/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2004 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #include #include #include #include "MEM_guardedalloc.h" #include "DNA_action_types.h" #include "DNA_armature_types.h" #include "DNA_constraint_types.h" #include "DNA_curve_types.h" #include "DNA_camera_types.h" #include "DNA_image_types.h" #include "DNA_ipo_types.h" #include "DNA_group_types.h" #include "DNA_key_types.h" #include "DNA_lamp_types.h" #include "DNA_material_types.h" #include "DNA_mesh_types.h" #include "DNA_meta_types.h" #include "DNA_modifier_types.h" #include "DNA_nla_types.h" #include "DNA_object_types.h" #include "DNA_oops_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_texture_types.h" #include "DNA_text_types.h" #include "DNA_world_types.h" #include "BLI_blenlib.h" #include "BKE_constraint.h" #include "BKE_deform.h" #include "BKE_depsgraph.h" #include "BKE_global.h" #include "BKE_group.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_material.h" #include "BKE_modifier.h" #include "BKE_object.h" #include "BKE_screen.h" #include "BKE_scene.h" #include "BKE_utildefines.h" #ifdef WITH_VERSE #include "BKE_verse.h" #endif #include "BIF_butspace.h" #include "BIF_drawscene.h" #include "BIF_drawtext.h" #include "BIF_editaction.h" #include "BIF_editarmature.h" #include "BIF_editdeform.h" #include "BIF_editnla.h" #include "BIF_editview.h" #include "BIF_editconstraint.h" #include "BIF_gl.h" #include "BIF_graphics.h" #include "BIF_interface.h" #include "BIF_interface_icons.h" #include "BIF_mywindow.h" #include "BIF_outliner.h" #include "BIF_language.h" #include "BIF_mainqueue.h" #include "BIF_poseobject.h" #include "BIF_previewrender.h" #include "BIF_resources.h" #include "BIF_screen.h" #include "BIF_space.h" #include "BIF_toolbox.h" #ifdef WITH_VERSE #include "BIF_verse.h" #endif #ifdef INTERNATIONAL #include "FTF_Api.h" #endif #include "BDR_editobject.h" #include "BSE_drawipo.h" #include "BSE_edit.h" #include "BSE_view.h" #include "PIL_time.h" #include "blendef.h" #include "mydevice.h" #define OL_H 19 #define OL_X 18 #define OL_TOG_RESTRICT_VIEWX 54 #define OL_TOG_RESTRICT_SELECTX 36 #define OL_TOG_RESTRICT_RENDERX 18 #define OL_TOGW OL_TOG_RESTRICT_VIEWX #define TS_CHUNK 128 #define TREESTORE(a) ((a)?soops->treestore->data+(a)->store_index:NULL) #ifdef WITH_VERSE extern ListBase session_list; extern ListBase server_list; #endif /* ******************** PROTOTYPES ***************** */ static void outliner_draw_tree_element(SpaceOops *soops, TreeElement *te, int startx, int *starty); static void outliner_do_object_operation(SpaceOops *soops, ListBase *lb, void (*operation_cb)(TreeElement *, TreeStoreElem *, TreeStoreElem *)); /* ******************** PERSISTANT DATA ***************** */ static void outliner_storage_cleanup(SpaceOops *soops) { TreeStore *ts= soops->treestore; if(ts) { TreeStoreElem *tselem; int a, unused= 0; /* each element used once, for ID blocks with more users to have each a treestore */ for(a=0, tselem= ts->data; ausedelem; a++, tselem++) tselem->used= 0; /* cleanup only after reading file or undo step */ if(soops->storeflag & SO_TREESTORE_CLEANUP) { for(a=0, tselem= ts->data; ausedelem; a++, tselem++) { if(tselem->id==NULL) unused++; } if(unused) { if(ts->usedelem == unused) { MEM_freeN(ts->data); ts->data= NULL; ts->usedelem= ts->totelem= 0; } else { TreeStoreElem *tsnewar, *tsnew; tsnew=tsnewar= MEM_mallocN((ts->usedelem-unused)*sizeof(TreeStoreElem), "new tselem"); for(a=0, tselem= ts->data; ausedelem; a++, tselem++) { if(tselem->id) { *tsnew= *tselem; tsnew++; } } MEM_freeN(ts->data); ts->data= tsnewar; ts->usedelem-= unused; ts->totelem= ts->usedelem; } } } } } static void check_persistant(SpaceOops *soops, TreeElement *te, ID *id, short type, short nr) { TreeStore *ts; TreeStoreElem *tselem; int a; /* case 1; no TreeStore */ if(soops->treestore==NULL) { ts= soops->treestore= MEM_callocN(sizeof(TreeStore), "treestore"); } ts= soops->treestore; /* check if 'te' is in treestore */ tselem= ts->data; for(a=0; ausedelem; a++, tselem++) { if(tselem->id==id && tselem->used==0) { if((type==0 && tselem->type==0) ||(tselem->type==type && tselem->nr==nr)) { te->store_index= a; tselem->used= 1; return; } } } /* add 1 element to treestore */ if(ts->usedelem==ts->totelem) { TreeStoreElem *tsnew; tsnew= MEM_mallocN((ts->totelem+TS_CHUNK)*sizeof(TreeStoreElem), "treestore data"); if(ts->data) { memcpy(tsnew, ts->data, ts->totelem*sizeof(TreeStoreElem)); MEM_freeN(ts->data); } ts->data= tsnew; ts->totelem+= TS_CHUNK; } tselem= ts->data+ts->usedelem; tselem->type= type; if(type) tselem->nr= nr; // we're picky! :) else tselem->nr= 0; tselem->id= id; tselem->used = 0; tselem->flag= TSE_CLOSED; te->store_index= ts->usedelem; ts->usedelem++; } /* ******************** TREE MANAGEMENT ****************** */ void outliner_free_tree(ListBase *lb) { while(lb->first) { TreeElement *te= lb->first; outliner_free_tree(&te->subtree); BLI_remlink(lb, te); MEM_freeN(te); } } static void outliner_height(SpaceOops *soops, ListBase *lb, int *h) { TreeElement *te= lb->first; while(te) { TreeStoreElem *tselem= TREESTORE(te); if((tselem->flag & TSE_CLOSED)==0) outliner_height(soops, &te->subtree, h); (*h)++; te= te->next; } } static void outliner_width(SpaceOops *soops, ListBase *lb, int *w) { TreeElement *te= lb->first; while(te) { TreeStoreElem *tselem= TREESTORE(te); if(tselem->flag & TSE_CLOSED) { if (te->xend > *w) *w = te->xend; } outliner_width(soops, &te->subtree, w); te= te->next; } } static TreeElement *outliner_find_tree_element(ListBase *lb, int store_index) { TreeElement *te= lb->first, *tes; while(te) { if(te->store_index==store_index) return te; tes= outliner_find_tree_element(&te->subtree, store_index); if(tes) return tes; te= te->next; } return NULL; } static ID *outliner_search_back(SpaceOops *soops, TreeElement *te, short idcode) { TreeStoreElem *tselem; te= te->parent; while(te) { tselem= TREESTORE(te); if(te->idcode==idcode && tselem->type==0) return tselem->id; te= te->parent; } return NULL; } struct treesort { TreeElement *te; ID *id; char *name; short idcode; }; static int treesort_alpha(const void *v1, const void *v2) { const struct treesort *x1= v1, *x2= v2; int comp; /* first put objects last (hierarchy) */ comp= (x1->idcode==ID_OB); if(x2->idcode==ID_OB) comp+=2; if(comp==1) return 1; else if(comp==2) return -1; else if(comp==3) { int comp= strcmp(x1->name, x2->name); if( comp>0 ) return 1; else if( comp<0) return -1; return 0; } return 0; } /* this is nice option for later? doesnt look too useful... */ #if 0 static int treesort_obtype_alpha(const void *v1, const void *v2) { const struct treesort *x1= v1, *x2= v2; /* first put objects last (hierarchy) */ if(x1->idcode==ID_OB && x2->idcode!=ID_OB) return 1; else if(x2->idcode==ID_OB && x1->idcode!=ID_OB) return -1; else { /* 2nd we check ob type */ if(x1->idcode==ID_OB && x2->idcode==ID_OB) { if( ((Object *)x1->id)->type > ((Object *)x2->id)->type) return 1; else if( ((Object *)x1->id)->type > ((Object *)x2->id)->type) return -1; else return 0; } else { int comp= strcmp(x1->name, x2->name); if( comp>0 ) return 1; else if( comp<0) return -1; return 0; } } } #endif /* sort happens on each subtree individual */ static void outliner_sort(SpaceOops *soops, ListBase *lb) { TreeElement *te; TreeStoreElem *tselem; int totelem=0; te= lb->last; if(te==NULL) return; tselem= TREESTORE(te); /* sorting rules; only object lists or deformgroups */ if( (tselem->type==TSE_DEFGROUP) || (tselem->type==0 && te->idcode==ID_OB)) { /* count first */ for(te= lb->first; te; te= te->next) totelem++; if(totelem>1) { struct treesort *tear= MEM_mallocN(totelem*sizeof(struct treesort), "tree sort array"); struct treesort *tp=tear; int skip= 0; for(te= lb->first; te; te= te->next, tp++) { tselem= TREESTORE(te); tp->te= te; tp->name= te->name; tp->idcode= te->idcode; if(tselem->type && tselem->type!=TSE_DEFGROUP) tp->idcode= 0; // dont sort this tp->id= tselem->id; } /* keep beginning of list */ for(tp= tear, skip=0; skipidcode) break; if(skipfirst=lb->last= NULL; tp= tear; while(totelem--) { BLI_addtail(lb, tp->te); tp++; } MEM_freeN(tear); } } for(te= lb->first; te; te= te->next) { outliner_sort(soops, &te->subtree); } } /* Prototype, see functions below */ static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *idv, TreeElement *parent, short type, short index); static void outliner_add_passes(SpaceOops *soops, TreeElement *tenla, ID *id, SceneRenderLayer *srl) { TreeStoreElem *tselem= TREESTORE(tenla); TreeElement *te; te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_COMBINED); te->name= "Combined"; te->directdata= &srl->passflag; /* save cpu cycles, but we add the first to invoke an open/close triangle */ if(tselem->flag & TSE_CLOSED) return; te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_Z); te->name= "Z"; te->directdata= &srl->passflag; te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_VECTOR); te->name= "Vector"; te->directdata= &srl->passflag; te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_NORMAL); te->name= "Normal"; te->directdata= &srl->passflag; te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_UV); te->name= "UV"; te->directdata= &srl->passflag; te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_MIST); te->name= "Mist"; te->directdata= &srl->passflag; te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_INDEXOB); te->name= "Index Object"; te->directdata= &srl->passflag; te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_RGBA); te->name= "Color"; te->directdata= &srl->passflag; te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_DIFFUSE); te->name= "Diffuse"; te->directdata= &srl->passflag; te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_SPEC); te->name= "Specular"; te->directdata= &srl->passflag; te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_SHADOW); te->name= "Shadow"; te->directdata= &srl->passflag; te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_AO); te->name= "AO"; te->directdata= &srl->passflag; te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_REFLECT); te->name= "Reflection"; te->directdata= &srl->passflag; te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_REFRACT); te->name= "Refraction"; te->directdata= &srl->passflag; te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_RADIO); te->name= "Radiosity"; te->directdata= &srl->passflag; } /* special handling of hierarchical non-lib data */ static void outliner_add_bone(SpaceOops *soops, ListBase *lb, ID *id, Bone *curBone, TreeElement *parent, int *a) { TreeElement *te= outliner_add_element(soops, lb, id, parent, TSE_BONE, *a); (*a)++; te->name= curBone->name; te->directdata= curBone; for(curBone= curBone->childbase.first; curBone; curBone=curBone->next) { outliner_add_bone(soops, &te->subtree, id, curBone, te, a); } } static void outliner_add_scene_contents(SpaceOops *soops, ListBase *lb, Scene *sce, TreeElement *te) { SceneRenderLayer *srl; TreeElement *tenla= outliner_add_element(soops, lb, sce, te, TSE_R_LAYER_BASE, 0); int a; tenla->name= "RenderLayers"; for(a=0, srl= sce->r.layers.first; srl; srl= srl->next, a++) { TreeElement *tenlay= outliner_add_element(soops, &tenla->subtree, sce, te, TSE_R_LAYER, a); tenlay->name= srl->name; tenlay->directdata= &srl->passflag; if(srl->light_override) outliner_add_element(soops, &tenlay->subtree, srl->light_override, tenlay, TSE_LINKED_LAMP, 0); if(srl->mat_override) outliner_add_element(soops, &tenlay->subtree, srl->mat_override, tenlay, TSE_LINKED_MAT, 0); outliner_add_passes(soops, tenlay, &sce->id, srl); } outliner_add_element(soops, lb, sce->world, te, 0, 0); if(sce->scriptlink.scripts) { int a= 0; tenla= outliner_add_element(soops, lb, sce, te, TSE_SCRIPT_BASE, 0); tenla->name= "Scripts"; for (a=0; ascriptlink.totscript; a++) { outliner_add_element(soops, &tenla->subtree, sce->scriptlink.scripts[a], tenla, 0, 0); } } } static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *idv, TreeElement *parent, short type, short index) { TreeElement *te; TreeStoreElem *tselem; ID *id= idv; int a; if(id==NULL) return NULL; te= MEM_callocN(sizeof(TreeElement), "tree elem"); /* add to the visual tree */ BLI_addtail(lb, te); /* add to the storage */ check_persistant(soops, te, id, type, index); tselem= TREESTORE(te); te->parent= parent; te->index= index; // for data arays te->name= id->name+2; // default, can be overridden by Library or non-ID data te->idcode= GS(id->name); if(type==0) { /* tuck pointer back in object, to construct hierarchy */ if(GS(id->name)==ID_OB) id->newid= (ID *)te; /* expand specific data always */ switch(GS(id->name)) { case ID_LI: te->name= ((Library *)id)->name; break; case ID_SCE: outliner_add_scene_contents(soops, &te->subtree, (Scene *)id, te); break; case ID_OB: { Object *ob= (Object *)id; if(ob->proxy && ob->id.lib==NULL) outliner_add_element(soops, &te->subtree, ob->proxy, te, TSE_PROXY, 0); outliner_add_element(soops, &te->subtree, ob->data, te, 0, 0); if(ob->pose) { bPoseChannel *pchan; TreeElement *ten; TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_POSE_BASE, 0); tenla->name= "Pose"; if(ob!=G.obedit && (ob->flag & OB_POSEMODE)) { // channels undefined in editmode, but we want the 'tenla' pose icon itself int a= 0, const_index= 1000; /* ensure unique id for bone constraints */ for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next, a++) { ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_POSE_CHANNEL, a); ten->name= pchan->name; ten->directdata= pchan; pchan->prev= (bPoseChannel *)ten; if(pchan->constraints.first) { //Object *target; bConstraint *con; TreeElement *ten1; TreeElement *tenla1= outliner_add_element(soops, &ten->subtree, ob, ten, TSE_CONSTRAINT_BASE, 0); //char *str; tenla1->name= "Constraints"; for(con= pchan->constraints.first; con; con= con->next, const_index++) { ten1= outliner_add_element(soops, &tenla1->subtree, ob, tenla1, TSE_CONSTRAINT, const_index); #if 0 /* disabled as it needs to be reworked for recoded constraints system */ target= get_constraint_target(con, &str); if(str && str[0]) ten1->name= str; else if(target) ten1->name= target->id.name+2; else ten1->name= con->name; #endif ten1->name= con->name; ten1->directdata= con; /* possible add all other types links? */ } } } /* make hierarchy */ ten= tenla->subtree.first; while(ten) { TreeElement *nten= ten->next, *par; tselem= TREESTORE(ten); if(tselem->type==TSE_POSE_CHANNEL) { pchan= (bPoseChannel *)ten->directdata; if(pchan->parent) { BLI_remlink(&tenla->subtree, ten); par= (TreeElement *)pchan->parent->prev; BLI_addtail(&par->subtree, ten); ten->parent= par; } } ten= nten; } /* restore prev pointers */ pchan= ob->pose->chanbase.first; if(pchan) pchan->prev= NULL; for(; pchan; pchan= pchan->next) { if(pchan->next) pchan->next->prev= pchan; } } /* Pose Groups */ if(ob->pose->agroups.first) { bActionGroup *agrp; TreeElement *ten; TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_POSEGRP_BASE, 0); int a= 0; tenla->name= "Bone Groups"; for (agrp=ob->pose->agroups.first; agrp; agrp=agrp->next, a++) { ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_POSEGRP, a); ten->name= agrp->name; ten->directdata= agrp; } } } outliner_add_element(soops, &te->subtree, ob->ipo, te, 0, 0); outliner_add_element(soops, &te->subtree, ob->action, te, 0, 0); for(a=0; atotcol; a++) outliner_add_element(soops, &te->subtree, ob->mat[a], te, 0, a); if(ob->constraints.first) { //Object *target; bConstraint *con; TreeElement *ten; TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_CONSTRAINT_BASE, 0); int a= 0; //char *str; tenla->name= "Constraints"; for(con= ob->constraints.first; con; con= con->next, a++) { ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_CONSTRAINT, a); #if 0 /* disabled due to constraints system targets recode... code here needs review */ target= get_constraint_target(con, &str); if(str && str[0]) ten->name= str; else if(target) ten->name= target->id.name+2; else ten->name= con->name; #endif ten->name= con->name; ten->directdata= con; /* possible add all other types links? */ } } if(ob->modifiers.first) { ModifierData *md; TreeElement *temod = outliner_add_element(soops, &te->subtree, ob, te, TSE_MODIFIER_BASE, 0); int index; temod->name = "Modifiers"; for (index=0,md=ob->modifiers.first; md; index++,md=md->next) { TreeElement *te = outliner_add_element(soops, &temod->subtree, ob, temod, TSE_MODIFIER, index); te->name= md->name; te->directdata = md; if (md->type==eModifierType_Lattice) { outliner_add_element(soops, &te->subtree, ((LatticeModifierData*) md)->object, te, TSE_LINKED_OB, 0); } else if (md->type==eModifierType_Curve) { outliner_add_element(soops, &te->subtree, ((CurveModifierData*) md)->object, te, TSE_LINKED_OB, 0); } else if (md->type==eModifierType_Armature) { outliner_add_element(soops, &te->subtree, ((ArmatureModifierData*) md)->object, te, TSE_LINKED_OB, 0); } else if (md->type==eModifierType_Hook) { outliner_add_element(soops, &te->subtree, ((HookModifierData*) md)->object, te, TSE_LINKED_OB, 0); } } } if(ob->defbase.first) { bDeformGroup *defgroup; TreeElement *ten; TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_DEFGROUP_BASE, 0); int a= 0; tenla->name= "Vertex Groups"; for (defgroup=ob->defbase.first; defgroup; defgroup=defgroup->next, a++) { ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_DEFGROUP, a); ten->name= defgroup->name; ten->directdata= defgroup; } } if(ob->scriptlink.scripts) { TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_SCRIPT_BASE, 0); int a= 0; tenla->name= "Scripts"; for (a=0; ascriptlink.totscript; a++) { /* ** */ outliner_add_element(soops, &tenla->subtree, ob->scriptlink.scripts[a], te, 0, 0); } } if(ob->dup_group) outliner_add_element(soops, &te->subtree, ob->dup_group, te, 0, 0); if(ob->nlastrips.first) { bActionStrip *strip; TreeElement *ten; TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_NLA, 0); int a= 0; tenla->name= "NLA strips"; for (strip=ob->nlastrips.first; strip; strip=strip->next, a++) { ten= outliner_add_element(soops, &tenla->subtree, strip->act, tenla, TSE_NLA_ACTION, a); if(ten) ten->directdata= strip; } } } break; case ID_ME: { Mesh *me= (Mesh *)id; outliner_add_element(soops, &te->subtree, me->ipo, te, 0, 0); outliner_add_element(soops, &te->subtree, me->key, te, 0, 0); for(a=0; atotcol; a++) outliner_add_element(soops, &te->subtree, me->mat[a], te, 0, a); /* could do tfaces with image links, but the images are not grouped nicely. would require going over all tfaces, sort images in use. etc... */ } break; case ID_CU: { Curve *cu= (Curve *)id; for(a=0; atotcol; a++) outliner_add_element(soops, &te->subtree, cu->mat[a], te, 0, a); } break; case ID_MB: { MetaBall *mb= (MetaBall *)id; for(a=0; atotcol; a++) outliner_add_element(soops, &te->subtree, mb->mat[a], te, 0, a); } break; case ID_MA: { Material *ma= (Material *)id; outliner_add_element(soops, &te->subtree, ma->ipo, te, 0, 0); for(a=0; amtex[a]) outliner_add_element(soops, &te->subtree, ma->mtex[a]->tex, te, 0, a); } } break; case ID_TE: { Tex *tex= (Tex *)id; outliner_add_element(soops, &te->subtree, tex->ipo, te, 0, 0); outliner_add_element(soops, &te->subtree, tex->ima, te, 0, 0); } break; case ID_CA: { Camera *ca= (Camera *)id; outliner_add_element(soops, &te->subtree, ca->ipo, te, 0, 0); } break; case ID_LA: { Lamp *la= (Lamp *)id; outliner_add_element(soops, &te->subtree, la->ipo, te, 0, 0); for(a=0; amtex[a]) outliner_add_element(soops, &te->subtree, la->mtex[a]->tex, te, 0, a); } } break; case ID_WO: { World *wrld= (World *)id; outliner_add_element(soops, &te->subtree, wrld->ipo, te, 0, 0); for(a=0; amtex[a]) outliner_add_element(soops, &te->subtree, wrld->mtex[a]->tex, te, 0, a); } } break; case ID_KE: { Key *key= (Key *)id; outliner_add_element(soops, &te->subtree, key->ipo, te, 0, 0); } break; case ID_IP: { Ipo *ipo= (Ipo *)id; IpoCurve *icu; Object *lastadded= NULL; for (icu= ipo->curve.first; icu; icu= icu->next) { if (icu->driver && icu->driver->ob) { if (lastadded != icu->driver->ob) { outliner_add_element(soops, &te->subtree, icu->driver->ob, te, TSE_LINKED_OB, 0); lastadded= icu->driver->ob; } } } } break; case ID_AC: { bAction *act= (bAction *)id; bActionChannel *chan; int a= 0; tselem= TREESTORE(parent); for (chan=act->chanbase.first; chan; chan=chan->next, a++) { outliner_add_element(soops, &te->subtree, chan->ipo, te, 0, a); } } break; case ID_AR: { bArmature *arm= (bArmature *)id; int a= 0; if(G.obedit && G.obedit->data==arm) { EditBone *ebone; TreeElement *ten; for (ebone = G.edbo.first; ebone; ebone=ebone->next, a++) { ten= outliner_add_element(soops, &te->subtree, id, te, TSE_EBONE, a); ten->directdata= ebone; ten->name= ebone->name; ebone->temp= ten; } /* make hierarchy */ ten= te->subtree.first; while(ten) { TreeElement *nten= ten->next, *par; ebone= (EditBone *)ten->directdata; if(ebone->parent) { BLI_remlink(&te->subtree, ten); par= ebone->parent->temp; BLI_addtail(&par->subtree, ten); ten->parent= par; } ten= nten; } } else { /* do not extend Armature when we have posemode */ tselem= TREESTORE(te->parent); if( GS(tselem->id->name)==ID_OB && ((Object *)tselem->id)->flag & OB_POSEMODE); else { Bone *curBone; for (curBone=arm->bonebase.first; curBone; curBone=curBone->next){ outliner_add_bone(soops, &te->subtree, id, curBone, te, &a); } } } } break; } } #ifdef WITH_VERSE else if(type==ID_VS) { struct VerseSession *session = (VerseSession*)idv; te->name = session->address; te->directdata = (void*)session; te->idcode = ID_VS; } else if(type==ID_MS) { te->name = "Available Verse Servers"; te->idcode = ID_MS; } else if(type==ID_SS) { struct VerseServer *server = (VerseServer *)idv; te->name = server->name; te->directdata = (void *)server; te->idcode = ID_SS; } else if(type==ID_VN) { struct VNode *vnode = (VNode*)idv; te->name = vnode->name; te->idcode = ID_VN; if(vnode->type==V_NT_OBJECT) { struct TreeElement *ten; struct VNode *child_node; struct VLink *vlink; vlink = ((VObjectData*)vnode->data)->links.lb.first; while(vlink) { child_node = vlink->target; if(child_node && child_node->type==V_NT_GEOMETRY) { ten = outliner_add_element(soops, &te->subtree, child_node, te, ID_VN, 0); ten->directdata = child_node; } vlink = vlink->next; } } } #endif return te; } static void outliner_make_hierarchy(SpaceOops *soops, ListBase *lb) { TreeElement *te, *ten, *tep; TreeStoreElem *tselem; /* build hierarchy */ te= lb->first; while(te) { ten= te->next; tselem= TREESTORE(te); if(tselem->type==0 && te->idcode==ID_OB) { Object *ob= (Object *)tselem->id; if(ob->parent && ob->parent->id.newid) { BLI_remlink(lb, te); tep= (TreeElement *)ob->parent->id.newid; BLI_addtail(&tep->subtree, te); // set correct parent pointers for(te=tep->subtree.first; te; te= te->next) te->parent= tep; } } te= ten; } } static void outliner_build_tree(SpaceOops *soops) { Base *base; Object *ob; TreeElement *te, *ten; TreeStoreElem *tselem; int show_opened= soops->treestore==NULL; /* on first view, we open scenes */ #ifdef WITH_VERSE struct VerseSession *session; #endif if(soops->tree.first && (soops->storeflag & SO_TREESTORE_REDRAW)) return; outliner_free_tree(&soops->tree); outliner_storage_cleanup(soops); /* clear ob id.new flags */ for(ob= G.main->object.first; ob; ob= ob->id.next) ob->id.newid= NULL; /* options */ if(soops->outlinevis == SO_LIBRARIES) { Library *lib; for(lib= G.main->library.first; lib; lib= lib->id.next) { ten= outliner_add_element(soops, &soops->tree, lib, NULL, 0, 0); lib->id.newid= (ID *)ten; } /* make hierarchy */ ten= soops->tree.first; while(ten) { TreeElement *nten= ten->next, *par; tselem= TREESTORE(ten); lib= (Library *)tselem->id; if(lib->parent) { BLI_remlink(&soops->tree, ten); par= (TreeElement *)lib->parent->id.newid; BLI_addtail(&par->subtree, ten); ten->parent= par; } ten= nten; } /* restore newid pointers */ for(lib= G.main->library.first; lib; lib= lib->id.next) lib->id.newid= NULL; } else if(soops->outlinevis == SO_ALL_SCENES) { Scene *sce; for(sce= G.main->scene.first; sce; sce= sce->id.next) { te= outliner_add_element(soops, &soops->tree, sce, NULL, 0, 0); tselem= TREESTORE(te); if(sce==G.scene && show_opened) tselem->flag &= ~TSE_CLOSED; for(base= sce->base.first; base; base= base->next) { ten= outliner_add_element(soops, &te->subtree, base->object, te, 0, 0); ten->directdata= base; } outliner_make_hierarchy(soops, &te->subtree); /* clear id.newid, to prevent objects be inserted in wrong scenes (parent in other scene) */ for(base= sce->base.first; base; base= base->next) base->object->id.newid= NULL; } } else if(soops->outlinevis == SO_CUR_SCENE) { outliner_add_scene_contents(soops, &soops->tree, G.scene, NULL); for(base= G.scene->base.first; base; base= base->next) { ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0); ten->directdata= base; } outliner_make_hierarchy(soops, &soops->tree); } else if(soops->outlinevis == SO_VISIBLE) { for(base= G.scene->base.first; base; base= base->next) { if(base->lay & G.scene->lay) outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0); } outliner_make_hierarchy(soops, &soops->tree); } else if(soops->outlinevis == SO_GROUPS) { Group *group; GroupObject *go; for(group= G.main->group.first; group; group= group->id.next) { if(group->id.us) { te= outliner_add_element(soops, &soops->tree, group, NULL, 0, 0); tselem= TREESTORE(te); for(go= group->gobject.first; go; go= go->next) { ten= outliner_add_element(soops, &te->subtree, go->ob, te, 0, 0); ten->directdata= NULL; /* eh, why? */ } outliner_make_hierarchy(soops, &te->subtree); /* clear id.newid, to prevent objects be inserted in wrong scenes (parent in other scene) */ for(go= group->gobject.first; go; go= go->next) go->ob->id.newid= NULL; } } } else if(soops->outlinevis == SO_SAME_TYPE) { Object *ob= OBACT; if(ob) { for(base= G.scene->base.first; base; base= base->next) { if(base->object->type==ob->type) { ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0); ten->directdata= base; } } outliner_make_hierarchy(soops, &soops->tree); } } else if(soops->outlinevis == SO_SELECTED) { for(base= G.scene->base.first; base; base= base->next) { if(base->lay & G.scene->lay) { if(base==BASACT || (base->flag & SELECT)) { ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0); ten->directdata= base; } } } outliner_make_hierarchy(soops, &soops->tree); } #ifdef WITH_VERSE else if(soops->outlinevis == SO_VERSE_SESSION) { /* add all session to the "root" of hierarchy */ for(session=session_list.first; session; session = session->next) { struct VNode *vnode; if(session->flag & VERSE_CONNECTED) { te= outliner_add_element(soops, &soops->tree, session, NULL, ID_VS, 0); /* add all object nodes as childreen of session */ for(vnode=session->nodes.lb.first; vnode; vnode=vnode->next) { if(vnode->type==V_NT_OBJECT) { ten= outliner_add_element(soops, &te->subtree, vnode, te, ID_VN, 0); ten->directdata= vnode; } else if(vnode->type==V_NT_BITMAP) { ten= outliner_add_element(soops, &te->subtree, vnode, te, ID_VN, 0); ten->directdata= vnode; } } } } } else if(soops->outlinevis == SO_VERSE_MS) { te= outliner_add_element(soops, &soops->tree, "MS", NULL, ID_MS, 0); if(server_list.first!=NULL) { struct VerseServer *server; /* add one main entry to root of hierarchy */ for(server=server_list.first; server; server=server->next) { ten= outliner_add_element(soops, &te->subtree, server, te, ID_SS, 0); ten->directdata= server; } } } #endif else { ten= outliner_add_element(soops, &soops->tree, OBACT, NULL, 0, 0); if(ten) ten->directdata= BASACT; } outliner_sort(soops, &soops->tree); } /* **************** INTERACTIVE ************* */ static int outliner_count_levels(SpaceOops *soops, ListBase *lb, int curlevel) { TreeElement *te; int level=curlevel, lev; for(te= lb->first; te; te= te->next) { lev= outliner_count_levels(soops, &te->subtree, curlevel+1); if(lev>level) level= lev; } return level; } static int outliner_has_one_flag(SpaceOops *soops, ListBase *lb, short flag, short curlevel) { TreeElement *te; TreeStoreElem *tselem; int level; for(te= lb->first; te; te= te->next) { tselem= TREESTORE(te); if(tselem->flag & flag) return curlevel; level= outliner_has_one_flag(soops, &te->subtree, flag, curlevel+1); if(level) return level; } return 0; } static void outliner_set_flag(SpaceOops *soops, ListBase *lb, short flag, short set) { TreeElement *te; TreeStoreElem *tselem; for(te= lb->first; te; te= te->next) { tselem= TREESTORE(te); if(set==0) tselem->flag &= ~flag; else tselem->flag |= flag; outliner_set_flag(soops, &te->subtree, flag, set); } } void object_toggle_visibility_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem) { Base *base= (Base *)te->directdata; if(base==NULL) base= object_in_scene((Object *)tselem->id, G.scene); if(base) { base->object->restrictflag^=OB_RESTRICT_VIEW; } } void outliner_toggle_visibility(struct ScrArea *sa) { SpaceOops *soops= sa->spacedata.first; outliner_do_object_operation(soops, &soops->tree, object_toggle_visibility_cb); BIF_undo_push("Outliner toggle selectability"); allqueue(REDRAWVIEW3D, 1); allqueue(REDRAWOOPS, 0); allqueue(REDRAWINFO, 1); } static void object_toggle_selectability_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem) { Base *base= (Base *)te->directdata; if(base==NULL) base= object_in_scene((Object *)tselem->id, G.scene); if(base) { base->object->restrictflag^=OB_RESTRICT_SELECT; } } void outliner_toggle_selectability(struct ScrArea *sa) { SpaceOops *soops= sa->spacedata.first; outliner_do_object_operation(soops, &soops->tree, object_toggle_selectability_cb); BIF_undo_push("Outliner toggle selectability"); allqueue(REDRAWVIEW3D, 1); allqueue(REDRAWOOPS, 0); allqueue(REDRAWINFO, 1); } void object_toggle_renderability_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem) { Base *base= (Base *)te->directdata; if(base==NULL) base= object_in_scene((Object *)tselem->id, G.scene); if(base) { base->object->restrictflag^=OB_RESTRICT_RENDER; } } void outliner_toggle_renderability(struct ScrArea *sa) { SpaceOops *soops= sa->spacedata.first; outliner_do_object_operation(soops, &soops->tree, object_toggle_renderability_cb); BIF_undo_push("Outliner toggle renderability"); allqueue(REDRAWVIEW3D, 1); allqueue(REDRAWOOPS, 0); allqueue(REDRAWINFO, 1); } void outliner_toggle_visible(struct ScrArea *sa) { SpaceOops *soops= sa->spacedata.first; if( outliner_has_one_flag(soops, &soops->tree, TSE_CLOSED, 1)) outliner_set_flag(soops, &soops->tree, TSE_CLOSED, 0); else outliner_set_flag(soops, &soops->tree, TSE_CLOSED, 1); BIF_undo_push("Outliner toggle visible"); scrarea_queue_redraw(sa); } void outliner_toggle_selected(struct ScrArea *sa) { SpaceOops *soops= sa->spacedata.first; if( outliner_has_one_flag(soops, &soops->tree, TSE_SELECTED, 1)) outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 0); else outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 1); BIF_undo_push("Outliner toggle selected"); soops->storeflag |= SO_TREESTORE_REDRAW; scrarea_queue_redraw(sa); } static void outliner_openclose_level(SpaceOops *soops, ListBase *lb, int curlevel, int level, int open) { TreeElement *te; TreeStoreElem *tselem; for(te= lb->first; te; te= te->next) { tselem= TREESTORE(te); if(open) { if(curlevel<=level) tselem->flag &= ~TSE_CLOSED; } else { if(curlevel>=level) tselem->flag |= TSE_CLOSED; } outliner_openclose_level(soops, &te->subtree, curlevel+1, level, open); } } /* return 1 when levels were opened */ static int outliner_open_back(SpaceOops *soops, TreeElement *te) { TreeStoreElem *tselem; int retval= 0; for (te= te->parent; te; te= te->parent) { tselem= TREESTORE(te); if (tselem->flag & TSE_CLOSED) { tselem->flag &= ~TSE_CLOSED; retval= 1; } } return retval; } /* This is not used anywhere at the moment */ #if 0 static void outliner_open_reveal(SpaceOops *soops, ListBase *lb, TreeElement *teFind, int *found) { TreeElement *te; TreeStoreElem *tselem; for (te= lb->first; te; te= te->next) { /* check if this tree-element was the one we're seeking */ if (te == teFind) { *found= 1; return; } /* try to see if sub-tree contains it then */ outliner_open_reveal(soops, &te->subtree, teFind, found); if (*found) { tselem= TREESTORE(te); if (tselem->flag & TSE_CLOSED) tselem->flag &= ~TSE_CLOSED; return; } } } #endif void outliner_one_level(struct ScrArea *sa, int add) { SpaceOops *soops= sa->spacedata.first; int level; level= outliner_has_one_flag(soops, &soops->tree, TSE_CLOSED, 1); if(add==1) { if(level) outliner_openclose_level(soops, &soops->tree, 1, level, 1); } else { if(level==0) level= outliner_count_levels(soops, &soops->tree, 0); if(level) outliner_openclose_level(soops, &soops->tree, 1, level-1, 0); } BIF_undo_push("Outliner show/hide one level"); scrarea_queue_redraw(sa); } void outliner_page_up_down(ScrArea *sa, int up) { SpaceOops *soops= sa->spacedata.first; int dy= soops->v2d.mask.ymax-soops->v2d.mask.ymin; if(up == -1) dy= -dy; soops->v2d.cur.ymin+= dy; soops->v2d.cur.ymax+= dy; soops->storeflag |= SO_TREESTORE_REDRAW; scrarea_queue_redraw(sa); } /* **** do clicks on items ******* */ static int tree_element_active_renderlayer(TreeElement *te, TreeStoreElem *tselem, int set) { Scene *sce; /* paranoia check */ if(te->idcode!=ID_SCE) return 0; sce= (Scene *)tselem->id; if(set) { sce->r.actlay= tselem->nr; allqueue(REDRAWBUTSSCENE, 0); } else { return sce->r.actlay==tselem->nr; } return 0; } static void tree_element_active_object(SpaceOops *soops, TreeElement *te) { TreeStoreElem *tselem= TREESTORE(te); Scene *sce; Base *base; Object *ob= NULL; /* if id is not object, we search back */ if(te->idcode==ID_OB) ob= (Object *)tselem->id; else { ob= (Object *)outliner_search_back(soops, te, ID_OB); if(ob==OBACT) return; } if(ob==NULL) return; sce= (Scene *)outliner_search_back(soops, te, ID_SCE); if(sce && G.scene != sce) { if(G.obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); set_scene(sce); } /* find associated base in current scene */ for(base= FIRSTBASE; base; base= base->next) if(base->object==ob) break; if(base) { if(G.qual & LR_SHIFTKEY) { /* swap select */ if(base->flag & SELECT) base->flag &= ~SELECT; else if ((base->object->restrictflag & OB_RESTRICT_VIEW)==0) base->flag |= SELECT; base->object->flag= base->flag; } else { Base *b; /* deleselect all */ for(b= FIRSTBASE; b; b= b->next) { b->flag &= ~SELECT; b->object->flag= b->flag; } if ((base->object->restrictflag & OB_RESTRICT_VIEW)==0) { base->flag |= SELECT; base->object->flag |= SELECT; } } set_active_base(base); /* editview.c */ allqueue(REDRAWVIEW3D, 1); allqueue(REDRAWOOPS, 0); allqueue(REDRAWINFO, 1); } if(ob!=G.obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); } static int tree_element_active_material(SpaceOops *soops, TreeElement *te, int set) { TreeElement *tes; Object *ob; /* we search for the object parent */ ob= (Object *)outliner_search_back(soops, te, ID_OB); if(ob==NULL || ob!=OBACT) return 0; // just paranoia /* searching in ob mat array? */ tes= te->parent; if(tes->idcode==ID_OB) { if(set) { ob->actcol= te->index+1; ob->colbits |= (1<index); // make ob material active too } else { if(ob->actcol == te->index+1) if(ob->colbits & (1<index)) return 1; } } /* or we search for obdata material */ else { if(set) { ob->actcol= te->index+1; ob->colbits &= ~(1<index); // make obdata material active too } else { if(ob->actcol == te->index+1) if( (ob->colbits & (1<index))==0 ) return 1; } } if(set) { extern_set_butspace(F5KEY, 0); // force shading buttons BIF_preview_changed(ID_MA); allqueue(REDRAWBUTSSHADING, 1); allqueue(REDRAWNODE, 0); allqueue(REDRAWOOPS, 0); allqueue(REDRAWIPO, 0); } return 0; } static int tree_element_active_texture(SpaceOops *soops, TreeElement *te, int set) { TreeElement *tep; TreeStoreElem *tselem, *tselemp; Object *ob=OBACT; ScrArea *sa; SpaceButs *sbuts=NULL; if(ob==NULL) return 0; // no active object tselem= TREESTORE(te); /* find buttons area (note, this is undefined really still, needs recode in blender) */ sa= G.curscreen->areabase.first; while(sa) { if(sa->spacetype==SPACE_BUTS) break; sa= sa->next; } if(sa) sbuts= sa->spacedata.first; /* where is texture linked to? */ tep= te->parent; tselemp= TREESTORE(tep); if(tep->idcode==ID_WO) { World *wrld= (World *)tselemp->id; if(set) { if(sbuts) { sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c sbuts->texfrom= 1; } extern_set_butspace(F6KEY, 0); // force shading buttons texture wrld->texact= te->index; } else if(tselemp->id == (ID *)(G.scene->world)) { if(wrld->texact==te->index) return 1; } } else if(tep->idcode==ID_LA) { Lamp *la= (Lamp *)tselemp->id; if(set) { if(sbuts) { sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c sbuts->texfrom= 2; } extern_set_butspace(F6KEY, 0); // force shading buttons texture la->texact= te->index; } else { if(tselemp->id == ob->data) { if(la->texact==te->index) return 1; } } } else if(tep->idcode==ID_MA) { Material *ma= (Material *)tselemp->id; if(set) { if(sbuts) { //sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c sbuts->texfrom= 0; } extern_set_butspace(F6KEY, 0); // force shading buttons texture ma->texact= te->index; /* also set active material */ ob->actcol= tep->index+1; } else if(tep->flag & TE_ACTIVE) { // this is active material if(ma->texact==te->index) return 1; } } return 0; } static int tree_element_active_lamp(SpaceOops *soops, TreeElement *te, int set) { Object *ob; /* we search for the object parent */ ob= (Object *)outliner_search_back(soops, te, ID_OB); if(ob==NULL || ob!=OBACT) return 0; // just paranoia if(set) { extern_set_butspace(F5KEY, 0); BIF_preview_changed(ID_LA); allqueue(REDRAWBUTSSHADING, 1); allqueue(REDRAWOOPS, 0); allqueue(REDRAWIPO, 0); } else return 1; return 0; } static int tree_element_active_world(SpaceOops *soops, TreeElement *te, int set) { TreeElement *tep; TreeStoreElem *tselem=NULL; Scene *sce=NULL; tep= te->parent; if(tep) { tselem= TREESTORE(tep); sce= (Scene *)tselem->id; } if(set) { // make new scene active if(sce && G.scene != sce) { if(G.obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); set_scene(sce); } } if(tep==NULL || tselem->id == (ID *)G.scene) { if(set) { extern_set_butspace(F8KEY, 0); } else { return 1; } } return 0; } static int tree_element_active_ipo(SpaceOops *soops, TreeElement *te, int set) { TreeElement *tes; TreeStoreElem *tselems=NULL; Object *ob; /* we search for the object parent */ ob= (Object *)outliner_search_back(soops, te, ID_OB); if(ob==NULL || ob!=OBACT) return 0; // just paranoia /* the parent of ipo */ tes= te->parent; tselems= TREESTORE(tes); if(set) { if(tes->idcode==ID_AC) { if(ob->ipoflag & OB_ACTION_OB) ob->ipowin= ID_OB; else if(ob->ipoflag & OB_ACTION_KEY) ob->ipowin= ID_KE; else ob->ipowin= ID_PO; } else ob->ipowin= tes->idcode; if(ob->ipowin==ID_MA) tree_element_active_material(soops, tes, 1); else if(ob->ipowin==ID_AC) { bActionChannel *chan; short a=0; for(chan=ob->action->chanbase.first; chan; chan= chan->next) { if(a==te->index) break; if(chan->ipo) a++; } deselect_actionchannels(ob->action, 0); select_channel(ob->action, chan, SELECT_ADD); allqueue(REDRAWACTION, ob->ipowin); allqueue(REDRAWVIEW3D, ob->ipowin); } allqueue(REDRAWIPO, ob->ipowin); } else { if(tes->idcode==ID_AC) { if(ob->ipoflag & OB_ACTION_OB) return ob->ipowin==ID_OB; else if(ob->ipoflag & OB_ACTION_KEY) return ob->ipowin==ID_KE; else if(ob->ipowin==ID_AC) { bActionChannel *chan; short a=0; for(chan=ob->action->chanbase.first; chan; chan= chan->next) { if(a==te->index) break; if(chan->ipo) a++; } if(chan==get_hilighted_action_channel(ob->action)) return 1; } } else if(ob->ipowin==tes->idcode) { if(ob->ipowin==ID_MA) { Material *ma= give_current_material(ob, ob->actcol); if(ma==(Material *)tselems->id) return 1; } else return 1; } } return 0; } static int tree_element_active_defgroup(TreeElement *te, TreeStoreElem *tselem, int set) { Object *ob; /* id in tselem is object */ ob= (Object *)tselem->id; if(set) { ob->actdef= te->index+1; DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, ob->ipowin); } else { if(ob==OBACT) if(ob->actdef== te->index+1) return 1; } return 0; } static int tree_element_active_nla_action(TreeElement *te, TreeStoreElem *tselem, int set) { if(set) { bActionStrip *strip= te->directdata; if(strip) { deselect_nlachannel_keys(0); strip->flag |= ACTSTRIP_SELECT; allqueue(REDRAWNLA, 0); } } else { /* id in tselem is action */ bActionStrip *strip= te->directdata; if(strip) { if(strip->flag & ACTSTRIP_SELECT) return 1; } } return 0; } static int tree_element_active_posegroup(TreeElement *te, TreeStoreElem *tselem, int set) { Object *ob= (Object *)tselem->id; if(set) { if (ob->pose) { ob->pose->active_group= te->index+1; allqueue(REDRAWBUTSEDIT, 0); } } else { if(ob==OBACT && ob->pose) { if (ob->pose->active_group== te->index+1) return 1; } } return 0; } static int tree_element_active_posechannel(TreeElement *te, TreeStoreElem *tselem, int set) { Object *ob= (Object *)tselem->id; bPoseChannel *pchan= te->directdata; if(set) { if(!(pchan->bone->flag & BONE_HIDDEN_P)) { if(G.qual & LR_SHIFTKEY) deselectall_posearmature(ob, 2, 0); // 2 = clear active tag else deselectall_posearmature(ob, 0, 0); // 0 = deselect pchan->bone->flag |= BONE_SELECTED|BONE_ACTIVE; allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); allqueue(REDRAWACTION, 0); } } else { if(ob==OBACT && ob->pose) { if (pchan->bone->flag & BONE_SELECTED) return 1; } } return 0; } static int tree_element_active_bone(TreeElement *te, TreeStoreElem *tselem, int set) { bArmature *arm= (bArmature *)tselem->id; Bone *bone= te->directdata; if(set) { if(!(bone->flag & BONE_HIDDEN_P)) { if(G.qual & LR_SHIFTKEY) deselectall_posearmature(OBACT, 2, 0); // 2 is clear active tag else deselectall_posearmature(OBACT, 0, 0); bone->flag |= BONE_SELECTED|BONE_ACTIVE; allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); allqueue(REDRAWACTION, 0); } } else { Object *ob= OBACT; if(ob && ob->data==arm) { if (bone->flag & BONE_SELECTED) return 1; } } return 0; } /* ebones only draw in editmode armature */ static int tree_element_active_ebone(TreeElement *te, TreeStoreElem *tselem, int set) { EditBone *ebone= te->directdata; if(set) { if(!(ebone->flag & BONE_HIDDEN_A)) { if(G.qual & LR_SHIFTKEY) deselectall_armature(2, 0); // only clear active tag else deselectall_armature(0, 0); // deselect ebone->flag |= BONE_SELECTED|BONE_ROOTSEL|BONE_TIPSEL|BONE_ACTIVE; // flush to parent? if(ebone->parent && (ebone->flag & BONE_CONNECTED)) ebone->parent->flag |= BONE_TIPSEL; allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); allqueue(REDRAWACTION, 0); } } else { if (ebone->flag & BONE_SELECTED) return 1; } return 0; } static int tree_element_active_modifier(TreeElement *te, TreeStoreElem *tselem, int set) { if(set) { extern_set_butspace(F9KEY, 0); } return 0; } static int tree_element_active_constraint(TreeElement *te, TreeStoreElem *tselem, int set) { if(set) { extern_set_butspace(F7KEY, 0); } return 0; } static int tree_element_active_text(SpaceOops *soops, TreeElement *te, int set) { ScrArea *sa=NULL; for(sa= G.curscreen->areabase.first; sa; sa= sa->next) { if(sa->spacetype==SPACE_TEXT) break; } if(sa) { SpaceText *st= sa->spacedata.first; TreeStoreElem *tselem= TREESTORE(te); if(set) { st->text= (Text *)tselem->id; st->top= 0; scrarea_queue_redraw(sa); } else if(st->text==(Text *)tselem->id) return 1; } return 0; } /* generic call for ID data check or make/check active in UI */ static int tree_element_active(SpaceOops *soops, TreeElement *te, int set) { switch(te->idcode) { case ID_MA: return tree_element_active_material(soops, te, set); case ID_WO: return tree_element_active_world(soops, te, set); case ID_LA: return tree_element_active_lamp(soops, te, set); case ID_IP: return tree_element_active_ipo(soops, te, set); case ID_TE: return tree_element_active_texture(soops, te, set); case ID_TXT: return tree_element_active_text(soops, te, set); } return 0; } static int tree_element_active_pose(TreeElement *te, TreeStoreElem *tselem, int set) { Object *ob= (Object *)tselem->id; if(set) { if(G.obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); if(ob->flag & OB_POSEMODE) exit_posemode(); else enter_posemode(); } else { if(ob->flag & OB_POSEMODE) return 1; } return 0; } /* generic call for non-id data to make/check active in UI */ static int tree_element_type_active(SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, int set) { switch(tselem->type) { case TSE_NLA_ACTION: return tree_element_active_nla_action(te, tselem, set); case TSE_DEFGROUP: return tree_element_active_defgroup(te, tselem, set); case TSE_BONE: return tree_element_active_bone(te, tselem, set); case TSE_EBONE: return tree_element_active_ebone(te, tselem, set); case TSE_MODIFIER: return tree_element_active_modifier(te, tselem, set); case TSE_LINKED_OB: if(set) tree_element_active_object(soops, te); else if(tselem->id==(ID *)OBACT) return 1; break; case TSE_POSE_BASE: return tree_element_active_pose(te, tselem, set); break; case TSE_POSE_CHANNEL: return tree_element_active_posechannel(te, tselem, set); case TSE_CONSTRAINT: return tree_element_active_constraint(te, tselem, set); case TSE_R_LAYER: return tree_element_active_renderlayer(te, tselem, set); case TSE_POSEGRP: return tree_element_active_posegroup(te, tselem, set); } return 0; } #ifdef WITH_VERSE static void verse_operation_menu(TreeElement *te) { short event=0; if(te->idcode==ID_VS) { struct VerseSession *session = (VerseSession*)te->directdata; struct VNode *vnode; if(!(session->flag & VERSE_AUTOSUBSCRIBE)) { event = pupmenu("VerseSession %t| End Session %x1| Subscribe to All Nodes %x2| Start Autosubscribe %x3"); } else { event = pupmenu("VerseSession %t| End Session %x1| Subscribe to All Nodes %x2| Stop Autosubscribe %x4"); } switch(event) { case 1: end_verse_session(session); break; case 2: vnode = session->nodes.lb.first; while(vnode) { b_verse_pop_node(vnode); vnode = vnode->next; } break; case 3: vnode = session->nodes.lb.first; while(vnode) { b_verse_pop_node(vnode); vnode = vnode->next; } session->flag |= VERSE_AUTOSUBSCRIBE; break; case 4: session->flag &= ~VERSE_AUTOSUBSCRIBE; break; } } else if(te->idcode==ID_VN) { struct VNode *vnode = (VNode*)te->directdata; event = pupmenu("VerseNode %t| Subscribe %x1| Unsubscribe %x2"); switch(event) { case 1: b_verse_pop_node(vnode); break; case 2: /* Global */ b_verse_unsubscribe(vnode); break; } } else if(te->idcode==ID_MS) { event = pupmenu("Verse Master Server %t| Refresh %x1"); b_verse_ms_get(); } else if(te->idcode==ID_SS) { struct VerseServer *vserver = (VerseServer*)te->directdata; if(!(vserver->flag & VERSE_CONNECTING) && !(vserver->flag & VERSE_CONNECTED)) { event = pupmenu("VerseServer %t| Connect %x1"); } else if((vserver->flag & VERSE_CONNECTING) && !(vserver->flag & VERSE_CONNECTED)) { event = pupmenu("VerseServer %t| Connecting %x2"); } else if(!(vserver->flag & VERSE_CONNECTING) && (vserver->flag & VERSE_CONNECTED)) { event = pupmenu("VerseServer %t| Disconnect %x3"); } switch(event) { case 1: b_verse_connect(vserver->ip); vserver->flag |= VERSE_CONNECTING; break; case 2: break; case 3: end_verse_session(vserver->session); break; } } } #endif static int do_outliner_mouse_event(SpaceOops *soops, TreeElement *te, short event, float *mval) { if(mval[1]>te->ys && mval[1]ys+OL_H) { TreeStoreElem *tselem= TREESTORE(te); int openclose= 0; /* open close icon, three things to check */ if(event==RETKEY || event==PADENTER) openclose= 1; // enter opens/closes always else if((te->flag & TE_ICONROW)==0) { // hidden icon, no open/close if( mval[0]>te->xs && mval[0]xs+OL_X) openclose= 1; } if(openclose) { /* all below close/open? */ if( (G.qual & LR_SHIFTKEY) ) { tselem->flag &= ~TSE_CLOSED; outliner_set_flag(soops, &te->subtree, TSE_CLOSED, !outliner_has_one_flag(soops, &te->subtree, TSE_CLOSED, 1)); } else { if(tselem->flag & TSE_CLOSED) tselem->flag &= ~TSE_CLOSED; else tselem->flag |= TSE_CLOSED; } return 1; } /* name and first icon */ else if(mval[0]>te->xs && mval[0]xend) { /* activate a name button? */ if(event==LEFTMOUSE) { if (G.qual == LR_CTRLKEY) { if(ELEM9(tselem->type, TSE_NLA, TSE_DEFGROUP_BASE, TSE_CONSTRAINT_BASE, TSE_MODIFIER_BASE, TSE_SCRIPT_BASE, TSE_POSE_BASE, TSE_POSEGRP_BASE, TSE_R_LAYER_BASE, TSE_R_PASS)) error("Cannot edit builtin name"); else if(tselem->id->lib) { error_libdata(); } else if(te->idcode == ID_LI && te->parent) { error("Cannot edit the path of an indirectly linked library"); } else { tselem->flag |= TSE_TEXTBUT; } } else { /* always makes active object */ tree_element_active_object(soops, te); if(tselem->type==0) { // the lib blocks /* editmode? */ if(te->idcode==ID_SCE) { if(G.scene!=(Scene *)tselem->id) { if(G.obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); set_scene((Scene *)tselem->id); } } else if(ELEM5(te->idcode, ID_ME, ID_CU, ID_MB, ID_LT, ID_AR)) { if(G.obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); else { enter_editmode(EM_WAITCURSOR); extern_set_butspace(F9KEY, 0); } } else { // rest of types tree_element_active(soops, te, 1); } } else tree_element_type_active(soops, te, tselem, 1); } } else if(event==RIGHTMOUSE) { #ifdef WITH_VERSE if(ELEM4(te->idcode, ID_VS, ID_VN, ID_MS, ID_SS)) verse_operation_menu(te); else #endif /* select object that's clicked on and popup context menu */ if (!(tselem->flag & TSE_SELECTED)) { if ( outliner_has_one_flag(soops, &soops->tree, TSE_SELECTED, 1) ) outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 0); tselem->flag |= TSE_SELECTED; /* redraw, same as outliner_select function */ soops->storeflag |= SO_TREESTORE_REDRAW; scrarea_do_windraw(soops->area); screen_swapbuffers(); } outliner_operation_menu(soops->area); } return 1; } } for(te= te->subtree.first; te; te= te->next) { if(do_outliner_mouse_event(soops, te, event, mval)) return 1; } return 0; } /* event can enterkey, then it opens/closes */ void outliner_mouse_event(ScrArea *sa, short event) { SpaceOops *soops= sa->spacedata.first; TreeElement *te; float fmval[2]; short mval[2]; getmouseco_areawin(mval); areamouseco_to_ipoco(&soops->v2d, mval, fmval, fmval+1); for(te= soops->tree.first; te; te= te->next) { if(do_outliner_mouse_event(soops, te, event, fmval)) break; } if(te) { BIF_undo_push("Outliner click event"); allqueue(REDRAWOOPS, 0); } else outliner_select(sa); } /* recursive helper for function below */ static void outliner_set_coordinates_element(SpaceOops *soops, TreeElement *te, int startx, int *starty) { TreeStoreElem *tselem= TREESTORE(te); /* store coord and continue, we need coordinates for elements outside view too */ te->xs= startx; te->ys= *starty; *starty-= OL_H; if((tselem->flag & TSE_CLOSED)==0) { TreeElement *ten; for(ten= te->subtree.first; ten; ten= ten->next) { outliner_set_coordinates_element(soops, ten, startx+OL_X, starty); } } } /* to retrieve coordinates with redrawing the entire tree */ static void outliner_set_coordinates(SpaceOops *soops) { TreeElement *te; int starty= soops->v2d.tot.ymax-OL_H; int startx= 0; for(te= soops->tree.first; te; te= te->next) { outliner_set_coordinates_element(soops, te, startx, &starty); } } static TreeElement *outliner_find_id(SpaceOops *soops, ListBase *lb, ID *id) { TreeElement *te, *tes; TreeStoreElem *tselem; for(te= lb->first; te; te= te->next) { tselem= TREESTORE(te); if(tselem->type==0) { if(tselem->id==id) return te; /* only deeper on scene or object */ if( te->idcode==ID_OB || te->idcode==ID_SCE) { tes= outliner_find_id(soops, &te->subtree, id); if(tes) return tes; } } } return NULL; } void outliner_show_active(struct ScrArea *sa) { SpaceOops *so= sa->spacedata.first; TreeElement *te; int xdelta, ytop; if(OBACT == NULL) return; te= outliner_find_id(so, &so->tree, (ID *)OBACT); if(te) { /* make te->ys center of view */ ytop= te->ys + (so->v2d.mask.ymax-so->v2d.mask.ymin)/2; if(ytop>0) ytop= 0; so->v2d.cur.ymax= ytop; so->v2d.cur.ymin= ytop-(so->v2d.mask.ymax-so->v2d.mask.ymin); /* make te->xs ==> te->xend center of view */ xdelta = te->xs - so->v2d.cur.xmin; so->v2d.cur.xmin += xdelta; so->v2d.cur.xmax += xdelta; so->storeflag |= SO_TREESTORE_REDRAW; scrarea_queue_redraw(sa); } } void outliner_show_selected(struct ScrArea *sa) { SpaceOops *so= sa->spacedata.first; TreeElement *te; int xdelta, ytop; te= outliner_find_id(so, &so->tree, (ID *)OBACT); if(te) { /* make te->ys center of view */ ytop= te->ys + (so->v2d.mask.ymax-so->v2d.mask.ymin)/2; if(ytop>0) ytop= 0; so->v2d.cur.ymax= ytop; so->v2d.cur.ymin= ytop-(so->v2d.mask.ymax-so->v2d.mask.ymin); /* make te->xs ==> te->xend center of view */ xdelta = te->xs - so->v2d.cur.xmin; so->v2d.cur.xmin += xdelta; so->v2d.cur.xmax += xdelta; so->storeflag |= SO_TREESTORE_REDRAW; scrarea_queue_redraw(sa); } } /* find next element that has this name */ static TreeElement *outliner_find_named(SpaceOops *soops, ListBase *lb, char *name, int flags, TreeElement *prev, int *prevFound) { TreeElement *te, *tes; for (te= lb->first; te; te= te->next) { int found; /* determine if match */ if(flags==OL_FIND) found= BLI_strcasestr(te->name, name)!=NULL; else if(flags==OL_FIND_CASE) found= strstr(te->name, name)!=NULL; else if(flags==OL_FIND_COMPLETE) found= BLI_strcasecmp(te->name, name)==0; else found= strcmp(te->name, name)==0; if(found) { /* name is right, but is element the previous one? */ if (prev) { if ((te != prev) && (*prevFound)) return te; if (te == prev) { *prevFound = 1; } } else return te; } tes= outliner_find_named(soops, &te->subtree, name, flags, prev, prevFound); if(tes) return tes; } /* nothing valid found */ return NULL; } /* tse is not in the treestore, we use its contents to find a match */ static TreeElement *outliner_find_tse(SpaceOops *soops, TreeStoreElem *tse) { TreeStore *ts= soops->treestore; TreeStoreElem *tselem; int a; if(tse->id==NULL) return NULL; /* check if 'tse' is in treestore */ tselem= ts->data; for(a=0; ausedelem; a++, tselem++) { if(tselem->id==tse->id) { if((tse->type==0 && tselem->type==0) || (tselem->type==tse->type && tselem->nr==tse->nr)) { break; } } } if(tselem) return outliner_find_tree_element(&soops->tree, a); return NULL; } /* Called to find an item based on name. */ void outliner_find_panel(struct ScrArea *sa, int again, int flags) { SpaceOops *soops= sa->spacedata.first; TreeElement *te= NULL; TreeElement *last_find; TreeStoreElem *tselem; int ytop, xdelta, prevFound=0; char name[33]; /* get last found tree-element based on stored search_tse */ last_find= outliner_find_tse(soops, &soops->search_tse); /* determine which type of search to do */ if (again && last_find) { /* no popup panel - previous + user wanted to search for next after previous */ BLI_strncpy(name, soops->search_string, 33); flags= soops->search_flags; /* try to find matching element */ te= outliner_find_named(soops, &soops->tree, name, flags, last_find, &prevFound); if (te==NULL) { /* no more matches after previous, start from beginning again */ prevFound= 1; te= outliner_find_named(soops, &soops->tree, name, flags, last_find, &prevFound); } } else { /* pop up panel - no previous, or user didn't want search after previous */ strcpy(name, ""); if (sbutton(name, 0, sizeof(name)-1, "Find: ") && name[0]) { te= outliner_find_named(soops, &soops->tree, name, flags, NULL, &prevFound); } else return; /* XXX RETURN! XXX */ } /* do selection and reveil */ if (te) { tselem= TREESTORE(te); if (tselem) { /* expand branches so that it will be visible, we need to get correct coordinates */ if( outliner_open_back(soops, te)) outliner_set_coordinates(soops); /* deselect all visible, and select found element */ outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 0); tselem->flag |= TSE_SELECTED; /* make te->ys center of view */ ytop= te->ys + (soops->v2d.mask.ymax-soops->v2d.mask.ymin)/2; if(ytop>0) ytop= 0; soops->v2d.cur.ymax= ytop; soops->v2d.cur.ymin= ytop-(soops->v2d.mask.ymax-soops->v2d.mask.ymin); /* make te->xs ==> te->xend center of view */ xdelta = te->xs - soops->v2d.cur.xmin; soops->v2d.cur.xmin += xdelta; soops->v2d.cur.xmax += xdelta; /* store selection */ soops->search_tse= *tselem; BLI_strncpy(soops->search_string, name, 33); soops->search_flags= flags; /* redraw */ soops->storeflag |= SO_TREESTORE_REDRAW; scrarea_queue_redraw(sa); } } else { /* no tree-element found */ error("Not found: %s", name); } } static int subtree_has_objects(SpaceOops *soops, ListBase *lb) { TreeElement *te; TreeStoreElem *tselem; for(te= lb->first; te; te= te->next) { tselem= TREESTORE(te); if(tselem->type==0 && te->idcode==ID_OB) return 1; if( subtree_has_objects(soops, &te->subtree)) return 1; } return 0; } static void tree_element_show_hierarchy(SpaceOops *soops, ListBase *lb) { TreeElement *te; TreeStoreElem *tselem; /* open all object elems, close others */ for(te= lb->first; te; te= te->next) { tselem= TREESTORE(te); if(tselem->type==0) { if(te->idcode==ID_SCE) { if(tselem->id!=(ID *)G.scene) tselem->flag |= TSE_CLOSED; else tselem->flag &= ~TSE_CLOSED; } else if(te->idcode==ID_OB) { if(subtree_has_objects(soops, &te->subtree)) tselem->flag &= ~TSE_CLOSED; else tselem->flag |= TSE_CLOSED; } } else tselem->flag |= TSE_CLOSED; if(tselem->flag & TSE_CLOSED); else tree_element_show_hierarchy(soops, &te->subtree); } } /* show entire object level hierarchy */ void outliner_show_hierarchy(struct ScrArea *sa) { SpaceOops *so= sa->spacedata.first; tree_element_show_hierarchy(so, &so->tree); scrarea_queue_redraw(sa); BIF_undo_push("Outliner show hierarchy"); } static void do_outliner_select(SpaceOops *soops, ListBase *lb, float y1, float y2, short *selecting) { TreeElement *te; TreeStoreElem *tselem; if(y1>y2) SWAP(float, y1, y2); for(te= lb->first; te; te= te->next) { tselem= TREESTORE(te); if(te->ys + OL_H < y1) return; if(te->ys < y2) { if((te->flag & TE_ICONROW)==0) { if(*selecting == -1) { if( tselem->flag & TSE_SELECTED) *selecting= 0; else *selecting= 1; } if(*selecting) tselem->flag |= TSE_SELECTED; else tselem->flag &= ~TSE_SELECTED; } } if((tselem->flag & TSE_CLOSED)==0) do_outliner_select(soops, &te->subtree, y1, y2, selecting); } } /* its own redraw loop... urm */ void outliner_select(struct ScrArea *sa ) { SpaceOops *so= sa->spacedata.first; float fmval[2], y1, y2; short mval[2], yo=-1, selecting= -1; getmouseco_areawin(mval); areamouseco_to_ipoco(&so->v2d, mval, fmval, fmval+1); y1= fmval[1]; while (get_mbut() & (L_MOUSE|R_MOUSE)) { getmouseco_areawin(mval); areamouseco_to_ipoco(&so->v2d, mval, fmval, fmval+1); y2= fmval[1]; if(yo!=mval[1]) { /* select the 'ouliner row' */ do_outliner_select(so, &so->tree, y1, y2, &selecting); yo= mval[1]; so->storeflag |= SO_TREESTORE_REDRAW; scrarea_do_windraw(sa); screen_swapbuffers(); y1= y2; } else PIL_sleep_ms(30); } BIF_undo_push("Outliner selection"); } /* ************ SELECTION OPERATIONS ********* */ static void set_operation_types(SpaceOops *soops, ListBase *lb, int *scenelevel, int *objectlevel, int *idlevel, int *datalevel) { TreeElement *te; TreeStoreElem *tselem; for(te= lb->first; te; te= te->next) { tselem= TREESTORE(te); if(tselem->flag & TSE_SELECTED) { if(tselem->type) { #ifdef WITH_VERSE if(te->idcode==ID_VS) *datalevel= TSE_VERSE_SESSION; else if(te->idcode==ID_VN) *datalevel= TSE_VERSE_OBJ_NODE; else if(*datalevel==0) *datalevel= tselem->type; #else if(*datalevel==0) *datalevel= tselem->type; #endif else if(*datalevel!=tselem->type) *datalevel= -1; } else { int idcode= GS(tselem->id->name); switch(idcode) { case ID_SCE: *scenelevel= 1; break; case ID_OB: *objectlevel= 1; break; case ID_ME: case ID_CU: case ID_MB: case ID_LT: case ID_LA: case ID_AR: case ID_CA: case ID_MA: case ID_TE: case ID_IP: case ID_IM: case ID_SO: case ID_KE: case ID_WO: case ID_AC: case ID_NLA: case ID_TXT: case ID_GR: if(*idlevel==0) *idlevel= idcode; else if(*idlevel!=idcode) *idlevel= -1; break; } } } if((tselem->flag & TSE_CLOSED)==0) { set_operation_types(soops, &te->subtree, scenelevel, objectlevel, idlevel, datalevel); } } } static void unlink_material_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem) { Material **matar=NULL; int a, totcol=0; if( GS(tsep->id->name)==ID_OB) { Object *ob= (Object *)tsep->id; totcol= ob->totcol; matar= ob->mat; } else if( GS(tsep->id->name)==ID_ME) { Mesh *me= (Mesh *)tsep->id; totcol= me->totcol; matar= me->mat; } else if( GS(tsep->id->name)==ID_CU) { Curve *cu= (Curve *)tsep->id; totcol= cu->totcol; matar= cu->mat; } else if( GS(tsep->id->name)==ID_MB) { MetaBall *mb= (MetaBall *)tsep->id; totcol= mb->totcol; matar= mb->mat; } for(a=0; aindex && matar[a]) { matar[a]->id.us--; matar[a]= NULL; } } } static void unlink_texture_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem) { MTex **mtex= NULL; int a; if( GS(tsep->id->name)==ID_MA) { Material *ma= (Material *)tsep->id; mtex= ma->mtex; } else if( GS(tsep->id->name)==ID_LA) { Lamp *la= (Lamp *)tsep->id; mtex= la->mtex; } else if( GS(tsep->id->name)==ID_WO) { World *wrld= (World *)tsep->id; mtex= wrld->mtex; } else return; for(a=0; aindex && mtex[a]) { if(mtex[a]->tex) { mtex[a]->tex->id.us--; mtex[a]->tex= NULL; } } } } static void unlink_group_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem) { Group *group= (Group *)tselem->id; if(tsep) { if( GS(tsep->id->name)==ID_OB) { Object *ob= (Object *)tsep->id; ob->dup_group= NULL; group->id.us--; } } else { unlink_group(group); } } static void outliner_do_libdata_operation(SpaceOops *soops, ListBase *lb, void (*operation_cb)(TreeElement *, TreeStoreElem *, TreeStoreElem *)) { TreeElement *te; TreeStoreElem *tselem; for(te=lb->first; te; te= te->next) { tselem= TREESTORE(te); if(tselem->flag & TSE_SELECTED) { if(tselem->type==0) { TreeStoreElem *tsep= TREESTORE(te->parent); operation_cb(te, tsep, tselem); } } if((tselem->flag & TSE_CLOSED)==0) { outliner_do_libdata_operation(soops, &te->subtree, operation_cb); } } } /* */ static void object_select_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem) { Base *base= (Base *)te->directdata; if(base==NULL) base= object_in_scene((Object *)tselem->id, G.scene); if(base && ((base->object->restrictflag & OB_RESTRICT_VIEW)==0)) { base->flag |= SELECT; base->object->flag |= SELECT; } } static void object_deselect_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem) { Base *base= (Base *)te->directdata; if(base==NULL) base= object_in_scene((Object *)tselem->id, G.scene); if(base) { base->flag &= ~SELECT; base->object->flag &= ~SELECT; } } static void object_delete_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem) { Base *base= (Base *)te->directdata; if(base==NULL) base= object_in_scene((Object *)tselem->id, G.scene); if(base) { // check also library later if(G.obedit==base->object) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); if(base==BASACT) { G.f &= ~(G_VERTEXPAINT+G_TEXTUREPAINT+G_WEIGHTPAINT+G_SCULPTMODE); setcursor_space(SPACE_VIEW3D, CURSOR_STD); } free_and_unlink_base(base); te->directdata= NULL; tselem->id= NULL; } } static void id_local_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem) { if(tselem->id->lib && (tselem->id->flag & LIB_EXTERN)) { tselem->id->lib= NULL; tselem->id->flag= LIB_LOCAL; new_id(0, tselem->id, 0); } } static void group_linkobs2scene_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem) { Group *group= (Group *)tselem->id; GroupObject *gob; Base *base; for(gob=group->gobject.first; gob; gob=gob->next) { base= object_in_scene(gob->ob, G.scene); if (base) { base->object->flag |= SELECT; base->flag |= SELECT; } else { /* link to scene */ base= MEM_callocN( sizeof(Base), "add_base"); BLI_addhead(&G.scene->base, base); base->lay= (1<<20)-1; /*G.vd->lay;*/ /* would be nice to use the 3d layer but the include's not here */ gob->ob->flag |= SELECT; base->flag = gob->ob->flag; base->object= gob->ob; id_lib_extern((ID *)gob->ob); /* incase these are from a linked group */ } } } static void outliner_do_object_operation(SpaceOops *soops, ListBase *lb, void (*operation_cb)(TreeElement *, TreeStoreElem *, TreeStoreElem *)) { TreeElement *te; TreeStoreElem *tselem; for(te=lb->first; te; te= te->next) { tselem= TREESTORE(te); if(tselem->flag & TSE_SELECTED) { if(tselem->type==0 && te->idcode==ID_OB) { // when objects selected in other scenes... dunno if that should be allowed Scene *sce= (Scene *)outliner_search_back(soops, te, ID_SCE); if(sce && G.scene != sce) set_scene(sce); operation_cb(te, NULL, tselem); } } if((tselem->flag & TSE_CLOSED)==0) { outliner_do_object_operation(soops, &te->subtree, operation_cb); } } } static void pchan_cb(int event, TreeElement *te, TreeStoreElem *tselem) { bPoseChannel *pchan= (bPoseChannel *)te->directdata; if(event==1) pchan->bone->flag |= BONE_SELECTED; else if(event==2) pchan->bone->flag &= ~BONE_SELECTED; else if(event==3) { pchan->bone->flag |= BONE_HIDDEN_P; pchan->bone->flag &= ~BONE_SELECTED; } else if(event==4) pchan->bone->flag &= ~BONE_HIDDEN_P; } static void bone_cb(int event, TreeElement *te, TreeStoreElem *tselem) { Bone *bone= (Bone *)te->directdata; if(event==1) bone->flag |= BONE_SELECTED; else if(event==2) bone->flag &= ~BONE_SELECTED; else if(event==3) { bone->flag |= BONE_HIDDEN_P; bone->flag &= ~BONE_SELECTED; } else if(event==4) bone->flag &= ~BONE_HIDDEN_P; } static void ebone_cb(int event, TreeElement *te, TreeStoreElem *tselem) { EditBone *ebone= (EditBone *)te->directdata; if(event==1) ebone->flag |= BONE_SELECTED; else if(event==2) ebone->flag &= ~BONE_SELECTED; else if(event==3) { ebone->flag |= BONE_HIDDEN_A; ebone->flag &= ~BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL; } else if(event==4) ebone->flag &= ~BONE_HIDDEN_A; } #ifdef WITH_VERSE static void vsession_cb(int event, TreeElement *te, TreeStoreElem *tselem) { /* struct VerseSession *vsession =(VerseSession*)te->directdata;*/ if(event==1) { printf("\tending verse session\n"); } } #endif static void outliner_do_data_operation(SpaceOops *soops, int type, int event, ListBase *lb, void (*operation_cb)(int, TreeElement *, TreeStoreElem *)) { TreeElement *te; TreeStoreElem *tselem; for(te=lb->first; te; te= te->next) { tselem= TREESTORE(te); if(tselem->flag & TSE_SELECTED) { if(tselem->type==type) { operation_cb(event, te, tselem); } } if((tselem->flag & TSE_CLOSED)==0) { outliner_do_data_operation(soops, type, event, &te->subtree, operation_cb); } } } void outliner_del(ScrArea *sa) { SpaceOops *soops= sa->spacedata.first; outliner_do_object_operation(soops, &soops->tree, object_delete_cb); DAG_scene_sort(G.scene); countall(); BIF_undo_push("Delete Objects"); allqueue(REDRAWALL, 0); } void outliner_operation_menu(ScrArea *sa) { SpaceOops *soops= sa->spacedata.first; int scenelevel=0, objectlevel=0, idlevel=0, datalevel=0; set_operation_types(soops, &soops->tree, &scenelevel, &objectlevel, &idlevel, &datalevel); if(scenelevel) { if(objectlevel || datalevel || idlevel) error("Mixed selection"); //else pupmenu("Scene Operations%t|Delete"); } else if(objectlevel) { short event= pupmenu("Select%x1|Deselect%x2|Delete%x4|Toggle Visible%x6|Toggle Selectable%x7|Toggle Renderable%x8"); /* make local: does not work... it doesn't set lib_extern flags... so data gets lost */ if(event>0) { char *str=""; if(event==1) { Scene *sce= G.scene; // to be able to delete, scenes are set... outliner_do_object_operation(soops, &soops->tree, object_select_cb); if(G.scene != sce) set_scene(sce); str= "Select Objects"; } else if(event==2) { outliner_do_object_operation(soops, &soops->tree, object_deselect_cb); str= "Deselect Objects"; } else if(event==4) { outliner_do_object_operation(soops, &soops->tree, object_delete_cb); DAG_scene_sort(G.scene); str= "Delete Objects"; } else if(event==5) { /* disabled, see above (ton) */ outliner_do_object_operation(soops, &soops->tree, id_local_cb); str= "Localized Objects"; } else if(event==6) { outliner_do_object_operation(soops, &soops->tree, object_toggle_visibility_cb); str= "Toggle Visibility"; } else if(event==7) { outliner_do_object_operation(soops, &soops->tree, object_toggle_selectability_cb); str= "Toggle Selectability"; } else if(event==8) { outliner_do_object_operation(soops, &soops->tree, object_toggle_renderability_cb); str= "Toggle Renderability"; } countall(); BIF_undo_push(str); allqueue(REDRAWALL, 0); } } else if(idlevel) { if(idlevel==-1 || datalevel) error("Mixed selection"); else { short event; if (idlevel==ID_GR) event = pupmenu("Unlink %x1|Make Local %x2|Link Group Objects to Scene%x3"); else event = pupmenu("Unlink %x1|Make Local %x2"); if(event==1) { switch(idlevel) { case ID_MA: outliner_do_libdata_operation(soops, &soops->tree, unlink_material_cb); BIF_undo_push("Unlink material"); allqueue(REDRAWBUTSSHADING, 1); break; case ID_TE: outliner_do_libdata_operation(soops, &soops->tree, unlink_texture_cb); allqueue(REDRAWBUTSSHADING, 1); BIF_undo_push("Unlink texture"); break; case ID_GR: outliner_do_libdata_operation(soops, &soops->tree, unlink_group_cb); BIF_undo_push("Unlink group"); break; default: error("Not yet..."); } allqueue(REDRAWALL, 0); } else if(event==2) { outliner_do_libdata_operation(soops, &soops->tree, id_local_cb); BIF_undo_push("Localized Data"); allqueue(REDRAWALL, 0); } else if(event==3 && idlevel==ID_GR) { outliner_do_libdata_operation(soops, &soops->tree, group_linkobs2scene_cb); BIF_undo_push("Link Group Objects to Scene"); } } } else if(datalevel) { if(datalevel==-1) error("Mixed selection"); else { if(datalevel==TSE_POSE_CHANNEL) { short event= pupmenu("PoseChannel Operations%t|Select%x1|Deselect%x2|Hide%x3|Unhide%x4"); if(event>0) { outliner_do_data_operation(soops, datalevel, event, &soops->tree, pchan_cb); BIF_undo_push("PoseChannel operation"); } } else if(datalevel==TSE_BONE) { short event= pupmenu("Bone Operations%t|Select%x1|Deselect%x2|Hide%x3|Unhide%x4"); if(event>0) { outliner_do_data_operation(soops, datalevel, event, &soops->tree, bone_cb); BIF_undo_push("Bone operation"); } } else if(datalevel==TSE_EBONE) { short event= pupmenu("EditBone Operations%t|Select%x1|Deselect%x2|Hide%x3|Unhide%x4"); if(event>0) { outliner_do_data_operation(soops, datalevel, event, &soops->tree, ebone_cb); BIF_undo_push("EditBone operation"); } } #ifdef WITH_VERSE else if(datalevel==TSE_VERSE_SESSION) { short event= pupmenu("VerseSession %t| End %x1"); if(event>0) { outliner_do_data_operation(soops, datalevel, event, &soops->tree, vsession_cb); } } #endif allqueue(REDRAWOOPS, 0); allqueue(REDRAWBUTSALL, 0); allqueue(REDRAWVIEW3D, 0); } } } /* ***************** DRAW *************** */ static void tselem_draw_icon(float x, float y, TreeStoreElem *tselem, TreeElement *te) { if(tselem->type) { switch( tselem->type) { case TSE_NLA: BIF_icon_draw(x, y, ICON_NLA); break; case TSE_NLA_ACTION: BIF_icon_draw(x, y, ICON_ACTION); break; case TSE_DEFGROUP_BASE: BIF_icon_draw(x, y, ICON_VERTEXSEL); break; case TSE_BONE: case TSE_EBONE: BIF_icon_draw(x, y, ICON_WPAINT_DEHLT); break; case TSE_CONSTRAINT_BASE: BIF_icon_draw(x, y, ICON_CONSTRAINT); break; case TSE_MODIFIER_BASE: BIF_icon_draw(x, y, ICON_MODIFIER); break; case TSE_LINKED_OB: BIF_icon_draw(x, y, ICON_OBJECT); break; case TSE_MODIFIER: { Object *ob= (Object *)tselem->id; ModifierData *md= BLI_findlink(&ob->modifiers, tselem->nr); switch(md->type) { case eModifierType_Subsurf: BIF_icon_draw(x, y, ICON_MOD_SUBSURF); break; case eModifierType_Armature: BIF_icon_draw(x, y, ICON_ARMATURE); break; case eModifierType_Lattice: BIF_icon_draw(x, y, ICON_LATTICE); break; case eModifierType_Curve: BIF_icon_draw(x, y, ICON_CURVE); break; case eModifierType_Build: BIF_icon_draw(x, y, ICON_MOD_BUILD); break; case eModifierType_Mirror: BIF_icon_draw(x, y, ICON_MOD_MIRROR); break; case eModifierType_Decimate: BIF_icon_draw(x, y, ICON_MOD_DECIM); break; case eModifierType_Wave: BIF_icon_draw(x, y, ICON_MOD_WAVE); break; case eModifierType_Hook: BIF_icon_draw(x, y, ICON_HOOK); break; case eModifierType_Softbody: BIF_icon_draw(x, y, ICON_MOD_SOFT); break; case eModifierType_Boolean: BIF_icon_draw(x, y, ICON_MOD_BOOLEAN); break; default: BIF_icon_draw(x, y, ICON_DOT); break; } break; } case TSE_SCRIPT_BASE: BIF_icon_draw(x, y, ICON_TEXT); break; case TSE_POSE_BASE: BIF_icon_draw(x, y, ICON_ARMATURE_DEHLT); break; case TSE_POSE_CHANNEL: BIF_icon_draw(x, y, ICON_WPAINT_DEHLT); break; case TSE_PROXY: BIF_icon_draw(x, y, ICON_GHOST); break; case TSE_R_LAYER_BASE: BIF_icon_draw(x, y, ICON_RESTRICT_RENDER_OFF); break; case TSE_R_LAYER: BIF_icon_draw(x, y, ICON_IMAGE_DEHLT); break; case TSE_LINKED_LAMP: BIF_icon_draw(x, y, ICON_LAMP_DEHLT); break; case TSE_LINKED_MAT: BIF_icon_draw(x, y, ICON_MATERIAL_DEHLT); break; case TSE_POSEGRP_BASE: BIF_icon_draw(x, y, ICON_VERTEXSEL); break; #ifdef WITH_VERSE case ID_VS: case ID_MS: case ID_SS: BIF_icon_draw(x, y, ICON_VERSE); break; case ID_VN: BIF_icon_draw(x, y, ICON_VERSE); break; #endif default: BIF_icon_draw(x, y, ICON_DOT); break; } } else { switch( GS(tselem->id->name)) { case ID_SCE: BIF_icon_draw(x, y, ICON_SCENE_DEHLT); break; case ID_OB: BIF_icon_draw(x, y, ICON_OBJECT); break; case ID_ME: BIF_icon_draw(x, y, ICON_MESH); break; case ID_CU: BIF_icon_draw(x, y, ICON_CURVE); break; case ID_MB: BIF_icon_draw(x, y, ICON_MBALL); break; case ID_LT: BIF_icon_draw(x, y, ICON_LATTICE); break; case ID_LA: BIF_icon_draw(x, y, ICON_LAMP_DEHLT); break; case ID_MA: BIF_icon_draw(x, y, ICON_MATERIAL_DEHLT); break; case ID_TE: BIF_icon_draw(x, y, ICON_TEXTURE_DEHLT); break; case ID_IP: BIF_icon_draw(x, y, ICON_IPO_DEHLT); break; case ID_IM: BIF_icon_draw(x, y, ICON_IMAGE_DEHLT); break; case ID_SO: BIF_icon_draw(x, y, ICON_SPEAKER); break; case ID_AR: BIF_icon_draw(x, y, ICON_ARMATURE); break; case ID_CA: BIF_icon_draw(x, y, ICON_CAMERA_DEHLT); break; case ID_KE: BIF_icon_draw(x, y, ICON_EDIT_DEHLT); break; case ID_WO: BIF_icon_draw(x, y, ICON_WORLD_DEHLT); break; case ID_AC: BIF_icon_draw(x, y, ICON_ACTION); break; case ID_NLA: BIF_icon_draw(x, y, ICON_NLA); break; case ID_TXT: BIF_icon_draw(x, y, ICON_SCRIPT); break; case ID_GR: BIF_icon_draw(x, y, ICON_CIRCLE_DEHLT); break; case ID_LI: BIF_icon_draw(x, y, ICON_LIBRARY_DEHLT); break; } } } static void outliner_draw_iconrow(SpaceOops *soops, ListBase *lb, int level, int *offsx, int ys) { TreeElement *te; TreeStoreElem *tselem; int active; for(te= lb->first; te; te= te->next) { tselem= TREESTORE(te); /* object hierarchy always, further constrained on level */ if(level<1 || (tselem->type==0 && te->idcode==ID_OB)) { /* active blocks get white circle */ active= 0; if(tselem->type==0) { if(te->idcode==ID_OB) active= (OBACT==(Object *)tselem->id); else if(G.obedit && G.obedit->data==tselem->id) active= 1; else active= tree_element_active(soops, te, 0); } else active= tree_element_type_active(soops, te, tselem, 0); if(active) { uiSetRoundBox(15); glColor4ub(255, 255, 255, 100); uiRoundBox( (float)*offsx-0.5, (float)ys-1.0, (float)*offsx+OL_H-3.0, (float)ys+OL_H-3.0, OL_H/2.0-2.0); glEnable(GL_BLEND); } tselem_draw_icon(*offsx, ys, tselem, te); te->xs= *offsx; te->ys= ys; te->xend= *offsx+OL_X; te->flag |= TE_ICONROW; // for click (*offsx) += OL_X; } /* this tree element always has same amount of branches, so dont draw */ if(tselem->type!=TSE_R_LAYER) outliner_draw_iconrow(soops, &te->subtree, level+1, offsx, ys); } } static void outliner_draw_tree_element(SpaceOops *soops, TreeElement *te, int startx, int *starty) { TreeElement *ten; TreeStoreElem *tselem; int offsx= 0, active=0; // active=1 active obj, else active data tselem= TREESTORE(te); if(*starty >= soops->v2d.cur.ymin && *starty<= soops->v2d.cur.ymax) { glEnable(GL_BLEND); /* colors for active/selected data */ if(tselem->type==0) { if(te->idcode==ID_SCE) { if(tselem->id == (ID *)G.scene) { glColor4ub(255, 255, 255, 100); active= 2; } } else if(te->idcode==ID_OB) { Object *ob= (Object *)tselem->id; if(ob==OBACT || (ob->flag & SELECT)) { char col[4]; active= 2; if(ob==OBACT) { BIF_GetThemeColorType4ubv(TH_ACTIVE, SPACE_VIEW3D, col); /* so black text is drawn when active and not selected */ if (ob->flag & SELECT) active= 1; } else BIF_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col); col[3]= 100; glColor4ubv((GLubyte *)col); } #ifdef WITH_VERSE if(ob->vnode) { if (active==0) active=2; if (ob==OBACT) glColor4ub(0,255,0,100); else glColor4ub(0,128,0,100); } #endif } else if(G.obedit && G.obedit->data==tselem->id) { glColor4ub(255, 255, 255, 100); active= 2; } else { if(tree_element_active(soops, te, 0)) { glColor4ub(220, 220, 255, 100); active= 2; } } } else if (tselem->type==ID_SS) { #ifdef WITH_VERSE /* draw colored circle behind verse server icon */ struct VerseServer *server = (VerseServer *)te->directdata; if(server->flag & VERSE_CONNECTING) { glColor4ub(255,128,64,100); active = 2; } else if(server->flag & VERSE_CONNECTED) { glColor4ub(0,128,0,100); active = 2; } #endif } else if (tselem->type==ID_VN) { #ifdef WITH_VERSE struct VNode *vnode = (VNode *)te->directdata; if(vnode->type==V_NT_OBJECT) { if(((VObjectData*)vnode->data)->object) { glColor4ub(0,128,0,100); active = 2; } } else if(vnode->type==V_NT_GEOMETRY) { if(((VGeomData*)vnode->data)->mesh || ((VGeomData*)vnode->data)->editmesh) { glColor4ub(0,128,0,100); active = 2; } } if(vnode->type==V_NT_BITMAP) { if(((VBitmapData*)vnode->data)->image) { glColor4ub(0,128,0,100); active = 2; } } #endif } else { if( tree_element_type_active(soops, te, tselem, 0) ) active= 2; glColor4ub(220, 220, 255, 100); } /* active circle */ if(active) { uiSetRoundBox(15); uiRoundBox( (float)startx+OL_H-1.5, (float)*starty+2.0, (float)startx+2*OL_H-4.0, (float)*starty+OL_H-1.0, OL_H/2.0-2.0); glEnable(GL_BLEND); /* roundbox disables it */ te->flag |= TE_ACTIVE; // for lookup in display hierarchies } /* open/close icon, only when sublevels, except for scene */ if(te->subtree.first || (te->idcode==ID_SCE && tselem->type==0)) { int icon_x; if((tselem->type==0 && ELEM(te->idcode, ID_OB, ID_SCE)) || ELEM4(te->idcode,ID_VN,ID_VS, ID_MS, ID_SS)) icon_x = startx; else icon_x = startx+5; // icons a bit higher if(tselem->flag & TSE_CLOSED) BIF_icon_draw(icon_x, *starty+2, ICON_TRIA_RIGHT); else BIF_icon_draw(icon_x, *starty+2, ICON_TRIA_DOWN); } offsx+= OL_X; /* datatype icon */ // icons a bit higher tselem_draw_icon(startx+offsx, *starty+2, tselem, te); offsx+= OL_X; if(tselem->id->lib && tselem->type==0) { glPixelTransferf(GL_ALPHA_SCALE, 0.5); if(tselem->id->flag & LIB_INDIRECT) BIF_icon_draw(startx+offsx, *starty+2, ICON_DATALIB); else BIF_icon_draw(startx+offsx, *starty+2, ICON_PARLIB); glPixelTransferf(GL_ALPHA_SCALE, 1.0); offsx+= OL_X; } glDisable(GL_BLEND); /* name */ if(active==1) BIF_ThemeColor(TH_TEXT_HI); else BIF_ThemeColor(TH_TEXT); glRasterPos2i(startx+offsx, *starty+5); BIF_RasterPos(startx+offsx, *starty+5); #ifdef WITH_VERSE if(te->name) { #endif BIF_DrawString(G.font, te->name, 0); offsx+= OL_X + BIF_GetStringWidth(G.font, te->name, 0); #ifdef WITH_VERSE } #endif /* closed item, we draw the icons, not when it's a scene, or master-server list though */ if(tselem->flag & TSE_CLOSED) { if(te->subtree.first) { if(tselem->type==0 && te->idcode==ID_SCE); #ifdef WITH_VERSE else if(tselem->type==ID_MS) { char server_buf[50]; int nr_servers = 0; struct VerseServer *server = server_list.first; while (server) { nr_servers++; server = server->next; } sprintf(server_buf, "(%d server%s", nr_servers, nr_servers==1?")":"s)"); glRasterPos2i(startx+offsx-10, *starty+5); BIF_RasterPos(startx+offsx-10, *starty+5); BIF_DrawString(G.font, server_buf, 0); offsx+= OL_X + BIF_GetStringWidth(G.font, server_buf, 0); } #endif else if(tselem->type!=TSE_R_LAYER) { /* this tree element always has same amount of branches, so dont draw */ int tempx= startx+offsx; // divider BIF_ThemeColorShade(TH_BACK, -40); glRecti(tempx -10, *starty+4, tempx -8, *starty+OL_H-4); glEnable(GL_BLEND); glPixelTransferf(GL_ALPHA_SCALE, 0.5); outliner_draw_iconrow(soops, &te->subtree, 0, &tempx, *starty+2); glPixelTransferf(GL_ALPHA_SCALE, 1.0); glDisable(GL_BLEND); } } } } /* store coord and continue, we need coordinates for elements outside view too */ te->xs= startx; te->ys= *starty; te->xend= startx+offsx; *starty-= OL_H; if((tselem->flag & TSE_CLOSED)==0) { for(ten= te->subtree.first; ten; ten= ten->next) { outliner_draw_tree_element(soops, ten, startx+OL_X, starty); } } } static void outliner_draw_hierarchy(SpaceOops *soops, ListBase *lb, int startx, int *starty) { TreeElement *te; TreeStoreElem *tselem; int y1, y2; if(lb->first==NULL) return; y1=y2= *starty; /* for vertical lines between objects */ for(te=lb->first; te; te= te->next) { y2= *starty; tselem= TREESTORE(te); /* horizontal line? */ if((tselem->type==0 && (te->idcode==ID_OB || te->idcode==ID_SCE)) || ELEM4(te->idcode,ID_VS,ID_VN,ID_MS,ID_SS)) glRecti(startx, *starty, startx+OL_X, *starty-1); *starty-= OL_H; if((tselem->flag & TSE_CLOSED)==0) outliner_draw_hierarchy(soops, &te->subtree, startx+OL_X, starty); } /* vertical line */ te= lb->last; if(te->parent || lb->first!=lb->last) { tselem= TREESTORE(te); if((tselem->type==0 && te->idcode==ID_OB) || ELEM4(te->idcode,ID_VS,ID_VN,ID_MS,ID_SS)) { glRecti(startx, y1+OL_H, startx+1, y2); } } } static void outliner_draw_selection(SpaceOops *soops, ListBase *lb, int *starty) { TreeElement *te; TreeStoreElem *tselem; for(te= lb->first; te; te= te->next) { tselem= TREESTORE(te); /* selection status */ if(tselem->flag & TSE_SELECTED) { glRecti(0, *starty+1, (int)soops->v2d.cur.xmax, *starty+OL_H-1); } *starty-= OL_H; if((tselem->flag & TSE_CLOSED)==0) outliner_draw_selection(soops, &te->subtree, starty); } } static void outliner_draw_tree(SpaceOops *soops) { TreeElement *te; int starty, startx; float col[4]; #ifdef INTERNATIONAL FTF_SetFontSize('l'); BIF_SetScale(1.0); #endif glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // only once // selection first BIF_GetThemeColor3fv(TH_BACK, col); glColor3f(col[0]+0.06f, col[1]+0.08f, col[2]+0.10f); starty= soops->v2d.tot.ymax-OL_H; outliner_draw_selection(soops, &soops->tree, &starty); // grey hierarchy lines BIF_ThemeColorBlend(TH_BACK, TH_TEXT, 0.2); starty= soops->v2d.tot.ymax-OL_H/2; startx= 6; outliner_draw_hierarchy(soops, &soops->tree, startx, &starty); // items themselves starty= soops->v2d.tot.ymax-OL_H; startx= 0; for(te= soops->tree.first; te; te= te->next) { outliner_draw_tree_element(soops, te, startx, &starty); } } static void outliner_back(SpaceOops *soops) { int ystart; BIF_ThemeColorShade(TH_BACK, 6); ystart= soops->v2d.tot.ymax; ystart= OL_H*(ystart/(OL_H)); while(ystart > soops->v2d.cur.ymin) { glRecti(0, ystart, (int)soops->v2d.cur.xmax, ystart+OL_H); ystart-= 2*OL_H; } } static void outliner_draw_restrictcols(SpaceOops *soops) { int ystart; /* background underneath */ BIF_ThemeColor(TH_BACK); glRecti((int)soops->v2d.cur.xmax-OL_TOGW, soops->v2d.cur.ymin, (int)soops->v2d.cur.xmax, soops->v2d.cur.ymax); BIF_ThemeColorShade(TH_BACK, 6); ystart= soops->v2d.tot.ymax; ystart= OL_H*(ystart/(OL_H)); while(ystart > soops->v2d.cur.ymin) { glRecti((int)soops->v2d.cur.xmax-OL_TOGW, ystart, (int)soops->v2d.cur.xmax, ystart+OL_H); ystart-= 2*OL_H; } BIF_ThemeColorShadeAlpha(TH_BACK, -15, -200); /* view */ fdrawline(soops->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, soops->v2d.cur.ymax, soops->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, soops->v2d.cur.ymin); /* render */ fdrawline(soops->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, soops->v2d.cur.ymax, soops->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, soops->v2d.cur.ymin); /* render */ fdrawline(soops->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, soops->v2d.cur.ymax, soops->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, soops->v2d.cur.ymin); } static void restrictbutton_view_cb(void *poin, void *poin2) { Base *base; Object *ob = (Object *)poin; /* deselect objects that are invisible */ if (ob->restrictflag & OB_RESTRICT_VIEW) { /* Ouch! There is no backwards pointer from Object to Base, * so have to do loop to find it. */ for(base= FIRSTBASE; base; base= base->next) { if(base->object==ob) { base->flag &= ~SELECT; base->object->flag= base->flag; } } } allqueue(REDRAWOOPS, 0); allqueue(REDRAWVIEW3D, 0); } static void restrictbutton_sel_cb(void *poin, void *poin2) { Base *base; Object *ob = (Object *)poin; /* if select restriction has just been turned on */ if (ob->restrictflag & OB_RESTRICT_SELECT) { /* Ouch! There is no backwards pointer from Object to Base, * so have to do loop to find it. */ for(base= FIRSTBASE; base; base= base->next) { if(base->object==ob) { base->flag &= ~SELECT; base->object->flag= base->flag; } } } allqueue(REDRAWOOPS, 0); allqueue(REDRAWVIEW3D, 0); } static void restrictbutton_rend_cb(void *poin, void *poin2) { allqueue(REDRAWOOPS, 0); allqueue(REDRAWVIEW3D, 0); } static void restrictbutton_r_lay_cb(void *poin, void *poin2) { allqueue(REDRAWOOPS, 0); allqueue(REDRAWNODE, 0); allqueue(REDRAWBUTSSCENE, 0); } static void restrictbutton_modifier_cb(void *poin, void *poin2) { Object *ob = (Object *)poin; DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); object_handle_update(ob); countall(); allqueue(REDRAWOOPS, 0); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWBUTSEDIT, 0); allqueue(REDRAWBUTSOBJECT, 0); } static void restrictbutton_bone_cb(void *poin, void *poin2) { allqueue(REDRAWOOPS, 0); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWBUTSEDIT, 0); } static void namebutton_cb(void *tep, void *oldnamep) { SpaceOops *soops= curarea->spacedata.first; TreeStore *ts= soops->treestore; TreeElement *te= tep; if(ts && te) { TreeStoreElem *tselem= TREESTORE(te); if(tselem->type==0) { test_idbutton(tselem->id->name+2); // library.c, unique name and alpha sort /* Check the library target exists */ if (te->idcode == ID_LI) { char expanded[FILE_MAXDIR + FILE_MAXFILE]; BLI_strncpy(expanded, ((Library *)tselem->id)->name, FILE_MAXDIR + FILE_MAXFILE); BLI_convertstringcode(expanded, G.sce); if (!BLI_exists(expanded)) { error("This path does not exist, correct this before saving"); } } } else { switch(tselem->type) { case TSE_DEFGROUP: unique_vertexgroup_name(te->directdata, (Object *)tselem->id); // id = object allqueue(REDRAWBUTSEDIT, 0); break; case TSE_NLA_ACTION: test_idbutton(tselem->id->name+2); break; case TSE_EBONE: if(G.obedit && G.obedit->data==(ID *)tselem->id) { EditBone *ebone= te->directdata; char newname[32]; /* restore bone name */ BLI_strncpy(newname, ebone->name, 32); BLI_strncpy(ebone->name, oldnamep, 32); armature_bone_rename(G.obedit->data, oldnamep, newname); } allqueue(REDRAWOOPS, 0); allqueue(REDRAWVIEW3D, 1); allqueue(REDRAWBUTSEDIT, 0); break; case TSE_BONE: { Bone *bone= te->directdata; Object *ob; char newname[32]; // always make current object active tree_element_active_object(soops, te); ob= OBACT; /* restore bone name */ BLI_strncpy(newname, bone->name, 32); BLI_strncpy(bone->name, oldnamep, 32); armature_bone_rename(ob->data, oldnamep, newname); } allqueue(REDRAWOOPS, 0); allqueue(REDRAWVIEW3D, 1); allqueue(REDRAWBUTSEDIT, 0); break; case TSE_POSE_CHANNEL: { bPoseChannel *pchan= te->directdata; Object *ob; char newname[32]; // always make current object active tree_element_active_object(soops, te); ob= OBACT; /* restore bone name */ BLI_strncpy(newname, pchan->name, 32); BLI_strncpy(pchan->name, oldnamep, 32); armature_bone_rename(ob->data, oldnamep, newname); } allqueue(REDRAWOOPS, 0); allqueue(REDRAWVIEW3D, 1); allqueue(REDRAWBUTSEDIT, 0); break; case TSE_POSEGRP: { Object *ob= (Object *)tselem->id; // id = object bActionGroup *grp= te->directdata; BLI_uniquename(&ob->pose->agroups, grp, "Group", offsetof(bActionGroup, name), 32); allqueue(REDRAWBUTSEDIT, 0); } break; case TSE_R_LAYER: allqueue(REDRAWOOPS, 0); allqueue(REDRAWBUTSSCENE, 0); break; } } } scrarea_queue_redraw(curarea); } static void outliner_draw_restrictbuts(uiBlock *block, SpaceOops *soops, ListBase *lb) { uiBut *bt; TreeElement *te; TreeStoreElem *tselem; Object *ob = NULL; for(te= lb->first; te; te= te->next) { tselem= TREESTORE(te); if(te->ys >= soops->v2d.cur.ymin && te->ys <= soops->v2d.cur.ymax) { /* objects have toggle-able restriction flags */ if(tselem->type==0 && te->idcode==ID_OB) { ob = (Object *)tselem->id; uiBlockSetEmboss(block, UI_EMBOSSN); bt= uiDefIconButBitS(block, ICONTOG, OB_RESTRICT_VIEW, REDRAWALL, ICON_RESTRICT_VIEW_OFF, (int)soops->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, te->ys, 17, OL_H-1, &(ob->restrictflag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View"); uiButSetFunc(bt, restrictbutton_view_cb, ob, NULL); uiButSetFlag(bt, UI_NO_HILITE); bt= uiDefIconButBitS(block, ICONTOG, OB_RESTRICT_SELECT, REDRAWALL, ICON_RESTRICT_SELECT_OFF, (int)soops->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, te->ys, 17, OL_H-1, &(ob->restrictflag), 0, 0, 0, 0, "Restrict/Allow selection in the 3D View"); uiButSetFunc(bt, restrictbutton_sel_cb, ob, NULL); uiButSetFlag(bt, UI_NO_HILITE); bt= uiDefIconButBitS(block, ICONTOG, OB_RESTRICT_RENDER, REDRAWALL, ICON_RESTRICT_RENDER_OFF, (int)soops->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, te->ys, 17, OL_H-1, &(ob->restrictflag), 0, 0, 0, 0, "Restrict/Allow renderability"); uiButSetFunc(bt, restrictbutton_rend_cb, NULL, NULL); uiButSetFlag(bt, UI_NO_HILITE); uiBlockSetEmboss(block, UI_EMBOSS); } /* scene render layers and passes have toggle-able flags too! */ else if(tselem->type==TSE_R_LAYER) { uiBlockSetEmboss(block, UI_EMBOSSN); bt= uiDefIconButBitI(block, ICONTOGN, SCE_LAY_DISABLE, REDRAWBUTSSCENE, ICON_CHECKBOX_HLT-1, (int)soops->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, te->ys, 17, OL_H-1, te->directdata, 0, 0, 0, 0, "Render this RenderLayer"); uiButSetFunc(bt, restrictbutton_r_lay_cb, NULL, NULL); uiBlockSetEmboss(block, UI_EMBOSS); } else if(tselem->type==TSE_R_PASS) { int *layflag= te->directdata; uiBlockSetEmboss(block, UI_EMBOSSN); /* NOTE: tselem->nr is short! */ bt= uiDefIconButBitI(block, ICONTOG, tselem->nr, REDRAWBUTSSCENE, ICON_CHECKBOX_HLT-1, (int)soops->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, te->ys, 17, OL_H-1, layflag, 0, 0, 0, 0, "Render this Pass"); uiButSetFunc(bt, restrictbutton_r_lay_cb, NULL, NULL); layflag++; /* is lay_xor */ if(ELEM6(tselem->nr, SCE_PASS_SPEC, SCE_PASS_SHADOW, SCE_PASS_AO, SCE_PASS_REFLECT, SCE_PASS_REFRACT, SCE_PASS_RADIO)) bt= uiDefIconButBitI(block, TOG, tselem->nr, REDRAWBUTSSCENE, (*layflag & tselem->nr)?ICON_DOT:ICON_BLANK1, (int)soops->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, te->ys, 17, OL_H-1, layflag, 0, 0, 0, 0, "Exclude this Pass from Combined"); uiButSetFunc(bt, restrictbutton_r_lay_cb, NULL, NULL); uiBlockSetEmboss(block, UI_EMBOSS); } else if(tselem->type==TSE_MODIFIER) { ModifierData *md= (ModifierData *)te->directdata; ob = (Object *)tselem->id; uiBlockSetEmboss(block, UI_EMBOSSN); bt= uiDefIconButBitI(block, ICONTOGN, eModifierMode_Realtime, REDRAWALL, ICON_RESTRICT_VIEW_OFF, (int)soops->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, te->ys, 17, OL_H-1, &(md->mode), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View"); uiButSetFunc(bt, restrictbutton_modifier_cb, ob, NULL); uiButSetFlag(bt, UI_NO_HILITE); bt= uiDefIconButBitI(block, ICONTOGN, eModifierMode_Render, REDRAWALL, ICON_RESTRICT_RENDER_OFF, (int)soops->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, te->ys, 17, OL_H-1, &(md->mode), 0, 0, 0, 0, "Restrict/Allow renderability"); uiButSetFunc(bt, restrictbutton_modifier_cb, ob, NULL); uiButSetFlag(bt, UI_NO_HILITE); } else if(tselem->type==TSE_POSE_CHANNEL) { bPoseChannel *pchan= (bPoseChannel *)te->directdata; Bone *bone = pchan->bone; uiBlockSetEmboss(block, UI_EMBOSSN); bt= uiDefIconButBitI(block, ICONTOG, BONE_HIDDEN_P, REDRAWALL, ICON_RESTRICT_VIEW_OFF, (int)soops->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, te->ys, 17, OL_H-1, &(bone->flag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View"); uiButSetFunc(bt, restrictbutton_bone_cb, NULL, NULL); uiButSetFlag(bt, UI_NO_HILITE); } else if(tselem->type==TSE_EBONE) { EditBone *ebone= (EditBone *)te->directdata; uiBlockSetEmboss(block, UI_EMBOSSN); bt= uiDefIconButBitI(block, ICONTOG, BONE_HIDDEN_A, REDRAWALL, ICON_RESTRICT_VIEW_OFF, (int)soops->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, te->ys, 17, OL_H-1, &(ebone->flag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View"); uiButSetFunc(bt, restrictbutton_bone_cb, NULL, NULL); uiButSetFlag(bt, UI_NO_HILITE); } } if((tselem->flag & TSE_CLOSED)==0) outliner_draw_restrictbuts(block, soops, &te->subtree); } } static void outliner_buttons(uiBlock *block, SpaceOops *soops, ListBase *lb) { uiBut *bt; TreeElement *te; TreeStoreElem *tselem; int dx, len; for(te= lb->first; te; te= te->next) { tselem= TREESTORE(te); if(te->ys >= soops->v2d.cur.ymin && te->ys <= soops->v2d.cur.ymax) { if(tselem->flag & TSE_TEXTBUT) { if(tselem->type == TSE_POSE_BASE) continue; // prevent crash when trying to rename 'pose' entry of armature if(tselem->type==TSE_EBONE) len = sizeof(((EditBone*) 0)->name); else if (tselem->type==TSE_MODIFIER) len = sizeof(((ModifierData*) 0)->name); else if(tselem->id && GS(tselem->id->name)==ID_LI) len = sizeof(((Library*) 0)->name); else len= sizeof(((ID*) 0)->name)-2; dx= BIF_GetStringWidth(G.font, te->name, 0); if(dx<50) dx= 50; bt= uiDefBut(block, TEX, OL_NAMEBUTTON, "", te->xs+2*OL_X-4, te->ys, dx+10, OL_H-1, te->name, 1.0, (float)len-1, 0, 0, ""); uiButSetFunc(bt, namebutton_cb, te, NULL); // signal for button to open addqueue(curarea->win, BUT_ACTIVATE, OL_NAMEBUTTON); /* otherwise keeps open on ESC */ tselem->flag &= ~TSE_TEXTBUT; } } if((tselem->flag & TSE_CLOSED)==0) outliner_buttons(block, soops, &te->subtree); } } void draw_outliner(ScrArea *sa, SpaceOops *soops) { uiBlock *block; int sizey, sizex; short ofsx, ofsy; /* version patch for old outliners here - do_versions patch doesn't work */ if (G.v2d->scroll != L_SCROLL+B_SCROLLO) { init_v2d_oops(curarea, soops); test_view2d(G.v2d, curarea->winx, curarea->winy); calc_scrollrcts(sa, G.v2d, sa->winx, sa->winy); } else calc_scrollrcts(sa, G.v2d, sa->winx, sa->winy); if(sa->winx>SCROLLB+10 && sa->winy>SCROLLH+10) { if(G.v2d->scroll) { ofsx= sa->winrct.xmin; /* because mywin */ ofsy= sa->winrct.ymin; glViewport(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1); glScissor(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1); } } outliner_build_tree(soops); // always sizey = sizex = 0; outliner_height(soops, &soops->tree, &sizey); outliner_width(soops, &soops->tree, &sizex); /* we init all tot rect vars, only really needed on window size change though */ G.v2d->tot.xmin= 0.0; G.v2d->tot.xmax= (G.v2d->mask.xmax-G.v2d->mask.xmin); if(soops->flag & SO_HIDE_RESTRICTCOLS) { if(G.v2d->tot.xmax <= sizex) G.v2d->tot.xmax= 2*sizex; } else { if(G.v2d->tot.xmax-OL_TOGW <= sizex) G.v2d->tot.xmax= 2*sizex; } G.v2d->tot.ymax= 0.0; G.v2d->tot.ymin= -sizey*OL_H; test_view2d(G.v2d, sa->winx, sa->winy); // align on top window if cur bigger than tot if(G.v2d->cur.ymax-G.v2d->cur.ymin > sizey*OL_H) { G.v2d->cur.ymax= 0.0; G.v2d->cur.ymin= -(G.v2d->mask.ymax-G.v2d->mask.ymin); } myortho2(G.v2d->cur.xmin-0.375, G.v2d->cur.xmax-0.375, G.v2d->cur.ymin-0.375, G.v2d->cur.ymax-0.375); /* draw outliner stuff (background and hierachy lines) */ outliner_back(soops); outliner_draw_tree(soops); /* restore viewport */ mywinset(sa->win); /* ortho corrected - 'pixel space' */ myortho2(G.v2d->cur.xmin-SCROLLB-0.375, G.v2d->cur.xmax-0.375, G.v2d->cur.ymin-SCROLLH-0.375, G.v2d->cur.ymax-0.375); /* draw icons and names */ block= uiNewBlock(&sa->uiblocks, "outliner buttons", UI_EMBOSS, UI_HELV, sa->win); outliner_buttons(block, soops, &soops->tree); /* draw restriction columns */ if (!(soops->flag & SO_HIDE_RESTRICTCOLS)) { outliner_draw_restrictcols(soops); outliner_draw_restrictbuts(block, soops, &soops->tree); } uiDrawBlock(block); /* clear flag that allows quick redraws */ soops->storeflag &= ~SO_TREESTORE_REDRAW; /* drawoopsspace handles sliders */ }