/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2007 Blender Foundation. * All rights reserved. */ /** \file * \ingroup wm * * * Overview of WM structs * ====================== * * - #wmWindowManager.windows -> #wmWindow
* Window manager stores a list of windows. * * - #wmWindow.screen -> #bScreen
* Window has an active screen. * * - #bScreen.areabase -> #ScrArea
* Link to #ScrArea. * * - #ScrArea.spacedata
* Stores multiple spaces via space links. * * - #SpaceLink
* Base struct for space data for all different space types. * * - #ScrArea.regionbase -> #ARegion
* Stores multiple regions. * * - #bScreen.regionbase -> #ARegion
* Global screen level regions, e.g. popups, popovers, menus. * * - #wmWindow.global_areas -> #ScrAreaMap
* Global screen via 'areabase', e.g. top-bar & status-bar. * * * Window Layout * ============= * *
 * wmWindow -> bScreen
 * +----------------------------------------------------------+
 * |+-----------------------------------------+-------------+ |
 * ||ScrArea (links to 3D view)               |ScrArea      | |
 * ||+-------++----------+-------------------+|(links to    | |
 * |||ARegion||          |ARegion (quad view)|| properties) | |
 * |||(tools)||          |                   ||             | |
 * |||       ||          |                   ||             | |
 * |||       ||          |                   ||             | |
 * |||       ||          |                   ||             | |
 * |||       |+----------+-------------------+|             | |
 * |||       ||          |                   ||             | |
 * |||       ||          |                   ||             | |
 * |||       ||          |                   ||             | |
 * |||       ||          |                   ||             | |
 * |||       ||          |                   ||             | |
 * ||+-------++----------+-------------------+|             | |
 * |+-----------------------------------------+-------------+ |
 * +----------------------------------------------------------+
 * 
* * Space Data * ========== * *
 * ScrArea's store a list of space data (SpaceLinks), each of unique type.
 * The first one is the displayed in the UI, others are added as needed.
 *
 * +----------------------------+  <-- area->spacedata.first;
 * |                            |
 * |                            |---+  <-- other inactive SpaceLink's stored.
 * |                            |   |
 * |                            |   |---+
 * |                            |   |   |
 * |                            |   |   |
 * |                            |   |   |
 * |                            |   |   |
 * +----------------------------+   |   |
 *    |                             |   |
 *    +-----------------------------+   |
 *       |                              |
 *       +------------------------------+
 * 
* * A common way to get the space from the ScrArea: * \code{.c} * if (area->spacetype == SPACE_VIEW3D) { * View3D *v3d = area->spacedata.first; * ... * } * \endcode */ #pragma once struct ID; struct ImBuf; struct bContext; struct wmEvent; struct wmOperator; struct wmWindowManager; #include "BLI_compiler_attrs.h" #include "DNA_listBase.h" #include "DNA_vec_types.h" #include "RNA_types.h" /* exported types for WM */ #include "gizmo/WM_gizmo_types.h" #include "wm_cursors.h" #include "wm_event_types.h" /* Include external gizmo API's */ #include "gizmo/WM_gizmo_api.h" #ifdef __cplusplus extern "C" { #endif typedef struct wmGenericUserData { void *data; /** When NULL, use #MEM_freeN. */ void (*free_fn)(void *data); bool use_free; } wmGenericUserData; typedef struct wmGenericCallback { void (*exec)(struct bContext *C, void *user_data); void *user_data; void (*free_user_data)(void *user_data); } wmGenericCallback; /* ************** wmOperatorType ************************ */ /** #wmOperatorType.flag */ enum { /** Register operators in stack after finishing (needed for redo). */ OPTYPE_REGISTER = (1 << 0), /** Do an undo push after the operator runs. */ OPTYPE_UNDO = (1 << 1), /** Let Blender grab all input from the WM (X11). */ OPTYPE_BLOCKING = (1 << 2), OPTYPE_MACRO = (1 << 3), /** Grabs the cursor and optionally enables continuous cursor wrapping. */ OPTYPE_GRAB_CURSOR_XY = (1 << 4), /** Only warp on the X axis. */ OPTYPE_GRAB_CURSOR_X = (1 << 5), /** Only warp on the Y axis. */ OPTYPE_GRAB_CURSOR_Y = (1 << 6), /** Show preset menu. */ OPTYPE_PRESET = (1 << 7), /** * Some operators are mainly for internal use and don't make sense * to be accessed from the search menu, even if poll() returns true. * Currently only used for the search toolbox. */ OPTYPE_INTERNAL = (1 << 8), /** Allow operator to run when interface is locked. */ OPTYPE_LOCK_BYPASS = (1 << 9), /** Special type of undo which doesn't store itself multiple times. */ OPTYPE_UNDO_GROUPED = (1 << 10), }; /** For #WM_cursor_grab_enable wrap axis. */ enum { WM_CURSOR_WRAP_NONE = 0, WM_CURSOR_WRAP_X, WM_CURSOR_WRAP_Y, WM_CURSOR_WRAP_XY, }; /** * Context to call operator in for #WM_operator_name_call. * rna_ui.c contains EnumPropertyItem's of these, keep in sync. */ enum { /* if there's invoke, call it, otherwise exec */ WM_OP_INVOKE_DEFAULT, WM_OP_INVOKE_REGION_WIN, WM_OP_INVOKE_REGION_CHANNELS, WM_OP_INVOKE_REGION_PREVIEW, WM_OP_INVOKE_AREA, WM_OP_INVOKE_SCREEN, /* only call exec */ WM_OP_EXEC_DEFAULT, WM_OP_EXEC_REGION_WIN, WM_OP_EXEC_REGION_CHANNELS, WM_OP_EXEC_REGION_PREVIEW, WM_OP_EXEC_AREA, WM_OP_EXEC_SCREEN, }; /* property tags for RNA_OperatorProperties */ typedef enum eOperatorPropTags { OP_PROP_TAG_ADVANCED = (1 << 0), } eOperatorPropTags; #define OP_PROP_TAG_ADVANCED ((eOperatorPropTags)OP_PROP_TAG_ADVANCED) /* ************** wmKeyMap ************************ */ /* modifier */ #define KM_SHIFT 1 #define KM_CTRL 2 #define KM_ALT 4 #define KM_OSKEY 8 /* means modifier should be pressed 2nd */ #define KM_SHIFT2 16 #define KM_CTRL2 32 #define KM_ALT2 64 #define KM_OSKEY2 128 /* KM_MOD_ flags for wmKeyMapItem and wmEvent.alt/shift/oskey/ctrl */ /* note that KM_ANY and KM_NOTHING are used with these defines too */ #define KM_MOD_FIRST 1 #define KM_MOD_SECOND 2 /* type: defined in wm_event_types.c */ #define KM_TEXTINPUT -2 /* val */ #define KM_ANY -1 #define KM_NOTHING 0 #define KM_PRESS 1 #define KM_RELEASE 2 #define KM_CLICK 3 #define KM_DBL_CLICK 4 #define KM_CLICK_DRAG 5 /* ************** UI Handler ***************** */ #define WM_UI_HANDLER_CONTINUE 0 #define WM_UI_HANDLER_BREAK 1 /* ************** Notifiers ****************** */ typedef struct wmNotifier { struct wmNotifier *next, *prev; const struct wmWindow *window; unsigned int category, data, subtype, action; void *reference; } wmNotifier; /* 4 levels * * 0xFF000000; category * 0x00FF0000; data * 0x0000FF00; data subtype (unused?) * 0x000000FF; action */ /* category */ #define NOTE_CATEGORY 0xFF000000 #define NC_WM (1 << 24) #define NC_WINDOW (2 << 24) #define NC_SCREEN (3 << 24) #define NC_SCENE (4 << 24) #define NC_OBJECT (5 << 24) #define NC_MATERIAL (6 << 24) #define NC_TEXTURE (7 << 24) #define NC_LAMP (8 << 24) #define NC_GROUP (9 << 24) #define NC_IMAGE (10 << 24) #define NC_BRUSH (11 << 24) #define NC_TEXT (12 << 24) #define NC_WORLD (13 << 24) #define NC_ANIMATION (14 << 24) #define NC_SPACE (15 << 24) #define NC_GEOM (16 << 24) #define NC_NODE (17 << 24) #define NC_ID (18 << 24) #define NC_PAINTCURVE (19 << 24) #define NC_MOVIECLIP (20 << 24) #define NC_MASK (21 << 24) #define NC_GPENCIL (22 << 24) #define NC_LINESTYLE (23 << 24) #define NC_CAMERA (24 << 24) #define NC_LIGHTPROBE (25 << 24) /* data type, 256 entries is enough, it can overlap */ #define NOTE_DATA 0x00FF0000 /* NC_WM windowmanager */ #define ND_FILEREAD (1 << 16) #define ND_FILESAVE (2 << 16) #define ND_DATACHANGED (3 << 16) #define ND_HISTORY (4 << 16) #define ND_JOB (5 << 16) #define ND_UNDO (6 << 16) #define ND_XR_DATA_CHANGED (7 << 16) /* NC_SCREEN */ #define ND_LAYOUTBROWSE (1 << 16) #define ND_LAYOUTDELETE (2 << 16) #define ND_ANIMPLAY (4 << 16) #define ND_GPENCIL (5 << 16) #define ND_EDITOR_CHANGED (6 << 16) /*sent to new editors after switching to them*/ #define ND_LAYOUTSET (7 << 16) #define ND_SKETCH (8 << 16) #define ND_WORKSPACE_SET (9 << 16) #define ND_WORKSPACE_DELETE (10 << 16) /* NC_SCENE Scene */ #define ND_SCENEBROWSE (1 << 16) #define ND_MARKERS (2 << 16) #define ND_FRAME (3 << 16) #define ND_RENDER_OPTIONS (4 << 16) #define ND_NODES (5 << 16) #define ND_SEQUENCER (6 << 16) #define ND_OB_ACTIVE (7 << 16) #define ND_OB_SELECT (8 << 16) #define ND_OB_VISIBLE (9 << 16) #define ND_OB_RENDER (10 << 16) #define ND_MODE (11 << 16) #define ND_RENDER_RESULT (12 << 16) #define ND_COMPO_RESULT (13 << 16) #define ND_KEYINGSET (14 << 16) #define ND_TOOLSETTINGS (15 << 16) #define ND_LAYER (16 << 16) #define ND_FRAME_RANGE (17 << 16) #define ND_TRANSFORM_DONE (18 << 16) #define ND_WORLD (92 << 16) #define ND_LAYER_CONTENT (101 << 16) /* NC_OBJECT Object */ #define ND_TRANSFORM (18 << 16) #define ND_OB_SHADING (19 << 16) #define ND_POSE (20 << 16) #define ND_BONE_ACTIVE (21 << 16) #define ND_BONE_SELECT (22 << 16) #define ND_DRAW (23 << 16) #define ND_MODIFIER (24 << 16) #define ND_KEYS (25 << 16) #define ND_CONSTRAINT (26 << 16) #define ND_PARTICLE (27 << 16) #define ND_POINTCACHE (28 << 16) #define ND_PARENT (29 << 16) #define ND_LOD (30 << 16) #define ND_DRAW_RENDER_VIEWPORT \ (31 << 16) /* for camera & sequencer viewport update, also /w NC_SCENE */ #define ND_SHADERFX (32 << 16) /* NC_MATERIAL Material */ #define ND_SHADING (30 << 16) #define ND_SHADING_DRAW (31 << 16) #define ND_SHADING_LINKS (32 << 16) #define ND_SHADING_PREVIEW (33 << 16) /* NC_LAMP Light */ #define ND_LIGHTING (40 << 16) #define ND_LIGHTING_DRAW (41 << 16) /* NC_WORLD World */ #define ND_WORLD_DRAW (45 << 16) /* NC_TEXT Text */ #define ND_CURSOR (50 << 16) #define ND_DISPLAY (51 << 16) /* NC_ANIMATION Animato */ #define ND_KEYFRAME (70 << 16) #define ND_KEYFRAME_PROP (71 << 16) #define ND_ANIMCHAN (72 << 16) #define ND_NLA (73 << 16) #define ND_NLA_ACTCHANGE (74 << 16) #define ND_FCURVES_ORDER (75 << 16) /* NC_GPENCIL */ #define ND_GPENCIL_EDITMODE (85 << 16) /* NC_GEOM Geometry */ /* Mesh, Curve, MetaBall, Armature, .. */ #define ND_SELECT (90 << 16) #define ND_DATA (91 << 16) #define ND_VERTEX_GROUP (92 << 16) /* NC_NODE Nodes */ /* NC_SPACE */ #define ND_SPACE_CONSOLE (1 << 16) /* general redraw */ #define ND_SPACE_INFO_REPORT (2 << 16) /* update for reports, could specify type */ #define ND_SPACE_INFO (3 << 16) #define ND_SPACE_IMAGE (4 << 16) #define ND_SPACE_FILE_PARAMS (5 << 16) #define ND_SPACE_FILE_LIST (6 << 16) #define ND_SPACE_NODE (7 << 16) #define ND_SPACE_OUTLINER (8 << 16) #define ND_SPACE_VIEW3D (9 << 16) #define ND_SPACE_PROPERTIES (10 << 16) #define ND_SPACE_TEXT (11 << 16) #define ND_SPACE_TIME (12 << 16) #define ND_SPACE_GRAPH (13 << 16) #define ND_SPACE_DOPESHEET (14 << 16) #define ND_SPACE_NLA (15 << 16) #define ND_SPACE_SEQUENCER (16 << 16) #define ND_SPACE_NODE_VIEW (17 << 16) #define ND_SPACE_CHANGED (18 << 16) /*sent to a new editor type after it's replaced an old one*/ #define ND_SPACE_CLIP (19 << 16) #define ND_SPACE_FILE_PREVIEW (20 << 16) /* subtype, 256 entries too */ #define NOTE_SUBTYPE 0x0000FF00 /* subtype scene mode */ #define NS_MODE_OBJECT (1 << 8) #define NS_EDITMODE_MESH (2 << 8) #define NS_EDITMODE_CURVE (3 << 8) #define NS_EDITMODE_SURFACE (4 << 8) #define NS_EDITMODE_TEXT (5 << 8) #define NS_EDITMODE_MBALL (6 << 8) #define NS_EDITMODE_LATTICE (7 << 8) #define NS_EDITMODE_ARMATURE (8 << 8) #define NS_MODE_POSE (9 << 8) #define NS_MODE_PARTICLE (10 << 8) /* subtype 3d view editing */ #define NS_VIEW3D_GPU (16 << 8) #define NS_VIEW3D_SHADING (16 << 9) /* action classification */ #define NOTE_ACTION (0x000000FF) #define NA_EDITED 1 #define NA_EVALUATED 2 #define NA_ADDED 3 #define NA_REMOVED 4 #define NA_RENAME 5 #define NA_SELECTED 6 #define NA_PAINTING 7 /* ************** Gesture Manager data ************** */ /* wmGesture->type */ #define WM_GESTURE_TWEAK 0 #define WM_GESTURE_LINES 1 #define WM_GESTURE_RECT 2 #define WM_GESTURE_CROSS_RECT 3 #define WM_GESTURE_LASSO 4 #define WM_GESTURE_CIRCLE 5 #define WM_GESTURE_STRAIGHTLINE 6 /** * wmGesture is registered to #wmWindow.gesture, handled by operator callbacks. * Tweak gesture is builtin feature. */ typedef struct wmGesture { struct wmGesture *next, *prev; /** #wmEvent.type */ int event_type; /** Gesture type define. */ int type; /** bounds of region to draw gesture within. */ rcti winrct; /** optional, amount of points stored. */ int points; /** optional, maximum amount of points stored. */ int points_alloc; int modal_state; /** * For modal operators which may be running idle, waiting for an event to activate the gesture. * Typically this is set when the user is click-dragging the gesture * (box and circle select for eg). */ uint is_active : 1; /** Previous value of is-active (use to detect first run & edge cases). */ uint is_active_prev : 1; /** Use for gestures that support both immediate or delayed activation. */ uint wait_for_input : 1; /** * customdata * - for border is a #rcti. * - for circle is recti, (xmin, ymin) is center, xmax radius. * - for lasso is short array. * - for straight line is a recti: (xmin,ymin) is start, (xmax, ymax) is end. */ void *customdata; /** Free pointer to use for operator allocs (if set, its freed on exit). */ wmGenericUserData user_data; } wmGesture; /* ************** wmEvent ************************ */ typedef struct wmTabletData { /** 0=EVT_TABLET_NONE, 1=EVT_TABLET_STYLUS, 2=EVT_TABLET_ERASER. */ int active; /** range 0.0 (not touching) to 1.0 (full pressure). */ float pressure; /** range 0.0 (upright) to 1.0 (tilted fully against the tablet surface). */ float x_tilt; /** as above. */ float y_tilt; /** Interpret mouse motion as absolute as typical for tablets. */ char is_motion_absolute; } wmTabletData; /** * Each event should have full modifier state. * event comes from event manager and from keymap. */ typedef struct wmEvent { struct wmEvent *next, *prev; /** Event code itself (short, is also in keymap). */ short type; /** Press, release, scrollvalue. */ short val; /** Mouse pointer position, screen coord. */ int x, y; /** Region mouse position, name convention pre 2.5 :). */ int mval[2]; /** * From, ghost if utf8 is enabled for the platform, * #BLI_str_utf8_size() must _always_ be valid, check * when assigning s we don't need to check on every access after. */ char utf8_buf[6]; /** From ghost, fallback if utf8 isn't set. */ char ascii; /** Generated by auto-repeat. */ char is_repeat; /** Previous state, used for double click and the 'click'. */ short prevtype; short prevval; int prevx, prevy; double prevclicktime; int prevclickx, prevclicky; /** Modifier states. */ /** 'oskey' is apple or windows-key, value denotes order of pressed. */ short shift, ctrl, alt, oskey; /** rawkey modifier. */ short keymodifier; /** Set in case a #KM_PRESS went by unhandled. */ char check_click; char check_drag; /** Tablet info, available for mouse move and button events. */ wmTabletData tablet; /* custom data */ /** Custom data type, stylus, 6dof, see wm_event_types.h */ short custom; short customdatafree; int pad2; /** Ascii, unicode, mouse coords, angles, vectors, dragdrop info. */ void *customdata; } wmEvent; /** * Values below are ignored when detecting if the user intentionally moved the cursor. * Keep this very small since it's used for selection cycling for eg, * where we want intended adjustments to pass this threshold and select new items. * * Always check for <= this value since it may be zero. */ #define WM_EVENT_CURSOR_MOTION_THRESHOLD ((float)U.move_threshold * U.dpi_fac) /** Motion progress, for modal handlers. */ typedef enum { P_NOT_STARTED, P_STARTING, /* <-- */ P_IN_PROGRESS, /* <-- only these are sent for NDOF motion. */ P_FINISHING, /* <-- */ P_FINISHED, } wmProgress; #ifdef WITH_INPUT_NDOF typedef struct wmNDOFMotionData { /* awfully similar to GHOST_TEventNDOFMotionData... */ /** * Each component normally ranges from -1 to +1, but can exceed that. * These use blender standard view coordinates, * with positive rotations being CCW about the axis. */ /** Translation. */ float tvec[3]; /** Rotation. *
   * axis = (rx,ry,rz).normalized.
   * amount = (rx,ry,rz).magnitude [in revolutions, 1.0 = 360 deg]
   * 
*/ float rvec[3]; /** Time since previous NDOF Motion event. */ float dt; /** Is this the first event, the last, or one of many in between? */ wmProgress progress; } wmNDOFMotionData; #endif /* WITH_INPUT_NDOF */ /** Timer flags. */ typedef enum { /** Do not attempt to free customdata pointer even if non-NULL. */ WM_TIMER_NO_FREE_CUSTOM_DATA = 1 << 0, } wmTimerFlags; typedef struct wmTimer { struct wmTimer *next, *prev; /** Window this timer is attached to (optional). */ struct wmWindow *win; /** Set by timer user. */ double timestep; /** Set by timer user, goes to event system. */ int event_type; /** Various flags controlling timer options, see below. */ wmTimerFlags flags; /** Set by timer user, to allow custom values. */ void *customdata; /** Total running time in seconds. */ double duration; /** Time since previous step in seconds. */ double delta; /** Internal, last time timer was activated. */ double ltime; /** Internal, next time we want to activate the timer. */ double ntime; /** Internal, when the timer started. */ double stime; /** Internal, put timers to sleep when needed. */ bool sleep; } wmTimer; typedef struct wmOperatorType { /** Text for UI, undo. */ const char *name; /** Unique identifier. */ const char *idname; const char *translation_context; /** Use for tool-tips and Python docs. */ const char *description; /** Identifier to group operators together. */ const char *undo_group; /** * This callback executes the operator without any interactive input, * parameters may be provided through operator properties. cannot use * any interface code or input device state. * See defines below for return values. */ int (*exec)(struct bContext *, struct wmOperator *) ATTR_WARN_UNUSED_RESULT; /** * This callback executes on a running operator whenever as property * is changed. It can correct its own properties or report errors for * invalid settings in exceptional cases. * Boolean return value, True denotes a change has been made and to redraw. */ bool (*check)(struct bContext *, struct wmOperator *); /** * For modal temporary operators, initially invoke is called. then * any further events are handled in modal. if the operation is * canceled due to some external reason, cancel is called * See defines below for return values. */ int (*invoke)(struct bContext *, struct wmOperator *, const struct wmEvent *) ATTR_WARN_UNUSED_RESULT; /** * Called when a modal operator is canceled (not used often). * Internal cleanup can be done here if needed. */ void (*cancel)(struct bContext *, struct wmOperator *); /** * Modal is used for operators which continuously run, eg: * fly mode, knife tool, circle select are all examples of modal operators. * Modal operators can handle events which would normally access other operators, * they keep running until they don't return `OPERATOR_RUNNING_MODAL`. */ int (*modal)(struct bContext *, struct wmOperator *, const struct wmEvent *) ATTR_WARN_UNUSED_RESULT; /** * Verify if the operator can be executed in the current context, note * that the operator might still fail to execute even if this return true. */ bool (*poll)(struct bContext *) ATTR_WARN_UNUSED_RESULT; /** * Use to check if properties should be displayed in auto-generated UI. * Use 'check' callback to enforce refreshing. */ bool (*poll_property)(const struct bContext *C, struct wmOperator *op, const PropertyRNA *prop) ATTR_WARN_UNUSED_RESULT; /** Optional panel for redo and repeat, auto-generated if not set. */ void (*ui)(struct bContext *, struct wmOperator *); /** * Return a different name to use in the user interface, based on property values. * The returned string does not need to be freed. */ const char *(*get_name)(struct wmOperatorType *, struct PointerRNA *); /** * Return a different description to use in the user interface, based on property values. * The returned string must be freed by the caller, unless NULL. */ char *(*get_description)(struct bContext *C, struct wmOperatorType *, struct PointerRNA *); /** rna for properties */ struct StructRNA *srna; /** previous settings - for initializing on re-use */ struct IDProperty *last_properties; /** * Default rna property to use for generic invoke functions. * menus, enum search... etc. Example: Enum 'type' for a Delete menu. * * When assigned a string/number property, * immediately edit the value when used in a popup. see: #UI_BUT_ACTIVATE_ON_INIT. */ PropertyRNA *prop; /** struct wmOperatorTypeMacro */ ListBase macro; /** pointer to modal keymap, do not free! */ struct wmKeyMap *modalkeymap; /** python needs the operator type as well */ bool (*pyop_poll)(struct bContext *, struct wmOperatorType *ot) ATTR_WARN_UNUSED_RESULT; /** RNA integration */ ExtensionRNA rna_ext; /** Flag last for padding */ short flag; } wmOperatorType; /** * Wrapper to reference a #wmOperatorType together with some set properties and other relevant * information to invoke the operator in a customizable way. */ typedef struct wmOperatorCallParams { struct wmOperatorType *optype; struct PointerRNA *opptr; short opcontext; } wmOperatorCallParams; #ifdef WITH_INPUT_IME /* *********** Input Method Editor (IME) *********** */ /** * \note similar to #GHOST_TEventImeData. */ typedef struct wmIMEData { size_t result_len, composite_len; /** utf8 encoding */ char *str_result; /** utf8 encoding */ char *str_composite; /** Cursor position in the IME composition. */ int cursor_pos; /** Beginning of the selection. */ int sel_start; /** End of the selection. */ int sel_end; bool is_ime_composing; } wmIMEData; #endif /* **************** Paint Cursor ******************* */ typedef void (*wmPaintCursorDraw)(struct bContext *C, int, int, void *customdata); /* *************** Drag and drop *************** */ #define WM_DRAG_ID 0 #define WM_DRAG_RNA 1 #define WM_DRAG_PATH 2 #define WM_DRAG_NAME 3 #define WM_DRAG_VALUE 4 #define WM_DRAG_COLOR 5 typedef enum wmDragFlags { WM_DRAG_NOP = 0, WM_DRAG_FREE_DATA = 1, } wmDragFlags; /* note: structs need not exported? */ typedef struct wmDragID { struct wmDragID *next, *prev; struct ID *id; struct ID *from_parent; } wmDragID; typedef struct wmDrag { struct wmDrag *next, *prev; int icon; /** See 'WM_DRAG_' defines above. */ int type; void *poin; char path[1024]; /* FILE_MAX */ double value; /** If no icon but imbuf should be drawn around cursor. */ struct ImBuf *imb; float scale; int sx, sy; /** If set, draws operator name. */ char opname[200]; unsigned int flags; /** List of wmDragIDs, all are guaranteed to have the same ID type. */ ListBase ids; } wmDrag; /** * Dropboxes are like keymaps, part of the screen/area/region definition. * Allocation and free is on startup and exit. */ typedef struct wmDropBox { struct wmDropBox *next, *prev; /** Test if the dropbox is active, then can print optype name. */ bool (*poll)(struct bContext *, struct wmDrag *, const wmEvent *, const char **); /** Before exec, this copies drag info to #wmDrop properties. */ void (*copy)(struct wmDrag *, struct wmDropBox *); /** * If poll succeeds, operator is called. * Not saved in file, so can be pointer. */ wmOperatorType *ot; /** Operator properties, assigned to ptr->data and can be written to a file. */ struct IDProperty *properties; /** RNA pointer to access properties. */ struct PointerRNA *ptr; /** Default invoke. */ short opcontext; } wmDropBox; /** * Struct to store tool-tip timer and possible creation if the time is reached. * Allows UI code to call #WM_tooltip_timer_init without each user having to handle the timer. */ typedef struct wmTooltipState { /** Create tooltip on this event. */ struct wmTimer *timer; /** The area the tooltip is created in. */ struct ScrArea *area_from; /** The region the tooltip is created in. */ struct ARegion *region_from; /** The tooltip region. */ struct ARegion *region; /** Create the tooltip region (assign to 'region'). */ struct ARegion *(*init)(struct bContext *C, struct ARegion *region, int *pass, double *pass_delay, bool *r_exit_on_event); /** Exit on any event, not needed for buttons since their highlight state is used. */ bool exit_on_event; /** Cursor location at the point of tooltip creation. */ int event_xy[2]; /** Pass, use when we want multiple tips, count down to zero. */ int pass; } wmTooltipState; /* *************** migrated stuff, clean later? ************** */ typedef struct RecentFile { struct RecentFile *next, *prev; char *filepath; } RecentFile; /* Logging */ struct CLG_LogRef; /* wm_init_exit.c */ extern struct CLG_LogRef *WM_LOG_OPERATORS; extern struct CLG_LogRef *WM_LOG_HANDLERS; extern struct CLG_LogRef *WM_LOG_EVENTS; extern struct CLG_LogRef *WM_LOG_KEYMAPS; extern struct CLG_LogRef *WM_LOG_TOOLS; extern struct CLG_LogRef *WM_LOG_MSGBUS_PUB; extern struct CLG_LogRef *WM_LOG_MSGBUS_SUB; #ifdef __cplusplus } #endif