/** * $Id: ooutliner.c * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2004 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #include #include #include "MEM_guardedalloc.h" #ifdef WIN32 #include "BLI_winstuff.h" #endif #include "DNA_action_types.h" #include "DNA_armature_types.h" #include "DNA_constraint_types.h" #include "DNA_curve_types.h" #include "DNA_camera_types.h" #include "DNA_image_types.h" #include "DNA_ipo_types.h" #include "DNA_key_types.h" #include "DNA_lamp_types.h" #include "DNA_material_types.h" #include "DNA_mesh_types.h" #include "DNA_meta_types.h" #include "DNA_nla_types.h" #include "DNA_object_types.h" #include "DNA_oops_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_texture_types.h" #include "DNA_text_types.h" #include "DNA_world_types.h" #include "BLI_blenlib.h" #include "BKE_global.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_material.h" #include "BKE_screen.h" #include "BKE_utildefines.h" #include "BIF_butspace.h" #include "BIF_drawscene.h" #include "BIF_drawtext.h" #include "BIF_editaction.h" #include "BIF_editarmature.h" #include "BIF_editdeform.h" #include "BIF_editnla.h" #include "BIF_editview.h" #include "BIF_editconstraint.h" #include "BIF_gl.h" #include "BIF_graphics.h" #include "BIF_interface.h" #include "BIF_mywindow.h" #include "BIF_outliner.h" #include "BIF_language.h" #include "BIF_mainqueue.h" #include "BIF_poseobject.h" #include "BIF_previewrender.h" #include "BIF_resources.h" #include "BIF_screen.h" #include "BIF_space.h" #include "BIF_toolbox.h" #ifdef INTERNATIONAL #include "FTF_Api.h" #endif #include "BDR_editobject.h" #include "BSE_drawipo.h" #include "BSE_edit.h" #include "BSE_editaction.h" #include "blendef.h" #include "mydevice.h" #ifdef HAVE_CONFIG_H #include #endif #define OL_H 19 #define OL_X 18 #define TS_CHUNK 128 #define TREESTORE(a) soops->treestore->data+(a)->store_index /* ******************** PERSISTANT DATA ***************** */ static void outliner_storage_cleanup(SpaceOops *soops) { TreeStore *ts= soops->treestore; if(ts) { TreeStoreElem *tselem; int a, unused= 0; /* each element used once, for ID blocks with more users to have each a treestore */ for(a=0, tselem= ts->data; ausedelem; a++, tselem++) tselem->used= 0; /* cleanup only after reading file or undo step */ if(soops->storeflag & SO_TREESTORE_CLEANUP) { for(a=0, tselem= ts->data; ausedelem; a++, tselem++) { if(tselem->id==NULL) unused++; } if(unused) { if(ts->usedelem == unused) { MEM_freeN(ts->data); ts->data= NULL; ts->usedelem= ts->totelem= 0; } else { TreeStoreElem *tsnewar, *tsnew; tsnew=tsnewar= MEM_mallocN((ts->usedelem-unused)*sizeof(TreeStoreElem), "new tselem"); for(a=0, tselem= ts->data; ausedelem; a++, tselem++) { if(tselem->id) { *tsnew= *tselem; tsnew++; } } MEM_freeN(ts->data); ts->data= tsnewar; ts->usedelem-= unused; ts->totelem= ts->usedelem; } } } } } static void check_persistant(SpaceOops *soops, TreeElement *te, ID *id, short type, short nr) { TreeStore *ts; TreeStoreElem *tselem; int a; /* case 1; no TreeStore */ if(soops->treestore==NULL) { ts= soops->treestore= MEM_callocN(sizeof(TreeStore), "treestore"); } ts= soops->treestore; /* check if 'te' is in treestore */ tselem= ts->data; for(a=0; ausedelem; a++, tselem++) { if(tselem->id==id && tselem->used==0) { if((type==0 && tselem->type==0) ||(tselem->type==type && tselem->nr==nr)) { te->store_index= a; tselem->used= 1; return; } } } /* add 1 element to treestore */ if(ts->usedelem==ts->totelem) { TreeStoreElem *tsnew; tsnew= MEM_mallocN((ts->totelem+TS_CHUNK)*sizeof(TreeStoreElem), "treestore data"); if(ts->data) { memcpy(tsnew, ts->data, ts->totelem*sizeof(TreeStoreElem)); MEM_freeN(ts->data); } ts->data= tsnew; ts->totelem+= TS_CHUNK; } tselem= ts->data+ts->usedelem; tselem->type= type; if(type) tselem->nr= nr; // we're picky! :) else tselem->nr= 0; tselem->id= id; tselem->flag= TSE_CLOSED; te->store_index= ts->usedelem; ts->usedelem++; } /* ******************** TREE MANAGEMENT ****************** */ void outliner_free_tree(ListBase *lb) { while(lb->first) { TreeElement *te= lb->first; outliner_free_tree(&te->subtree); BLI_remlink(lb, te); MEM_freeN(te); } } static void outliner_height(SpaceOops *soops, ListBase *lb, int *h) { TreeElement *te= lb->first; while(te) { TreeStoreElem *tselem= TREESTORE(te); if((tselem->flag & TSE_CLOSED)==0) outliner_height(soops, &te->subtree, h); (*h)++; te= te->next; } } static TreeElement *outliner_find_tree_element(ListBase *lb, int store_index) { TreeElement *te= lb->first, *tes; while(te) { if(te->store_index==store_index) return te; tes= outliner_find_tree_element(&te->subtree, store_index); if(tes) return tes; te= te->next; } return NULL; } static ID *outliner_search_back(SpaceOops *soops, TreeElement *te, short idcode) { TreeStoreElem *tselem; te= te->parent; while(te) { tselem= TREESTORE(te); if(te->idcode==idcode && tselem->type==0) return tselem->id; te= te->parent; } return NULL; } struct treesort { TreeElement *te; ID *id; char *name; short idcode; }; static int treesort_alpha(const void *v1, const void *v2) { const struct treesort *x1= v1, *x2= v2; int comp; /* first put objects last (hierarchy) */ comp= (x1->idcode==ID_OB); if(x2->idcode==ID_OB) comp+=2; if(comp==1) return 1; else if(comp==2) return -1; else if(comp==3) { int comp= strcmp(x1->name, x2->name); if( comp>0 ) return 1; else if( comp<0) return -1; return 0; } return 0; } /* this is nice option for later? doesnt look too useful... */ #if 0 static int treesort_obtype_alpha(const void *v1, const void *v2) { const struct treesort *x1= v1, *x2= v2; /* first put objects last (hierarchy) */ if(x1->idcode==ID_OB && x2->idcode!=ID_OB) return 1; else if(x2->idcode==ID_OB && x1->idcode!=ID_OB) return -1; else { /* 2nd we check ob type */ if(x1->idcode==ID_OB && x2->idcode==ID_OB) { if( ((Object *)x1->id)->type > ((Object *)x2->id)->type) return 1; else if( ((Object *)x1->id)->type > ((Object *)x2->id)->type) return -1; else return 0; } else { int comp= strcmp(x1->name, x2->name); if( comp>0 ) return 1; else if( comp<0) return -1; return 0; } } } #endif /* sort happens on each subtree individual */ static void outliner_sort(SpaceOops *soops, ListBase *lb) { TreeElement *te; TreeStoreElem *tselem; int totelem=0; te= lb->last; if(te==NULL) return; tselem= TREESTORE(te); /* sorting rules; only object lists or deformgroups */ if( (tselem->type==TSE_DEFGROUP) || (tselem->type==0 && te->idcode==ID_OB)) { /* count first */ for(te= lb->first; te; te= te->next) totelem++; if(totelem>1) { struct treesort *tear= MEM_mallocN(totelem*sizeof(struct treesort), "tree sort array"); struct treesort *tp=tear; for(te= lb->first; te; te= te->next, tp++) { tselem= TREESTORE(te); tp->te= te; tp->name= te->name; tp->idcode= te->idcode; if(tselem->type && tselem->type!=TSE_DEFGROUP) tp->idcode= 0; // dont sort this tp->id= tselem->id; } qsort(tear, totelem, sizeof(struct treesort), treesort_alpha); lb->first=lb->last= NULL; tp= tear; while(totelem--) { BLI_addtail(lb, tp->te); tp++; } MEM_freeN(tear); } } for(te= lb->first; te; te= te->next) { outliner_sort(soops, &te->subtree); } } /* Prototype, see function below */ static void outliner_add_bone(SpaceOops *soops, ListBase *lb, ID *id, Bone *curBone, TreeElement *parent, int *a); static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *idv, TreeElement *parent, short type, short index) { TreeElement *te; TreeStoreElem *tselem; ID *id= idv; int a; if(id==NULL) return NULL; te= MEM_callocN(sizeof(TreeElement), "tree elem"); /* add to the visual tree */ BLI_addtail(lb, te); /* add to the storage */ check_persistant(soops, te, id, type, index); tselem= TREESTORE(te); te->parent= parent; te->index= index; // for data arays te->name= id->name+2; // default, can be overridden by non-ID data te->idcode= GS(id->name); if(type==0) { /* tuck pointer back in object, to construct hierarchy */ if(GS(id->name)==ID_OB) id->newid= (ID *)te; /* expand specific data always */ switch(GS(id->name)) { case ID_SCE: { Scene *sce= (Scene *)id; outliner_add_element(soops, &te->subtree, sce->world, te, 0, 0); if(sce->scriptlink.scripts) { TreeElement *tenla= outliner_add_element(soops, &te->subtree, sce, te, TSE_SCRIPT_BASE, 0); int a= 0; tenla->name= "Scripts"; for (a=0; ascriptlink.totscript; a++) { outliner_add_element(soops, &tenla->subtree, sce->scriptlink.scripts[a], te, 0, 0); } } } break; case ID_OB: { Object *ob= (Object *)id; outliner_add_element(soops, &te->subtree, ob->data, te, 0, 0); outliner_add_element(soops, &te->subtree, ob->ipo, te, 0, 0); outliner_add_element(soops, &te->subtree, ob->action, te, 0, 0); for(a=0; atotcol; a++) outliner_add_element(soops, &te->subtree, ob->mat[a], te, 0, a); if(ob->constraints.first) { bConstraint *con; TreeElement *ten; TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_CONSTRAINT_BASE, 0); int a= 0; tenla->name= "Constraints"; for(con= ob->constraints.first; con; con= con->next, a++) { ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_CONSTRAINT, a); ten->name= con->name; ten->directdata= con; outliner_add_element(soops, &ten->subtree, con->ipo, ten, 0, 0); /* possible add all other types links? */ } } if(ob->hooks.first) { ObHook *hook; TreeElement *ten; TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_HOOKS_BASE, 0); int a= 0; tenla->name= "Hooks"; for(hook=ob->hooks.first; hook; hook= hook->next, a++) { ten= outliner_add_element(soops, &tenla->subtree, hook->parent, tenla, TSE_HOOK, a); if(ten) ten->name= hook->name; } } if(ob->defbase.first) { bDeformGroup *defgroup; TreeElement *ten; TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_DEFGROUP_BASE, 0); int a= 0; tenla->name= "Vertex Groups"; for (defgroup=ob->defbase.first; defgroup; defgroup=defgroup->next, a++) { ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_DEFGROUP, a); ten->name= defgroup->name; ten->directdata= defgroup; } } if(ob->scriptlink.scripts) { TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_SCRIPT_BASE, 0); int a= 0; tenla->name= "Scripts"; for (a=0; ascriptlink.totscript; a++) { outliner_add_element(soops, &tenla->subtree, ob->scriptlink.scripts[a], te, 0, 0); } } if(ob->nlastrips.first) { bActionStrip *strip; TreeElement *ten; TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_NLA, 0); int a= 0; tenla->name= "NLA strips"; for (strip=ob->nlastrips.first; strip; strip=strip->next, a++) { ten= outliner_add_element(soops, &tenla->subtree, strip->act, tenla, TSE_NLA_ACTION, a); if(ten) ten->directdata= strip; } } } break; case ID_ME: { Mesh *me= (Mesh *)id; outliner_add_element(soops, &te->subtree, me->ipo, te, 0, 0); outliner_add_element(soops, &te->subtree, me->key, te, 0, 0); for(a=0; atotcol; a++) outliner_add_element(soops, &te->subtree, me->mat[a], te, 0, a); /* could do tfaces with image links, but the images are not grouped nicely. would require going over all tfaces, sort images in use. etc... */ } break; case ID_CU: { Curve *cu= (Curve *)id; for(a=0; atotcol; a++) outliner_add_element(soops, &te->subtree, cu->mat[a], te, 0, a); } break; case ID_MB: { MetaBall *mb= (MetaBall *)id; for(a=0; atotcol; a++) outliner_add_element(soops, &te->subtree, mb->mat[a], te, 0, a); } break; case ID_MA: { Material *ma= (Material *)id; outliner_add_element(soops, &te->subtree, ma->ipo, te, 0, 0); for(a=0; amtex[a]) outliner_add_element(soops, &te->subtree, ma->mtex[a]->tex, te, 0, a); } } break; case ID_TE: { Tex *tex= (Tex *)id; outliner_add_element(soops, &te->subtree, tex->ipo, te, 0, 0); outliner_add_element(soops, &te->subtree, tex->ima, te, 0, 0); } break; case ID_CA: { Camera *ca= (Camera *)id; outliner_add_element(soops, &te->subtree, ca->ipo, te, 0, 0); } break; case ID_LA: { Lamp *la= (Lamp *)id; outliner_add_element(soops, &te->subtree, la->ipo, te, 0, 0); for(a=0; amtex[a]) outliner_add_element(soops, &te->subtree, la->mtex[a]->tex, te, 0, a); } } break; case ID_WO: { World *wrld= (World *)id; outliner_add_element(soops, &te->subtree, wrld->ipo, te, 0, 0); for(a=0; amtex[a]) outliner_add_element(soops, &te->subtree, wrld->mtex[a]->tex, te, 0, a); } } break; case ID_KE: { Key *key= (Key *)id; outliner_add_element(soops, &te->subtree, key->ipo, te, 0, 0); } break; case ID_AC: { bAction *act= (bAction *)id; bActionChannel *chan; int a= 0; tselem= TREESTORE(parent); for (chan=act->chanbase.first; chan; chan=chan->next, a++) { outliner_add_element(soops, &te->subtree, chan->ipo, te, 0, a); } } break; case ID_AR: { bArmature *arm= (bArmature *)id; int a= 0; if(G.obedit && G.obedit->data==arm) { EditBone *ebone; TreeElement *ten; for (ebone = G.edbo.first; ebone; ebone=ebone->next, a++) { ten= outliner_add_element(soops, &te->subtree, id, te, TSE_EBONE, a); ten->directdata= ebone; ten->name= ebone->name; ebone->temp= ten; } /* make hierarchy */ ten= te->subtree.first; while(ten) { TreeElement *nten= ten->next, *par; ebone= (EditBone *)ten->directdata; if(ebone->parent) { BLI_remlink(&te->subtree, ten); par= ebone->parent->temp; BLI_addtail(&par->subtree, ten); } ten= nten; } } else { Bone *curBone; for (curBone=arm->bonebase.first; curBone; curBone=curBone->next){ outliner_add_bone(soops, &te->subtree, id, curBone, te, &a); } } } break; } } return te; } /* special handling of hierarchical non-lib data */ static void outliner_add_bone(SpaceOops *soops, ListBase *lb, ID *id, Bone *curBone, TreeElement *parent, int *a) { TreeElement *te= outliner_add_element(soops, lb, id, parent, TSE_BONE, *a); (*a)++; te->name= curBone->name; te->directdata= curBone; for(curBone= curBone->childbase.first; curBone; curBone=curBone->next) { outliner_add_bone(soops, &te->subtree, id, curBone, te, a); } } static void outliner_make_hierarchy(SpaceOops *soops, ListBase *lb) { TreeElement *te, *ten, *tep; TreeStoreElem *tselem; /* build hierarchy */ te= lb->first; while(te) { ten= te->next; tselem= TREESTORE(te); if(tselem->type==0 && te->idcode==ID_OB) { Object *ob= (Object *)tselem->id; if(ob->parent && ob->parent->id.newid) { BLI_remlink(lb, te); tep= (TreeElement *)ob->parent->id.newid; BLI_addtail(&tep->subtree, te); // set correct parent pointers for(te=tep->subtree.first; te; te= te->next) te->parent= tep; } } te= ten; } } static void outliner_build_tree(SpaceOops *soops) { Scene *sce; Base *base; Object *ob; TreeElement *te, *ten; TreeStoreElem *tselem; outliner_free_tree(&soops->tree); outliner_storage_cleanup(soops); /* clear ob id.new flags */ for(ob= G.main->object.first; ob; ob= ob->id.next) ob->id.newid= NULL; /* option 1: all scenes */ if(soops->outlinevis == SO_ALL_SCENES) { for(sce= G.main->scene.first; sce; sce= sce->id.next) { te= outliner_add_element(soops, &soops->tree, sce, NULL, 0, 0); tselem= TREESTORE(te); for(base= sce->base.first; base; base= base->next) { ten= outliner_add_element(soops, &te->subtree, base->object, te, 0, 0); ten->directdata= base; } outliner_make_hierarchy(soops, &te->subtree); } } else if(soops->outlinevis == SO_CUR_SCENE) { outliner_add_element(soops, &soops->tree, G.scene->world, NULL, 0, 0); for(base= G.scene->base.first; base; base= base->next) { ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0); ten->directdata= base; } outliner_make_hierarchy(soops, &soops->tree); } else if(soops->outlinevis == SO_VISIBLE) { for(base= G.scene->base.first; base; base= base->next) { if(base->lay & G.scene->lay) outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0); } outliner_make_hierarchy(soops, &soops->tree); } else if(soops->outlinevis == SO_SAME_TYPE) { Object *ob= OBACT; if(ob) { for(base= G.scene->base.first; base; base= base->next) { if(base->object->type==ob->type) { ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0); ten->directdata= base; } } outliner_make_hierarchy(soops, &soops->tree); } } else if(soops->outlinevis == SO_SELECTED) { for(base= G.scene->base.first; base; base= base->next) { if(base->lay & G.scene->lay) { if(base==BASACT || (base->flag & SELECT)) { ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0); ten->directdata= base; } } } outliner_make_hierarchy(soops, &soops->tree); } else { ten= outliner_add_element(soops, &soops->tree, OBACT, NULL, 0, 0); if(ten) ten->directdata= BASACT; } outliner_sort(soops, &soops->tree); } /* **************** INTERACTIVE ************* */ static int outliner_count_levels(SpaceOops *soops, ListBase *lb, int curlevel) { TreeElement *te; int level=curlevel, lev; for(te= lb->first; te; te= te->next) { lev= outliner_count_levels(soops, &te->subtree, curlevel+1); if(lev>level) level= lev; } return level; } static int outliner_has_one_flag(SpaceOops *soops, ListBase *lb, short flag, short curlevel) { TreeElement *te; TreeStoreElem *tselem; int level; for(te= lb->first; te; te= te->next) { tselem= TREESTORE(te); if(tselem->flag & flag) return curlevel; level= outliner_has_one_flag(soops, &te->subtree, flag, curlevel+1); if(level) return level; } return 0; } static void outliner_set_flag(SpaceOops *soops, ListBase *lb, short flag, short set) { TreeElement *te; TreeStoreElem *tselem; for(te= lb->first; te; te= te->next) { tselem= TREESTORE(te); if(set==0) tselem->flag &= ~flag; else tselem->flag |= flag; outliner_set_flag(soops, &te->subtree, flag, set); } } void outliner_toggle_visible(struct ScrArea *sa) { SpaceOops *soops= sa->spacedata.first; if( outliner_has_one_flag(soops, &soops->tree, TSE_CLOSED, 1)) outliner_set_flag(soops, &soops->tree, TSE_CLOSED, 0); else outliner_set_flag(soops, &soops->tree, TSE_CLOSED, 1); BIF_undo_push("Outliner toggle visible"); scrarea_queue_redraw(sa); } void outliner_toggle_selected(struct ScrArea *sa) { SpaceOops *soops= sa->spacedata.first; if( outliner_has_one_flag(soops, &soops->tree, TSE_SELECTED, 1)) outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 0); else outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 1); BIF_undo_push("Outliner toggle selected"); scrarea_queue_redraw(sa); } static void outliner_openclose_level(SpaceOops *soops, ListBase *lb, int curlevel, int level, int open) { TreeElement *te; TreeStoreElem *tselem; for(te= lb->first; te; te= te->next) { tselem= TREESTORE(te); if(open) { if(curlevel<=level) tselem->flag &= ~TSE_CLOSED; } else { if(curlevel>=level) tselem->flag |= TSE_CLOSED; } outliner_openclose_level(soops, &te->subtree, curlevel+1, level, open); } } void outliner_one_level(struct ScrArea *sa, int add) { SpaceOops *soops= sa->spacedata.first; int level; level= outliner_has_one_flag(soops, &soops->tree, TSE_CLOSED, 1); if(add==1) { if(level) outliner_openclose_level(soops, &soops->tree, 1, level, 1); } else { if(level==0) level= outliner_count_levels(soops, &soops->tree, 0); if(level) outliner_openclose_level(soops, &soops->tree, 1, level-1, 0); } BIF_undo_push("Outliner show/hide one level"); scrarea_queue_redraw(sa); } void outliner_page_up_down(ScrArea *sa, int up) { SpaceOops *soops= sa->spacedata.first; int dy= soops->v2d.mask.ymax-soops->v2d.mask.ymin; if(up == -1) dy= -dy; soops->v2d.cur.ymin+= dy; soops->v2d.cur.ymax+= dy; scrarea_queue_redraw(sa); } /* **** do clicks on items ******* */ static void tree_element_active_object(SpaceOops *soops, TreeElement *te) { TreeStoreElem *tselem= TREESTORE(te); Scene *sce; Base *base; Object *ob= NULL; /* if id is not object, we search back */ if(te->idcode==ID_OB) ob= (Object *)tselem->id; else { ob= (Object *)outliner_search_back(soops, te, ID_OB); if(ob==OBACT) return; } if(ob==NULL) return; sce= (Scene *)outliner_search_back(soops, te, ID_SCE); if(sce && G.scene != sce) { if(G.obedit) exit_editmode(2); if(G.obpose) exit_posemode(1); set_scene(sce); } /* find associated base in current scene */ for(base= FIRSTBASE; base; base= base->next) if(base->object==ob) break; if(base) { if(G.qual & LR_SHIFTKEY) { /* swap select */ if(base->flag & SELECT) base->flag &= ~SELECT; else base->flag |= SELECT; base->object->flag= base->flag; } else { Base *b; /* deleselect all */ for(b= FIRSTBASE; b; b= b->next) { b->flag &= ~SELECT; b->object->flag= b->flag; } base->flag |= SELECT; base->object->flag |= SELECT; } set_active_base(base); /* editview.c */ allqueue(REDRAWVIEW3D, 1); allqueue(REDRAWOOPS, 0); allqueue(REDRAWINFO, 1); } if(ob!=G.obedit) exit_editmode(2); if(ob!=G.obpose) exit_posemode(1); } static int tree_element_active_material(SpaceOops *soops, TreeElement *te, int set) { TreeElement *tes; Object *ob; /* we search for the object parent */ ob= (Object *)outliner_search_back(soops, te, ID_OB); if(ob==NULL || ob!=OBACT) return 0; // just paranoia /* searching in ob mat array? */ tes= te->parent; if(tes->idcode==ID_OB) { if(set) { ob->actcol= te->index+1; ob->colbits |= (1<index); // make ob material active too } else { if(ob->actcol == te->index+1) if(ob->colbits & (1<index)) return 1; } } /* or we search for obdata material */ else { if(set) { ob->actcol= te->index+1; ob->colbits &= ~(1<index); // make obdata material active too } else { if(ob->actcol == te->index+1) if( (ob->colbits & (1<index))==0 ) return 1; } } if(set) { extern_set_butspace(F5KEY); // force shading buttons BIF_all_preview_changed(); allqueue(REDRAWBUTSSHADING, 1); allqueue(REDRAWOOPS, 0); allqueue(REDRAWIPO, 0); } return 0; } static int tree_element_active_texture(SpaceOops *soops, TreeElement *te, int set) { TreeElement *tep; TreeStoreElem *tselem, *tselemp; Object *ob=OBACT; ScrArea *sa; SpaceButs *sbuts=NULL; if(ob==NULL) return 0; // no active object tselem= TREESTORE(te); /* find buttons area (note, this is undefined really still, needs recode in blender) */ sa= G.curscreen->areabase.first; while(sa) { if(sa->spacetype==SPACE_BUTS) break; sa= sa->next; } if(sa) sbuts= sa->spacedata.first; /* where is texture linked to? */ tep= te->parent; tselemp= TREESTORE(tep); if(tep->idcode==ID_WO) { World *wrld= (World *)tselemp->id; if(set) { if(sbuts) { sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c sbuts->texfrom= 1; } extern_set_butspace(F6KEY); // force shading buttons texture wrld->texact= te->index; } else if(tselemp->id == (ID *)(G.scene->world)) { if(wrld->texact==te->index) return 1; } } else if(tep->idcode==ID_LA) { Lamp *la= (Lamp *)tselemp->id; if(set) { if(sbuts) { sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c sbuts->texfrom= 2; } extern_set_butspace(F6KEY); // force shading buttons texture la->texact= te->index; } else { if(tselemp->id == ob->data) { if(la->texact==te->index) return 1; } } } else if(tep->idcode==ID_MA) { Material *ma= (Material *)tselemp->id; if(set) { if(sbuts) { //sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c sbuts->texfrom= 0; } extern_set_butspace(F6KEY); // force shading buttons texture ma->texact= te->index; /* also set active material */ ob->actcol= tep->index+1; } else if(tep->flag & TE_ACTIVE) { // this is active material if(ma->texact==te->index) return 1; } } return 0; } static int tree_element_active_lamp(SpaceOops *soops, TreeElement *te, int set) { Object *ob; /* we search for the object parent */ ob= (Object *)outliner_search_back(soops, te, ID_OB); if(ob==NULL || ob!=OBACT) return 0; // just paranoia if(set) { extern_set_butspace(F5KEY); BIF_all_preview_changed(); allqueue(REDRAWBUTSSHADING, 1); allqueue(REDRAWOOPS, 0); allqueue(REDRAWIPO, 0); } else return 1; return 0; } static int tree_element_active_world(SpaceOops *soops, TreeElement *te, int set) { TreeElement *tep; TreeStoreElem *tselem=NULL; Scene *sce=NULL; tep= te->parent; if(tep) { tselem= TREESTORE(tep); sce= (Scene *)tselem->id; } if(set) { // make new scene active if(sce && G.scene != sce) { if(G.obedit) exit_editmode(2); if(G.obpose) exit_posemode(1); set_scene(sce); } } if(tep==NULL || tselem->id == (ID *)G.scene) { if(set) { extern_set_butspace(F8KEY); } else { return 1; } } return 0; } static int tree_element_active_ipo(SpaceOops *soops, TreeElement *te, int set) { TreeElement *tes; TreeStoreElem *tselems=NULL; Object *ob; /* we search for the object parent */ ob= (Object *)outliner_search_back(soops, te, ID_OB); if(ob==NULL || ob!=OBACT) return 0; // just paranoia /* the parent of ipo */ tes= te->parent; tselems= TREESTORE(tes); if(set) { ob->ipowin= tes->idcode; if(ob->ipowin==ID_MA) tree_element_active_material(soops, tes, 1); else if(ob->ipowin==ID_AC) { bActionChannel *chan; short a=0; for(chan=ob->action->chanbase.first; chan; chan= chan->next) { if(a==te->index) break; if(chan->ipo) a++; } deselect_actionchannels(ob->action, 0); select_channel(ob->action, chan, SELECT_ADD); allqueue(REDRAWACTION, ob->ipowin); if(G.obpose) allqueue(REDRAWVIEW3D, ob->ipowin); } allqueue(REDRAWIPO, ob->ipowin); } else if(ob->ipowin==tes->idcode) { if(ob->ipowin==ID_MA) { Material *ma= give_current_material(ob, ob->actcol); if(ma==(Material *)tselems->id) return 1; } else if(ob->ipowin==ID_AC) { bActionChannel *chan; short a=0; for(chan=ob->action->chanbase.first; chan; chan= chan->next) { if(a==te->index) break; if(chan->ipo) a++; } if(chan==get_hilighted_action_channel(ob->action)) return 1; } else return 1; } return 0; } static int tree_element_active_defgroup(TreeElement *te, TreeStoreElem *tselem, int set) { Object *ob; /* id in tselem is object */ ob= (Object *)tselem->id; if(set) { ob->actdef= te->index+1; } else { if(ob==OBACT) if(ob->actdef== te->index+1) return 1; } return 0; } static int tree_element_active_nla_action(TreeElement *te, TreeStoreElem *tselem, int set) { if(set) { bActionStrip *strip= te->directdata; if(strip) { deselect_nlachannel_keys(0); strip->flag |= ACTSTRIP_SELECT; allqueue(REDRAWNLA, 0); } } else { /* id in tselem is action */ bActionStrip *strip= te->directdata; if(strip) { if(strip->flag & ACTSTRIP_SELECT) return 1; } } return 0; } static int tree_element_active_bone(TreeElement *te, TreeStoreElem *tselem, int set) { bArmature *arm= (bArmature *)tselem->id; Bone *bone= te->directdata; if(set) { if(G.qual & LR_SHIFTKEY); else deselectall_posearmature(0); bone->flag |= BONE_SELECTED; allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); allqueue(REDRAWACTION, 0); } else { Object *ob= OBACT; if(ob && ob->data==arm) { if (bone->flag & BONE_SELECTED) return 1; } } return 0; } /* ebones only draw in editmode armature */ static int tree_element_active_ebone(TreeElement *te, TreeStoreElem *tselem, int set) { EditBone *ebone= te->directdata; if(set) { if(G.qual & LR_SHIFTKEY); else { ebone->flag |= BONE_SELECTED; // trick deselectall, it toggles... duhh deselectall_armature(); } ebone->flag |= BONE_SELECTED|BONE_ROOTSEL|BONE_TIPSEL; // flush to parent? if(ebone->parent && (ebone->flag & BONE_IK_TOPARENT)) ebone->parent->flag |= BONE_TIPSEL; allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); allqueue(REDRAWACTION, 0); } else { if (ebone->flag & BONE_SELECTED) return 1; } return 0; } static int tree_element_active_text(SpaceOops *soops, TreeElement *te, int set) { ScrArea *sa=NULL; for(sa= G.curscreen->areabase.first; sa; sa= sa->next) { if(sa->spacetype==SPACE_TEXT) break; } if(sa) { SpaceText *st= sa->spacedata.first; TreeStoreElem *tselem= TREESTORE(te); if(set) { st->text= (Text *)tselem->id; st->top= 0; scrarea_queue_redraw(sa); } else if(st->text==(Text *)tselem->id) return 1; } return 0; } /* generic call for ID data check or make/check active in UI */ static int tree_element_active(SpaceOops *soops, TreeElement *te, int set) { switch(te->idcode) { case ID_MA: return tree_element_active_material(soops, te, set); case ID_WO: return tree_element_active_world(soops, te, set); case ID_LA: return tree_element_active_lamp(soops, te, set); case ID_IP: return tree_element_active_ipo(soops, te, set); case ID_TE: return tree_element_active_texture(soops, te, set); case ID_TXT: return tree_element_active_text(soops, te, set); } return 0; } /* generic call for non-id data to make/check active in UI */ static int tree_element_type_active(SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, int set) { switch(tselem->type) { case TSE_NLA_ACTION: return tree_element_active_nla_action(te, tselem, set); case TSE_DEFGROUP: return tree_element_active_defgroup(te, tselem, set); case TSE_BONE: return tree_element_active_bone(te, tselem, set); case TSE_EBONE: return tree_element_active_ebone(te, tselem, set); case TSE_HOOK: // actually object if(set) tree_element_active_object(soops, te); else if(tselem->id==(ID *)OBACT) return 1; break; } return 0; } static int do_outliner_mouse_event(SpaceOops *soops, TreeElement *te, short event, float *mval) { if(mval[1]>te->ys && mval[1]ys+OL_H) { TreeStoreElem *tselem= TREESTORE(te); int openclose= 0; /* open close icon, three things to check */ if(event==RETKEY || event==PADENTER) openclose= 1; // enter opens/closes always else if((te->flag & TE_ICONROW)==0) { // hidden icon, no open/close if( mval[0]>te->xs && mval[0]xs+OL_X) openclose= 1; } if(openclose) { /* all below close/open? */ if( (G.qual & LR_SHIFTKEY) ) { tselem->flag &= ~TSE_CLOSED; outliner_set_flag(soops, &te->subtree, TSE_CLOSED, !outliner_has_one_flag(soops, &te->subtree, TSE_CLOSED, 1)); } else { if(tselem->flag & TSE_CLOSED) tselem->flag &= ~TSE_CLOSED; else tselem->flag |= TSE_CLOSED; } return 1; } /* name and first icon */ else if(mval[0]>te->xs && mval[0]xend) { /* activate a name button? */ if(G.qual & LR_CTRLKEY) { if(ELEM5(tselem->type, TSE_NLA, TSE_DEFGROUP_BASE, TSE_CONSTRAINT_BASE, TSE_HOOKS_BASE, TSE_SCRIPT_BASE)) error("Cannot edit builtin name"); else { tselem->flag |= TSE_TEXTBUT; } } else { /* always makes active object */ tree_element_active_object(soops, te); if(tselem->type==0) { // the lib blocks /* editmode? */ if(te->idcode==ID_SCE) { if(G.scene!=(Scene *)tselem->id) { if(G.obedit) exit_editmode(2); if(G.obpose) exit_posemode(1); set_scene((Scene *)tselem->id); } } else if(ELEM4(te->idcode, ID_ME, ID_CU, ID_MB, ID_LT)) { if(G.obpose) exit_posemode(1); if(G.obedit) exit_editmode(2); else { enter_editmode(); extern_set_butspace(F9KEY); } } else if(te->idcode==ID_AR) { if(G.obedit) exit_editmode(2); if(G.obpose) exit_posemode(1); else enter_posemode(); } else { // rest of types tree_element_active(soops, te, 1); } } else tree_element_type_active(soops, te, tselem, 1); } return 1; } } for(te= te->subtree.first; te; te= te->next) { if(do_outliner_mouse_event(soops, te, event, mval)) return 1; } return 0; } /* event can enterkey, then it opens/closes */ void outliner_mouse_event(ScrArea *sa, short event) { SpaceOops *soops= curarea->spacedata.first; TreeElement *te; float fmval[2]; short mval[2]; getmouseco_areawin(mval); areamouseco_to_ipoco(&soops->v2d, mval, fmval, fmval+1); for(te= soops->tree.first; te; te= te->next) { if(do_outliner_mouse_event(soops, te, event, fmval)) break; } if(te) { BIF_undo_push("Outliner click event"); allqueue(REDRAWOOPS, 0); } } static TreeElement *outliner_find_id(SpaceOops *soops, ListBase *lb, ID *id) { TreeElement *te, *tes; TreeStoreElem *tselem; for(te= lb->first; te; te= te->next) { tselem= TREESTORE(te); if(tselem->id==id) return te; /* only deeper on scene or object */ if( te->idcode==ID_OB || te->idcode==ID_SCE) { tes= outliner_find_id(soops, &te->subtree, id); if(tes) return tes; } } return NULL; } void outliner_show_active(struct ScrArea *sa) { SpaceOops *so= sa->spacedata.first; TreeElement *te; int ytop; if(OBACT == NULL) return; te= outliner_find_id(so, &so->tree, (ID *)OBACT); if(te) { /* make te->ys center of view */ ytop= te->ys + (so->v2d.mask.ymax-so->v2d.mask.ymin)/2; if(ytop>0) ytop= 0; so->v2d.cur.ymax= ytop; so->v2d.cur.ymin= ytop-(so->v2d.mask.ymax-so->v2d.mask.ymin); scrarea_queue_redraw(sa); } } static int subtree_has_objects(SpaceOops *soops, ListBase *lb) { TreeElement *te; TreeStoreElem *tselem; for(te= lb->first; te; te= te->next) { tselem= TREESTORE(te); if(tselem->type==0 && te->idcode==ID_OB) return 1; if( subtree_has_objects(soops, &te->subtree)) return 1; } return 0; } static void tree_element_show_hierarchy(SpaceOops *soops, ListBase *lb) { TreeElement *te; TreeStoreElem *tselem; /* open all object elems, close others */ for(te= lb->first; te; te= te->next) { tselem= TREESTORE(te); if(tselem->type==0) { if(te->idcode==ID_SCE) { if(tselem->id!=(ID *)G.scene) tselem->flag |= TSE_CLOSED; else tselem->flag &= ~TSE_CLOSED; } else if(te->idcode==ID_OB) { if(subtree_has_objects(soops, &te->subtree)) tselem->flag &= ~TSE_CLOSED; else tselem->flag |= TSE_CLOSED; } } else tselem->flag |= TSE_CLOSED; if(tselem->flag & TSE_CLOSED); else tree_element_show_hierarchy(soops, &te->subtree); } } /* show entire object level hierarchy */ void outliner_show_hierarchy(struct ScrArea *sa) { SpaceOops *so= sa->spacedata.first; tree_element_show_hierarchy(so, &so->tree); scrarea_queue_redraw(sa); BIF_undo_push("Outliner show hierarchy"); } static void do_outliner_select(SpaceOops *soops, ListBase *lb, float y1, float y2, short *selecting) { TreeElement *te; TreeStoreElem *tselem; if(y1>y2) SWAP(float, y1, y2); for(te= lb->first; te; te= te->next) { tselem= TREESTORE(te); if(te->ys + OL_H < y1) return; if(te->ys < y2) { if((te->flag & TE_ICONROW)==0) { if(*selecting == -1) { if( tselem->flag & TSE_SELECTED) *selecting= 0; else *selecting= 1; } if(*selecting) tselem->flag |= TSE_SELECTED; else tselem->flag &= ~TSE_SELECTED; } } if((tselem->flag & TSE_CLOSED)==0) do_outliner_select(soops, &te->subtree, y1, y2, selecting); } } /* its own redraw loop... urm */ void outliner_select(struct ScrArea *sa ) { SpaceOops *so= sa->spacedata.first; float fmval[2], y1, y2; short mval[2], yo=-1, selecting= -1; getmouseco_areawin(mval); areamouseco_to_ipoco(&so->v2d, mval, fmval, fmval+1); y1= fmval[1]; while (get_mbut() & R_MOUSE) { getmouseco_areawin(mval); areamouseco_to_ipoco(&so->v2d, mval, fmval, fmval+1); y2= fmval[1]; if(yo!=mval[1]) { do_outliner_select(so, &so->tree, y1, y2, &selecting); yo= mval[1]; scrarea_do_windraw(sa); screen_swapbuffers(); y1= y2; } } BIF_undo_push("Outliner selection"); } /* ************ SELECTION OPERATIONS ********* */ static int scenelevel=0, objectlevel=0, idlevel=0, datalevel=0; // globals, euh... you can do better static void set_operation_types(SpaceOops *soops, ListBase *lb) { TreeElement *te; TreeStoreElem *tselem; for(te= lb->first; te; te= te->next) { tselem= TREESTORE(te); if(tselem->flag & TSE_SELECTED) { if(tselem->type) { if(datalevel==0) datalevel= tselem->type; else if(datalevel!=tselem->type) datalevel= -1; } else { int idcode= GS(tselem->id->name); switch(idcode) { case ID_SCE: scenelevel= 1; break; case ID_OB: objectlevel= 1; break; case ID_ME: case ID_CU: case ID_MB: case ID_LT: case ID_LA: case ID_AR: case ID_CA: idlevel= -2; break; case ID_MA: case ID_TE: case ID_IP: case ID_IM: case ID_SO: case ID_KE: case ID_WO: case ID_AC: case ID_NLA: case ID_TXT: if(idlevel==0) idlevel= idcode; else if(idlevel!=idcode) idlevel= -1; break; } } } if((tselem->flag & TSE_CLOSED)==0) set_operation_types(soops, &te->subtree); } } static void unlink_material_cb(TreeElement *te, TreeStoreElem *tsep) { Material **matar=NULL; int a, totcol=0; if( GS(tsep->id->name)==ID_OB) { Object *ob= (Object *)tsep->id; totcol= ob->totcol; matar= ob->mat; } else if( GS(tsep->id->name)==ID_ME) { Mesh *me= (Mesh *)tsep->id; totcol= me->totcol; matar= me->mat; } else if( GS(tsep->id->name)==ID_CU) { Curve *cu= (Curve *)tsep->id; totcol= cu->totcol; matar= cu->mat; } else if( GS(tsep->id->name)==ID_MB) { MetaBall *mb= (MetaBall *)tsep->id; totcol= mb->totcol; matar= mb->mat; } for(a=0; aindex && matar[a]) { matar[a]->id.us--; matar[a]= NULL; } } } static void unlink_texture_cb(TreeElement *te, TreeStoreElem *tsep) { MTex **mtex= NULL; int a; if( GS(tsep->id->name)==ID_MA) { Material *ma= (Material *)tsep->id; mtex= ma->mtex; } else if( GS(tsep->id->name)==ID_LA) { Lamp *la= (Lamp *)tsep->id; mtex= la->mtex; } else if( GS(tsep->id->name)==ID_WO) { World *wrld= (World *)tsep->id; mtex= wrld->mtex; } else return; for(a=0; aindex && mtex[a]) { if(mtex[a]->tex) { mtex[a]->tex->id.us--; mtex[a]->tex= NULL; } } } } static void outliner_do_libdata_operation(SpaceOops *soops, ListBase *lb, void (*operation_cb)(TreeElement *, TreeStoreElem *)) { TreeElement *te; TreeStoreElem *tselem; for(te=lb->first; te; te= te->next) { tselem= TREESTORE(te); if(tselem->flag & TSE_SELECTED) { if(tselem->type==0) { TreeStoreElem *tsep= TREESTORE(te->parent); operation_cb(te, tsep); } } if((tselem->flag & TSE_CLOSED)==0) { outliner_do_libdata_operation(soops, &te->subtree, operation_cb); } } } /* */ static void object_select_cb(TreeElement *te, TreeStoreElem *tselem) { Base *base= (Base *)te->directdata; base->flag |= SELECT; base->object->flag |= SELECT; } static void object_deselect_cb(TreeElement *te, TreeStoreElem *tselem) { Base *base= (Base *)te->directdata; base->flag &= ~SELECT; base->object->flag &= ~SELECT; } static void object_delete_cb(TreeElement *te, TreeStoreElem *tselem) { Base *base= (Base *)te->directdata; if(base) { // check also library later if(G.obpose==base->object) exit_posemode(1); if(G.obedit==base->object) exit_editmode(2); if(base==BASACT) { G.f &= ~(G_VERTEXPAINT+G_FACESELECT+G_TEXTUREPAINT+G_WEIGHTPAINT); setcursor_space(SPACE_VIEW3D, CURSOR_STD); } free_and_unlink_base(base); te->directdata= NULL; tselem->id= NULL; } } static void outliner_do_object_operation(SpaceOops *soops, ListBase *lb, void (*operation_cb)(TreeElement *, TreeStoreElem *)) { TreeElement *te; TreeStoreElem *tselem; for(te=lb->first; te; te= te->next) { tselem= TREESTORE(te); if(tselem->flag & TSE_SELECTED) { if(tselem->type==0 && te->idcode==ID_OB) { // when objects selected in other scenes... dunno if that should be allowed Scene *sce= (Scene *)outliner_search_back(soops, te, ID_SCE); if(sce && G.scene != sce) set_scene(sce); operation_cb(te, tselem); } } if((tselem->flag & TSE_CLOSED)==0) { outliner_do_object_operation(soops, &te->subtree, operation_cb); } } } void outliner_operation_menu(ScrArea *sa) { SpaceOops *soops= sa->spacedata.first; // globals scenelevel= objectlevel= idlevel= datalevel=0; set_operation_types(soops, &soops->tree); if(scenelevel) { if(objectlevel || datalevel || idlevel) error("Mixed selection"); //else pupmenu("Scene Operations%t|Delete"); } else if(objectlevel) { short event= pupmenu("Object Operations%t|Select%x1|Deselect%x2|Delete%x4"); if(event>0) { char *str=""; if(event==1) { Scene *sce= G.scene; // to be able to delete, scenes are set... outliner_do_object_operation(soops, &soops->tree, object_select_cb); if(G.scene != sce) set_scene(sce); str= "Select Objects"; } else if(event==2) { outliner_do_object_operation(soops, &soops->tree, object_deselect_cb); str= "Deselect Objects"; } else if(event==4) { outliner_do_object_operation(soops, &soops->tree, object_delete_cb); str= "Delete Objects"; } countall(); test_scene_constraints(); // for delete BIF_undo_push(str); allqueue(REDRAWALL, 0); // yah... to be sure :) } } else if(idlevel) { if(idlevel==-1 || datalevel) error("Mixed selection"); else if(idlevel==-2) error("No operations available"); else { short event= pupmenu("Data Operations%t|Unlink"); if(event==1) { switch(idlevel) { case ID_MA: outliner_do_libdata_operation(soops, &soops->tree, unlink_material_cb); BIF_undo_push("Unlink material"); allqueue(REDRAWBUTSSHADING, 1); break; case ID_TE: outliner_do_libdata_operation(soops, &soops->tree, unlink_texture_cb); allqueue(REDRAWBUTSSHADING, 1); BIF_undo_push("Unlink texture"); break; default: error("Not yet..."); } allqueue(REDRAWOOPS, 0); } } } else if(datalevel) { if(datalevel==-1) error("Mixed selection"); else { error("Not yet..."); //pupmenu("Data Operations%t|Delete"); } } else error("Nothing selected"); } /* ***************** DRAW *************** */ static void tselem_draw_icon(TreeStoreElem *tselem) { if(tselem->type) { switch( tselem->type) { case TSE_NLA: BIF_draw_icon(ICON_NLA); break; case TSE_NLA_ACTION: BIF_draw_icon(ICON_ACTION); break; case TSE_DEFGROUP_BASE: BIF_draw_icon(ICON_VERTEXSEL); break; case TSE_BONE: case TSE_EBONE: BIF_draw_icon(ICON_WPAINT_DEHLT); break; case TSE_CONSTRAINT_BASE: BIF_draw_icon(ICON_CONSTRAINT); break; case TSE_HOOKS_BASE: BIF_draw_icon(ICON_HOOK); break; case TSE_HOOK: BIF_draw_icon(ICON_OBJECT); break; case TSE_SCRIPT_BASE: BIF_draw_icon(ICON_TEXT); break; default: BIF_draw_icon(ICON_DOT); break; } } else { switch( GS(tselem->id->name)) { case ID_SCE: BIF_draw_icon(ICON_SCENE_DEHLT); break; case ID_OB: BIF_draw_icon(ICON_OBJECT); break; case ID_ME: BIF_draw_icon(ICON_MESH); break; case ID_CU: BIF_draw_icon(ICON_CURVE); break; case ID_MB: BIF_draw_icon(ICON_MBALL); break; case ID_LT: BIF_draw_icon(ICON_LATTICE); break; case ID_LA: BIF_draw_icon(ICON_LAMP_DEHLT); break; case ID_MA: BIF_draw_icon(ICON_MATERIAL_DEHLT); break; case ID_TE: BIF_draw_icon(ICON_TEXTURE_DEHLT); break; case ID_IP: BIF_draw_icon(ICON_IPO_DEHLT); break; case ID_IM: BIF_draw_icon(ICON_IMAGE_DEHLT); break; case ID_SO: BIF_draw_icon(ICON_SPEAKER); break; case ID_AR: BIF_draw_icon(ICON_ARMATURE_DEHLT); break; case ID_CA: BIF_draw_icon(ICON_CAMERA_DEHLT); break; case ID_KE: BIF_draw_icon(ICON_EDIT_DEHLT); break; case ID_WO: BIF_draw_icon(ICON_WORLD_DEHLT); break; case ID_AC: BIF_draw_icon(ICON_ACTION); break; case ID_NLA: BIF_draw_icon(ICON_NLA); break; case ID_TXT: BIF_draw_icon(ICON_SCRIPT); break; } } } static void outliner_draw_iconrow(SpaceOops *soops, ListBase *lb, int level, int *offsx, int ys) { TreeElement *te; TreeStoreElem *tselem; int active; for(te= lb->first; te; te= te->next) { tselem= TREESTORE(te); /* object hierarchy always, further constrained on level */ if(level<1 || (tselem->type==0 && te->idcode==ID_OB)) { /* active blocks get white circle */ active= 0; if(tselem->type==0) { if(te->idcode==ID_OB) active= (OBACT==(Object *)tselem->id); else if(G.obpose && G.obpose->data==tselem->id) active= 1; else if(G.obedit && G.obedit->data==tselem->id) active= 1; else active= tree_element_active(soops, te, 0); } else active= tree_element_type_active(soops, te, tselem, 0); if(active) { uiSetRoundBox(15); glColor4ub(255, 255, 255, 100); uiRoundBox( (float)*offsx-0.5, (float)ys-1.0, (float)*offsx+OL_H-3.0, (float)ys+OL_H-3.0, OL_H/2.0-2.0); glEnable(GL_BLEND); } glRasterPos2i(*offsx, ys); tselem_draw_icon(tselem); te->xs= *offsx; te->ys= ys; te->xend= *offsx+OL_X; te->flag |= TE_ICONROW; // for click (*offsx) += OL_X; } outliner_draw_iconrow(soops, &te->subtree, level+1, offsx, ys); } } static void outliner_draw_tree_element(SpaceOops *soops, TreeElement *te, int startx, int *starty) { TreeElement *ten; TreeStoreElem *tselem; int offsx= 0, active=0; // active=1 active obj, else active data tselem= TREESTORE(te); if(*starty >= soops->v2d.cur.ymin && *starty<= soops->v2d.cur.ymax) { glEnable(GL_BLEND); /* colors for active/selected data */ if(tselem->type==0) { if(te->idcode==ID_SCE) { if(tselem->id == (ID *)G.scene) { glColor4ub(255, 255, 255, 100); active= 2; } } else if(te->idcode==ID_OB) { Object *ob= (Object *)tselem->id; if(ob==OBACT || (ob->flag & SELECT)) { char col[4]; active= 2; if(ob==OBACT) { BIF_GetThemeColorType4ubv(TH_ACTIVE, SPACE_VIEW3D, col); active= 1; } else BIF_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col); col[3]= 100; glColor4ubv(col); } } else if(G.obpose && G.obpose->data==tselem->id) { glColor4ub(255, 255, 255, 100); active= 2; } else if(G.obedit && G.obedit->data==tselem->id) { glColor4ub(255, 255, 255, 100); active= 2; } else { if(tree_element_active(soops, te, 0)) { glColor4ub(220, 220, 255, 100); active= 2; } } } else { if( tree_element_type_active(soops, te, tselem, 0) ) active= 2; glColor4ub(220, 220, 255, 100); } /* active circle */ if(active) { uiSetRoundBox(15); uiRoundBox( (float)startx+OL_H-1.5, (float)*starty+2.0, (float)startx+2*OL_H-4.0, (float)*starty+OL_H-1.0, OL_H/2.0-2.0); glEnable(GL_BLEND); te->flag |= TE_ACTIVE; // for lookup in display hierarchies } /* open/close icon, only when sublevels, except for scene */ if(te->subtree.first || te->idcode==ID_SCE) { if(tselem->type==0 && (te->idcode==ID_OB || te->idcode==ID_SCE)) glRasterPos2i(startx, *starty+2); // icons a bit higher else glRasterPos2i(startx+5, *starty+2); // icons a bit higher if(tselem->flag & TSE_CLOSED) BIF_draw_icon(ICON_TRIA_CLOSED); else BIF_draw_icon(ICON_TRIA_OPEN); } offsx+= OL_X; /* datatype icon */ glRasterPos2i(startx+offsx, *starty+2); // icons a bit higher tselem_draw_icon(tselem); offsx+= OL_X; glDisable(GL_BLEND); /* name */ if(active==1) BIF_ThemeColor(TH_TEXT_HI); else BIF_ThemeColor(TH_TEXT); glRasterPos2i(startx+offsx, *starty+5); BIF_DrawString(G.font, te->name, 0); offsx+= OL_X + BIF_GetStringWidth(G.font, te->name, 0); /* closed item, we draw the icons, not when it's a scene though */ if(tselem->flag & TSE_CLOSED) { if(te->subtree.first) { if(tselem->type==0 && te->idcode==ID_SCE); else { int tempx= startx+offsx; // divider BIF_ThemeColorShade(TH_BACK, -40); glRecti(tempx -10, *starty+4, tempx -8, *starty+OL_H-4); glEnable(GL_BLEND); glPixelTransferf(GL_ALPHA_SCALE, 0.5); outliner_draw_iconrow(soops, &te->subtree, 0, &tempx, *starty+2); glPixelTransferf(GL_ALPHA_SCALE, 1.0); glDisable(GL_BLEND); } } } } /* store coord and continue */ te->xs= startx; te->ys= *starty; te->xend= startx+offsx; *starty-= OL_H; if((tselem->flag & TSE_CLOSED)==0) { for(ten= te->subtree.first; ten; ten= ten->next) { outliner_draw_tree_element(soops, ten, startx+OL_X, starty); } } } static void outliner_draw_hierarchy(SpaceOops *soops, ListBase *lb, int startx, int *starty) { TreeElement *te; TreeStoreElem *tselem; int y1, y2; if(lb->first==NULL) return; y1=y2= *starty; /* for vertical lines between objects */ for(te=lb->first; te; te= te->next) { y2= *starty; tselem= TREESTORE(te); /* horizontal line? */ if(tselem->type==0 && (te->idcode==ID_OB || te->idcode==ID_SCE)) glRecti(startx, *starty, startx+OL_X, *starty-1); *starty-= OL_H; if((tselem->flag & TSE_CLOSED)==0) outliner_draw_hierarchy(soops, &te->subtree, startx+OL_X, starty); } /* vertical line */ te= lb->last; if(te->parent || lb->first!=lb->last) { tselem= TREESTORE(te); if(tselem->type==0 && te->idcode==ID_OB) { glRecti(startx, y1+OL_H, startx+1, y2); } } } static void outliner_draw_selection(SpaceOops *soops, ListBase *lb, int *starty) { TreeElement *te; TreeStoreElem *tselem; for(te= lb->first; te; te= te->next) { tselem= TREESTORE(te); /* selection status */ if(tselem->flag & TSE_SELECTED) { glRecti(0, *starty+1, (int)soops->v2d.mask.xmax, *starty+OL_H-1); } *starty-= OL_H; if((tselem->flag & TSE_CLOSED)==0) outliner_draw_selection(soops, &te->subtree, starty); } } static void outliner_draw_tree(SpaceOops *soops) { TreeElement *te; int starty, startx; #ifdef INTERNATIONAL FTF_SetFontSize('l'); #endif glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // only once // selection first glColor3ub(125, 150, 175); starty= soops->v2d.tot.ymax-OL_H; outliner_draw_selection(soops, &soops->tree, &starty); // black hierarchy lines glColor3ub(0,0,0); starty= soops->v2d.tot.ymax-OL_H/2; startx= 6; outliner_draw_hierarchy(soops, &soops->tree, startx, &starty); // items themselves starty= soops->v2d.tot.ymax-OL_H; startx= 0; for(te= soops->tree.first; te; te= te->next) { outliner_draw_tree_element(soops, te, startx, &starty); } } static void outliner_back(SpaceOops *soops) { int ystart; BIF_ThemeColorShade(TH_BACK, 6); ystart= soops->v2d.tot.ymax; ystart= OL_H*(ystart/(OL_H)); while(ystart > soops->v2d.cur.ymin) { glRecti(0, ystart, (int)soops->v2d.mask.xmax, ystart+OL_H); ystart-= 2*OL_H; } } static char bone_newname[40]; // temp storage for bone rename, bones are 32 max. static void namebutton_cb(void *voidp, void *arg2_unused) { SpaceOops *soops= voidp; TreeStore *ts= soops->treestore; TreeStoreElem *tselem; int a; if(ts) { /* only one namebutton can exist */ for(a=0, tselem= ts->data; ausedelem; a++, tselem++) { if(tselem->flag & TSE_TEXTBUT) { if(tselem->type==0) { test_idbutton(tselem->id->name+2); // library.c, unique name and alpha sort } else { TreeElement *te= outliner_find_tree_element(&soops->tree, a); if(te) { switch(tselem->type) { case TSE_DEFGROUP: unique_vertexgroup_name(te->directdata, (Object *)tselem->id); // id = object break; case TSE_NLA_ACTION: test_idbutton(tselem->id->name+2); break; case TSE_EBONE: if(G.obedit && G.obedit->data==(ID *)tselem->id) { extern void validate_editbonebutton(EditBone *); EditBone *ebone= te->directdata; validate_editbonebutton(ebone); } allqueue(REDRAWOOPS, 0); allqueue(REDRAWVIEW3D, 1); allqueue(REDRAWBUTSEDIT, 0); break; case TSE_BONE: { Bone *bone= te->directdata; // always make current object active tree_element_active_object(soops, te); // dangerous call, it re-allocs the Armature bones, exits editmode too rename_bone_ext(bone->name, bone_newname); } allqueue(REDRAWOOPS, 0); allqueue(REDRAWVIEW3D, 1); allqueue(REDRAWBUTSEDIT, 0); break; } } } tselem->flag &= ~TSE_TEXTBUT; } } scrarea_queue_redraw(curarea); } } void outliner_buttons(uiBlock *block, SpaceOops *soops, ListBase *lb) { uiBut *bt; TreeElement *te; TreeStoreElem *tselem; int dx, len; for(te= lb->first; te; te= te->next) { tselem= TREESTORE(te); if(tselem->flag & TSE_TEXTBUT) { // darn bones have complex renaming conventions... cannot edit name itself in button if(tselem->type==TSE_BONE) { strncpy(bone_newname, te->name, 32); // bone_newname is global te->name= bone_newname; len= 24; } else len= 19; dx= BIF_GetStringWidth(G.font, te->name, 0); if(dx<50) dx= 50; bt= uiDefBut(block, TEX, OL_NAMEBUTTON, "", te->xs+2*OL_X-4, te->ys, dx+10, OL_H-1, te->name, 1.0, (float)len, 0, 0, ""); uiButSetFunc(bt, namebutton_cb, soops, NULL); // signal for button to open addqueue(curarea->win, BUT_ACTIVATE, OL_NAMEBUTTON); } if((tselem->flag & TSE_CLOSED)==0) outliner_buttons(block, soops, &te->subtree); } } void draw_outliner(ScrArea *sa, SpaceOops *soops) { uiBlock *block; int sizey; short ofsx, ofsy; calc_scrollrcts(G.v2d, curarea->winx, curarea->winy); if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) { if(G.v2d->scroll) { ofsx= curarea->winrct.xmin; /* because mywin */ ofsy= curarea->winrct.ymin; glViewport(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1); glScissor(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1); } } outliner_build_tree(soops); // always sizey= 0; outliner_height(soops, &soops->tree, &sizey); /* we init all tot rect vars, only really needed on window size change tho */ G.v2d->tot.xmin= 0.0; G.v2d->tot.xmax= (G.v2d->mask.xmax-G.v2d->mask.xmin); G.v2d->tot.ymax= 0.0; G.v2d->tot.ymin= -sizey*OL_H; test_view2d(G.v2d, curarea->winx, curarea->winy); // align on top window if cur bigger than tot if(G.v2d->cur.ymax-G.v2d->cur.ymin > sizey*OL_H) { G.v2d->cur.ymax= 0.0; G.v2d->cur.ymin= -(G.v2d->mask.ymax-G.v2d->mask.ymin); } myortho2(G.v2d->cur.xmin-0.375, G.v2d->cur.xmax-0.375, G.v2d->cur.ymin-0.375, G.v2d->cur.ymax-0.375); /* draw outliner stuff */ outliner_back(soops); outliner_draw_tree(soops); /* restore viewport */ mywinset(sa->win); /* ortho corrected */ myortho2(G.v2d->cur.xmin-SCROLLB-0.375, G.v2d->cur.xmax-0.375, G.v2d->cur.ymin-0.375, G.v2d->cur.ymax-0.375); block= uiNewBlock(&curarea->uiblocks, "outliner buttons", UI_EMBOSS, UI_HELV, sa->win); outliner_buttons(block, soops, &soops->tree); uiDrawBlock(block); /* drawoopsspace handles sliders */ }