/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /* global includes */ #include #include #include #ifdef HAVE_CONFIG_H #include #endif #ifndef WIN32 #include #else #include #endif #include "MEM_guardedalloc.h" #include "BLI_arithb.h" #include "BLI_blenlib.h" #include "MTC_matrixops.h" #include "DNA_texture_types.h" #include "DNA_world_types.h" #include "DNA_camera_types.h" #include "DNA_image_types.h" #include "DNA_material_types.h" #include "DNA_node_types.h" #include "DNA_object_types.h" #include "DNA_lamp_types.h" #include "DNA_space_types.h" #include "DNA_view3d_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "BKE_depsgraph.h" #include "BKE_global.h" #include "BKE_image.h" #include "BKE_icons.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_texture.h" #include "BKE_material.h" #include "BKE_node.h" #include "BKE_world.h" #include "BKE_texture.h" #include "BKE_utildefines.h" #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" #include "BSE_headerbuttons.h" #include "BSE_node.h" #include "BSE_view.h" #include "BIF_gl.h" #include "BIF_screen.h" #include "BIF_space.h" /* allqueue */ #include "BIF_butspace.h" #include "BIF_mywindow.h" #include "BIF_interface.h" #include "BIF_glutil.h" #include "BIF_previewrender.h" /* include ourself for prototypes */ #include "PIL_time.h" #include "RE_pipeline.h" #include "BLO_readfile.h" #include "blendef.h" /* CLAMP */ #include "interface.h" /* ui_graphics_to_window(), SOLVE! (ton) */ #include "mydevice.h" #define PR_XMIN 10 #define PR_YMIN 5 #define PR_XMAX 200 #define PR_YMAX 195 static void set_previewrect(RenderInfo *ri, int win) { rctf viewplane; BLI_init_rctf(&viewplane, PR_XMIN, PR_XMAX, PR_YMIN, PR_YMAX); ui_graphics_to_window_rct(win, &viewplane, &ri->disprect); /* correction for gla draw */ BLI_translate_rcti(&ri->disprect, -curarea->winrct.xmin, -curarea->winrct.ymin); glMatrixMode(GL_PROJECTION); glPushMatrix(); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glaDefine2DArea(&curarea->winrct); ri->pr_rectx= (ri->disprect.xmax-ri->disprect.xmin); ri->pr_recty= (ri->disprect.ymax-ri->disprect.ymin); } static void end_previewrect(void) { glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); // restore viewport / scissor which was set by glaDefine2DArea glViewport(curarea->winrct.xmin, curarea->winrct.ymin, curarea->winx, curarea->winy); glScissor(curarea->winrct.xmin, curarea->winrct.ymin, curarea->winx, curarea->winy); } /* unused now */ void draw_tex_crop(Tex *tex) { rcti rct; int ret= 0; if(tex==0) return; if(tex->type==TEX_IMAGE) { if(tex->cropxmin==0.0f) ret++; if(tex->cropymin==0.0f) ret++; if(tex->cropxmax==1.0f) ret++; if(tex->cropymax==1.0f) ret++; if(ret==4) return; rct.xmin= PR_XMIN+2+tex->cropxmin*(PR_XMAX-PR_XMIN-4); rct.xmax= PR_XMIN+2+tex->cropxmax*(PR_XMAX-PR_XMIN-4); rct.ymin= PR_YMIN+2+tex->cropymin*(PR_YMAX-PR_YMIN-4); rct.ymax= PR_YMIN+2+tex->cropymax*(PR_YMAX-PR_YMIN-4); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glColor3ub(0, 0, 0); glRecti(rct.xmin+1, rct.ymin-1, rct.xmax+1, rct.ymax-1); glColor3ub(255, 255, 255); glRecti(rct.xmin, rct.ymin, rct.xmax, rct.ymax); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } } /* temporal abuse; if id_code is -1 it only does texture.... solve! */ void BIF_preview_changed(short id_code) { ScrArea *sa; for(sa= G.curscreen->areabase.first; sa; sa= sa->next) { if(sa->spacetype==SPACE_BUTS) { SpaceButs *sbuts= sa->spacedata.first; if(sbuts->mainb==CONTEXT_SHADING) { int tab= sbuts->tab[CONTEXT_SHADING]; if(tab==TAB_SHADING_MAT && (id_code==ID_MA || id_code==ID_TE)) { if (sbuts->ri) sbuts->ri->curtile= 0; addafterqueue(sa->win, RENDERPREVIEW, 1); } else if(tab==TAB_SHADING_TEX && (id_code==ID_TE || id_code==-1)) { if (sbuts->ri) sbuts->ri->curtile= 0; addafterqueue(sa->win, RENDERPREVIEW, 1); } else if(tab==TAB_SHADING_LAMP && (id_code==ID_LA || id_code==ID_TE)) { if (sbuts->ri) sbuts->ri->curtile= 0; addafterqueue(sa->win, RENDERPREVIEW, 1); } else if(tab==TAB_SHADING_WORLD && (id_code==ID_WO || id_code==ID_TE)) { if (sbuts->ri) sbuts->ri->curtile= 0; addafterqueue(sa->win, RENDERPREVIEW, 1); } } else if (sbuts->ri) sbuts->ri->curtile= 0; /* ensure changes always result in re-render when context is restored */ } else if(sa->spacetype==SPACE_NODE) { SpaceNode *snode= sa->spacedata.first; if(snode->treetype==NTREE_SHADER && (id_code==ID_MA || id_code==ID_TE)) { snode_tag_dirty(snode); } } else if(sa->spacetype==SPACE_VIEW3D) { View3D *vd= sa->spacedata.first; /* if is has a renderinfo, we consider that reason for signalling */ if (vd->ri) { vd->ri->curtile= 0; addafterqueue(sa->win, RENDERPREVIEW, 1); } } } } /* *************************** Preview for buttons *********************** */ static Main *pr_main= NULL; void BIF_preview_init_dbase(void) { BlendReadError bre; BlendFileData *bfd; extern int datatoc_preview_blend_size; extern char datatoc_preview_blend[]; G.fileflags |= G_FILE_NO_UI; bfd= BLO_read_from_memory(datatoc_preview_blend, datatoc_preview_blend_size, &bre); if (bfd) { pr_main= bfd->main; MEM_freeN(bfd); } G.fileflags &= ~G_FILE_NO_UI; } void BIF_preview_free_dbase(void) { if(pr_main) free_main(pr_main); } /* call this with an ID pointer to initialize preview scene */ /* call this with ID NULL to restore assigned ID pointers in preview scene */ static Scene *preview_prepare_scene(RenderInfo *ri, int id_type, ID *id, int pr_method) { Scene *sce; Base *base; if(pr_main==NULL) return NULL; sce= pr_main->scene.first; if(sce) { /* this flag tells render to not execute depsgraph or ipos etc */ sce->r.scemode |= R_PREVIEWBUTS; /* set world always back, is used now */ sce->world= pr_main->world.first; /* now: exposure copy */ if(G.scene->world) { sce->world->exp= G.scene->world->exp; sce->world->range= G.scene->world->range; } sce->r.cfra= G.scene->r.cfra; if(id_type==ID_MA) { Material *mat= (Material *)id; if(id) { init_render_material(mat, 0, NULL); /* call that retrieves mode_l */ end_render_material(mat); /* turn on raytracing if needed */ if(mat->mode_l & (MA_RAYTRANSP|MA_RAYMIRROR)) sce->r.mode |= R_RAYTRACE; if(mat->sss_flag & MA_DIFF_SSS) sce->r.mode |= R_SSS; /* turn off fake shadows if needed */ /* this only works in a specific case where the preview.blend contains * an object starting with 'c' which has a material linked to it (not the obdata) * and that material has a fake shadow texture in the active texture slot */ for(base= sce->base.first; base; base= base->next) { if(base->object->id.name[2]=='c') { Material *shadmat= give_current_material(base->object, base->object->actcol); if(shadmat) { if (mat->mode & MA_SHADBUF) shadmat->septex = 0; else shadmat->septex |= 1; } } } if(pr_method==PR_ICON_RENDER) { if (mat->mode & MA_HALO) { sce->lay= 1<lay= 1<lay= 1<pr_type; if(mat->nodetree) ntreeInitPreview(mat->nodetree, ri->pr_rectx, ri->pr_recty); } } else { sce->r.mode &= ~(R_OSA|R_RAYTRACE|R_SSS); } for(base= sce->base.first; base; base= base->next) { if(base->object->id.name[2]=='p') { if(ELEM4(base->object->type, OB_MESH, OB_CURVE, OB_SURF, OB_MBALL)) assign_material(base->object, mat, base->object->actcol); } } } else if(id_type==ID_TE) { Tex *tex= (Tex *)id; sce->lay= 1<base.first; base; base= base->next) { if(base->object->id.name[2]=='t') { Material *mat= give_current_material(base->object, base->object->actcol); if(mat && mat->mtex[0]) { mat->mtex[0]->tex= tex; /* show alpha in this case */ if(tex==NULL || (tex->flag & TEX_PRV_ALPHA)) { mat->mtex[0]->mapto |= MAP_ALPHA; mat->alpha= 0.0f; } else { mat->mtex[0]->mapto &= ~MAP_ALPHA; mat->alpha= 1.0f; } } } } } else if(id_type==ID_LA) { Lamp *la= (Lamp *)id; sce->lay= 1<r.mode &= ~R_SHADOW; for(base= sce->base.first; base; base= base->next) { if(base->object->id.name[2]=='p') { if(base->object->type==OB_LAMP) base->object->data= la; } } } else if(id_type==ID_WO) { sce->lay= 1<world= (World *)id; } return sce; } return NULL; } static void previewrender_progress(RenderResult *rr, volatile rcti *renrect) { RenderLayer *rl; RenderInfo *ri= G.buts->ri; float ofsx, ofsy; if(renrect) return; rl= rr->layers.first; ofsx= ri->disprect.xmin + rr->tilerect.xmin; ofsy= ri->disprect.ymin + rr->tilerect.ymin; glDrawBuffer(GL_FRONT); glaDrawPixelsSafe_to32(ofsx, ofsy, rr->rectx, rr->recty, rr->rectx, rl->rectf); bglFlush(); glDrawBuffer(GL_BACK); } /* called by interface_icons.c, or by BIF_previewrender_buts or by nodes... */ void BIF_previewrender(struct ID *id, struct RenderInfo *ri, struct ScrArea *area, int pr_method) { Render *re; RenderStats *rstats; Scene *sce; SpaceButs *sbuts= NULL; int oldx= ri->pr_rectx, oldy= ri->pr_recty; char name [32]; if(ri->tottile && ri->curtile>=ri->tottile) return; /* check for return with a new event */ if(pr_method!=PR_ICON_RENDER && qtest()) { if(area) addafterqueue(area->win, RENDERPREVIEW, 1); return; } /* get the stuff from the builtin preview dbase */ sce= preview_prepare_scene(ri, GS(id->name), id, pr_method); if(sce==NULL) return; /* set drawing conditions OK */ if(area) { sbuts= area->spacedata.first; /* needed for flag */ set_previewrect(ri, area->win); // uses UImat /* because preview render size can differs */ if(ri->rect && (oldx!=ri->pr_rectx || oldy!=ri->pr_recty)) { MEM_freeN(ri->rect); ri->rect= NULL; ri->curtile= 0; } } sprintf(name, "ButsPreview %d", area?area->win:0); re= RE_GetRender(name); /* full refreshed render from first tile */ if(re==NULL || ri->curtile==0) { re= RE_NewRender(name); /* handle cases */ if(pr_method==PR_DRAW_RENDER) { RE_display_draw_cb(re, previewrender_progress); RE_test_break_cb(re, qtest); sce->r.scemode |= R_NODE_PREVIEW; if(sbuts->flag & SB_PRV_OSA) sce->r.mode |= R_OSA; sce->r.scemode &= ~R_NO_IMAGE_LOAD; } else if(pr_method==PR_DO_RENDER) { RE_test_break_cb(re, qtest); sce->r.scemode |= R_NODE_PREVIEW; sce->r.scemode &= ~R_NO_IMAGE_LOAD; } else { /* PR_ICON_RENDER */ sce->r.scemode &= ~R_NODE_PREVIEW; sce->r.scemode |= R_NO_IMAGE_LOAD; } /* allocates render result */ RE_InitState(re, NULL, &sce->r, ri->pr_rectx, ri->pr_recty, NULL); /* enforce preview image clear */ if(GS(id->name)==ID_MA) { Material *ma= (Material *)id; ntreeClearPreview(ma->nodetree); } } /* entire cycle for render engine */ RE_SetCamera(re, sce->camera); RE_Database_FromScene(re, sce, 1); RE_TileProcessor(re, ri->curtile, 0); // actual render engine RE_Database_Free(re); /* handle results */ if(pr_method==PR_ICON_RENDER) { if(ri->rect==NULL) ri->rect= MEM_mallocN(sizeof(int)*ri->pr_rectx*ri->pr_recty, "BIF_previewrender"); RE_ResultGet32(re, ri->rect); } else { rstats= RE_GetStats(re); if(rstats->partsdone!=ri->curtile) { if(ri->rect==NULL) ri->rect= MEM_mallocN(sizeof(int)*ri->pr_rectx*ri->pr_recty, "BIF_previewrender"); RE_ResultGet32(re, ri->rect); } if(rstats->totpart==rstats->partsdone && rstats->partsdone) { if(GS(id->name)==ID_MA && ((Material *)id)->use_nodes) allqueue(REDRAWNODE, 0); allqueue(REDRAWBUTSSHADING, 0); } else { if(pr_method==PR_DRAW_RENDER && qtest()) addafterqueue(area->win, RENDERPREVIEW, 1); } ri->curtile= rstats->partsdone; ri->tottile= rstats->totpart; } /* unassign the pointers, reset vars */ preview_prepare_scene(ri, GS(id->name), NULL, 0); } /* afterqueue call */ void BIF_previewrender_buts(SpaceButs *sbuts) { uiBlock *block; struct ID* id = 0; struct ID* idfrom = 0; struct ID* idshow = 0; Object *ob; if (!sbuts->ri) return; /* we safely assume curarea has panel "preview" */ /* quick hack for now, later on preview should become uiBlock itself */ block= uiFindOpenPanelBlockName(&curarea->uiblocks, "Preview"); if(block==NULL) return; ob= ((G.scene->basact)? (G.scene->basact)->object: 0); /* we cant trust this global lockpoin.. for example with headerless window */ buttons_active_id(&id, &idfrom); G.buts->lockpoin= id; if(sbuts->mainb==CONTEXT_SHADING) { int tab= sbuts->tab[CONTEXT_SHADING]; if(tab==TAB_SHADING_MAT) idshow = sbuts->lockpoin; else if(tab==TAB_SHADING_TEX) idshow = sbuts->lockpoin; else if(tab==TAB_SHADING_LAMP) { if(ob && ob->type==OB_LAMP) idshow= ob->data; } else if(tab==TAB_SHADING_WORLD) idshow = sbuts->lockpoin; } else if(sbuts->mainb==CONTEXT_OBJECT) { if(ob && ob->type==OB_LAMP) idshow = ob->data; } if (idshow) { BKE_icon_changed(BKE_icon_getid(idshow)); uiPanelPush(block); BIF_previewrender(idshow, sbuts->ri, sbuts->area, PR_DRAW_RENDER); uiPanelPop(block); end_previewrect(); } else { /* no active block to draw. But we do draw black if possible */ if(sbuts->ri->rect) { memset(sbuts->ri->rect, 0, sizeof(int)*sbuts->ri->pr_rectx*sbuts->ri->pr_recty); sbuts->ri->tottile= 10000; addqueue(curarea->win, REDRAW, 1); } return; } } /* is panel callback, supposed to be called with correct panel offset matrix */ void BIF_previewdraw(ScrArea *sa, uiBlock *block) { SpaceButs *sbuts= sa->spacedata.first; short id_code= 0; if(sbuts->lockpoin) { ID *id= sbuts->lockpoin; id_code= GS(id->name); } if (!sbuts->ri) { sbuts->ri= MEM_callocN(sizeof(RenderInfo), "butsrenderinfo"); sbuts->ri->tottile = 10000; } if (sbuts->ri->rect==NULL) BIF_preview_changed(id_code); else { RenderInfo *ri= sbuts->ri; int oldx= ri->pr_rectx, oldy= ri->pr_recty; /* we now do scalable previews! */ set_previewrect(ri, sa->win); if( ABS(oldx-ri->pr_rectx)<2 && ABS(oldy-ri->pr_recty)<2 ) { /* restore old values for drawing! */ ri->pr_rectx= oldx; ri->pr_recty= oldy; glaDrawPixelsSafe(ri->disprect.xmin, ri->disprect.ymin, ri->pr_rectx, ri->pr_recty, ri->pr_rectx, GL_RGBA, GL_UNSIGNED_BYTE, ri->rect); } else { MEM_freeN(ri->rect); ri->rect= NULL; sbuts->ri->curtile= 0; } end_previewrect(); } if(sbuts->ri->curtile==0) BIF_preview_changed(id_code); } /* *************************** Preview for 3d window *********************** */ static void view3d_previewrender_stats(RenderStats *rs) { // if(rs->convertdone) // printf("rendered %d %.3f\n", rs->partsdone, rs->lastframetime); } static void view3d_previewrender_progress(RenderResult *rr, volatile rcti *renrect) { RenderLayer *rl; int ofsx, ofsy; if(renrect) return; rl= rr->layers.first; /* this case is when we render envmaps... */ if(rr->rectx>G.vd->ri->pr_rectx || rr->recty>G.vd->ri->pr_recty) return; ofsx= G.vd->ri->disprect.xmin + rr->tilerect.xmin; ofsy= G.vd->ri->disprect.ymin + rr->tilerect.ymin; glDrawBuffer(GL_FRONT); glaDefine2DArea(&curarea->winrct); glaDrawPixelsSafe_to32(ofsx, ofsy, rr->rectx, rr->recty, rr->rectx, rl->rectf); bglFlush(); glDrawBuffer(GL_BACK); } void BIF_view3d_previewrender_signal(ScrArea *sa, short signal) { View3D *v3d= sa->spacedata.first; /* this can be called from other window... solve! */ if(sa->spacetype!=SPACE_VIEW3D) v3d= G.vd; if(v3d && v3d->ri) { RenderInfo *ri= v3d->ri; ri->status &= ~signal; ri->curtile= 0; //printf("preview signal %d\n", signal); if(ri->re && (signal & PR_DBASE)) RE_Database_Free(ri->re); addafterqueue(sa->win, RENDERPREVIEW, 1); } } void BIF_view3d_previewrender_free(View3D *v3d) { if(v3d->ri) { RenderInfo *ri= v3d->ri; if(ri->re) { // printf("free render\n"); RE_Database_Free(ri->re); RE_FreeRender(ri->re); ri->re= NULL; } if (v3d->ri->rect) MEM_freeN(v3d->ri->rect); MEM_freeN(v3d->ri); v3d->ri= NULL; } } /* returns 1 if OK, do not call while in panel space! */ static int view3d_previewrender_get_rects(ScrArea *sa, rctf *viewplane, RenderInfo *ri, float *clipsta, float *clipend, int *ortho, float *pixsize) { int rectx, recty; uiBlock *block; block= uiFindOpenPanelBlockName(&curarea->uiblocks, "Preview"); if(block==NULL) return 0; /* calculate preview rect size */ BLI_init_rctf(viewplane, 15.0f, (block->maxx - block->minx)-15.0f, 15.0f, (block->maxy - block->miny)-15.0f); uiPanelPush(block); ui_graphics_to_window_rct(sa->win, viewplane, &ri->disprect); uiPanelPop(block); /* correction for gla draw */ BLI_translate_rcti(&ri->disprect, -sa->winrct.xmin, -sa->winrct.ymin); *ortho= get_view3d_viewplane(sa->winx, sa->winy, viewplane, clipsta, clipend, pixsize); rectx= ri->disprect.xmax - ri->disprect.xmin; recty= ri->disprect.ymax - ri->disprect.ymin; if(rectx<4 || recty<4) return 0; if(ri->rect && (rectx!=ri->pr_rectx || recty!=ri->pr_recty)) { MEM_freeN(ri->rect); ri->rect= NULL; ri->curtile= 0; printf("changed size\n"); } ri->pr_rectx= rectx; ri->pr_recty= recty; return 1; } /* called before a panel gets moved/scaled, makes sure we can see through */ void BIF_view3d_previewrender_clear(ScrArea *sa) { View3D *v3d= sa->spacedata.first; if(v3d->ri) { RenderInfo *ri= v3d->ri; ri->curtile= 0; if(ri->rect) MEM_freeN(ri->rect); ri->rect= NULL; } } /* afterqueue call */ void BIF_view3d_previewrender(ScrArea *sa) { View3D *v3d= sa->spacedata.first; Render *re; RenderInfo *ri; /* preview struct! */ RenderStats *rstats; RenderData rdata; rctf viewplane; float clipsta, clipend, pixsize; int orth; /* first get the render info right */ if (!v3d->ri) { ri= v3d->ri= MEM_callocN(sizeof(RenderInfo), "butsrenderinfo"); ri->tottile= 10000; } ri= v3d->ri; if(0==view3d_previewrender_get_rects(sa, &viewplane, ri, &clipsta, &clipend, &orth, &pixsize)) return; /* render is finished, so return */ if(ri->tottile && ri->curtile>=ri->tottile) return; /* or return with a new event */ if(qtest()) { addafterqueue(curarea->win, RENDERPREVIEW, 1); return; } //printf("Enter previewrender\n"); /* ok, are we rendering all over? */ if(ri->re==NULL) { char name[32]; ri->status= 0; sprintf(name, "View3dPreview %d", sa->win); re= ri->re= RE_NewRender(name); RE_display_draw_cb(re, view3d_previewrender_progress); RE_stats_draw_cb(re, view3d_previewrender_stats); RE_test_break_cb(re, qtest); /* no osa, blur, seq, layers, etc for preview render */ rdata= G.scene->r; rdata.mode &= ~(R_OSA|R_MBLUR); rdata.scemode &= ~(R_DOSEQ|R_DOCOMP|R_FREE_IMAGE); rdata.layers.first= rdata.layers.last= NULL; rdata.renderer= R_INTERN; RE_InitState(re, NULL, &rdata, sa->winx, sa->winy, &ri->disprect); if(orth) RE_SetOrtho(re, &viewplane, clipsta, clipend); else RE_SetWindow(re, &viewplane, clipsta, clipend); RE_SetPixelSize(re, pixsize); /* until here are no escapes */ ri->status |= PR_DISPRECT; ri->curtile= 0; //printf("new render\n"); } re= ri->re; PIL_sleep_ms(100); /* wait 0.1 second if theres really no event... */ if(qtest()==0) { /* check status */ if((ri->status & PR_DISPRECT)==0) { RE_SetDispRect(ri->re, &ri->disprect); if(orth) RE_SetOrtho(ri->re, &viewplane, clipsta, clipend); else RE_SetWindow(ri->re, &viewplane, clipsta, clipend); RE_SetPixelSize(re, pixsize); ri->status |= PR_DISPRECT; ri->curtile= 0; //printf("disprect update\n"); } if((ri->status & PR_DBASE)==0) { unsigned int lay= G.scene->lay; RE_SetView(re, G.vd->viewmat); /* allow localview render for objects with lights in normal layers */ if(v3d->lay & 0xFF000000) G.scene->lay |= v3d->lay; else G.scene->lay= v3d->lay; RE_Database_FromScene(re, G.scene, 0); // 0= dont use camera view G.scene->lay= lay; rstats= RE_GetStats(re); if(rstats->convertdone) ri->status |= PR_DBASE|PR_PROJECTED|PR_ROTATED; ri->curtile= 0; /* database can have created render-resol data... */ if(rstats->convertdone) DAG_scene_update_flags(G.scene, screen_view3d_layers()); //printf("dbase update\n"); } if((ri->status & PR_PROJECTED)==0) { if(ri->status & PR_DBASE) { if(orth) RE_SetOrtho(ri->re, &viewplane, clipsta, clipend); else RE_SetWindow(ri->re, &viewplane, clipsta, clipend); RE_DataBase_ApplyWindow(re); ri->status |= PR_PROJECTED; } ri->curtile= 0; //printf("project update\n"); } /* OK, can we enter render code? */ if(ri->status==(PR_DISPRECT|PR_DBASE|PR_PROJECTED|PR_ROTATED)) { //printf("curtile %d tottile %d\n", ri->curtile, ri->tottile); RE_TileProcessor(ri->re, ri->curtile, 0); if(ri->rect==NULL) ri->rect= MEM_mallocN(sizeof(int)*ri->pr_rectx*ri->pr_recty, "preview view3d rect"); RE_ResultGet32(ri->re, ri->rect); } rstats= RE_GetStats(ri->re); if(rstats->totpart==rstats->partsdone && rstats->partsdone) addqueue(sa->win, REDRAW, 1); else addafterqueue(curarea->win, RENDERPREVIEW, 1); ri->curtile= rstats->partsdone; ri->tottile= rstats->totpart; } else { addafterqueue(curarea->win, RENDERPREVIEW, 1); } //printf("\n"); } /* in panel space! */ static void view3d_previewdraw_rect(ScrArea *sa, uiBlock *block, RenderInfo *ri) { rctf dispf; if(ri->rect==NULL) return; BLI_init_rctf(&dispf, 15.0f, (block->maxx - block->minx)-15.0f, 15.0f, (block->maxy - block->miny)-15.0f); ui_graphics_to_window_rct(sa->win, &dispf, &ri->disprect); /* correction for gla draw */ BLI_translate_rcti(&ri->disprect, -curarea->winrct.xmin, -curarea->winrct.ymin); /* when panel scale changed, free rect */ if(ri->disprect.xmax-ri->disprect.xmin != ri->pr_rectx || ri->disprect.ymax-ri->disprect.ymin != ri->pr_recty) { MEM_freeN(ri->rect); ri->rect= NULL; } else { glaDefine2DArea(&sa->winrct); glaDrawPixelsSafe(ri->disprect.xmin, ri->disprect.ymin, ri->pr_rectx, ri->pr_recty, ri->pr_rectx, GL_RGBA, GL_UNSIGNED_BYTE, ri->rect); } } /* is panel callback, supposed to be called with correct panel offset matrix */ void BIF_view3d_previewdraw(struct ScrArea *sa, struct uiBlock *block) { View3D *v3d= sa->spacedata.first; if (v3d->ri==NULL || v3d->ri->rect==NULL) addafterqueue(sa->win, RENDERPREVIEW, 1); else { view3d_previewdraw_rect(sa, block, v3d->ri); if(v3d->ri->curtile==0) addafterqueue(sa->win, RENDERPREVIEW, 1); } }