/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** * support for animation modes - Reevan McKay */ #ifdef WIN32 #include "BLI_winstuff.h" #endif #include "BLI_arithb.h" #include "BLI_blenlib.h" #include "DNA_action_types.h" #include "DNA_armature_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_view3d_types.h" #include "BKE_action.h" #include "BKE_armature.h" #include "BKE_global.h" #include "BKE_displist.h" #include "BIF_gl.h" #include "BIF_graphics.h" #include "BIF_space.h" #include "BIF_toolbox.h" #include "BIF_screen.h" #include "BIF_poseobject.h" #include "BDR_editobject.h" #include "BSE_edit.h" #include "mydevice.h" #include "blendef.h" static void armature_filter_pose_keys (bPose *pose, bArmature* arm); static void armature_bonechildren_filter_pose_keys (bPose *pose, Bone *bone); void collect_pose_garbage(Object *ob) { bPoseChannel *pchan, *next; Bone *bone; if (!ob) return; if (!ob->pose) return; switch (ob->type){ case OB_ARMATURE: /* Remove unused pose channels */ for (pchan = ob->pose->chanbase.first; pchan; pchan=next){ next=pchan->next; bone = get_named_bone(ob->data, pchan->name); if (!bone) BLI_freelinkN(&ob->pose->chanbase, pchan); } break; default: break; } } void enter_posemode(void) { Base *base; Object *ob; bArmature *arm; if(G.scene->id.lib) return; base= BASACT; if(base==0) return; if((base->lay & G.vd->lay)==0) return; ob= base->object; if(ob->data==0) return; if (ob->id.lib){ error ("Can't pose libdata"); return; } switch (ob->type){ case OB_ARMATURE: arm= get_armature(ob); if( arm==0 ) return; G.obpose= ob; /* make_poseMesh(); */ allqueue(REDRAWVIEW3D, 0); break; default: return; } if (G.obedit) exit_editmode(1); G.f &= ~(G_VERTEXPAINT | G_FACESELECT | G_TEXTUREPAINT | G_WEIGHTPAINT); } void filter_pose_keys (void) { Object *ob; bPoseChannel *chan; ob=G.obpose; if (!ob) return; switch (ob->type){ case OB_ARMATURE: armature_filter_pose_keys (ob->pose, (bArmature*)ob->data); break; default: if (ob->pose){ for (chan=ob->pose->chanbase.first; chan; chan=chan->next){ chan->flag |= POSE_KEY; } } break; } } static void armature_filter_pose_keys (bPose *pose, bArmature *arm) { Bone *bone; if (!pose) return; if (!arm) return; for (bone=arm->bonebase.first; bone; bone=bone->next){ armature_bonechildren_filter_pose_keys (pose, bone); } } static void armature_bonechildren_filter_pose_keys (bPose *pose, Bone *bone) { Bone *curbone; bPoseChannel *chan; if (!bone) return; for (chan=pose->chanbase.first; chan; chan=chan->next){ if (BLI_streq(chan->name, bone->name)) break; } if (chan){ if (bone->flag & BONE_SELECTED){ chan->flag |= POSE_KEY; } else { chan->flag &= ~POSE_KEY; } } for (curbone=bone->childbase.first; curbone; curbone=curbone->next){ armature_bonechildren_filter_pose_keys (pose, curbone); } } void exit_posemode (int freedata) { Object *ob; if(G.obpose==0) return; ob= G.obpose; G.obpose= 0; makeDispList(ob); if(freedata) { setcursor_space(SPACE_VIEW3D, CURSOR_STD); countall(); allqueue(REDRAWVIEW3D, 0); } else { G.obpose= ob; } scrarea_queue_headredraw(curarea); }