/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /* a full doc with API notes can be found in bf-blender/blender/doc/interface_API.txt */ #include #include #include #include #ifdef HAVE_CONFIG_H #include #endif #ifndef WIN32 #include #else #include #endif #include "MEM_guardedalloc.h" #include "PIL_time.h" #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_userdef_types.h" #include "DNA_vec_types.h" #include "BKE_blender.h" #include "BKE_utildefines.h" #include "BKE_global.h" #include "BIF_gl.h" #include "BIF_graphics.h" #include "BIF_keyval.h" #include "BIF_mainqueue.h" #include "BIF_drawimage.h" #include "BIF_previewrender.h" #include "BIF_screen.h" #include "BIF_toolbox.h" #include "BIF_mywindow.h" #include "BIF_space.h" #include "BIF_glutil.h" #include "BIF_interface.h" #include "BIF_butspace.h" #include "BIF_language.h" #include "BSE_view.h" #include "mydevice.h" #include "interface.h" #include "blendef.h" // globals extern float UIwinmat[4][4]; /* --------- generic helper drawng calls ---------------- */ #define UI_RB_ALPHA 16 static int roundboxtype= 15; void uiSetRoundBox(int type) { /* Not sure the roundbox function is the best place to change this * if this is undone, its not that big a deal, only makes curves edges * square for the */ if (BIF_GetThemeValue(TH_BUT_DRAWTYPE) == TH_MINIMAL) roundboxtype= 0; else roundboxtype= type; /* flags to set which corners will become rounded: 1------2 | | 8------4 */ } void gl_round_box(int mode, float minx, float miny, float maxx, float maxy, float rad) { float vec[7][2]= {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293}, {0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}}; int a; /* mult */ for(a=0; a<7; a++) { vec[a][0]*= rad; vec[a][1]*= rad; } glBegin(mode); /* start with corner right-bottom */ if(roundboxtype & 4) { glVertex2f( maxx-rad, miny); for(a=0; a<7; a++) { glVertex2f( maxx-rad+vec[a][0], miny+vec[a][1]); } glVertex2f( maxx, miny+rad); } else glVertex2f( maxx, miny); /* corner right-top */ if(roundboxtype & 2) { glVertex2f( maxx, maxy-rad); for(a=0; a<7; a++) { glVertex2f( maxx-vec[a][1], maxy-rad+vec[a][0]); } glVertex2f( maxx-rad, maxy); } else glVertex2f( maxx, maxy); /* corner left-top */ if(roundboxtype & 1) { glVertex2f( minx+rad, maxy); for(a=0; a<7; a++) { glVertex2f( minx+rad-vec[a][0], maxy-vec[a][1]); } glVertex2f( minx, maxy-rad); } else glVertex2f( minx, maxy); /* corner left-bottom */ if(roundboxtype & 8) { glVertex2f( minx, miny+rad); for(a=0; a<7; a++) { glVertex2f( minx+vec[a][1], miny+rad-vec[a][0]); } glVertex2f( minx+rad, miny); } else glVertex2f( minx, miny); glEnd(); } static void round_box_shade_col(float *col1, float *col2, float fac) { float col[3]; col[0]= (fac*col1[0] + (1.0-fac)*col2[0]); col[1]= (fac*col1[1] + (1.0-fac)*col2[1]); col[2]= (fac*col1[2] + (1.0-fac)*col2[2]); glColor3fv(col); } /* linear horizontal shade within button or in outline */ void gl_round_box_shade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown) { float vec[7][2]= {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293}, {0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}}; float div= maxy-miny; float coltop[3], coldown[3], color[4]; int a; /* mult */ for(a=0; a<7; a++) { vec[a][0]*= rad; vec[a][1]*= rad; } /* get current color, needs to be outside of glBegin/End */ glGetFloatv(GL_CURRENT_COLOR, color); /* 'shade' defines strength of shading */ coltop[0]= color[0]+shadetop; if(coltop[0]>1.0) coltop[0]= 1.0; coltop[1]= color[1]+shadetop; if(coltop[1]>1.0) coltop[1]= 1.0; coltop[2]= color[2]+shadetop; if(coltop[2]>1.0) coltop[2]= 1.0; coldown[0]= color[0]+shadedown; if(coldown[0]<0.0) coldown[0]= 0.0; coldown[1]= color[1]+shadedown; if(coldown[1]<0.0) coldown[1]= 0.0; coldown[2]= color[2]+shadedown; if(coldown[2]<0.0) coldown[2]= 0.0; if (BIF_GetThemeValue(TH_BUT_DRAWTYPE) != TH_MINIMAL) { glShadeModel(GL_SMOOTH); glBegin(mode); } /* start with corner right-bottom */ if(roundboxtype & 4) { round_box_shade_col(coltop, coldown, 0.0); glVertex2f( maxx-rad, miny); for(a=0; a<7; a++) { round_box_shade_col(coltop, coldown, vec[a][1]/div); glVertex2f( maxx-rad+vec[a][0], miny+vec[a][1]); } round_box_shade_col(coltop, coldown, rad/div); glVertex2f( maxx, miny+rad); } else { round_box_shade_col(coltop, coldown, 0.0); glVertex2f( maxx, miny); } /* corner right-top */ if(roundboxtype & 2) { round_box_shade_col(coltop, coldown, (div-rad)/div); glVertex2f( maxx, maxy-rad); for(a=0; a<7; a++) { round_box_shade_col(coltop, coldown, (div-rad+vec[a][1])/div); glVertex2f( maxx-vec[a][1], maxy-rad+vec[a][0]); } round_box_shade_col(coltop, coldown, 1.0); glVertex2f( maxx-rad, maxy); } else { round_box_shade_col(coltop, coldown, 1.0); glVertex2f( maxx, maxy); } /* corner left-top */ if(roundboxtype & 1) { round_box_shade_col(coltop, coldown, 1.0); glVertex2f( minx+rad, maxy); for(a=0; a<7; a++) { round_box_shade_col(coltop, coldown, (div-vec[a][1])/div); glVertex2f( minx+rad-vec[a][0], maxy-vec[a][1]); } round_box_shade_col(coltop, coldown, (div-rad)/div); glVertex2f( minx, maxy-rad); } else { round_box_shade_col(coltop, coldown, 1.0); glVertex2f( minx, maxy); } /* corner left-bottom */ if(roundboxtype & 8) { round_box_shade_col(coltop, coldown, rad/div); glVertex2f( minx, miny+rad); for(a=0; a<7; a++) { round_box_shade_col(coltop, coldown, (rad-vec[a][1])/div); glVertex2f( minx+vec[a][1], miny+rad-vec[a][0]); } round_box_shade_col(coltop, coldown, 0.0); glVertex2f( minx+rad, miny); } else { round_box_shade_col(coltop, coldown, 0.0); glVertex2f( minx, miny); } glEnd(); glShadeModel(GL_FLAT); } /* only for headers */ static void gl_round_box_topshade(float minx, float miny, float maxx, float maxy, float rad) { float vec[7][2]= {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293}, {0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}}; char col[7]= {140, 165, 195, 210, 230, 245, 255}; int a; char alpha=255; if(roundboxtype & UI_RB_ALPHA) alpha= 128; /* mult */ for(a=0; a<7; a++) { vec[a][0]*= rad; vec[a][1]*= rad; } /* shades from grey->white->grey */ glBegin(GL_LINE_STRIP); if(roundboxtype & 3) { /* corner right-top */ glColor4ub(140, 140, 140, alpha); glVertex2f( maxx, maxy-rad); for(a=0; a<7; a++) { glColor4ub(col[a], col[a], col[a], alpha); glVertex2f( maxx-vec[a][1], maxy-rad+vec[a][0]); } glColor4ub(225, 225, 225, alpha); glVertex2f( maxx-rad, maxy); /* corner left-top */ glVertex2f( minx+rad, maxy); for(a=0; a<7; a++) { glColor4ub(col[6-a], col[6-a], col[6-a], alpha); glVertex2f( minx+rad-vec[a][0], maxy-vec[a][1]); } glVertex2f( minx, maxy-rad); } else { glColor4ub(225, 225, 225, alpha); glVertex2f( minx, maxy); glVertex2f( maxx, maxy); } glEnd(); } /* for headers and floating panels */ void uiRoundBoxEmboss(float minx, float miny, float maxx, float maxy, float rad, int active) { float color[4]; if(roundboxtype & UI_RB_ALPHA) { glGetFloatv(GL_CURRENT_COLOR, color); color[3]= 0.5; glColor4fv(color); glEnable( GL_BLEND ); } /* solid part */ //if(active) // gl_round_box_shade(GL_POLYGON, minx, miny, maxx, maxy, rad, 0.10, -0.05); // else /* shading doesnt work for certain buttons yet (pulldown) need smarter buffer caching (ton) */ gl_round_box(GL_POLYGON, minx, miny, maxx, maxy, rad); /* set antialias line */ if (BIF_GetThemeValue(TH_BUT_DRAWTYPE) != TH_MINIMAL) { glEnable( GL_LINE_SMOOTH ); glEnable( GL_BLEND ); } /* top shade */ gl_round_box_topshade(minx+1, miny+1, maxx-1, maxy-1, rad); /* total outline */ if(roundboxtype & UI_RB_ALPHA) glColor4ub(0,0,0, 128); else glColor4ub(0,0,0, 200); gl_round_box(GL_LINE_LOOP, minx, miny, maxx, maxy, rad); glDisable( GL_LINE_SMOOTH ); /* bottom shade for header down */ if((roundboxtype & 12)==12) { glColor4ub(0,0,0, 80); fdrawline(minx+rad-1.0, miny+1.0, maxx-rad+1.0, miny+1.0); } glDisable( GL_BLEND ); } /* plain antialiased unfilled rectangle */ void uiRoundRect(float minx, float miny, float maxx, float maxy, float rad) { float color[4]; if(roundboxtype & UI_RB_ALPHA) { glGetFloatv(GL_CURRENT_COLOR, color); color[3]= 0.5; glColor4fv(color); glEnable( GL_BLEND ); } /* set antialias line */ if (BIF_GetThemeValue(TH_BUT_DRAWTYPE) != TH_MINIMAL) { glEnable( GL_LINE_SMOOTH ); glEnable( GL_BLEND ); } gl_round_box(GL_LINE_LOOP, minx, miny, maxx, maxy, rad); glDisable( GL_BLEND ); glDisable( GL_LINE_SMOOTH ); } /* plain antialiased filled box */ void uiRoundBox(float minx, float miny, float maxx, float maxy, float rad) { float color[4]; if(roundboxtype & UI_RB_ALPHA) { glGetFloatv(GL_CURRENT_COLOR, color); color[3]= 0.5; glColor4fv(color); glEnable( GL_BLEND ); } /* solid part */ gl_round_box(GL_POLYGON, minx, miny, maxx, maxy, rad); /* set antialias line */ if (BIF_GetThemeValue(TH_BUT_DRAWTYPE) != TH_MINIMAL) { glEnable( GL_LINE_SMOOTH ); glEnable( GL_BLEND ); } gl_round_box(GL_LINE_LOOP, minx, miny, maxx, maxy, rad); glDisable( GL_BLEND ); glDisable( GL_LINE_SMOOTH ); } /* ************** panels ************* */ static void copy_panel_offset(Panel *pa, Panel *papar) { /* with respect to sizes... papar is parent */ pa->ofsx= papar->ofsx; pa->ofsy= papar->ofsy + papar->sizey-pa->sizey; } /* global... but will be NULLed after each 'newPanel' call */ static char *panel_tabbed=NULL, *group_tabbed=NULL; void uiNewPanelTabbed(char *panelname, char *groupname) { panel_tabbed= panelname; group_tabbed= groupname; } /* another global... */ static int pnl_control= UI_PNL_TRANSP; void uiPanelControl(int control) { pnl_control= control; } /* another global... */ static int pnl_handler= 0; void uiSetPanelHandler(int handler) { pnl_handler= handler; } /* ofsx/ofsy only used for new panel definitions */ /* return 1 if visible (create buttons!) */ int uiNewPanel(ScrArea *sa, uiBlock *block, char *panelname, char *tabname, int ofsx, int ofsy, int sizex, int sizey) { Panel *pa; /* check if Panel exists, then use that one */ pa= sa->panels.first; while(pa) { if( strncmp(pa->panelname, panelname, UI_MAX_NAME_STR)==0) { if( strncmp(pa->tabname, tabname, UI_MAX_NAME_STR)==0) { break; } } pa= pa->next; } if(pa) { /* scale correction */ if(pa->control & UI_PNL_SCALE); else { pa->sizex= sizex; if(pa->sizey != sizey) { pa->ofsy+= (pa->sizey - sizey); // check uiNewPanelHeight() pa->sizey= sizey; } } } else { /* new panel */ pa= MEM_callocN(sizeof(Panel), "new panel"); BLI_addtail(&sa->panels, pa); strncpy(pa->panelname, panelname, UI_MAX_NAME_STR); strncpy(pa->tabname, tabname, UI_MAX_NAME_STR); pa->ofsx= ofsx & ~(PNL_GRID-1); pa->ofsy= ofsy & ~(PNL_GRID-1); pa->sizex= sizex; pa->sizey= sizey; /* make new Panel tabbed? */ if(panel_tabbed && group_tabbed) { Panel *papar; for(papar= sa->panels.first; papar; papar= papar->next) { if(papar->active && papar->paneltab==NULL) { if( strncmp(panel_tabbed, papar->panelname, UI_MAX_NAME_STR)==0) { if( strncmp(group_tabbed, papar->tabname, UI_MAX_NAME_STR)==0) { pa->paneltab= papar; copy_panel_offset(pa, papar); break; } } } } } } block->panel= pa; block->handler= pnl_handler; pa->active= 1; pa->control= pnl_control; /* global control over this feature; UI_PNL_TO_MOUSE only called for hotkey panels */ if(U.uiflag & USER_PANELPINNED); else if(pnl_control & UI_PNL_TO_MOUSE) { short mval[2]; Mat4CpyMat4(UIwinmat, block->winmat); // can be first event here uiGetMouse(block->win, mval); pa->ofsx= mval[0]-pa->sizex/2; pa->ofsy= mval[1]-pa->sizey/2; if(pa->flag & PNL_CLOSED) pa->flag &= ~PNL_CLOSED; } if(pnl_control & UI_PNL_UNSTOW) { if(pa->flag & PNL_CLOSEDY) { pa->flag &= ~PNL_CLOSED; } } /* clear ugly globals */ panel_tabbed= group_tabbed= NULL; pnl_handler= 0; pnl_control= UI_PNL_TRANSP; // back to default if(block->panel->paneltab) return 0; if(block->panel->flag & PNL_CLOSED) return 0; /* the 'return 0' above makes this to be in end. otherwise closes panels show wrong title */ pa->drawname[0]= 0; return 1; } void uiFreePanels(ListBase *lb) { Panel *panel; while( (panel= lb->first) ) { BLI_remlink(lb, panel); MEM_freeN(panel); } } void uiNewPanelHeight(uiBlock *block, int sizey) { if(sizey<64) sizey= 64; if(block->panel) { block->panel->ofsy+= (block->panel->sizey - sizey); block->panel->sizey= sizey; } } void uiNewPanelTitle(uiBlock *block, char *str) { if(block->panel) BLI_strncpy(block->panel->drawname, str, UI_MAX_NAME_STR); } static int panel_has_tabs(Panel *panel) { Panel *pa= curarea->panels.first; if(panel==NULL) return 0; while(pa) { if(pa->active && pa->paneltab==panel) { return 1; } pa= pa->next; } return 0; } static void ui_scale_panel_block(uiBlock *block) { uiBut *but; float facx= 1.0, facy= 1.0; int centerx= 0, topy=0, tabsy=0; if(block->panel==NULL) return; if(block->autofill) ui_autofill(block); /* buttons min/max centered, offset calculated */ uiBoundsBlock(block, 0); if( block->maxx-block->minx > block->panel->sizex - 2*PNL_SAFETY ) { facx= (block->panel->sizex - (2*PNL_SAFETY))/( block->maxx-block->minx ); } else centerx= (block->panel->sizex-( block->maxx-block->minx ) - 2*PNL_SAFETY)/2; // tabsy= PNL_HEADER*panel_has_tabs(block->panel); if( (block->maxy-block->miny) > block->panel->sizey - 2*PNL_SAFETY - tabsy) { facy= (block->panel->sizey - (2*PNL_SAFETY) - tabsy)/( block->maxy-block->miny ); } else topy= (block->panel->sizey- 2*PNL_SAFETY - tabsy) - ( block->maxy-block->miny ) ; but= block->buttons.first; while(but) { but->x1= PNL_SAFETY+centerx+ facx*(but->x1-block->minx); but->y1= PNL_SAFETY+topy + facy*(but->y1-block->miny); but->x2= PNL_SAFETY+centerx+ facx*(but->x2-block->minx); but->y2= PNL_SAFETY+topy + facy*(but->y2-block->miny); if(facx!=1.0) ui_check_but(but); /* for strlen */ but= but->next; } block->maxx= block->panel->sizex; block->maxy= block->panel->sizey; block->minx= block->miny= 0.0; } // for 'home' key void uiSetPanel_view2d(ScrArea *sa) { Panel *pa; float minx=10000, maxx= -10000, miny=10000, maxy= -10000; int done=0; pa= sa->panels.first; while(pa) { if(pa->active && pa->paneltab==NULL) { done= 1; if(pa->ofsx < minx) minx= pa->ofsx; if(pa->ofsx+pa->sizex > maxx) maxx= pa->ofsx+pa->sizex; if(pa->ofsy < miny) miny= pa->ofsy; if(pa->ofsy+pa->sizey+PNL_HEADER > maxy) maxy= pa->ofsy+pa->sizey+PNL_HEADER; } pa= pa->next; } if(done) { G.v2d->tot.xmin= minx-PNL_DIST; G.v2d->tot.xmax= maxx+PNL_DIST; G.v2d->tot.ymin= miny-PNL_DIST; G.v2d->tot.ymax= maxy+PNL_DIST; } else { uiBlock *block; G.v2d->tot.xmin= 0; G.v2d->tot.xmax= 1280; G.v2d->tot.ymin= 0; G.v2d->tot.ymax= 228; /* no panels, but old 'loose' buttons, as in old logic editor */ for(block= sa->uiblocks.first; block; block= block->next) { if(block->win==sa->win) { if(block->minx < G.v2d->tot.xmin) G.v2d->tot.xmin= block->minx; if(block->maxx > G.v2d->tot.xmax) G.v2d->tot.xmax= block->maxx; if(block->miny < G.v2d->tot.ymin) G.v2d->tot.ymin= block->miny; if(block->maxy > G.v2d->tot.ymax) G.v2d->tot.ymax= block->maxy; } } } } // make sure the panels are not outside 'tot' area void uiMatchPanel_view2d(ScrArea *sa) { Panel *pa; int done=0; pa= sa->panels.first; while(pa) { if(pa->active && pa->paneltab==NULL) { done= 1; if(pa->ofsx < G.v2d->tot.xmin) G.v2d->tot.xmin= pa->ofsx; if(pa->ofsx+pa->sizex > G.v2d->tot.xmax) G.v2d->tot.xmax= pa->ofsx+pa->sizex; if(pa->ofsy < G.v2d->tot.ymin) G.v2d->tot.ymin= pa->ofsy; if(pa->ofsy+pa->sizey+PNL_HEADER > G.v2d->tot.ymax) G.v2d->tot.ymax= pa->ofsy+pa->sizey+PNL_HEADER; } pa= pa->next; } if(done==0) { uiBlock *block; /* no panels, but old 'loose' buttons, as in old logic editor */ for(block= sa->uiblocks.first; block; block= block->next) { if(block->win==sa->win) { if(block->minx < G.v2d->tot.xmin) G.v2d->tot.xmin= block->minx; if(block->maxx > G.v2d->tot.xmax) G.v2d->tot.xmax= block->maxx; if(block->miny < G.v2d->tot.ymin) G.v2d->tot.ymin= block->miny; if(block->maxy > G.v2d->tot.ymax) G.v2d->tot.ymax= block->maxy; } } } } /* extern used by previewrender */ void uiPanelPush(uiBlock *block) { glPushMatrix(); if(block->panel) { glTranslatef((float)block->panel->ofsx, (float)block->panel->ofsy, 0.0); i_translate((float)block->panel->ofsx, (float)block->panel->ofsy, 0.0, UIwinmat); } } void uiPanelPop(uiBlock *block) { glPopMatrix(); Mat4CpyMat4(UIwinmat, block->winmat); } uiBlock *uiFindOpenPanelBlockName(ListBase *lb, char *name) { uiBlock *block; for(block= lb->first; block; block= block->next) { if(block->panel && block->panel->active && block->panel->paneltab==NULL) { if(block->panel->flag & PNL_CLOSED); else if(strncmp(name, block->panel->panelname, UI_MAX_NAME_STR)==0) break; } } return block; } static void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3) { // we draw twice, anti polygons not widely supported... glBegin(GL_POLYGON); glVertex2f(x1, y1); glVertex2f(x2, y2); glVertex2f(x3, y3); glEnd(); /* set antialias line */ glEnable( GL_LINE_SMOOTH ); glEnable( GL_BLEND ); glBegin(GL_LINE_LOOP); glVertex2f(x1, y1); glVertex2f(x2, y2); glVertex2f(x3, y3); glEnd(); glDisable( GL_LINE_SMOOTH ); glDisable( GL_BLEND ); } /* triangle 'icon' for panel header */ void ui_draw_tria_icon(float x, float y, float aspect, char dir) { if(dir=='h') { ui_draw_anti_tria( x, y+1, x, y+10.0, x+8, y+6.25); } else { ui_draw_anti_tria( x-2, y+9, x+8-2, y+9, x+4.25-2, y+1); } } void ui_draw_anti_x(float x1, float y1, float x2, float y2) { /* set antialias line */ glEnable( GL_LINE_SMOOTH ); glEnable( GL_BLEND ); glLineWidth(2.0); fdrawline(x1, y1, x2, y2); fdrawline(x1, y2, x2, y1); glLineWidth(1.0); glDisable( GL_LINE_SMOOTH ); glDisable( GL_BLEND ); } /* x 'icon' for panel header */ static void ui_draw_x_icon(float x, float y) { BIF_ThemeColor(TH_TEXT_HI); ui_draw_anti_x( x, y, x+9.375, y+9.375); } #if 0 static void ui_set_panel_pattern(char dir) { static int firsttime= 1; static GLubyte path[4*32], patv[4*32]; int a,b,i=0; if(firsttime) { firsttime= 0; for(a=0; a<128; a++) patv[a]= 0x33; for(a=0; a<8; a++) { for(b=0; b<4; b++) path[i++]= 0xff; /* 1 scanlines */ for(b=0; b<12; b++) path[i++]= 0x0; /* 3 lines */ } } glEnable(GL_POLYGON_STIPPLE); if(dir=='h') glPolygonStipple(path); else glPolygonStipple(patv); } #endif static char *ui_block_cut_str(uiBlock *block, char *str, short okwidth) { short width, ofs=strlen(str); static char str1[128]; if(ofs>127) return str; width= block->aspect*BIF_GetStringWidth(block->curfont, str, (U.transopts & USER_TR_BUTTONS)); if(width <= okwidth) return str; strcpy(str1, str); while(width > okwidth && ofs>0) { ofs--; str1[ofs]= 0; width= block->aspect*BIF_GetStringWidth(block->curfont, str1, 0); if(width < 10) break; } return str1; } #define PNL_ICON 20 #define PNL_DRAGGER 20 static void ui_draw_panel_header(uiBlock *block) { Panel *pa, *panel= block->panel; float width; int a, nr= 1, pnl_icons; char *activename= panel->drawname[0]?panel->drawname:panel->panelname; char *panelname, *str; /* count */ pa= curarea->panels.first; while(pa) { if(pa->active) { if(pa->paneltab==panel) nr++; } pa= pa->next; } pnl_icons= PNL_ICON+8; if(panel->control & UI_PNL_CLOSE) pnl_icons+= PNL_ICON; if(nr==1) { // full header BIF_ThemeColorShade(TH_HEADER, -30); uiSetRoundBox(3); uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8); /* active tab */ /* draw text label */ BIF_ThemeColor(TH_TEXT_HI); ui_rasterpos_safe(4.0f+block->minx+pnl_icons, block->maxy+5.0f, block->aspect); BIF_DrawString(block->curfont, activename, (U.transopts & USER_TR_BUTTONS)); return; } // tabbed, full header brighter //BIF_ThemeColorShade(TH_HEADER, 0); //uiSetRoundBox(3); //uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8); a= 0; width= (panel->sizex - 3 - pnl_icons - PNL_ICON)/nr; pa= curarea->panels.first; while(pa) { panelname= pa->drawname[0]?pa->drawname:pa->panelname; if(a == 0) activename= panelname; if(pa->active==0); else if(pa==panel) { /* active tab */ /* draw the active tab */ uiSetRoundBox(3); BIF_ThemeColorShade(TH_HEADER, -3); uiRoundBox(2+pnl_icons+a*width, panel->sizey-1, pnl_icons+(a+1)*width, panel->sizey+PNL_HEADER-3, 8); /* draw the active text label */ BIF_ThemeColor(TH_TEXT); ui_rasterpos_safe(16+pnl_icons+a*width, panel->sizey+4, block->aspect); if(panelname != activename && strstr(panelname, activename) == panelname) str= ui_block_cut_str(block, panelname+strlen(activename), (short)(width-10)); else str= ui_block_cut_str(block, panelname, (short)(width-10)); BIF_DrawString(block->curfont, str, (U.transopts & USER_TR_BUTTONS)); a++; } else if(pa->paneltab==panel) { /* draw an inactive tab */ uiSetRoundBox(3); BIF_ThemeColorShade(TH_HEADER, -60); uiRoundBox(2+pnl_icons+a*width, panel->sizey, pnl_icons+(a+1)*width, panel->sizey+PNL_HEADER-3, 8); /* draw an inactive tab label */ BIF_ThemeColorShade(TH_TEXT_HI, -40); ui_rasterpos_safe(16+pnl_icons+a*width, panel->sizey+4, block->aspect); if(panelname != activename && strstr(panelname, activename) == panelname) str= ui_block_cut_str(block, panelname+strlen(activename), (short)(width-10)); else str= ui_block_cut_str(block, panelname, (short)(width-10)); BIF_DrawString(block->curfont, str, (U.transopts & USER_TR_BUTTONS)); a++; } pa= pa->next; } // dragger /* uiSetRoundBox(15); BIF_ThemeColorShade(TH_HEADER, -70); uiRoundBox(panel->sizex-PNL_ICON+5, panel->sizey+5, panel->sizex-5, panel->sizey+PNL_HEADER-5, 5); */ } static void ui_draw_panel_scalewidget(uiBlock *block) { float xmin, xmax, dx; float ymin, ymax, dy; xmin= block->maxx-PNL_HEADER+2; xmax= block->maxx-3; ymin= block->miny+3; ymax= block->miny+PNL_HEADER-2; dx= 0.5f*(xmax-xmin); dy= 0.5f*(ymax-ymin); glEnable(GL_BLEND); glColor4ub(255, 255, 255, 50); fdrawline(xmin, ymin, xmax, ymax); fdrawline(xmin+dx, ymin, xmax, ymax-dy); glColor4ub(0, 0, 0, 50); fdrawline(xmin, ymin+block->aspect, xmax, ymax+block->aspect); fdrawline(xmin+dx, ymin+block->aspect, xmax, ymax-dy+block->aspect); glDisable(GL_BLEND); } void ui_draw_panel(uiBlock *block) { Panel *panel= block->panel; int ofsx; char *panelname= panel->drawname[0]?panel->drawname:panel->panelname; if(panel->paneltab) return; /* if the panel is minimized vertically: * (------) */ if(panel->flag & PNL_CLOSEDY) { /* draw a little rounded box, the size of the header */ uiSetRoundBox(15); BIF_ThemeColorShade(TH_HEADER, -30); uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8); /* title */ ofsx= PNL_ICON+8; if(panel->control & UI_PNL_CLOSE) ofsx+= PNL_ICON; BIF_ThemeColor(TH_TEXT_HI); ui_rasterpos_safe(4+block->minx+ofsx, block->maxy+5, block->aspect); BIF_DrawString(block->curfont, panelname, (U.transopts & USER_TR_BUTTONS)); /* border */ if(panel->flag & PNL_SELECT) { BIF_ThemeColorShade(TH_HEADER, -120); uiRoundRect(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8); } /* if it's being overlapped by a panel being dragged */ if(panel->flag & PNL_OVERLAP) { BIF_ThemeColor(TH_TEXT_HI); uiRoundRect(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8); } } /* if the panel is minimized horizontally: * /-\ * | * | * | * \_/ */ else if(panel->flag & PNL_CLOSEDX) { char str[4]; int a, end, ofs; /* draw a little rounded box, the size of the header, rotated 90 deg */ uiSetRoundBox(15); BIF_ThemeColorShade(TH_HEADER, -30); uiRoundBox(block->minx, block->miny, block->minx+PNL_HEADER, block->maxy+PNL_HEADER, 8); /* title, only the initial character for now */ BIF_ThemeColor(TH_TEXT_HI); str[1]= 0; end= strlen(panelname); ofs= 20; for(a=0; aminx+5, block->maxy-ofs, block->aspect); BIF_DrawString(block->curfont, str, 0); ofs+= 15; } } /* border */ if(panel->flag & PNL_SELECT) { BIF_ThemeColorShade(TH_HEADER, -120); uiRoundRect(block->minx, block->miny, block->minx+PNL_HEADER, block->maxy+PNL_HEADER, 8); } if(panel->flag & PNL_OVERLAP) { BIF_ThemeColor(TH_TEXT_HI); uiRoundRect(block->minx, block->miny, block->minx+PNL_HEADER, block->maxy+PNL_HEADER, 8); } } /* an open panel */ else { /* all panels now... */ if(panel->control & UI_PNL_SOLID) { BIF_ThemeColorShade(TH_HEADER, -30); uiSetRoundBox(3); uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8); glEnable(GL_BLEND); BIF_ThemeColor4(TH_PANEL); uiSetRoundBox(12); /* bad code... but its late :) */ if(strcmp(block->name, "image_panel_preview")==0) uiRoundRect(block->minx, block->miny, block->maxx, block->maxy, 8); else uiRoundBox(block->minx, block->miny, block->maxx, block->maxy, 8); // glRectf(block->minx, block->miny, block->maxx, block->maxy); /* shadow */ /* glColor4ub(0, 0, 0, 40); fdrawline(block->minx+2, block->miny-1, block->maxx+1, block->miny-1); fdrawline(block->maxx+1, block->miny-1, block->maxx+1, block->maxy+7); glColor4ub(0, 0, 0, 10); fdrawline(block->minx+3, block->miny-2, block->maxx+2, block->miny-2); fdrawline(block->maxx+2, block->miny-2, block->maxx+2, block->maxy+6); */ glDisable(GL_BLEND); } /* floating panel */ else if(panel->control & UI_PNL_TRANSP) { BIF_ThemeColorShade(TH_HEADER, -30); uiSetRoundBox(3); uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8); glEnable(GL_BLEND); BIF_ThemeColor4(TH_PANEL); glRectf(block->minx, block->miny, block->maxx, block->maxy); glDisable(GL_BLEND); } /* draw the title, tabs, etc in the header */ ui_draw_panel_header(block); /* in some occasions, draw a border */ if(panel->flag & PNL_SELECT) { if(panel->control & UI_PNL_SOLID) uiSetRoundBox(15); else uiSetRoundBox(3); BIF_ThemeColorShade(TH_HEADER, -120); uiRoundRect(block->minx, block->miny, block->maxx, block->maxy+PNL_HEADER, 8); } if(panel->flag & PNL_OVERLAP) { if(panel->control & UI_PNL_SOLID) uiSetRoundBox(15); else uiSetRoundBox(3); BIF_ThemeColor(TH_TEXT_HI); uiRoundRect(block->minx, block->miny, block->maxx, block->maxy+PNL_HEADER, 8); } if(panel->control & UI_PNL_SCALE) ui_draw_panel_scalewidget(block); /* and a soft shadow-line for now */ /* glEnable( GL_BLEND ); glColor4ub(0, 0, 0, 50); fdrawline(block->maxx, block->miny, block->maxx, block->maxy+PNL_HEADER/2); fdrawline(block->minx, block->miny, block->maxx, block->miny); glDisable(GL_BLEND); */ } /* draw optional close icon */ ofsx= 6; if(panel->control & UI_PNL_CLOSE) { ui_draw_x_icon(block->minx+2+ofsx, block->maxy+5); ofsx= 22; } /* draw collapse icon */ BIF_ThemeColor(TH_TEXT_HI); if(panel->flag & PNL_CLOSEDY) ui_draw_tria_icon(block->minx+6+ofsx, block->maxy+5, block->aspect, 'h'); else if(panel->flag & PNL_CLOSEDX) ui_draw_tria_icon(block->minx+7, block->maxy+2, block->aspect, 'h'); else ui_draw_tria_icon(block->minx+6+ofsx, block->maxy+5, block->aspect, 'v'); } static void ui_redraw_select_panel(ScrArea *sa) { /* only for beauty, make sure the panel thats moved is on top */ /* better solution later? */ uiBlock *block; for(block= sa->uiblocks.first; block; block= block->next) { if(block->panel && (block->panel->flag & PNL_SELECT)) { uiDrawBlock(block); } } } /* ------------ panel alignment ---------------- */ /* this function is needed because uiBlock and Panel itself dont change sizey or location when closed */ static int get_panel_real_ofsy(Panel *pa) { if(pa->flag & PNL_CLOSEDY) return pa->ofsy+pa->sizey; else if(pa->paneltab && (pa->paneltab->flag & PNL_CLOSEDY)) return pa->ofsy+pa->sizey; else return pa->ofsy; } static int get_panel_real_ofsx(Panel *pa) { if(pa->flag & PNL_CLOSEDX) return pa->ofsx+PNL_HEADER; else if(pa->paneltab && (pa->paneltab->flag & PNL_CLOSEDX)) return pa->ofsx+PNL_HEADER; else return pa->ofsx+pa->sizex; } typedef struct PanelSort { Panel *pa, *orig; } PanelSort; /* note about sorting; the sortcounter has a lower value for new panels being added. however, that only works to insert a single panel, when more new panels get added the coordinates of existing panels and the previously stored to-be-insterted panels do not match for sorting */ static int find_leftmost_panel(const void *a1, const void *a2) { const PanelSort *ps1=a1, *ps2=a2; if( ps1->pa->ofsx > ps2->pa->ofsx) return 1; else if( ps1->pa->ofsx < ps2->pa->ofsx) return -1; else if( ps1->pa->sortcounter > ps2->pa->sortcounter) return 1; else if( ps1->pa->sortcounter < ps2->pa->sortcounter) return -1; return 0; } static int find_highest_panel(const void *a1, const void *a2) { const PanelSort *ps1=a1, *ps2=a2; if( ps1->pa->ofsy < ps2->pa->ofsy) return 1; else if( ps1->pa->ofsy > ps2->pa->ofsy) return -1; else if( ps1->pa->sortcounter > ps2->pa->sortcounter) return 1; else if( ps1->pa->sortcounter < ps2->pa->sortcounter) return -1; return 0; } /* this doesnt draw */ /* returns 1 when it did something */ int uiAlignPanelStep(ScrArea *sa, float fac) { SpaceButs *sbuts= sa->spacedata.first; Panel *pa; PanelSort *ps, *panelsort, *psnext; static int sortcounter= 0; int a, tot=0, done; if(sa->spacetype!=SPACE_BUTS) { return 0; } /* count active, not tabbed Panels */ for(pa= sa->panels.first; pa; pa= pa->next) { if(pa->active && pa->paneltab==NULL) tot++; } if(tot==0) return 0; /* extra; change close direction? */ for(pa= sa->panels.first; pa; pa= pa->next) { if(pa->active && pa->paneltab==NULL) { if( (pa->flag & PNL_CLOSEDX) && (sbuts->align==BUT_VERTICAL) ) pa->flag ^= PNL_CLOSED; else if( (pa->flag & PNL_CLOSEDY) && (sbuts->align==BUT_HORIZONTAL) ) pa->flag ^= PNL_CLOSED; } } panelsort= MEM_callocN( tot*sizeof(PanelSort), "panelsort"); /* fill panelsort array */ ps= panelsort; for(pa= sa->panels.first; pa; pa= pa->next) { if(pa->active && pa->paneltab==NULL) { ps->pa= MEM_dupallocN(pa); ps->orig= pa; ps++; } } if(sbuts->align==BUT_VERTICAL) qsort(panelsort, tot, sizeof(PanelSort), find_highest_panel); else qsort(panelsort, tot, sizeof(PanelSort), find_leftmost_panel); /* no smart other default start loc! this keeps switching f5/f6/etc compatible */ ps= panelsort; ps->pa->ofsx= 0; ps->pa->ofsy= 0; for(a=0 ; aalign==BUT_VERTICAL) { psnext->pa->ofsx = ps->pa->ofsx; psnext->pa->ofsy = get_panel_real_ofsy(ps->pa) - psnext->pa->sizey-PNL_HEADER-PNL_DIST; } else { psnext->pa->ofsx = get_panel_real_ofsx(ps->pa)+PNL_DIST; psnext->pa->ofsy = ps->pa->ofsy + ps->pa->sizey - psnext->pa->sizey; } } /* we interpolate */ done= 0; ps= panelsort; for(a=0; apa->flag & PNL_SELECT)==0) { if( (ps->orig->ofsx != ps->pa->ofsx) || (ps->orig->ofsy != ps->pa->ofsy)) { ps->orig->ofsx= floor(0.5 + fac*ps->pa->ofsx + (1.0-fac)*ps->orig->ofsx); ps->orig->ofsy= floor(0.5 + fac*ps->pa->ofsy + (1.0-fac)*ps->orig->ofsy); done= 1; } } } /* copy locations to tabs */ for(pa= sa->panels.first; pa; pa= pa->next) { if(pa->paneltab && pa->active) { copy_panel_offset(pa, pa->paneltab); } } /* set counter, used for sorting with newly added panels */ sortcounter++; for(pa= sa->panels.first; pa; pa= pa->next) { if(pa->active) pa->sortcounter= sortcounter; } /* free panelsort array */ ps= panelsort; for(a=0; apa); } MEM_freeN(panelsort); return done; } static void ui_animate_panels(ScrArea *sa) { double time=0, ltime; float result= 0.0, fac= 0.2; ltime = PIL_check_seconds_timer(); /* for max 1 second, interpolate positions */ while(TRUE) { if( uiAlignPanelStep(sa, fac) ) { /* warn: this re-allocs uiblocks! */ scrarea_do_windraw(curarea); ui_redraw_select_panel(curarea); screen_swapbuffers(); } else { addqueue(curarea->win, REDRAW,1 ); // because 'Animate' is also called as redraw break; } if(result >= 1.0) break; if(result==0.0) { // firsttime time = PIL_check_seconds_timer()-ltime; if(time > 0.5) fac= 0.7; else if(time > 0.2) fac= 0.5; else if(time > 0.1) fac= 0.4; else if(time > 0.05) fac= 0.3; // 11 steps } result= fac + (1.0-fac)*result; if(result > 0.98) { result= 1.0; fac= 1.0; } } } /* only draws blocks with panels */ void uiDrawBlocksPanels(ScrArea *sa, int re_align) { uiBlock *block; Panel *panot, *panew, *patest; /* scaling contents */ block= sa->uiblocks.first; while(block) { if(block->panel) ui_scale_panel_block(block); block= block->next; } /* consistancy; are panels not made, whilst they have tabs */ for(panot= sa->panels.first; panot; panot= panot->next) { if(panot->active==0) { // not made for(panew= sa->panels.first; panew; panew= panew->next) { if(panew->active) { if(panew->paneltab==panot) { // panew is tab in notmade pa break; } } } /* now panew can become the new parent, check all other tabs */ if(panew) { for(patest= sa->panels.first; patest; patest= patest->next) { if(patest->paneltab == panot) { patest->paneltab= panew; } } panot->paneltab= panew; panew->paneltab= NULL; addqueue(sa->win, REDRAW, 1); // the buttons panew were not made } } } /* re-align */ if(re_align) uiAlignPanelStep(sa, 1.0); if(sa->spacetype!=SPACE_BUTS) { SpaceLink *sl= sa->spacedata.first; for(block= sa->uiblocks.first; block; block= block->next) { if(block->panel && block->panel->active && block->panel->paneltab == NULL) { float dx=0.0, dy=0.0, minx, miny, maxx, maxy, miny_panel; minx= sl->blockscale*block->panel->ofsx; maxx= sl->blockscale*(block->panel->ofsx+block->panel->sizex); miny= sl->blockscale*(block->panel->ofsy+block->panel->sizey); maxy= sl->blockscale*(block->panel->ofsy+block->panel->sizey+PNL_HEADER); miny_panel= sl->blockscale*(block->panel->ofsy); /* check to see if snapped panels have been left out in the open by resizing a window * and if so, offset them back to where they belong */ if (block->panel->snap) { if (((block->panel->snap) & PNL_SNAP_RIGHT) && (maxx < (float)sa->winx)) { dx = sa->winx-maxx; block->panel->ofsx+= dx/sl->blockscale; } if (((block->panel->snap) & PNL_SNAP_TOP) && (maxy < (float)sa->winy)) { dy = sa->winy-maxy; block->panel->ofsy+= dy/sl->blockscale; } /* reset these vars with updated panel offset distances */ minx= sl->blockscale*block->panel->ofsx; maxx= sl->blockscale*(block->panel->ofsx+block->panel->sizex); miny= sl->blockscale*(block->panel->ofsy+block->panel->sizey); maxy= sl->blockscale*(block->panel->ofsy+block->panel->sizey+PNL_HEADER); miny_panel= sl->blockscale*(block->panel->ofsy); } else /* reset to no snapping */ block->panel->snap = PNL_SNAP_NONE; /* clip panels (headers) for non-butspace situations (maybe make optimized event later) */ /* check left and right edges */ if (minx < PNL_SNAP_DIST) { dx = -minx; block->panel->snap |= PNL_SNAP_LEFT; } else if (maxx > ((float)sa->winx - PNL_SNAP_DIST)) { dx= sa->winx-maxx; block->panel->snap |= PNL_SNAP_RIGHT; } if( minx + dx < 0.0) dx= -minx; // when panel cant fit, put it fixed here /* check top and bottom edges */ if ((miny_panel < PNL_SNAP_DIST) && (miny_panel > -PNL_SNAP_DIST)) { dy= -miny_panel; block->panel->snap |= PNL_SNAP_BOTTOM; } if(miny < PNL_SNAP_DIST) { dy= -miny; block->panel->snap |= PNL_SNAP_BOTTOM; } else if(maxy > ((float)sa->winy - PNL_SNAP_DIST)) { dy= sa->winy-maxy; block->panel->snap |= PNL_SNAP_TOP; } if( miny + dy < 0.0) dy= -miny; // when panel cant fit, put it fixed here block->panel->ofsx+= dx/sl->blockscale; block->panel->ofsy+= dy/sl->blockscale; /* copy locations */ for(patest= sa->panels.first; patest; patest= patest->next) { if(patest->paneltab==block->panel) copy_panel_offset(patest, block->panel); } } } } /* draw */ block= sa->uiblocks.first; while(block) { if(block->panel) uiDrawBlock(block); block= block->next; } } /* ------------ panel merging ---------------- */ static void check_panel_overlap(ScrArea *sa, Panel *panel) { Panel *pa= sa->panels.first; /* also called with panel==NULL for clear */ while(pa) { pa->flag &= ~PNL_OVERLAP; if(panel && (pa != panel)) { if(pa->paneltab==NULL && pa->active) { float safex= 0.2, safey= 0.2; if( pa->flag & PNL_CLOSEDX) safex= 0.05; else if(pa->flag & PNL_CLOSEDY) safey= 0.05; else if( panel->flag & PNL_CLOSEDX) safex= 0.05; else if(panel->flag & PNL_CLOSEDY) safey= 0.05; if( pa->ofsx > panel->ofsx- safex*panel->sizex) if( pa->ofsx+pa->sizex < panel->ofsx+ (1.0+safex)*panel->sizex) if( pa->ofsy > panel->ofsy- safey*panel->sizey) if( pa->ofsy+pa->sizey < panel->ofsy+ (1.0+safey)*panel->sizey) pa->flag |= PNL_OVERLAP; } } pa= pa->next; } } static void test_add_new_tabs(ScrArea *sa) { Panel *pa, *pasel=NULL, *palap=NULL; /* search selected and overlapped panel */ pa= sa->panels.first; while(pa) { if(pa->active) { if(pa->flag & PNL_SELECT) pasel= pa; if(pa->flag & PNL_OVERLAP) palap= pa; } pa= pa->next; } if(pasel && palap==NULL) { /* copy locations */ pa= sa->panels.first; while(pa) { if(pa->paneltab==pasel) { copy_panel_offset(pa, pasel); } pa= pa->next; } } if(pasel==NULL || palap==NULL) return; /* the overlapped panel becomes a tab */ palap->paneltab= pasel; /* the selected panel gets coords of overlapped one */ copy_panel_offset(pasel, palap); /* and its tabs */ pa= sa->panels.first; while(pa) { if(pa->paneltab == pasel) { copy_panel_offset(pa, palap); } pa= pa->next; } /* but, the overlapped panel already can have tabs too! */ pa= sa->panels.first; while(pa) { if(pa->paneltab == palap) { pa->paneltab = pasel; } pa= pa->next; } } /* ------------ panel drag ---------------- */ static void ui_drag_panel(uiBlock *block, int doscale) { Panel *panel= block->panel; short align=0, first=1, dx=0, dy=0, dxo=0, dyo=0, mval[2], mvalo[2]; short ofsx, ofsy, sizex, sizey; if(curarea->spacetype==SPACE_BUTS) { SpaceButs *sbuts= curarea->spacedata.first; align= sbuts->align; } uiGetMouse(block->win, mvalo); ofsx= block->panel->ofsx; ofsy= block->panel->ofsy; sizex= block->panel->sizex; sizey= block->panel->sizey; panel->flag |= PNL_SELECT; /* exception handling, 3d window preview panel */ if(block->drawextra==BIF_view3d_previewdraw) BIF_view3d_previewrender_clear(curarea); while(TRUE) { if( !(get_mbut() & L_MOUSE) ) break; /* first clip for window, no dragging outside */ getmouseco_areawin(mval); if( mval[0]>0 && mval[0]winx && mval[1]>0 && mval[1]winy) { uiGetMouse(mywinget(), mval); dx= (mval[0]-mvalo[0]) & ~(PNL_GRID-1); dy= (mval[1]-mvalo[1]) & ~(PNL_GRID-1); } if(dx!=dxo || dy!=dyo || first || align) { dxo= dx; dyo= dy; first= 0; if(doscale) { panel->sizex = MAX2(sizex+dx, UI_PANEL_MINX); if(sizey-dy < UI_PANEL_MINY) { dy= -UI_PANEL_MINY+sizey; } panel->sizey = sizey-dy; panel->ofsy= ofsy+dy; } else { /* reset the panel snapping, to allow dragging away from snapped edges */ panel->snap = PNL_SNAP_NONE; panel->ofsx = ofsx+dx; panel->ofsy = ofsy+dy; check_panel_overlap(curarea, panel); if(align) uiAlignPanelStep(curarea, 0.2); } /* warn: this re-allocs blocks! */ scrarea_do_windraw(curarea); ui_redraw_select_panel(curarea); screen_swapbuffers(); /* so, we find the new block */ block= curarea->uiblocks.first; while(block) { if(block->panel == panel) break; block= block->next; } // temporal debug if(block==NULL) { printf("block null while panel drag, should not happen\n"); } /* restore */ Mat4CpyMat4(UIwinmat, block->winmat); /* idle for align */ if(dx==dxo && dy==dyo) PIL_sleep_ms(30); } /* idle for this poor code */ else PIL_sleep_ms(30); } test_add_new_tabs(curarea); // also copies locations of tabs in dragged panel panel->flag &= ~PNL_SELECT; check_panel_overlap(curarea, NULL); // clears if(align==0) addqueue(block->win, REDRAW, 1); else ui_animate_panels(curarea); /* exception handling, 3d window preview panel */ if(block->drawextra==BIF_view3d_previewdraw) BIF_view3d_previewrender_signal(curarea, PR_DISPRECT); else if(strcmp(block->name, "image_panel_preview")==0) image_preview_event(2); } static void ui_panel_untab(uiBlock *block) { Panel *panel= block->panel, *pa, *panew=NULL; short nr, mval[2], mvalo[2]; /* while hold mouse, check for movement, then untab */ uiGetMouse(block->win, mvalo); while(TRUE) { if( !(get_mbut() & L_MOUSE) ) break; uiGetMouse(mywinget(), mval); if( abs(mval[0]-mvalo[0]) + abs(mval[1]-mvalo[1]) > 6 ) { /* find new parent panel */ nr= 0; pa= curarea->panels.first; while(pa) { if(pa->paneltab==panel) { panew= pa; nr++; } pa= pa->next; } /* make old tabs point to panew */ if(panew==NULL) printf("panel untab: shouldnt happen\n"); panew->paneltab= NULL; pa= curarea->panels.first; while(pa) { if(pa->paneltab==panel) { pa->paneltab= panew; } pa= pa->next; } ui_drag_panel(block, 0); break; } /* idle for this poor code */ else PIL_sleep_ms(50); } } /* ------------ panel events ---------------- */ static void panel_clicked_tabs(uiBlock *block, int mousex) { Panel *pa, *tabsel=NULL, *panel= block->panel; int nr= 1, a, width, ofsx; ofsx= PNL_ICON; if(block->panel->control & UI_PNL_CLOSE) ofsx+= PNL_ICON; /* count */ pa= curarea->panels.first; while(pa) { if(pa!=panel) { if(pa->active && pa->paneltab==panel) nr++; } pa= pa->next; } if(nr==1) return; /* find clicked tab, mouse in panel coords */ a= 0; width= (int)((float)(panel->sizex - ofsx-10)/nr); pa= curarea->panels.first; while(pa) { if(pa==panel || (pa->active && pa->paneltab==panel)) { if( (mousex > ofsx+a*width) && (mousex < ofsx+(a+1)*width) ) { tabsel= pa; break; } a++; } pa= pa->next; } if(tabsel) { if(tabsel == panel) { ui_panel_untab(block); } else { /* tabsel now becomes parent for all others */ panel->paneltab= tabsel; tabsel->paneltab= NULL; pa= curarea->panels.first; while(pa) { if(pa->paneltab == panel) pa->paneltab = tabsel; pa= pa->next; } addqueue(curarea->win, REDRAW, 1); /* panels now differ size.. */ if(curarea->spacetype==SPACE_BUTS) { SpaceButs *sbuts= curarea->spacedata.first; if(sbuts->align) uiAlignPanelStep(curarea, 1.0); } } } } /* disabled /deprecated now, panels minimise in place */ #if 0 static void stow_unstow(uiBlock *block) { SpaceLink *sl= curarea->spacedata.first; Panel *pa; int ok=0, x, y, width; if(block->panel->flag & PNL_CLOSEDY) { // flag has been set how it should become! width= (curarea->winx-320)/sl->blockscale; if(width<5) width= 5; /* find empty spot in bottom */ for(y=4; y<100; y+= PNL_HEADER+4) { for(x=4; xpanels.first; pa; pa=pa->next) { if(pa!=block->panel && pa->active && pa->paneltab==NULL) { if( abs(pa->ofsx-x)<320 ) { if( abs(pa->ofsy+pa->sizey-y)panel->old_ofsx= block->panel->ofsx; block->panel->old_ofsy= block->panel->ofsy; block->panel->ofsx= x; block->panel->ofsy= y-block->panel->sizey; } else { block->panel->ofsx= block->panel->old_ofsx; block->panel->ofsy= block->panel->old_ofsy; } /* copy locations */ for(pa= curarea->panels.first; pa; pa= pa->next) { if(pa->paneltab==block->panel) copy_panel_offset(pa, block->panel); } } #endif /* this function is supposed to call general window drawing too */ /* also it supposes a block has panel, and isnt a menu */ void ui_do_panel(uiBlock *block, uiEvent *uevent) { Panel *pa; int align= 0; if(curarea->spacetype==SPACE_BUTS) { SpaceButs *sbuts= curarea->spacedata.first; align= sbuts->align; } /* mouse coordinates in panel space! */ if(uevent->event==LEFTMOUSE && block->panel->paneltab==NULL) { int button= 0; /* check open/collapsed button */ if(block->panel->flag & PNL_CLOSEDX) { if(uevent->mval[1] >= block->maxy) button= 1; } else if(block->panel->control & UI_PNL_CLOSE) { if(uevent->mval[0] <= block->minx+PNL_ICON-2) button= 2; else if(uevent->mval[0] <= block->minx+2*PNL_ICON+2) button= 1; } else if(uevent->mval[0] <= block->minx+PNL_ICON+2) { button= 1; } if(button) { if(button==2) { // close rem_blockhandler(curarea, block->handler); addqueue(curarea->win, REDRAW, 1); } else { // collapse if(block->panel->flag & PNL_CLOSED) { block->panel->flag &= ~PNL_CLOSED; /* snap back up so full panel aligns with screen edge */ if (block->panel->snap & PNL_SNAP_BOTTOM) block->panel->ofsy= 0; } else if(align==BUT_HORIZONTAL) block->panel->flag |= PNL_CLOSEDX; else { /* snap down to bottom screen edge*/ block->panel->flag |= PNL_CLOSEDY; if (block->panel->snap & PNL_SNAP_BOTTOM) block->panel->ofsy= -block->panel->sizey; } for(pa= curarea->panels.first; pa; pa= pa->next) { if(pa->paneltab==block->panel) { if(block->panel->flag & PNL_CLOSED) pa->flag |= PNL_CLOSED; else pa->flag &= ~PNL_CLOSED; } } } if(align==0) addqueue(block->win, REDRAW, 1); else ui_animate_panels(curarea); } else if(block->panel->flag & PNL_CLOSED) { ui_drag_panel(block, 0); } /* check if clicked in tabbed area */ else if(uevent->mval[0] < block->maxx-PNL_ICON-3 && panel_has_tabs(block->panel)) { panel_clicked_tabs(block, uevent->mval[0]); } else { ui_drag_panel(block, 0); } } } /* panel with scaling widget */ void ui_scale_panel(uiBlock *block) { if(block->panel->flag & PNL_CLOSED) return; ui_drag_panel(block, 1); }