coba->cur) { if(coba->cur!=a) addqueue(curarea->win, REDRAW, 0); /* button cur */ coba->cur= a; break; } } } static int ui_do_but_COLORBAND(uiBut *but) { ColorBand *coba= (ColorBand *)but->poin; CBData *cbd; float dx, width= but->x2-but->x1; int a; int mindist= 12, xco; short mval[2], mvalo[2]; uiGetMouse(mywinget(), mvalo); if(G.qual & LR_CTRLKEY) { /* insert new key on mouse location */ if(coba->tot < MAXCOLORBAND-1) { float pos= ((float)(mvalo[0] - but->x1))/width; float col[4]; do_colorband(coba, pos, col); /* executes it */ coba->tot++; coba->cur= coba->tot-1; coba->data[coba->cur].r= col[0]; coba->data[coba->cur].g= col[1]; coba->data[coba->cur].b= col[2]; coba->data[coba->cur].a= col[3]; coba->data[coba->cur].pos= pos; do_colorband_evt(coba); } } else { /* first, activate new key when mouse is close */ for(a=0, cbd= coba->data; atot; a++, cbd++) { xco= but->x1 + (cbd->pos*width); xco= ABS(xco-mvalo[0]); if(a==coba->cur) xco+= 5; // selected one disadvantage if(xcocur= a; mindist= xco; } } cbd= coba->data + coba->cur; while(get_mbut() & L_MOUSE) { uiGetMouse(mywinget(), mval); if(mval[0]!=mvalo[0]) { dx= mval[0]-mvalo[0]; dx/= width; cbd->pos+= dx; CLAMP(cbd->pos, 0.0, 1.0); ui_draw_but(but); ui_block_flush_back(but->block); do_colorband_evt(coba); cbd= coba->data + coba->cur; /* because qsort */ mvalo[0]= mval[0]; } BIF_wait_for_statechange(); } } return but->retval; } /* button is presumed square */ /* if mouse moves outside of sphere, it does negative normal */ static int ui_do_but_NORMAL(uiBut *but) { float dx, dy, rad, radsq, mrad, *fp= (float *)but->poin; int firsttime=1; short mval[2], mvalo[2], mvals[2], mvaldx, mvaldy; rad= (but->x2 - but->x1); radsq= rad*rad; if(fp[2]>0.0f) { mvaldx= (rad*fp[0]); mvaldy= (rad*fp[1]); } else if(fp[2]> -1.0f) { mrad= rad/sqrt(fp[0]*fp[0] + fp[1]*fp[1]); mvaldx= 2.0f*mrad*fp[0] - (rad*fp[0]); mvaldy= 2.0f*mrad*fp[1] - (rad*fp[1]); } else mvaldx= mvaldy= 0; uiGetMouse(mywinget(), mvalo); mvals[0]= mvalo[0]; mvals[1]= mvalo[1]; while(get_mbut() & L_MOUSE) { uiGetMouse(mywinget(), mval); if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1] || firsttime) { firsttime= 0; dx= (float)(mval[0]+mvaldx-mvals[0]); dy= (float)(mval[1]+mvaldy-mvals[1]); mrad= dx*dx+dy*dy; if(mrad < radsq) { /* inner circle */ fp[0]= dx; fp[1]= dy; fp[2]= sqrt( radsq-dx*dx-dy*dy ); } else { /* outer circle */ mrad= rad/sqrt(mrad); // veclen dx*= (2.0f*mrad - 1.0f); dy*= (2.0f*mrad - 1.0f); mrad= dx*dx+dy*dy; if(mrad < radsq) { fp[0]= dx; fp[1]= dy; fp[2]= -sqrt( radsq-dx*dx-dy*dy ); } } Normalize(fp); ui_draw_but(but); ui_block_flush_back(but->block); mvalo[0]= mval[0]; mvalo[1]= mval[1]; } BIF_wait_for_statechange(); } return but->retval; } static int ui_do_but_CURVE(uiBut *but) { CurveMapping *cumap= (CurveMapping *)but->poin; CurveMap *cuma= cumap->cm+cumap->cur; CurveMapPoint *cmp= cuma->curve; float fx, fy, zoomx, zoomy, offsx, offsy; float dist, mindist= 200.0f; // 14 pixels radius int a, sel= -1, retval= but->retval; short mval[2], mvalo[2]; uiGetMouse(mywinget(), mval); /* calculate offset and zoom */ zoomx= (but->x2-but->x1)/(cumap->curr.xmax-cumap->curr.xmin); zoomy= (but->y2-but->y1)/(cumap->curr.ymax-cumap->curr.ymin); offsx= cumap->curr.xmin; offsy= cumap->curr.ymin; if(G.qual & LR_CTRLKEY) { fx= ((float)mval[0] - but->x1)/zoomx + offsx; fy= ((float)mval[1] - but->y1)/zoomy + offsy; curvemap_insert(cuma, fx, fy); curvemapping_changed(cumap, 0); ui_draw_but(but); ui_block_flush_back(but->block); } /* check for selecting of a point */ cmp= cuma->curve; /* ctrl adds point, new malloc */ for(a=0; atotpoint; a++) { fx= but->x1 + zoomx*(cmp[a].x-offsx); fy= but->y1 + zoomy*(cmp[a].y-offsy); dist= (fx-mval[0])*(fx-mval[0]) + (fy-mval[1])*(fy-mval[1]); if(dist < mindist) { sel= a; mindist= dist; } } if (sel == -1) { /* if the click didn't select anything, check if it's clicked on the * curve itself, and if so, add a point */ fx= ((float)mval[0] - but->x1)/zoomx + offsx; fy= ((float)mval[1] - but->y1)/zoomy + offsy; cmp= cuma->table; /* loop through the curve segment table and find what's near the mouse. * 0.05 is kinda arbitrary, but seems to be what works nicely. */ for(a=0; a<=CM_TABLE; a++) { if ( ( fabs(fx - cmp[a].x) < (0.05) ) && ( fabs(fy - cmp[a].y) < (0.05) ) ) { curvemap_insert(cuma, fx, fy); curvemapping_changed(cumap, 0); ui_draw_but(but); ui_block_flush_back(but->block); /* reset cmp back to the curve points again, rather than drawing segments */ cmp= cuma->curve; /* find newly added point and make it 'sel' */ for(a=0; atotpoint; a++) { if (cmp[a].x == fx) sel = a; } break; } } } /* ok, we move a point */ if(sel!= -1) { int moved_point; int moved_mouse= 0; /* deselect all if this one is deselect. except if we hold shift */ if((G.qual & LR_SHIFTKEY)==0 && (cmp[sel].flag & SELECT)==0) for(a=0; atotpoint; a++) cmp[a].flag &= ~SELECT; cmp[sel].flag |= SELECT; /* draw to show select updates */ ui_draw_but(but); ui_block_flush_back(but->block); /* while move mouse, do move points around */ while(get_mbut() & L_MOUSE) { uiGetMouse(mywinget(), mvalo); if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1]) { moved_mouse= 1; /* for selection */ moved_point= 0; /* for ctrl grid, can't use orig coords because of sorting */ fx= (mvalo[0]-mval[0])/zoomx; fy= (mvalo[1]-mval[1])/zoomy; for(a=0; atotpoint; a++) { if(cmp[a].flag & SELECT) { float origx= cmp[a].x, origy= cmp[a].y; cmp[a].x+= fx; cmp[a].y+= fy; if( (get_qual() & LR_SHIFTKEY) ) { cmp[a].x= 0.125f*floor(0.5f + 8.0f*cmp[a].x); cmp[a].y= 0.125f*floor(0.5f + 8.0f*cmp[a].y); } if(cmp[a].x!=origx || cmp[a].y!=origy) moved_point= 1; } } curvemapping_changed(cumap, 0); /* no remove doubles */ ui_draw_but(but); ui_block_flush_back(but->block); if(moved_point) { mval[0]= mvalo[0]; mval[1]= mvalo[1]; } } BIF_wait_for_statechange(); } if(moved_mouse==0) { /* deselect all, select one */ if((G.qual & LR_SHIFTKEY)==0) { for(a=0; atotpoint; a++) cmp[a].flag &= ~SELECT; cmp[sel].flag |= SELECT; } } else curvemapping_changed(cumap, 1); /* remove doubles */ ui_draw_but(but); ui_block_flush_back(but->block); } else { /* we move the view */ retval= B_NOP; while(get_mbut() & L_MOUSE) { uiGetMouse(mywinget(), mvalo); if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1]) { fx= (mvalo[0]-mval[0])/zoomx; fy= (mvalo[1]-mval[1])/zoomy; /* clamp for clip */ if(cumap->flag & CUMA_DO_CLIP) { if(cumap->curr.xmin-fx < cumap->clipr.xmin) fx= cumap->curr.xmin - cumap->clipr.xmin; else if(cumap->curr.xmax-fx > cumap->clipr.xmax) fx= cumap->curr.xmax - cumap->clipr.xmax; if(cumap->curr.ymin-fy < cumap->clipr.ymin) fy= cumap->curr.ymin - cumap->clipr.ymin; else if(cumap->curr.ymax-fy > cumap->clipr.ymax) fy= cumap->curr.ymax - cumap->clipr.ymax; } cumap->curr.xmin-=fx; cumap->curr.ymin-=fy; cumap->curr.xmax-=fx; cumap->curr.ymax-=fy; ui_draw_but(but); ui_block_flush_back(but->block); mval[0]= mvalo[0]; mval[1]= mvalo[1]; } } BIF_wait_for_statechange(); } return retval; } /* ************************************************ */ void uiSetButLock(int val, char *lockstr) { UIlock |= val; if (val) UIlockstr= lockstr; } void uiClearButLock() { UIlock= 0; UIlockstr= NULL; } /* *************************************************************** */ static void setup_file(uiBlock *block) { uiBut *but; FILE *fp; fp= fopen("butsetup","w"); if(fp==NULL); else { but= block->buttons.first; while(but) { ui_check_but(but); fprintf(fp,"%d,%d,%d,%d %s %s\n", (int)but->x1, (int)but->y1, (int)( but->x2-but->x1), (int)(but->y2-but->y1), but->str, but->tip); but= but->next; } fclose(fp); } } static void edit_but(uiBlock *block, uiBut *but, uiEvent *uevent) { short dx, dy, mval[2], mvalo[2], didit=0; getmouseco_sc(mvalo); while(TRUE) { if( !(get_mbut() & L_MOUSE) ) break; getmouseco_sc(mval); dx= (mval[0]-mvalo[0]); dy= (mval[1]-mvalo[1]); if(dx!=0 || dy!=0) { mvalo[0]= mval[0]; mvalo[1]= mval[1]; cpack(0xc0c0c0); glRectf(but->x1-2, but->y1-2, but->x2+2, but->y2+2); if((uevent->qual & LR_SHIFTKEY)==0) { but->x1 += dx; but->y1 += dy; } but->x2 += dx; but->y2 += dy; ui_draw_but(but); ui_block_flush_back(but->block); didit= 1; } /* idle for this poor code */ else PIL_sleep_ms(30); } if(didit) setup_file(block); } /* is called when LEFTMOUSE is pressed or released * return: butval or zero */ static int ui_do_button(uiBlock *block, uiBut *but, uiEvent *uevent) { int retval= 0; if(but->lock) { if (but->lockstr) { error("%s", but->lockstr); return 0; } } else { if( but->pointype ) { /* there's a pointer needed */ if(but->poin==0 ) { printf("DoButton pointer error: %s\n",but->str); return 0; } } } if(G.rt==1 && (uevent->qual & LR_CTRLKEY)) { edit_but(block, but, uevent); return 0; } block->flag |= UI_BLOCK_BUSY; switch(but->type) { case BUT: if(uevent->val) retval= ui_do_but_BUT(but); break; case KEYEVT: if(uevent->val) retval= ui_do_but_KEYEVT(but); break; case TOG: case TOGR: case ICONTOG: case ICONTOGN: case TOGN: case BUT_TOGDUAL: if(uevent->val) { retval= ui_do_but_TOG(block, but, uevent->qual); } break; case ROW: if(uevent->val) retval= ui_do_but_ROW(block, but); break; case SCROLL: /* DrawBut(b, 1); */ /* do_scrollbut(b); */ /* DrawBut(b,0); */ break; case NUM: case NUMABS: if(uevent->val) retval= ui_do_but_NUM(but); break; case SLI: case NUMSLI: case HSVSLI: if(uevent->val) retval= ui_do_but_NUMSLI(but); break; case ROUNDBOX: case LABEL: if(uevent->val) retval= ui_do_but_LABEL(but); break; case TOG3: if(uevent->val) retval= ui_do_but_TOG3(but); break; case TEX: if(uevent->val) retval= ui_do_but_TEX(but); break; case MENU: if(uevent->val) retval= ui_do_but_MENU(but); break; case ICONROW: if(uevent->val) retval= ui_do_but_ICONROW(but); break; case ICONTEXTROW: if(uevent->val) retval= ui_do_but_ICONTEXTROW(but); break; case IDPOIN: if(uevent->val) retval= ui_do_but_IDPOIN(but); break; case BLOCK: case PULLDOWN: if(uevent->val) { ui_do_but_BLOCK(but, uevent->event); retval= 0; if(block->auto_open==0) block->auto_open= 1; } break; case BUTM: retval= ui_do_but_BUTM(but); break; case LINK: case INLINK: retval= ui_do_but_LINK(block, but); break; case COL: if(uevent->val) retval= ui_do_but_COL(but); break; case HSVCUBE: retval= ui_do_but_HSVCUBE(but); break; case BUT_COLORBAND: retval= ui_do_but_COLORBAND(but); break; case BUT_NORMAL: retval= ui_do_but_NORMAL(but); break; case BUT_CURVE: retval= ui_do_but_CURVE(but); break; #ifdef INTERNATIONAL case CHARTAB: retval= ui_do_but_CHARTAB(but); break; #endif } block->flag &= ~UI_BLOCK_BUSY; return retval; } static void ui_delete_active_linkline(uiBlock *block) { uiBut *but; uiLink *link; uiLinkLine *line, *nline; int a, b; but= block->buttons.first; while(but) { if(but->type==LINK && but->link) { line= but->link->lines.first; while(line) { nline= line->next; if(line->flag & UI_SELECT) { BLI_remlink(&but->link->lines, line); link= line->from->link; /* are there more pointers allowed? */ if(link->ppoin) { if(*(link->totlink)==1) { *(link->totlink)= 0; MEM_freeN(*(link->ppoin)); *(link->ppoin)= NULL; } else { b= 0; for(a=0; a< (*(link->totlink)); a++) { if( (*(link->ppoin))[a] != line->to->poin ) { (*(link->ppoin))[b]= (*(link->ppoin))[a]; b++; } } (*(link->totlink))--; } } else { *(link->poin)= NULL; } MEM_freeN(line); } line= nline; } } but= but->next; } /* temporal! these buttons can be everywhere... */ allqueue(REDRAWBUTSLOGIC, 0); } static void ui_do_active_linklines(uiBlock *block, short *mval) { uiBut *but; uiLinkLine *line, *act= NULL; float mindist= 12.0, fac, v1[2], v2[2], v3[3]; int foundone= 0; if(mval) { v1[0]= mval[0]; v1[1]= mval[1]; /* find a line close to the mouse */ but= block->buttons.first; while(but) { if(but->type==LINK && but->link) { foundone= 1; line= but->link->lines.first; while(line) { v2[0]= line->from->x2; v2[1]= (line->from->y1+line->from->y2)/2.0; v3[0]= line->to->x1; v3[1]= (line->to->y1+line->to->y2)/2.0; fac= PdistVL2Dfl(v1, v2, v3); if(fac < mindist) { mindist= fac; act= line; } line= line->next; } } but= but->next; } } /* check for a 'found one' to prevent going to 'frontbuffer' mode. this slows done gfx quite some, and at OSX the 'finish' forces a swapbuffer */ if(foundone) { glDrawBuffer(GL_FRONT); /* draw */ but= block->buttons.first; while(but) { if(but->type==LINK && but->link) { line= but->link->lines.first; while(line) { if(line==act) { if((line->flag & UI_SELECT)==0) { line->flag |= UI_SELECT; ui_draw_linkline(but, line); } } else if(line->flag & UI_SELECT) { line->flag &= ~UI_SELECT; ui_draw_linkline(but, line); } line= line->next; } } but= but->next; } bglFlush(); glDrawBuffer(GL_BACK); } } /* only to be used to prevent an 'outside' event when using nested pulldowns */ /* only one checks: - while mouse moves in triangular area defined old mouse position and left/right side of new menu - only for 1 second return 0: check outside */ static int ui_mouse_motion_towards_block(uiBlock *block, uiEvent *uevent) { short mvalo[2], dx, dy, domx, domy; int counter=0; if((block->direction & UI_TOP) || (block->direction & UI_DOWN)) return 0; if(uevent->event!= MOUSEX && uevent->event!= MOUSEY) return 0; /* calculate dominant direction */ domx= ( -uevent->mval[0] + (block->maxx+block->minx)/2 ); domy= ( -uevent->mval[1] + (block->maxy+block->miny)/2 ); /* we need some accuracy */ if( abs(domx)<4 ) return 0; uiGetMouse(mywinget(), mvalo); while(TRUE) { uiGetMouse(mywinget(), uevent->mval); /* check inside, if so return */ if( block->minx <= uevent->mval[0] && block->maxx >= uevent->mval[0] ) { if( block->miny <= uevent->mval[1] && block->maxy >= uevent->mval[1] ) { return 1; } } /* check direction */ dx= uevent->mval[0] - mvalo[0]; dy= uevent->mval[1] - mvalo[1]; if( abs(dx)+abs(dy)>4 ) { // threshold /* menu to right */ if(domx>0) { int fac= (uevent->mval[0] - mvalo[0])*(mvalo[1] - (short)(block->maxy +20)) + (uevent->mval[1] - mvalo[1])*(-mvalo[0] + (short)block->minx); if( (fac>0)) { // printf("Left outside 1, Fac %d\n", fac); return 0; } fac= (uevent->mval[0] - mvalo[0])*(mvalo[1] - (short)(block->miny-20)) + (uevent->mval[1] - mvalo[1])*(-mvalo[0] + (short)block->minx); if( (fac<0)) { //printf("Left outside 2, Fac %d\n", fac); return 0; } } else { int fac= (uevent->mval[0] - mvalo[0])*(mvalo[1] - (short)(block->maxy+20)) + (uevent->mval[1] - mvalo[1])*(-mvalo[0] + (short)block->maxx); if( (fac<0)) { // printf("Left outside 1, Fac %d\n", fac); return 0; } fac= (uevent->mval[0] - mvalo[0])*(mvalo[1] - (short)(block->miny-20)) + (uevent->mval[1] - mvalo[1])*(-mvalo[0] + (short)block->maxx); if( (fac>0)) { // printf("Left outside 2, Fac %d\n", fac); return 0; } } } /* idle for this poor code */ PIL_sleep_ms(10); counter++; if(counter > 100) { //printf("left because of timer (1 sec)\n"); return 0; } } return 0; } static void ui_set_ftf_font(float aspect) { #ifdef INTERNATIONAL if(aspect<1.15) { FTF_SetFontSize('l'); } else if(aspect<1.59) { FTF_SetFontSize('m'); } else { FTF_SetFontSize('s'); } #endif } static void ui_but_next_edittext(uiBlock *block) { uiBut *but, *actbut; for(actbut= block->buttons.first; actbut; actbut= actbut->next) { /* label and roundbox can overlap real buttons (backdrops...) */ if(actbut->type!=LABEL && actbut->type!=ROUNDBOX) if(actbut->flag & UI_ACTIVE) break; } if(actbut) { /* ensure all buttons are cleared, label/roundbox overlap */ for(but= block->buttons.first; but; but= but->next) but->flag &= ~(UI_ACTIVE|UI_SELECT); for(but= actbut->next; but; but= but->next) { if(ELEM5(but->type, TEX, NUM, NUMABS, NUMSLI, HSVSLI)) { but->flag |= UI_ACTIVE; return; } } for(but= block->buttons.first; but!=actbut; but= but->next) { if(ELEM5(but->type, TEX, NUM, NUMABS, NUMSLI, HSVSLI)) { but->flag |= UI_ACTIVE; return; } } } } static void ui_but_prev_edittext(uiBlock *block) { uiBut *but, *actbut; for(actbut= block->buttons.first; actbut; actbut= actbut->next) { /* label and roundbox can overlap real buttons (backdrops...) */ if(actbut->type!=LABEL && actbut->type!=ROUNDBOX) if(actbut->flag & UI_ACTIVE) break; } if(actbut) { /* ensure all buttons are cleared, label/roundbox overlap */ for(but= block->buttons.first; but; but= but->next) but->flag &= ~(UI_ACTIVE|UI_SELECT); for(but= actbut->prev; but; but= but->prev) { if(ELEM5(but->type, TEX, NUM, NUMABS, NUMSLI, HSVSLI)) { but->flag |= UI_ACTIVE; return; } } for(but= block->buttons.last; but!=actbut; but= but->prev) { if(ELEM5(but->type, TEX, NUM, NUMABS, NUMSLI, HSVSLI)) { but->flag |= UI_ACTIVE; return; } } } } /* ******************************************************* */ /* nasty but safe way to store screendump rect */ static int scr_x=0, scr_y=0, scr_sizex=0, scr_sizey=0; static void ui_set_screendump_bbox(uiBlock *block) { if(block) { scr_x= block->minx; scr_y= block->miny; scr_sizex= block->maxx - block->minx; scr_sizey= block->maxy - block->miny; } else { scr_sizex= scr_sizey= 0; } } /* used for making screenshots for menus, called in screendump.c */ int uiIsMenu(int *x, int *y, int *sizex, int *sizey) { if(scr_sizex!=0 && scr_sizey!=0) { *x= scr_x; *y= scr_y; *sizex= scr_sizex; *sizey= scr_sizey; return 1; } return 0; } /* ******************************************************* */ /* return: * UI_NOTHING pass event to other ui's * UI_CONT don't pass event to other ui's * UI_RETURN something happened, return, swallow event */ static int ui_do_block(uiBlock *block, uiEvent *uevent, int movemouse_quit) { uiBut *but, *bt; int butevent, event, retval=UI_NOTHING, count, act=0; int inside= 0, active=0; if(block->win != mywinget()) return UI_NOTHING; /* filter some unwanted events */ /* btw: we allow event==0 for first time in menus, draws the hilited item */ if(uevent==0 || uevent->event==LEFTSHIFTKEY || uevent->event==RIGHTSHIFTKEY) return UI_NOTHING; if(uevent->event==UI_BUT_EVENT) return UI_NOTHING; if(block->flag & UI_BLOCK_ENTER_OK) { if((uevent->event==RETKEY || uevent->event==PADENTER) && uevent->val) { // printf("qual: %d %d %d\n", uevent->qual, get_qual(), G.qual); if ((G.qual & LR_SHIFTKEY) == 0) { return UI_RETURN_OK; } } } ui_set_ftf_font(block->aspect); // sets just a pointer in ftf lib... the button dont have ftf handles ui_set_screendump_bbox(block); // added this for panels in windows with buttons... // maybe speed optimize should require test if((block->flag & UI_BLOCK_LOOP)==0) { glMatrixMode(GL_PROJECTION); bwin_load_winmatrix(block->win, block->winmat); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } Mat4CpyMat4(UIwinmat, block->winmat); uiPanelPush(block); // push matrix; no return without pop! uiGetMouse(mywinget(), uevent->mval); /* transformed mouseco */ /* check boundbox and panel events */ if( block->minx <= uevent->mval[0] && block->maxx >= uevent->mval[0] ) { // inside block if( block->miny <= uevent->mval[1] && block->maxy >= uevent->mval[1] ) inside= INSIDE_BLOCK; if(block->panel && block->panel->paneltab==NULL) { /* clicked at panel header? */ if( block->panel->flag & PNL_CLOSEDX) { if(block->minx <= uevent->mval[0] && block->minx+PNL_HEADER >= uevent->mval[0]) inside= INSIDE_PANEL_HEADER; } else if( (block->maxy <= uevent->mval[1]) && (block->maxy+PNL_HEADER >= uevent->mval[1]) ) { inside= INSIDE_PANEL_HEADER; } else if( block->panel->control & UI_PNL_SCALE) { if( (block->maxx-PNL_HEADER <= uevent->mval[0])) if( (block->miny+PNL_HEADER >= uevent->mval[1]) && inside ) inside= INSIDE_PANEL_SCALE; } if (inside) { // this stuff should move to do_panel if(uevent->event==LEFTMOUSE) { if(ELEM(inside, INSIDE_PANEL_HEADER, INSIDE_PANEL_SCALE)) { uiPanelPop(block); // pop matrix; no return without pop! if(inside==INSIDE_PANEL_HEADER) ui_do_panel(block, uevent); else ui_scale_panel(block); return UI_EXIT_LOOP; // exit loops because of moving panels } } else if(uevent->event==ESCKEY) { if(block->handler) { rem_blockhandler(curarea, block->handler); addqueue(curarea->win, REDRAW, 1); } } else if(uevent->event==PADPLUSKEY || uevent->event==PADMINUS) { int zoom=0; /* if panel is closed, only zoom if mouse is over the header */ if ((block->panel->flag & PNL_CLOSEDX) || (block->panel->flag & PNL_CLOSEDY)) { if (inside == INSIDE_PANEL_HEADER) zoom=1; } else if (inside >= INSIDE_BLOCK) zoom=1; if(zoom) { SpaceLink *sl= curarea->spacedata.first; if(curarea->spacetype!=SPACE_BUTS) { if(!(block->panel->control & UI_PNL_SCALE)) { if(uevent->event==PADPLUSKEY) sl->blockscale+= 0.1; else sl->blockscale-= 0.1; CLAMP(sl->blockscale, 0.6, 1.0); addqueue(block->winq, REDRAW, 1); retval= UI_RETURN_OK; } } } } } } } /* inside menus, scrollwheel acts as arrow */ if(block->flag & UI_BLOCK_LOOP) { if(uevent->event==WHEELUPMOUSE) uevent->event= UPARROWKEY; if(uevent->event==WHEELDOWNMOUSE) uevent->event= DOWNARROWKEY; } switch(uevent->event) { case LEFTARROWKEY: /* closing sublevels of pulldowns */ if(uevent->val && (block->flag & UI_BLOCK_LOOP) && block->parent) { return UI_RETURN_OUT; } break; case RIGHTARROWKEY: /* opening sublevels of pulldowns */ if(uevent->val && (block->flag & UI_BLOCK_LOOP)) { for(but= block->buttons.first; but; but= but->next) { if(but->flag & UI_ACTIVE) { if(but->type==BLOCK) { but->flag &= ~UI_MOUSE_OVER; uevent->event= BUT_ACTIVATE; } break; } } if(but==NULL) { /* no item active, we make first active */ if(block->direction & UI_TOP) but= ui_but_last(block); else but= ui_but_first(block); if(but) { but->flag |= UI_ACTIVE; ui_draw_but(but); } } } break; case UPARROWKEY: case DOWNARROWKEY: if(inside || (block->flag & UI_BLOCK_LOOP)) { /* arrowkeys: only handle for block_loop blocks */ event= 0; if(block->flag & UI_BLOCK_LOOP) event= uevent->event; if(event && uevent->val) { for(but= block->buttons.first; but; but= but->next) { but->flag &= ~UI_MOUSE_OVER; if(but->flag & UI_ACTIVE) { but->flag &= ~UI_ACTIVE; ui_draw_but(but); if(event==UPARROWKEY) { if(block->direction & UI_TOP) bt= ui_but_next(but); else bt= ui_but_prev(but); } else { if(block->direction & UI_TOP) bt= ui_but_prev(but); else bt= ui_but_next(but); } if(bt) { bt->flag |= UI_ACTIVE; ui_draw_but(bt); break; } } } /* nothing done */ if(but==NULL) { if(event==UPARROWKEY) { if(block->direction & UI_TOP) but= ui_but_first(block); else but= ui_but_last(block); } else { if(block->direction & UI_TOP) but= ui_but_last(block); else but= ui_but_first(block); } if(but) { but->flag |= UI_ACTIVE; ui_draw_but(but); } } retval= UI_CONT; } } break; case ONEKEY: case PAD1: act= 1; case TWOKEY: case PAD2: if(act==0) act= 2; case THREEKEY: case PAD3: if(act==0) act= 3; case FOURKEY: case PAD4: if(act==0) act= 4; case FIVEKEY: case PAD5: if(act==0) act= 5; case SIXKEY: case PAD6: if(act==0) act= 6; case SEVENKEY: case PAD7: if(act==0) act= 7; case EIGHTKEY: case PAD8: if(act==0) act= 8; case NINEKEY: case PAD9: if(act==0) act= 9; case ZEROKEY: case PAD0: if(act==0) act= 10; if( block->flag & UI_BLOCK_NUMSELECT ) { if(get_qual() & LR_ALTKEY) act+= 10; count= 0; for(but= block->buttons.first; but; but= but->next) { int doit= 0; if(but->type!=LABEL && but->type!=SEPR) count++; /* exception for menus like layer buts, with button aligning they're not drawn in order */ if(but->type==TOGR) { if(but->bitnr==act-1) doit= 1; } else if(count==act) doit=1; if(doit) { but->flag |= UI_ACTIVE; if(uevent->val==1) ui_draw_but(but); else if(block->flag & UI_BLOCK_RET_1) { /* to make UI_BLOCK_RET_1 working */ uevent->event= RETKEY; uevent->val= 1; //addqueue(block->winq, RIGHTARROWKEY, 1); (why! (ton)) } else { uevent->event= LEFTMOUSE; /* to make sure the button is handled further on */ uevent->val= 1; } } else if(but->flag & UI_ACTIVE) { but->flag &= ~UI_ACTIVE; ui_draw_but(but); } } } break; case BUT_NEXT: ui_but_next_edittext(block); break; case BUT_PREV: ui_but_prev_edittext(block); break; case BUT_ACTIVATE: for(but= block->buttons.first; but; but= but->next) { if(but->retval==uevent->val) but->flag |= UI_ACTIVE; } break; case VKEY: case CKEY: if(uevent->val && (uevent->qual & (LR_CTRLKEY|LR_COMMANDKEY))) { for(but= block->buttons.first; but; but= but->next) { if(but->type!=LABEL && but->type!=ROUNDBOX) { if(but->flag & UI_ACTIVE) { int doit=0; if(uevent->event==VKEY) doit= ui_but_copy_paste(but, 'v'); else ui_but_copy_paste(but, 'c'); if(doit) { ui_draw_but(but); if(but->retval) addqueue(block->winq, UI_BUT_EVENT, (short)but->retval); if((but->type==NUMSLI && but->a1) || (but->type==COL)) addqueue(block->winq, REDRAW, 1); // col button update BIF_undo_push(but->str); } // but we do return, to prevent passing event through other queues */ if( (block->flag & UI_BLOCK_LOOP) && but->type==BLOCK); else if(but->retval) retval= UI_RETURN_OK; break; } } } } break; #ifdef INTERNATIONAL //HACK to let the chartab button react to the mousewheel and PGUP/PGDN keys case WHEELUPMOUSE: case PAGEUPKEY: for(but= block->buttons.first; but; but= but->next) { if(but->type == CHARTAB && (but->flag & UI_MOUSE_OVER)) { G.charstart = G.charstart - (12*6); if(G.charstart < 0) G.charstart = 0; if(G.charstart < G.charmin) G.charstart = G.charmin; ui_draw_but(but); //Really nasty... to update the num button from the same butblock for(bt= block->buttons.first; bt; bt= bt->next) { if(ELEM(bt->type, NUM, NUMABS)) { ui_check_but(bt); ui_draw_but(bt); } } retval=UI_CONT; break; } } break; case WHEELDOWNMOUSE: case PAGEDOWNKEY: for(but= block->buttons.first; but; but= but->next) { if(but->type == CHARTAB && (but->flag & UI_MOUSE_OVER)) { G.charstart = G.charstart + (12*6); if(G.charstart > (0xffff - 12*6)) G.charstart = 0xffff - (12*6); if(G.charstart > G.charmax - 12*6) G.charstart = G.charmax - 12*6; ui_draw_but(but); for(bt= block->buttons.first; bt; bt= bt->next) { if(ELEM(bt->type, NUM, NUMABS)) { ui_check_but(bt); ui_draw_but(bt); } } but->flag |= UI_ACTIVE; retval=UI_RETURN_OK; break; } } break; #endif case PADENTER: case RETKEY: // prevent treating this as mousemove. for example when you enter at popup if(block->flag & UI_BLOCK_LOOP) break; default: for(but= block->buttons.first; but; but= but->next) { // active flag clear, it can have been set with number keys or arrows, prevents next loop from wrong selection on click if(uevent->event==LEFTMOUSE) but->flag &= ~UI_ACTIVE; but->flag &= ~UI_MOUSE_OVER; /* check boundbox */ if (uibut_contains_pt(but, uevent->mval)) { but->flag |= UI_MOUSE_OVER; UIbuttip= but; } /* hilite case 1 */ if(but->flag & UI_MOUSE_OVER) { if( (but->flag & UI_ACTIVE)==0) { but->flag |= UI_ACTIVE; if(but->type != LABEL && (but->flag & UI_NO_HILITE)==0) ui_draw_but(but); } } /* hilite case 2 */ if(but->flag & UI_ACTIVE) { if( (but->flag & UI_MOUSE_OVER)==0) { /* we dont clear active flag until mouse move, for Menu buttons to remain showing active item when opened */ if (uevent->event==MOUSEY) { but->flag &= ~UI_ACTIVE; if(but->type != LABEL && (but->flag & UI_NO_HILITE)==0) ui_draw_but(but); } } else if(but->type==BLOCK || but->type==MENU || but->type==PULLDOWN || but->type==ICONTEXTROW) { // automatic opens block button (pulldown) int time; if(uevent->event!=LEFTMOUSE ) { if(block->auto_open==2) time= 1; // test for toolbox else if(block->auto_open) time= 5*U.menuthreshold2; else if(U.uiflag & USER_MENUOPENAUTO) time= 5*U.menuthreshold1; else time= -1; for (; time>0; time--) { if (qtest()) break; else PIL_sleep_ms(20); } if(time==0) { uevent->val= 1; // otherwise buttons dont react ui_do_button(block, but, uevent); } } } if(but->flag & UI_ACTIVE) active= 1; } } /* if there are no active buttons... otherwise clear lines */ if(active) ui_do_active_linklines(block, 0); else ui_do_active_linklines(block, uevent->mval); } /* middlemouse exception, not for regular blocks */ if( (block->flag & UI_BLOCK_LOOP) && uevent->event==MIDDLEMOUSE) uevent->event= LEFTMOUSE; /* the final dobutton */ for(but= block->buttons.first; but; but= but->next) { if(but->flag & UI_ACTIVE) { /* UI_BLOCK_RET_1: not return when val==0 */ if(uevent->val || (block->flag & UI_BLOCK_RET_1)==0) { if ELEM6(uevent->event, LEFTMOUSE, PADENTER, RETKEY, BUT_ACTIVATE, BUT_NEXT, BUT_PREV) { /* when mouse outside, don't do button */ if(inside || uevent->event!=LEFTMOUSE) { if ELEM(uevent->event, BUT_NEXT, BUT_PREV) { butevent= ui_act_as_text_but(but); uibut_do_func(but); } else butevent= ui_do_button(block, but, uevent); /* add undo pushes if... */ if( !(block->flag & UI_BLOCK_LOOP)) { if(!G.obedit) { if ELEM5(but->type, BLOCK, BUT, LABEL, PULLDOWN, ROUNDBOX); else { /* define which string to use for undo */ if ELEM(but->type, LINK, INLINK) screen_delayed_undo_push("Add button link"); else if ELEM(but->type, MENU, ICONTEXTROW) screen_delayed_undo_push(but->drawstr); else if(but->drawstr[0]) screen_delayed_undo_push(but->drawstr); else screen_delayed_undo_push(but->tip); } } } if(butevent) addqueue(block->winq, UI_BUT_EVENT, (short)butevent); /* i doubt about the next line! */ /* if(but->func) mywinset(block->win); */ if( (block->flag & UI_BLOCK_LOOP) && but->type==BLOCK); else if (butevent) retval= UI_RETURN_OK; } } } } } /* flush to frontbuffer */ if((block->flag & UI_BLOCK_LOOP)==0) { // no loop, might need total flush in uidoblocks() ui_block_flush_back(block); } uiPanelPop(block); // pop matrix; no return without pop! /* the linkines... why not make buttons from it? Speed? Memory? */ if(uevent->val && (uevent->event==XKEY || uevent->event==DELKEY)) ui_delete_active_linkline(block); /* here we check return conditions for menus */ if(block->flag & UI_BLOCK_LOOP) { if(inside==0 && uevent->val==1) { if ELEM3(uevent->event, LEFTMOUSE, MIDDLEMOUSE, RIGHTMOUSE) { if(BLI_in_rctf(&block->parentrct, (float)uevent->mval[0], (float)uevent->mval[1])); else return UI_RETURN_OUT; } } if(uevent->event==ESCKEY && uevent->val==1) return UI_RETURN_CANCEL; if((uevent->event==RETKEY || uevent->event==PADENTER) && uevent->val==1) return UI_RETURN_OK; /* check outside */ if(inside==0 && movemouse_quit) { uiBlock *tblock= NULL; /* check for all parent rects, enables arrowkeys to be used */ if(uevent->event!=MOUSEX && uevent->event!=MOUSEY) { for(tblock=block->parent; tblock; tblock= tblock->parent) { if( BLI_in_rctf(&tblock->parentrct, (float)uevent->mval[0], (float)uevent->mval[1])) break; else if( BLI_in_rctf(&tblock->safety, (float)uevent->mval[0], (float)uevent->mval[1])) break; } } /* strict check, and include the parent rect */ if(tblock); else if( BLI_in_rctf(&block->parentrct, (float)uevent->mval[0], (float)uevent->mval[1])); else if( ui_mouse_motion_towards_block(block, uevent)); else if( BLI_in_rctf(&block->safety, (float)uevent->mval[0], (float)uevent->mval[1])); else return UI_RETURN_OUT; } } return retval; } static uiOverDraw *ui_draw_but_tip(uiBut *but) { uiOverDraw *od; float x1, x2, y1, y2; rctf tip_bbox; BIF_GetBoundingBox(but->font, but->tip, (U.transopts & USER_TR_TOOLTIPS), &tip_bbox); x1= (but->x1+but->x2)/2; x2= x1+but->aspect*((tip_bbox.xmax-tip_bbox.xmin) + 8); y2= but->y1-10; y1= y2-but->aspect*((tip_bbox.ymax+(tip_bbox.ymax-tip_bbox.ymin))); /* for pulldown menus it doesnt work */ if(mywinget()==G.curscreen->mainwin); else { ui_graphics_to_window(mywinget(), &x1, &y1); ui_graphics_to_window(mywinget(), &x2, &y2); } if(x2 > G.curscreen->sizex) { x1 -= x2-G.curscreen->sizex; x2= G.curscreen->sizex; } if(y1 < 0) { y1 += 36; y2 += 36; } od= ui_begin_overdraw((int)(x1-1), (int)(y1-2), (int)(x2+4), (int)(y2+4)); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glColor4ub(0, 0, 0, 20); gl_round_box(GL_POLYGON, x1+3, y1-1, x2+1, y2-2, 2.0); gl_round_box(GL_POLYGON, x1+3, y1-2, x2+2, y2-2, 3.0); glColor4ub(0, 0, 0, 8); gl_round_box(GL_POLYGON, x1+3, y1-3, x2+3, y2-3, 4.0); gl_round_box(GL_POLYGON, x1+3, y1-4, x2+4, y2-3, 5.0); glDisable(GL_BLEND); glColor3ub(0xFF, 0xFF, 0xDD); glRectf(x1, y1, x2, y2); glColor3ub(0,0,0); /* set the position for drawing text +4 in from the left edge, and leaving an equal gap between the top of the background box * and the top of the string's tip_bbox, and the bottom of the background box, and the bottom of the string's tip_bbox */ ui_rasterpos_safe(x1+4, ((y2-tip_bbox.ymax)+(y1+tip_bbox.ymin))/2 - tip_bbox.ymin, but->aspect); BIF_SetScale(1.0); BIF_DrawString(but->font, but->tip, (U.transopts & USER_TR_TOOLTIPS)); ui_flush_overdraw(od); /* to show it in the frontbuffer */ return od; } /* inside this function no global UIbuttip... qread is not safe */ static void ui_do_but_tip(uiBut *buttip) { uiOverDraw *od; int time; if (buttip && buttip->tip && buttip->tip[0]) { /* Pause for a moment to see if we * should really display the tip * or if the user will keep moving * the pointer. */ for (time= 0; time<25; time++) { if (anyqtest()) return; else PIL_sleep_ms(20); } /* Display the tip, and keep it displayed * as long as the mouse remains on top * of the button that owns it. */ Mat4CpyMat4(UIwinmat, buttip->block->winmat); // get rid of uiwinmat once... uiPanelPush(buttip->block); // panel matrix od= ui_draw_but_tip(buttip); if(od) { while (1) { char ascii; short val; unsigned short evt= extern_qread_ext(&val, &ascii); if (evt==MOUSEX || evt==MOUSEY) { short mouse[2]; uiGetMouse(od->oldwin, mouse); if (!uibut_contains_pt(buttip, mouse)) break; } else { mainqpushback(evt, val, ascii); break; } } ui_end_overdraw(od); } uiPanelPop(buttip->block); // panel matrix /* still the evil global.... */ UIbuttip= NULL; } } /* returns UI_NOTHING, if nothing happened */ int uiDoBlocks(ListBase *lb, int event, int movemouse_quit) { /* return when: firstblock != BLOCK_LOOP * * 'cont' is used to make sure you can press another button while a looping menu * is active. otherwise you have to press twice... */ uiBlock *block, *first; uiEvent uevent; int retval= UI_NOTHING, cont= 1; if(lb->first==0) return UI_NOTHING; /* for every pixel both x and y events are generated, overloads the system! */ if(event==MOUSEX) return UI_NOTHING; UIbuttip= NULL; UIafterfunc_butm= NULL; /* to prevent infinite loops, this shouldnt be a global! */ UIafterfunc_but= NULL; /* to prevent infinite loops, this shouldnt be a global! */ UIafterfunc_arg1= UIafterfunc_arg2= NULL; uevent.qual= G.qual; uevent.event= event; uevent.val= 1; /* this is a caching mechanism, to prevent too many calls to glFrontBuffer and glFlush, which slows down interface */ block= lb->first; while(block) { ui_block_set_flush(block, NULL); // clears all flushing info block= block->next; } /* main loop, needed when you click outside a looping block (menu) then it uses that event to immediately evaluate the other uiBlocks again. */ while(cont) { /* first loop, for the normal blocks */ block= lb->first; while(block) { /* for pupmenus, the bgnpupdraw sets (and later restores) the active window. Then mousecoords get transformed OK. It looks double... but a call to ui_do_block otherwise doesnt get handled properly */ if(block->flag & UI_BLOCK_REDRAW) { if( block->flag & UI_BLOCK_LOOP) { block->overdraw= ui_begin_overdraw((int)block->minx-1, (int)block->miny-10, (int)block->maxx+10, (int)block->maxy+1); } block->in_use= 1; // is always a menu uiDrawBlock(block); block->flag &= ~UI_BLOCK_REDRAW; } block->in_use= 1; // bit awkward, but now we can detect if frontbuf flush should be set retval |= ui_do_block(block, &uevent, movemouse_quit); /* we 'or' because 2nd loop can return to here, and we we want 'out' to return */ block->in_use= 0; if(retval & UI_EXIT_LOOP) break; /* now a new block could be created for menus, this is inserted in the beginning of a list */ /* is there a flush cached? */ if(block->needflush) { ui_block_flush_overdraw(block); block->needflush= 0; } /* to make sure the matrix of the panel works for menus too */ if(retval==UI_CONT || (retval & UI_RETURN)) break; first= lb->first; if(first->flag & UI_BLOCK_LOOP) break; block= block->next; } /* second loop, for menus (looping blocks). works for sub->menus too */ block= lb->first; if(block==NULL || (block->flag & UI_BLOCK_LOOP)==0) cont= 0; while( (block= lb->first) && (block->flag & UI_BLOCK_LOOP)) { if(block->auto_open==0) block->auto_open= 1; /* this here, for menu buts */ if(block->flag & UI_BLOCK_REDRAW) { if( block->flag & UI_BLOCK_LOOP) { block->overdraw= ui_begin_overdraw((int)block->minx-1, (int)block->miny-6, (int)block->maxx+6, (int)block->maxy+1); } uiDrawBlock(block); block->flag &= ~UI_BLOCK_REDRAW; ui_flush_overdraw(block->overdraw); block->needflush= 0; } uevent.event= extern_qread(&uevent.val); uevent.qual= G.qual; if(uevent.event) { block->in_use= 1; // bit awkward, but now we can detect if frontbuf flush should be set retval= ui_do_block(block, &uevent, movemouse_quit); block->in_use= 0; if(block->needflush) { // flush (old menu) now, maybe new menu was opened ui_block_flush_overdraw(block); block->needflush= 0; } if(retval & UI_RETURN) { ui_end_overdraw(block->overdraw); BLI_remlink(lb, block); uiFreeBlock(block); } if(retval & (UI_RETURN_OK|UI_RETURN_CANCEL)) { /* free other menus */ while( (block= lb->first) && (block->flag & UI_BLOCK_LOOP)) { ui_end_overdraw(block->overdraw); BLI_remlink(lb, block); uiFreeBlock(block); } } } /* tooltip */ if(retval==UI_NOTHING && (uevent.event==MOUSEX || uevent.event==MOUSEY)) { if(U.flag & USER_TOOLTIPS) ui_do_but_tip(UIbuttip); } } /* else it does the first part of this loop again, maybe another menu needs to be opened */ if(retval==UI_CONT || (retval & UI_RETURN_OK)) cont= 0; } /* clears screendump boundbox, call before afterfunc! */ ui_set_screendump_bbox(NULL); /* afterfunc is used for fileloading too, so after this call, the blocks pointers are invalid */ if(retval & UI_RETURN_OK) { if(UIafterfunc_butm) { mywinset(curarea->win); UIafterfunc_butm(UIafterfunc_arg1, UIafterval); UIafterfunc_butm= NULL; } if(UIafterfunc_but) { mywinset(curarea->win); UIafterfunc_but(UIafterfunc_arg1, UIafterfunc_arg2); UIafterfunc_but= NULL; } } /* tooltip */ if(retval==UI_NOTHING && (uevent.event==MOUSEX || uevent.event==MOUSEY)) { if(U.flag & USER_TOOLTIPS) ui_do_but_tip(UIbuttip); } return retval; } /* ************** DATA *************** */ /* for buttons pointing to color for example */ void ui_get_but_vectorf(uiBut *but, float *vec) { void *poin; poin= but->poin; if( but->pointype == CHA ) { char *cp= (char *)poin; vec[0]= ((float)cp[0])/255.0; vec[1]= ((float)cp[1])/255.0; vec[2]= ((float)cp[2])/255.0; } else if( but->pointype == FLO ) { float *fp= (float *)poin; VECCOPY(vec, fp); } } /* for buttons pointing to color for example */ void ui_set_but_vectorf(uiBut *but, float *vec) { void *poin; poin= but->poin; if( but->pointype == CHA ) { char *cp= (char *)poin; cp[0]= (char)(0.5 +vec[0]*255.0); cp[1]= (char)(0.5 +vec[1]*255.0); cp[2]= (char)(0.5 +vec[2]*255.0); } else if( but->pointype == FLO ) { float *fp= (float *)poin; VECCOPY(fp, vec); } } double ui_get_but_val(uiBut *but) { void *poin; double value = 0.0; if(but->poin==NULL) return 0.0; poin= but->poin; if(but->type== HSVSLI) { float h, s, v, *fp= (float *) poin; rgb_to_hsv(fp[0], fp[1], fp[2], &h, &s, &v); switch(but->str[0]) { case 'H': value= h; break; case 'S': value= s; break; case 'V': value= v; break; } } else if( but->pointype == CHA ) { value= *(char *)poin; } else if( but->pointype == SHO ) { value= *(short *)poin; } else if( but->pointype == INT ) { value= *(int *)poin; } else if( but->pointype == FLO ) { value= *(float *)poin; } return value; } static void ui_set_but_val(uiBut *but, double value) { void *poin; if(but->pointype==0) return; poin= but->poin; /* value is a hsv value: convert to rgb */ if( but->type==HSVSLI ) { float h, s, v, *fp= (float *)but->poin; rgb_to_hsv(fp[0], fp[1], fp[2], &h, &s, &v); switch(but->str[0]) { case 'H': h= value; break; case 'S': s= value; break; case 'V': v= value; break; } hsv_to_rgb(h, s, v, fp, fp+1, fp+2); } else if( but->pointype==CHA ) *((char *)poin)= (char)floor(value+0.5); else if( but->pointype==SHO ) { /* gcc 3.2.1 seems to have problems * casting a double like 32772.0 to * a short so we cast to an int, then to a short */ int gcckludge; gcckludge = (int) floor(value+0.5); *((short *)poin)= (short) gcckludge; } else if( but->pointype==INT ) *((int *)poin)= (int)floor(value+0.5); else if( but->pointype==FLO ) { float fval= (float)value; if(fval>= -0.00001f && fval<= 0.00001f) fval= 0.0f; /* prevent negative zero */ *((float *)poin)= fval; } /* update select flag */ ui_is_but_sel(but); } void uiSetCurFont(uiBlock *block, int index) { ui_set_ftf_font(block->aspect); if(block->aspect<0.60) { block->curfont= UIfont[index].xl; } else if(block->aspect<1.15) { block->curfont= UIfont[index].large; } else if(block->aspect<1.59) { block->curfont= UIfont[index].medium; } else { block->curfont= UIfont[index].small; } if(block->curfont==NULL) block->curfont= UIfont[index].large; if(block->curfont==NULL) block->curfont= UIfont[index].medium; if(block->curfont==NULL) printf("error block no font %s\n", block->name); } /* called by node editor */ void *uiSetCurFont_ext(float aspect) { void *curfont; ui_set_ftf_font(aspect); if(aspect<0.60) { curfont= UIfont[0].xl; } else if(aspect<1.15) { curfont= UIfont[0].large; } else if(aspect<1.59) { curfont= UIfont[0].medium; } else { curfont= UIfont[0].small; } if(curfont==NULL) curfont= UIfont[0].large; if(curfont==NULL) curfont= UIfont[0].medium; return curfont; } void uiDefFont(unsigned int index, void *xl, void *large, void *medium, void *small) { if(index>=UI_ARRAY) return; UIfont[index].xl= xl; UIfont[index].large= large; UIfont[index].medium= medium; UIfont[index].small= small; } static void ui_free_link(uiLink *link) { if(link) { BLI_freelistN(&link->lines); MEM_freeN(link); } } static void ui_free_but(uiBut *but) { if(but->str && but->str != but->strdata) MEM_freeN(but->str); ui_free_link(but->link); MEM_freeN(but); } void uiFreeBlock(uiBlock *block) { uiBut *but; if(block->flag & UI_BLOCK_BUSY) printf("attempt to free busy buttonblock: %p\n", block); while( (but= block->buttons.first) ) { BLI_remlink(&block->buttons, but); ui_free_but(but); } if(block->panel) block->panel->active= 0; MEM_freeN(block); UIbuttip= NULL; } void uiFreeBlocks(ListBase *lb) { uiBlock *block; while( (block= lb->first) ) { BLI_remlink(lb, block); uiFreeBlock(block); } } void uiFreeBlocksWin(ListBase *lb, int win) { uiBlock *block, *blockn; block= lb->first; while(block) { blockn= block->next; if(block->win==win) { BLI_remlink(lb, block); uiFreeBlock(block); } block= blockn; } } uiBlock *uiNewBlock(ListBase *lb, char *name, short dt, short font, short win) { uiBlock *block; /* each listbase only has one block with this name */ if(lb) { for (block= lb->first; block; block= block->next) if (BLI_streq(block->name, name)) break; if (block) { BLI_remlink(lb, block); uiFreeBlock(block); } } block= MEM_callocN(sizeof(uiBlock), "uiBlock"); if(lb) BLI_addhead(lb, block); /* at the beginning of the list! for dynamical menus/blocks */ strcpy(block->name, name); /* draw win */ block->win= win; /* window where queue event should be added, pretty weak this way! this is because the 'mainwin' pup menu's */ block->winq= mywinget(); block->dt= dt; block->themecol= TH_AUTO; /* aspect */ bwin_getsinglematrix(win, block->winmat); if (win==G.curscreen->mainwin) { block->aspect= 1.0; block->auto_open= 2; } else { int getsizex, getsizey; bwin_getsize(win, &getsizex, &getsizey); /* TODO - investigate why block->winmat[0][0] is negative * in the image view when viewRedrawForce is called */ block->aspect= 2.0/fabs( (getsizex)*block->winmat[0][0]); } uiSetCurFont(block, font); UIbuttip= NULL; UIlock= 0; return block; } uiBlock *uiGetBlock(char *name, ScrArea *sa) { uiBlock *block= sa->uiblocks.first; while(block) { if( strcmp(name, block->name)==0 ) return block; block= block->next; } return NULL; } void ui_check_but(uiBut *but) { /* if something changed in the button */ ID *id; double value; float okwidth; int transopts= (U.transopts & USER_TR_BUTTONS); short pos; ui_is_but_sel(but); if(but->type==TEX || but->type==IDPOIN) transopts= 0; /* test for min and max, icon sliders, etc */ switch( but->type ) { case NUM: case SLI: case SCROLL: case NUMSLI: case HSVSLI: value= ui_get_but_val(but); if(value < but->min) value= but->min; if(value > but->max) value= but->max; ui_set_but_val(but, value); break; case NUMABS: value= fabs( ui_get_but_val(but) ); if(value < but->min) value= but->min; if(value > but->max) value= but->max; ui_set_but_val(but, value); break; case ICONTOG: case ICONTOGN: if(but->flag & UI_SELECT) but->iconadd= 1; else but->iconadd= 0; break; case ICONROW: value= ui_get_but_val(but); but->iconadd= (int)value- (int)(but->min); break; case ICONTEXTROW: value= ui_get_but_val(but); but->iconadd= (int)value- (int)(but->min); break; } /* safety is 4 to enable small number buttons (like 'users') */ if(but->type==NUMSLI || but->type==HSVSLI) okwidth= -4 + (but->x2 - but->x1)/2.0; else okwidth= -4 + (but->x2 - but->x1); /* name: */ switch( but->type ) { case MENU: case ICONTEXTROW: if(but->x2 - but->x1 > 24) { value= ui_get_but_val(but); ui_set_name_menu(but, (int)value); } break; case NUM: case NUMSLI: case HSVSLI: case NUMABS: value= ui_get_but_val(but); if( but->pointype==FLO ) { if(but->a2) { /* amount of digits defined */ if(but->a2==1) sprintf(but->drawstr, "%s%.1f", but->str, value); else if(but->a2==2) sprintf(but->drawstr, "%s%.2f", but->str, value); else if(but->a2==3) sprintf(but->drawstr, "%s%.3f", but->str, value); else sprintf(but->drawstr, "%s%.4f", but->str, value); } else { if(but->max<10.001) sprintf(but->drawstr, "%s%.3f", but->str, value); else sprintf(but->drawstr, "%s%.2f", but->str, value); } } else { sprintf(but->drawstr, "%s%d", but->str, (int)value); } break; case LABEL: if( but->pointype==FLO && but->poin) { value= ui_get_but_val(but); if(but->a2) { /* amount of digits defined */ if(but->a2==1) sprintf(but->drawstr, "%s%.1f", but->str, value); else if(but->a2==2) sprintf(but->drawstr, "%s%.2f", but->str, value); else if(but->a2==3) sprintf(but->drawstr, "%s%.3f", but->str, value); else sprintf(but->drawstr, "%s%.4f", but->str, value); } else { sprintf(but->drawstr, "%s%.2f", but->str, value); } } else strcpy(but->drawstr, but->str); break; case IDPOIN: id= *(but->idpoin_idpp); strcpy(but->drawstr, but->str); if(id) strcat(but->drawstr, id->name+2); break; case TEX: strcpy(but->drawstr, but->str); strcat(but->drawstr, but->poin); break; case KEYEVT: strcpy(but->drawstr, but->str); if (but->flag & UI_SELECT) { strcat(but->drawstr, "Press a key"); } else { strcat(but->drawstr, key_event_to_string((short) ui_get_but_val(but))); } break; case BUT_TOGDUAL: /* trying to get the dual-icon to left of text... not very nice */ if(but->str[0]) { strcpy(but->drawstr, " "); strcpy(but->drawstr+2, but->str); } break; default: strcpy(but->drawstr, but->str); } if(but->drawstr[0]) { but->strwidth= but->aspect*BIF_GetStringWidth(but->font, but->drawstr, transopts); // here should be check for less space for icon offsets... if(but->type==MENU) okwidth -= 15; } else but->strwidth= 0; /* automatic width */ if(but->x2==0.0f && but->x1 > 0.0f) { but->x2= (but->x1+but->strwidth+6); } if(but->strwidth==0) but->drawstr[0]= 0; else if(but->type==BUTM || but->type==BLOCK); // no clip string, uiTextBoundsBlock is used (hack!) else { /* calc but->ofs, to draw the string shorter if too long */ but->ofs= 0; while(but->strwidth > (int)okwidth ) { if ELEM3(but->type, NUM, NUMABS, TEX) { // only these cut off left but->ofs++; but->strwidth= but->aspect*BIF_GetStringWidth(but->font, but->drawstr+but->ofs, transopts); /* textbut exception */ if(but->pos != -1) { pos= but->pos+strlen(but->str); if(pos-1 < but->ofs) { pos= but->ofs-pos+1; but->ofs -= pos; if(but->ofs<0) { but->ofs= 0; pos--; } but->drawstr[ strlen(but->drawstr)-pos ]= 0; } } } else { but->drawstr[ strlen(but->drawstr)-1 ]= 0; but->strwidth= but->aspect*BIF_GetStringWidth(but->font, but->drawstr, transopts); } if(but->strwidth < 10) break; } } } static int ui_auto_themecol(uiBut *but) { switch(but->type) { case BUT: return TH_BUT_ACTION; case ROW: case TOG: case TOG3: case TOGR: case TOGN: case BUT_TOGDUAL: return TH_BUT_SETTING; case SLI: case NUM: case NUMSLI: case NUMABS: case HSVSLI: return TH_BUT_NUM; case TEX: return TH_BUT_TEXTFIELD; case PULLDOWN: case BLOCK: case MENU: case BUTM: // (weak!) detect if it is a blockloop if(but->block->dt == UI_EMBOSSP) return TH_MENU_ITEM; return TH_BUT_POPUP; default: return TH_BUT_NEUTRAL; } } void uiBlockBeginAlign(uiBlock *block) { /* if other align was active, end it */ if(block->flag & UI_BUT_ALIGN) uiBlockEndAlign(block); block->flag |= UI_BUT_ALIGN_DOWN; /* buttons declared after this call will this align flag */ } static int buts_are_horiz(uiBut *but1, uiBut *but2) { float dx, dy; dx= fabs( but1->x2 - but2->x1); dy= fabs( but1->y1 - but2->y2); if(dx > dy) return 0; return 1; } void uiBlockEndAlign(uiBlock *block) { uiBut *prev, *but=NULL, *next; int flag= 0, cols=0, rows=0; int theme= BIF_GetThemeValue(TH_BUT_DRAWTYPE); if ( !(ELEM3(theme, TH_MINIMAL, TH_SHADED, TH_ROUNDED)) ) { block->flag &= ~UI_BUT_ALIGN; // all 4 flags return; } /* auto align: - go back to first button of align start (ALIGN_DOWN) - compare triples, and define flags */ prev= block->buttons.last; while(prev) { if( (prev->flag & UI_BUT_ALIGN_DOWN)) but= prev; else break; if(but && but->next) { if(buts_are_horiz(but, but->next)) cols++; else rows++; } prev= prev->prev; } if(but==NULL) return; /* rows==0: 1 row, cols==0: 1 collumn */ /* note; how it uses 'flag' in loop below (either set it, or OR it) is confusing */ prev= NULL; while(but) { next= but->next; /* clear old flag */ but->flag &= ~UI_BUT_ALIGN_DOWN; if(flag==0) { /* first case */ if(next) { if(buts_are_horiz(but, next)) { if(rows==0) flag= UI_BUT_ALIGN_RIGHT; else flag= UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT; } else { flag= UI_BUT_ALIGN_DOWN; } } } else if(next==NULL) { /* last case */ if(prev) { if(buts_are_horiz(prev, but)) { if(rows==0) flag= UI_BUT_ALIGN_LEFT; else flag= UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_LEFT; } else flag= UI_BUT_ALIGN_TOP; } } else if(buts_are_horiz(but, next)) { /* check if this is already second row */ if( prev && buts_are_horiz(prev, but)==0) { flag |= UI_BUT_ALIGN_TOP; /* exception case: bottom row */ if(rows>0) { uiBut *bt= but; while(bt) { if(bt->next && buts_are_horiz(bt, bt->next)==0 ) break; bt= bt->next; } if(bt==0) flag= UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_RIGHT; } } else flag |= UI_BUT_ALIGN_LEFT; } else { if(cols==0) { flag |= UI_BUT_ALIGN_TOP; } else { /* next button switches to new row */ if( (flag & UI_BUT_ALIGN_TOP)==0) { /* stil top row */ if(prev) flag= UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT; else flag |= UI_BUT_ALIGN_DOWN; } else flag |= UI_BUT_ALIGN_TOP; } } but->flag |= flag; /* merge coordinates */ if(prev) { // simple cases if(rows==0) { but->x1= (prev->x2+but->x1)/2.0; prev->x2= but->x1; } else if(cols==0) { but->y2= (prev->y1+but->y2)/2.0; prev->y1= but->y2; } else { if(buts_are_horiz(prev, but)) { but->x1= (prev->x2+but->x1)/2.0; prev->x2= but->x1; /* copy height too */ but->y2= prev->y2; } else if(prev->prev && buts_are_horiz(prev->prev, prev)==0) { /* the previous button is a single one in its row */ but->y2= (prev->y1+but->y2)/2.0; prev->y1= but->y2; } else { /* the previous button is not a single one in its row */ but->y2= prev->y1; } } } prev= but; but= next; } block->flag &= ~UI_BUT_ALIGN; // all 4 flags } #if 0 static void uiBlockEndAligno(uiBlock *block) { uiBut *but; /* correct last defined button */ but= block->buttons.last; if(but) { /* vertical align case */ if( (block->flag & UI_BUT_ALIGN) == (UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_DOWN) ) { but->flag &= ~UI_BUT_ALIGN_DOWN; } /* horizontal align case */ if( (block->flag & UI_BUT_ALIGN) == (UI_BUT_ALIGN_LEFT|UI_BUT_ALIGN_RIGHT) ) { but->flag &= ~UI_BUT_ALIGN_RIGHT; } /* else do nothing, manually provided flags */ } block->flag &= ~UI_BUT_ALIGN; // all 4 flags } #endif /* ui_def_but is the function that draws many button types for float buttons: "a1" Click Step (how much to change the value each click) "a2" Number of decimal point values to display. 0 defaults to 3 (0.000) 1,2,3, and a maximum of 4, all greater values will be clamped to 4. */ static uiBut *ui_def_but(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip) { uiBut *but; short slen; if(type & BUTPOIN) { /* a pointer is required */ if(poin==NULL) { /* if pointer is zero, button is removed and not drawn */ BIF_ThemeColor(block->themecol); glRects(x1, y1, x1+x2, y1+y2); return NULL; } } but= MEM_callocN(sizeof(uiBut), "uiBut"); but->type= type & BUTTYPE; but->pointype= type & BUTPOIN; but->bit= type & BIT; but->bitnr= type & 31; but->icon = 0; BLI_addtail(&block->buttons, but); but->retval= retval; if( strlen(str)>=UI_MAX_NAME_STR-1 ) { but->str= MEM_callocN( strlen(str)+2, "uiDefBut"); strcpy(but->str, str); } else { but->str= but->strdata; strcpy(but->str, str); } but->x1= x1; but->y1= y1; if(block->autofill) { but->x2= x2; but->y2= y2; } else { but->x2= (x1+x2); but->y2= (y1+y2); } but->poin= poin; but->min= min; but->max= max; but->a1= a1; but->a2= a2; but->tip= tip; but->font= block->curfont; but->lock= UIlock; but->lockstr= UIlockstr; but->aspect= block->aspect; but->win= block->win; but->block= block; // pointer back, used for frontbuffer status, and picker if(block->themecol==TH_AUTO) but->themecol= ui_auto_themecol(but); else but->themecol= block->themecol; if (but->type==BUTM) { but->butm_func= block->butm_func; but->butm_func_arg= block->butm_func_arg; } else { but->func= block->func; but->func_arg1= block->func_arg1; but->func_arg2= block->func_arg2; } ui_set_embossfunc(but, block->dt); but->pos= -1; /* cursor invisible */ if(ELEM(but->type, NUM, NUMABS)) { /* add a space to name */ slen= strlen(but->str); if(slen>0 && slenstr[slen-1]!=' ') { but->str[slen]= ' '; but->str[slen+1]= 0; } } } if(but->type==HSVCUBE) { /* hsv buttons temp storage */ float rgb[3]; ui_get_but_vectorf(but, rgb); rgb_to_hsv(rgb[0], rgb[1], rgb[2], but->hsv, but->hsv+1, but->hsv+2); } if ELEM8(but->type, HSVSLI , NUMSLI, MENU, TEX, LABEL, IDPOIN, BLOCK, BUTM) { but->flag |= UI_TEXT_LEFT; } if(but->type==BUT_TOGDUAL) { but->flag |= UI_ICON_LEFT; } if(but->type==ROUNDBOX) but->flag |= UI_NO_HILITE; but->flag |= (block->flag & UI_BUT_ALIGN); if(block->flag & UI_BLOCK_NO_HILITE) but->flag |= UI_NO_HILITE; return but; } uiBut *uiDefBut(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip) { uiBut *but= ui_def_but(block, type, retval, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip); ui_check_but(but); return but; } /* if _x_ is a power of two (only one bit) return the power, * otherwise return -1. * (1<>=16; if (x&0xFF00) idx+=8, x>>=8; if (x&0xF0) idx+=4, x>>=4; if (x&0xC) idx+=2, x>>=2; if (x&0x2) idx+=1; return idx; } } /* autocomplete helper functions */ struct AutoComplete { int maxlen; char *truncate; char *startname; }; AutoComplete *autocomplete_begin(char *startname, int maxlen) { AutoComplete *autocpl; autocpl= MEM_callocN(sizeof(AutoComplete), "AutoComplete"); autocpl->maxlen= maxlen; autocpl->truncate= MEM_callocN(sizeof(char)*maxlen, "AutoCompleteTruncate"); autocpl->startname= startname; return autocpl; } void autocomplete_do_name(AutoComplete *autocpl, const char *name) { char *truncate= autocpl->truncate; char *startname= autocpl->startname; int a; for(a=0; amaxlen-1; a++) { if(startname[a]==0 || startname[a]!=name[a]) break; } /* found a match */ if(startname[a]==0) { /* first match */ if(truncate[0]==0) BLI_strncpy(truncate, name, autocpl->maxlen); else { /* remove from truncate what is not in bone->name */ for(a=0; amaxlen-1; a++) { if(truncate[a]!=name[a]) truncate[a]= 0; } } } } void autocomplete_end(AutoComplete *autocpl, char *autoname) { if(autocpl->truncate[0]) BLI_strncpy(autoname, autocpl->truncate, autocpl->maxlen); else BLI_strncpy(autoname, autocpl->startname, autocpl->maxlen); MEM_freeN(autocpl->truncate); MEM_freeN(autocpl); } /* autocomplete callback for ID buttons */ static void autocomplete_id(char *str, void *arg_v) { int blocktype= (long)arg_v; ListBase *listb= wich_libbase(G.main, blocktype); if(listb==NULL) return; /* search if str matches the beginning of an ID struct */ if(str[0]) { AutoComplete *autocpl= autocomplete_begin(str, 22); ID *id; for(id= listb->first; id; id= id->next) autocomplete_do_name(autocpl, id->name+2); autocomplete_end(autocpl, str); } } static uiBut *uiDefButBit(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip) { int bitIdx= findBitIndex(bit); if (bitIdx==-1) { return NULL; } else { return uiDefBut(block, type|BIT|bitIdx, retval, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip); } } uiBut *uiDefButF(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip) { return uiDefBut(block, type|FLO, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefButBitF(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip) { return uiDefButBit(block, type|FLO, bit, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefButI(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip) { return uiDefBut(block, type|INT, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefButBitI(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip) { return uiDefButBit(block, type|INT, bit, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefButS(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip) { return uiDefBut(block, type|SHO, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefButBitS(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip) { return uiDefButBit(block, type|SHO, bit, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefButC(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip) { return uiDefBut(block, type|CHA, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefButBitC(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip) { return uiDefButBit(block, type|CHA, bit, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconBut(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip) { uiBut *but= ui_def_but(block, type, retval, "", x1, y1, x2, y2, poin, min, max, a1, a2, tip); but->icon= (BIFIconID) icon; but->flag|= UI_HAS_ICON; ui_check_but(but); return but; } static uiBut *uiDefIconButBit(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip) { int bitIdx= findBitIndex(bit); if (bitIdx==-1) { return NULL; } else { return uiDefIconBut(block, type|BIT|bitIdx, retval, icon, x1, y1, x2, y2, poin, min, max, a1, a2, tip); } } uiBut *uiDefIconButF(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconBut(block, type|FLO, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButBitF(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconButBit(block, type|FLO, bit, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButI(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconBut(block, type|INT, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButBitI(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconButBit(block, type|INT, bit, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButS(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconBut(block, type|SHO, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButBitS(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconButBit(block, type|SHO, bit, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButC(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconBut(block, type|CHA, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButBitC(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconButBit(block, type|CHA, bit, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } /* Button containing both string label and icon */ uiBut *uiDefIconTextBut(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip) { uiBut *but= ui_def_but(block, type, retval, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip); but->icon= (BIFIconID) icon; but->flag|= UI_HAS_ICON; but->flag|= UI_ICON_LEFT; ui_check_but(but); return but; } static uiBut *uiDefIconTextButBit(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip) { int bitIdx= findBitIndex(bit); if (bitIdx==-1) { return NULL; } else { return uiDefIconTextBut(block, type|BIT|bitIdx, retval, icon, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip); } } uiBut *uiDefIconTextButF(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconTextBut(block, type|FLO, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconTextButBitF(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconTextButBit(block, type|FLO, bit, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconTextButI(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconTextBut(block, type|INT, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconTextButBitI(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconTextButBit(block, type|INT, bit, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconTextButS(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconTextBut(block, type|SHO, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconTextButBitS(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconTextButBit(block, type|SHO, bit, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconTextButC(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconTextBut(block, type|CHA, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconTextButBitC(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconTextButBit(block, type|CHA, bit, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } /* END Button containing both string label and icon */ void uiAutoBlock(uiBlock *block, float minx, float miny, float sizex, float sizey, int flag) { block->minx= minx; block->maxx= minx+sizex; block->miny= miny; block->maxy= miny+sizey; block->autofill= flag; /* also check for if it has to be done */ } void uiSetButLink(uiBut *but, void **poin, void ***ppoin, short *tot, int from, int to) { uiLink *link; link= but->link= MEM_callocN(sizeof(uiLink), "new uilink"); link->poin= poin; link->ppoin= ppoin; link->totlink= tot; link->fromcode= from; link->tocode= to; } /* cruft to make uiBlock and uiBut private */ int uiBlocksGetYMin(ListBase *lb) { uiBlock *block; int min= 0; for (block= lb->first; block; block= block->next) if (block==lb->first || block->minyminy; return min; } int uiBlockGetCol(uiBlock *block) { return block->themecol; } void uiBlockSetCol(uiBlock *block, int col) { block->themecol= col; } void uiBlockSetEmboss(uiBlock *block, int emboss) { block->dt= emboss; } void uiBlockSetDirection(uiBlock *block, int direction) { block->direction= direction; } /* this call escapes if there's alignment flags */ void uiBlockFlipOrder(uiBlock *block) { ListBase lb; uiBut *but, *next; float centy, miny=10000, maxy= -10000; // if(U.uiflag & USER_PLAINMENUS) // return; for(but= block->buttons.first; but; but= but->next) { if(but->flag & UI_BUT_ALIGN) return; if(but->y1 < miny) miny= but->y1; if(but->y2 > maxy) maxy= but->y2; } /* mirror trick */ centy= (miny+maxy)/2.0; for(but= block->buttons.first; but; but= but->next) { but->y1 = centy-(but->y1-centy); but->y2 = centy-(but->y2-centy); SWAP(float, but->y1, but->y2); } /* also flip order in block itself, for example for arrowkey */ lb.first= lb.last= NULL; but= block->buttons.first; while(but) { next= but->next; BLI_remlink(&block->buttons, but); BLI_addtail(&lb, but); but= next; } block->buttons= lb; } void uiBlockSetFlag(uiBlock *block, int flag) { block->flag= flag; } void uiBlockSetXOfs(uiBlock *block, int xofs) { block->xofs= xofs; } void* uiBlockGetCurFont(uiBlock *block) { return block->curfont; } void uiButSetFlag(uiBut *but, int flag) { but->flag|= flag; } void uiButClearFlag(uiBut *but, int flag) { but->flag&= ~flag; } int uiButGetRetVal(uiBut *but) { return but->retval; } /* Call this function BEFORE adding buttons to the block */ void uiBlockSetButmFunc(uiBlock *block, void (*menufunc)(void *arg, int event), void *arg) { block->butm_func= menufunc; block->butm_func_arg= arg; } void uiBlockSetFunc(uiBlock *block, void (*func)(void *arg1, void *arg2), void *arg1, void *arg2) { block->func= func; block->func_arg1= arg1; block->func_arg2= arg2; } void uiBlockSetDrawExtraFunc(uiBlock *block, void (*func)()) { block->drawextra= func; } void uiButSetFunc(uiBut *but, void (*func)(void *arg1, void *arg2), void *arg1, void *arg2) { but->func= func; but->func_arg1= arg1; but->func_arg2= arg2; } void uiButSetCompleteFunc(uiBut *but, void (*func)(char *str, void *arg), void *arg) { but->autocomplete_func= func; but->autofunc_arg= arg; } uiBut *uiDefIDPoinBut(uiBlock *block, uiIDPoinFuncFP func, short blocktype, int retval, char *str, short x1, short y1, short x2, short y2, void *idpp, char *tip) { uiBut *but= ui_def_but(block, IDPOIN, retval, str, x1, y1, x2, y2, NULL, 0.0, 0.0, 0.0, 0.0, tip); but->idpoin_func= func; but->idpoin_idpp= (ID**) idpp; ui_check_but(but); if(blocktype) uiButSetCompleteFunc(but, autocomplete_id, (void *)(long)blocktype); return but; } uiBut *uiDefBlockBut(uiBlock *block, uiBlockFuncFP func, void *arg, char *str, short x1, short y1, short x2, short y2, char *tip) { uiBut *but= ui_def_but(block, BLOCK, 0, str, x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip); but->block_func= func; ui_check_but(but); return but; } uiBut *uiDefPulldownBut(uiBlock *block, uiBlockFuncFP func, void *arg, char *str, short x1, short y1, short x2, short y2, char *tip) { uiBut *but= ui_def_but(block, PULLDOWN, 0, str, x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip); but->block_func= func; ui_check_but(but); return but; } /* Block button containing both string label and icon */ uiBut *uiDefIconTextBlockBut(uiBlock *block, uiBlockFuncFP func, void *arg, int icon, char *str, short x1, short y1, short x2, short y2, char *tip) { uiBut *but= ui_def_but(block, BLOCK, 0, str, x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip); but->icon= (BIFIconID) icon; but->flag|= UI_HAS_ICON; but->flag|= UI_ICON_LEFT; but->flag|= UI_ICON_RIGHT; but->block_func= func; ui_check_but(but); return but; } /* Block button containing icon */ uiBut *uiDefIconBlockBut(uiBlock *block, uiBlockFuncFP func, void *arg, int retval, int icon, short x1, short y1, short x2, short y2, char *tip) { uiBut *but= ui_def_but(block, BLOCK, retval, "", x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip); but->icon= (BIFIconID) icon; but->flag|= UI_HAS_ICON; but->flag|= UI_ICON_LEFT; but->flag|= UI_ICON_RIGHT; but->block_func= func; ui_check_but(but); return but; } void uiDefKeyevtButS(uiBlock *block, int retval, char *str, short x1, short y1, short x2, short y2, short *spoin, char *tip) { uiBut *but= ui_def_but(block, KEYEVT|SHO, retval, str, x1, y1, x2, y2, spoin, 0.0, 0.0, 0.0, 0.0, tip); ui_check_but(but); } /* ******************** PUPmenu ****************** */ static int pupmenu_set= 0; void pupmenu_set_active(int val) { pupmenu_set= val; } /* value== -1 read, otherwise set */ static int pupmenu_memory(char *str, int value) { static char mem[256], first=1; int val=0, nr=0; if(first) { memset(mem, 0, 256); first= 0; } while(str[nr]) { val+= str[nr]; nr++; } if(value >= 0) mem[ val & 255 ]= value; else return mem[ val & 255 ]; return 0; } #define PUP_LABELH 6 short pupmenu(char *instr) { uiBlock *block; ListBase listb= {NULL, NULL}; int event; short lastselected, width, height=0, mousexmove = 0, mouseymove, xmax, ymax, mval[2], val= -1; short a, startx, starty, endx, endy, boxh=TBOXH, x1, y1; MenuData *md; /* block stuff first, need to know the font */ block= uiNewBlock(&listb, "menu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin); uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1|UI_BLOCK_NUMSELECT); block->themecol= TH_MENU_ITEM; md= decompose_menu_string(instr); /* size and location, title slightly bigger for bold */ if(md->title) width= 2*strlen(md->title)+BIF_GetStringWidth(uiBlockGetCurFont(block), md->title, (U.transopts & USER_TR_BUTTONS)); else width= 0; for(a=0; anitems; a++) { char *name= md->items[a].str; xmax= BIF_GetStringWidth(uiBlockGetCurFont(block), md->items[a].str, (U.transopts & USER_TR_BUTTONS)); if(xmax>width) width= xmax; if( strcmp(name, "%l")==0) height+= PUP_LABELH; else height+= boxh; } width+= 10; xmax = G.curscreen->sizex; ymax = G.curscreen->sizey; getmouseco_sc(mval); /* set first item */ lastselected= 0; if(pupmenu_set) { lastselected= pupmenu_set-1; pupmenu_set= 0; } else if(md->nitems>1) { lastselected= pupmenu_memory(instr, -1); } startx= mval[0]-(0.8*(width)); starty= mval[1]-height+boxh/2; if(lastselected>=0 && lastselectednitems) { for(a=0; anitems; a++) { if(a==lastselected) break; if( strcmp(md->items[a].str, "%l")==0) starty+= PUP_LABELH; else starty+=boxh; } //starty= mval[1]-height+boxh/2+lastselected*boxh; } mouseymove= 0; if(startx<10) startx= 10; if(starty<10) { mouseymove= 10-starty; starty= 10; } endx= startx+width; endy= starty+height; if(endx>xmax) { endx= xmax-10; startx= endx-width; } if(endy>ymax-20) { mouseymove= ymax-endy-20; endy= ymax-20; starty= endy-height; } if(mouseymove) { ui_warp_pointer(mval[0], mouseymove+mval[1]); mousexmove= mval[0]; mouseymove= mval[1]; } /* here we go! */ if(md->title) { uiBut *bt; char titlestr[256]; uiSetCurFont(block, UI_HELVB); if (md->titleicon) { width+= 20; sprintf(titlestr, " %s", md->title); uiDefIconTextBut(block, LABEL, 0, md->titleicon, titlestr, startx, (short)(starty+height), width, boxh, NULL, 0.0, 0.0, 0, 0, ""); } else { bt= uiDefBut(block, LABEL, 0, md->title, startx, (short)(starty+height), width, boxh, NULL, 0.0, 0.0, 0, 0, ""); bt->flag= UI_TEXT_LEFT; } uiSetCurFont(block, UI_HELV); } y1= starty + height - boxh; x1= startx; for(a=0; anitems; a++) { char *name= md->items[a].str; if( strcmp(name, "%l")==0) { uiDefBut(block, SEPR, B_NOP, "", x1, y1, width, PUP_LABELH, NULL, 0, 0.0, 0, 0, ""); y1 -= PUP_LABELH; } else { uiDefButS(block, BUTM, B_NOP, name, x1, y1, width, boxh-1, &val, (float) md->items[a].retval, 0.0, 0, 0, ""); y1 -= boxh; } } uiBoundsBlock(block, 1); event= uiDoBlocks(&listb, 0, 1); /* calculate last selected */ if(event & UI_RETURN_OK) { lastselected= 0; for(a=0; anitems; a++) { if(val==md->items[a].retval) lastselected= a; } pupmenu_memory(instr, lastselected); } menudata_free(md); if(mouseymove && (event & UI_RETURN_OUT)==0) ui_warp_pointer(mousexmove, mouseymove); return val; } short pupmenu_col(char *instr, int maxrow) { uiBlock *block; ListBase listb= {NULL, NULL}; int columns, rows; short mousemove[2], mval[2], event; int width, height, xmax, ymax, val= -1; int a, startx, starty, endx, endy, boxh=TBOXH, x1, y1; MenuData *md; block= uiNewBlock(&listb, "menu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin); uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1|UI_BLOCK_NUMSELECT); block->themecol= TH_MENU_ITEM; md= decompose_menu_string(instr); /* collumns and row calculation */ columns= (md->nitems+maxrow)/maxrow; if (columns<1) columns= 1; if(columns > 8) { maxrow += 5; columns= (md->nitems+maxrow)/maxrow; } rows= (int) md->nitems/columns; if (rows<1) rows= 1; while (rows*columns<(md->nitems+columns) ) rows++; /* size and location */ if(md->title) { width= 2*strlen(md->title)+BIF_GetStringWidth(uiBlockGetCurFont(block), md->title, (U.transopts & USER_TR_BUTTONS)); width /= columns; } else width= 0; for(a=0; anitems; a++) { xmax= BIF_GetStringWidth(uiBlockGetCurFont(block), md->items[a].str, (U.transopts & USER_TR_BUTTONS)); if(xmax>width) width= xmax; } width+= 10; if (width<50) width=50; boxh= TBOXH; height= rows*boxh; if (md->title) height+= boxh; xmax = G.curscreen->sizex; ymax = G.curscreen->sizey; getmouseco_sc(mval); /* find active item */ #if 0 fvalue= ui_get_but_val(but); for(a=0; anitems; a++) { if( md->items[a].retval== (int)fvalue ) break; } #endif /* no active item? */ if(a==md->nitems) { if(md->title) a= -1; else a= 0; } if(a>0) startx = mval[0]-width/2 - ((int)(a)/rows)*width; else startx= mval[0]-width/2; starty = mval[1]-height + boxh/2 + ((a)%rows)*boxh; if (md->title) starty+= boxh; mousemove[0]= mousemove[1]= 0; if(startx<10) { mousemove[0]= 10-startx; startx= 10; } if(starty<10) { mousemove[1]= 10-starty; starty= 10; } endx= startx+width*columns; endy= starty+height; if(endx>xmax) { mousemove[0]= xmax-endx-10; endx= xmax-10; startx= endx-width*columns; } if(endy>ymax) { mousemove[1]= ymax-endy-10; endy= ymax-10; starty= endy-height; } ui_warp_pointer(mval[0]+mousemove[0], mval[1]+mousemove[1]); mousemove[0]= mval[0]; mousemove[1]= mval[1]; /* here we go! */ if(md->title) { uiBut *bt; uiSetCurFont(block, UI_HELVB); bt= uiDefBut(block, LABEL, 0, md->title, startx, (short)(starty+rows*boxh), columns*(short)width, (short)boxh, NULL, 0.0, 0.0, 0, 0, ""); uiSetCurFont(block, UI_HELV); bt->flag= UI_TEXT_LEFT; } for(a=0; anitems; a++) { char *name= md->items[a].str; int icon = md->items[a].icon; x1= startx + width*((int)a/rows); y1= starty - boxh*(a%rows) + (rows-1)*boxh; if( strcmp(name, "%l")==0){ uiDefBut(block, SEPR, B_NOP, "", x1, y1, width, PUP_LABELH, NULL, 0, 0.0, 0, 0, ""); y1 -= PUP_LABELH; } else if (icon) { uiDefIconButI(block, BUTM, B_NOP, icon, x1, y1, width+16, boxh-1, &val, (float) md->items[a].retval, 0.0, 0, 0, ""); y1 -= boxh; } else { uiDefButI(block, BUTM, B_NOP, name, x1, y1, width, boxh-1, &val, (float) md->items[a].retval, 0.0, 0, 0, ""); y1 -= boxh; } //uiDefButI(block, BUTM, B_NOP, md->items[a].str, x1, y1, (short)(width-(rows>1)), (short)(boxh-1), &val, (float)md->items[a].retval, 0.0, 0, 0, ""); } uiBoundsBlock(block, 1); event= uiDoBlocks(&listb, 0, 1); menudata_free(md); if((event & UI_RETURN_OUT)==0) ui_warp_pointer(mousemove[0], mousemove[1]); return val; }