/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005-2007 Blender Foundation * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Matt Ebb * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #include #include #include "GHOST_C-api.h" #include "BLO_sys_types.h" #include "DNA_listBase.h" #include "DNA_userdef_types.h" #include "BKE_context.h" #include "BKE_global.h" #include "BKE_main.h" #include "WM_api.h" #include "wm_cursors.h" /* XXX this still is mess from old code */ /* Some simple ghost <-> blender conversions */ static GHOST_TStandardCursor convert_cursor(int curs) { switch(curs) { default: case CURSOR_STD: return GHOST_kStandardCursorDefault; case CURSOR_FACESEL: return GHOST_kStandardCursorRightArrow; case CURSOR_WAIT: return GHOST_kStandardCursorWait; case CURSOR_EDIT: return GHOST_kStandardCursorCrosshair; case CURSOR_HELP: #ifdef __APPLE__ return GHOST_kStandardCursorLeftRight; #else return GHOST_kStandardCursorHelp; #endif case CURSOR_X_MOVE: return GHOST_kStandardCursorLeftRight; case CURSOR_Y_MOVE: return GHOST_kStandardCursorUpDown; case CURSOR_PENCIL: return GHOST_kStandardCursorPencil; case CURSOR_COPY: return GHOST_kStandardCursorCopy; } } static void window_set_custom_cursor(wmWindow *win, unsigned char mask[16][2], unsigned char bitmap[16][2], int hotx, int hoty) { GHOST_SetCustomCursorShape(win->ghostwin, bitmap, mask, hotx, hoty); } static void window_set_custom_cursor_ex(wmWindow *win, BCursor *cursor, int useBig) { if (useBig) { GHOST_SetCustomCursorShapeEx(win->ghostwin, (GHOST_TUns8 *)cursor->big_bm, (GHOST_TUns8 *)cursor->big_mask, cursor->big_sizex,cursor->big_sizey, cursor->big_hotx,cursor->big_hoty, cursor->fg_color, cursor->bg_color); } else { GHOST_SetCustomCursorShapeEx(win->ghostwin, (GHOST_TUns8 *)cursor->small_bm, (GHOST_TUns8 *)cursor->small_mask, cursor->small_sizex,cursor->small_sizey, cursor->small_hotx,cursor->small_hoty, cursor->fg_color, cursor->bg_color); } } /* Cursor Globals */ static BCursor *BlenderCursor[BC_NUMCURSORS]; /*Points to static BCursor Structs */ void WM_cursor_set(wmWindow *win, int curs) { if (win==NULL) return; /* Can't set custom cursor before Window init */ if (curs==CURSOR_NONE) { GHOST_SetCursorVisibility(win->ghostwin, 0); return; } #ifdef _WIN32 /* the default win32 cross cursor is barely visible, * only 1 pixel thick, use another one instead */ if(curs==CURSOR_EDIT) curs= BC_CROSSCURSOR; #endif GHOST_SetCursorVisibility(win->ghostwin, 1); if(curs == CURSOR_STD && win->modalcursor) curs= win->modalcursor; win->cursor= curs; /* detect if we use system cursor or Blender cursor */ if(curs>=BC_GHOST_CURSORS) { GHOST_SetCursorShape(win->ghostwin, convert_cursor(curs)); } else { if ((curs=BC_NUMCURSORS)) return; if (curs==SYSCURSOR) { /* System default Cursor */ GHOST_SetCursorShape(win->ghostwin, convert_cursor(CURSOR_STD)); } else if ( (U.curssize==0) || (BlenderCursor[curs]->big_bm == NULL) ) { window_set_custom_cursor_ex(win, BlenderCursor[curs], 0); } else { window_set_custom_cursor_ex(win, BlenderCursor[curs], 1); } } } void WM_cursor_modal(wmWindow *win, int val) { if(win->lastcursor == 0) win->lastcursor = win->cursor; win->modalcursor = val; WM_cursor_set(win, val); } void WM_cursor_restore(wmWindow *win) { win->modalcursor = 0; if(win->lastcursor) WM_cursor_set(win, win->lastcursor); win->lastcursor = 0; } /* to allow usage all over, we do entire WM */ void WM_cursor_wait(int val) { if(!G.background) { wmWindowManager *wm= G.main->wm.first; wmWindow *win= wm?wm->windows.first:NULL; for(; win; win= win->next) { if(val) { WM_cursor_modal(win, BC_WAITCURSOR); } else { WM_cursor_restore(win); } } } } void WM_cursor_grab(wmWindow *win, int wrap, int hide, int *bounds) { /* Only grab cursor when not running debug. * It helps not to get a stuck WM when hitting a breakpoint * */ GHOST_TGrabCursorMode mode = GHOST_kGrabNormal; if(hide) mode = GHOST_kGrabHide; else if(wrap) mode = GHOST_kGrabWrap; if ((G.f & G_DEBUG) == 0) { if (win && win->ghostwin) { const GHOST_TabletData *tabletdata= GHOST_GetTabletData(win->ghostwin); // Note: There is no tabletdata on Windows if no tablet device is connected. if (!tabletdata) GHOST_SetCursorGrab(win->ghostwin, mode, bounds); else if (tabletdata->Active == GHOST_kTabletModeNone) GHOST_SetCursorGrab(win->ghostwin, mode, bounds); win->grabcursor = mode; } } } void WM_cursor_ungrab(wmWindow *win) { if ((G.f & G_DEBUG) == 0) { if(win && win->ghostwin) { GHOST_SetCursorGrab(win->ghostwin, GHOST_kGrabDisable, NULL); win->grabcursor = GHOST_kGrabDisable; } } } /* afer this you can call restore too */ void WM_timecursor(wmWindow *win, int nr) { /* 10 8x8 digits */ static char number_bitmaps[10][8]= { {0, 56, 68, 68, 68, 68, 68, 56}, {0, 24, 16, 16, 16, 16, 16, 56}, {0, 60, 66, 32, 16, 8, 4, 126}, {0, 124, 32, 16, 56, 64, 66, 60}, {0, 32, 48, 40, 36, 126, 32, 32}, {0, 124, 4, 60, 64, 64, 68, 56}, {0, 56, 4, 4, 60, 68, 68, 56}, {0, 124, 64, 32, 16, 8, 8, 8}, {0, 60, 66, 66, 60, 66, 66, 60}, {0, 56, 68, 68, 120, 64, 68, 56} }; unsigned char mask[16][2]; unsigned char bitmap[16][2]= {{0}}; int i, idx; if(win->lastcursor == 0) win->lastcursor= win->cursor; memset(&mask, 0xFF, sizeof(mask)); /* print number bottom right justified */ for (idx= 3; nr && idx>=0; idx--) { char *digit= number_bitmaps[nr%10]; int x = idx%2; int y = idx/2; for (i=0; i<8; i++) bitmap[i + y*8][x]= digit[i]; nr/= 10; } window_set_custom_cursor(win, mask, bitmap, 7, 7); } /* ****************************************************************** Custom Cursor Description: Each bit represents a pixel, so 1 byte = 8 pixels, the bytes go Left to Right. Top to bottom the bits in a byte go right to left (ie; 0x01, 0x80 represents a line of 16 pix with the first and last pix set.) A 0 in the bitmap = bg_color, a 1 fg_color a 0 in the mask = transparent pix. Until 32x32 cursors are supported on all platforms, the size of the small cursors MUST be 16x16. Large cursors have a MAXSIZE of 32x32. Other than that, the specified size of the cursors is just a guideline, However, the char array that defines the BM and MASK must be byte aligned. ie a 17x17 cursor needs 3 bytes (cols) * 17 bytes (rows) (3 bytes = 17 bits rounded up to nearest whole byte). Pad extra bits in mask with 0's. Setting big_bm=NULL disables the large version of the cursor. ******************************************************************* There is a nice Python GUI utility that can be used for drawing cursors in this format in the Blender source distribution, in blender/source/tools/MakeCursor.py . Start it with $ python MakeCursor.py It will copy its output to the console when you press 'Do it'. */ /* Because defining a cursor mixes declarations and executable code each cursor needs it's own scoping block or it would be split up over several hundred lines of code. To enforce/document this better I define 2 pretty braindead macros so it's obvious what the extra "[]" are for */ #define BEGIN_CURSOR_BLOCK { #define END_CURSOR_BLOCK } void wm_init_cursor_data(void){ /********************** NW_ARROW Cursor **************************/ BEGIN_CURSOR_BLOCK static char nw_sbm[]={ 0x03, 0x00, 0x05, 0x00, 0x09, 0x00, 0x11, 0x00, 0x21, 0x00, 0x41, 0x00, 0x81, 0x00, 0x01, 0x01, 0x01, 0x02, 0xc1, 0x03, 0x49, 0x00, 0x8d, 0x00, 0x8b, 0x00, 0x10, 0x01, 0x90, 0x01, 0x60, 0x00, }; static char nw_smsk[]={ 0x03, 0x00, 0x07, 0x00, 0x0f, 0x00, 0x1f, 0x00, 0x3f, 0x00, 0x7f, 0x00, 0xff, 0x00, 0xff, 0x01, 0xff, 0x03, 0xff, 0x03, 0x7f, 0x00, 0xff, 0x00, 0xfb, 0x00, 0xf0, 0x01, 0xf0, 0x01, 0x60, 0x00, }; static BCursor NWArrowCursor = { /*small*/ nw_sbm, nw_smsk, 16, 16, 6, 7, /*big*/ NULL, NULL, 32,32, 15, 15, /*color*/ BC_BLACK, BC_WHITE }; BlenderCursor[BC_NW_ARROWCURSOR]=&NWArrowCursor; END_CURSOR_BLOCK ///********************** NS_ARROW Cursor *************************/ BEGIN_CURSOR_BLOCK static char ns_sbm[]={ 0x40, 0x01, 0x20, 0x02, 0x10, 0x04, 0x08, 0x08, 0x04, 0x10, 0x3c, 0x1e, 0x20, 0x02, 0x20, 0x02, 0x20, 0x02, 0x20, 0x02, 0x3c, 0x1e, 0x04, 0x10, 0x08, 0x08, 0x10, 0x04, 0x20, 0x02, 0x40, 0x01 }; static char ns_smsk[]={ 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xf8, 0x0f, 0xfc, 0x1f, 0xfc, 0x1f, 0xe0, 0x03, 0xe0, 0x03, 0xe0, 0x03, 0xe0, 0x03, 0xfc, 0x1f, 0xfc, 0x1f, 0xf8, 0x0f, 0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01 }; static BCursor NSArrowCursor = { /*small*/ ns_sbm, ns_smsk, 16, 16, 6, 7, /*big*/ NULL, NULL, 32,32, 15, 15, /*color*/ BC_BLACK, BC_WHITE }; BlenderCursor[BC_NS_ARROWCURSOR]=&NSArrowCursor; END_CURSOR_BLOCK /********************** EW_ARROW Cursor *************************/ BEGIN_CURSOR_BLOCK static char ew_sbm[]={ 0x00, 0x00, 0x00, 0x00, 0x10, 0x08, 0x38, 0x1c, 0x2c, 0x34, 0xe6, 0x67, 0x03, 0xc0, 0x01, 0x80, 0x03, 0xc0, 0xe6, 0x67, 0x2c, 0x34, 0x38, 0x1c, 0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; static char ew_smsk[]={ 0x00, 0x00, 0x00, 0x00, 0x10, 0x08, 0x38, 0x1c, 0x3c, 0x3c, 0xfe, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f, 0x3c, 0x3c, 0x38, 0x1c, 0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; static BCursor EWArrowCursor = { /*small*/ ew_sbm, ew_smsk, 16, 16, 7, 6, /*big*/ NULL, NULL, 32,32, 15, 15, /*color*/ BC_BLACK, BC_WHITE }; BlenderCursor[BC_EW_ARROWCURSOR]=&EWArrowCursor; END_CURSOR_BLOCK /********************** Wait Cursor *****************************/ BEGIN_CURSOR_BLOCK static char wait_sbm[]={ 0xfe, 0x7f, 0x02, 0x40, 0x02, 0x40, 0x84, 0x21, 0xc8, 0x13, 0xd0, 0x0b, 0xa0, 0x04, 0x20, 0x05, 0xa0, 0x04, 0x10, 0x09, 0x88, 0x11, 0xc4, 0x23, 0xe2, 0x47, 0xfa, 0x5f, 0x02, 0x40, 0xfe, 0x7f, }; static char wait_smsk[]={ 0xfe, 0x7f, 0xfe, 0x7f, 0x06, 0x60, 0x8c, 0x31, 0xd8, 0x1b, 0xf0, 0x0f, 0xe0, 0x06, 0x60, 0x07, 0xe0, 0x06, 0x30, 0x0d, 0x98, 0x19, 0xcc, 0x33, 0xe6, 0x67, 0xfe, 0x7f, 0xfe, 0x7f, 0xfe, 0x7f, }; static char wait_lbm[]={ 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, 0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x18, 0x18, 0xc0, 0x03, 0x0c, 0x30, 0x20, 0x07, 0x06, 0x60, 0xf0, 0x0f, 0x03, 0xc0, 0xd0, 0x8d, 0x01, 0x80, 0x79, 0xcf, 0x00, 0x00, 0xf3, 0x67, 0x00, 0x00, 0x66, 0x37, 0x00, 0x00, 0x8c, 0x33, 0x00, 0x00, 0x0c, 0x32, 0x00, 0x00, 0xcc, 0x33, 0x00, 0x00, 0x8c, 0x30, 0x00, 0x00, 0x46, 0x61, 0x00, 0x00, 0x03, 0xc3, 0x00, 0x80, 0x01, 0x83, 0x01, 0xc0, 0xc0, 0x03, 0x03, 0x60, 0xa0, 0x05, 0x06, 0x30, 0xf0, 0x0f, 0x0c, 0x18, 0xf8, 0x1d, 0x18, 0x0c, 0x5c, 0x3f, 0x30, 0x0c, 0xff, 0x5f, 0x30, 0x0c, 0xf7, 0xfe, 0x31, 0xcc, 0xfb, 0x9f, 0x33, 0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x30, 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, }; static char wait_lmsk[]={ 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, 0x3c, 0x00, 0x00, 0x3c, 0x3c, 0x00, 0x00, 0x1e, 0x78, 0xc0, 0x03, 0x0f, 0xf0, 0xa0, 0x87, 0x07, 0xe0, 0xf1, 0xcf, 0x03, 0xc0, 0xf3, 0xef, 0x01, 0x80, 0xff, 0xff, 0x00, 0x00, 0xff, 0x7f, 0x00, 0x00, 0xfe, 0x3f, 0x00, 0x00, 0xfc, 0x3f, 0x00, 0x00, 0x3c, 0x3f, 0x00, 0x00, 0xfc, 0x3f, 0x00, 0x00, 0xbc, 0x3c, 0x00, 0x00, 0xde, 0x79, 0x00, 0x00, 0x0f, 0xf3, 0x00, 0x80, 0x07, 0xe3, 0x01, 0xc0, 0xc3, 0xc3, 0x03, 0xe0, 0xe1, 0x87, 0x07, 0xf0, 0xf0, 0x0f, 0x0f, 0x78, 0xf8, 0x1f, 0x1e, 0x3c, 0x7c, 0x3f, 0x3c, 0x3c, 0xff, 0x7f, 0x3c, 0xbc, 0xff, 0xff, 0x3d, 0xfc, 0xfb, 0xbf, 0x3f, 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, }; static BCursor WaitCursor = { /*small*/ wait_sbm, wait_smsk, 16, 16, 7, 7, /*big*/ wait_lbm, wait_lmsk, 32,32, 15, 15, /*color*/ BC_BLACK, BC_WHITE }; BlenderCursor[BC_WAITCURSOR]=&WaitCursor; END_CURSOR_BLOCK /********************** Cross Cursor ***************************/ BEGIN_CURSOR_BLOCK static char cross_sbm[]={ 0x00, 0x00, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x7e, 0x7e, 0x7e, 0x7e, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x00, 0x00, }; static char cross_smsk[]={ 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0xc0, 0x03, 0x7f, 0xfe, 0x7f, 0xfe, 0xc0, 0x03, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, }; static char cross_lbm[]={ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0xc0, 0x03, 0x00, 0x00, 0xc0, 0x03, 0x00, 0x00, 0x40, 0x02, 0x00, 0x00, 0x78, 0x1e, 0x00, 0xfc, 0x1f, 0xf8, 0x3f, 0xfc, 0x1f, 0xf8, 0x3f, 0x00, 0x78, 0x1e, 0x00, 0x00, 0x40, 0x02, 0x00, 0x00, 0xc0, 0x03, 0x00, 0x00, 0xc0, 0x03, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; static char cross_lmsk[]={ 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0xc0, 0x03, 0x00, 0x00, 0xe0, 0x07, 0x00, 0x00, 0x70, 0x0e, 0x00, 0x00, 0x78, 0x1e, 0x00, 0xff, 0x1f, 0xf8, 0xff, 0xff, 0x1f, 0xf8, 0xff, 0x00, 0x78, 0x1e, 0x00, 0x00, 0x70, 0x0e, 0x00, 0x00, 0xe0, 0x07, 0x00, 0x00, 0xc0, 0x03, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, }; static BCursor CrossCursor = { /*small*/ cross_sbm, cross_smsk, 16, 16, 7, 7, /*big*/ cross_lbm, cross_lmsk, 32,32, 15, 15, /*color*/ BC_BLACK, BC_WHITE }; BlenderCursor[BC_CROSSCURSOR]=&CrossCursor; END_CURSOR_BLOCK /********************** EditCross Cursor ***********************/ BEGIN_CURSOR_BLOCK static char editcross_sbm[]={ 0x0e, 0x00, 0x11, 0x00, 0x1d, 0x00, 0x19, 0x03, 0x1d, 0x03, 0x11, 0x03, 0x0e, 0x03, 0x00, 0x03, 0xf8, 0x7c, 0xf8, 0x7c, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, }; static char editcross_smsk[]={ 0x0e, 0x00, 0x1f, 0x00, 0x1f, 0x03, 0x1f, 0x03, 0x1f, 0x03, 0x1f, 0x03, 0x0e, 0x03, 0x80, 0x07, 0xfc, 0xfc, 0xfc, 0xfc, 0x80, 0x07, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, }; static BCursor EditCrossCursor = { /*small*/ editcross_sbm, editcross_smsk, 16, 16, 9, 8, /*big*/ NULL, NULL, 32,32, 15, 15, /*color*/ BC_BLACK, BC_WHITE }; BlenderCursor[BC_EDITCROSSCURSOR]=&EditCrossCursor; END_CURSOR_BLOCK /********************** Box Select *************************/ BEGIN_CURSOR_BLOCK static char box_sbm[32]={ 0x7f, 0x00, 0x41, 0x00, 0x41, 0x00, 0x41, 0x06, 0x41, 0x06, 0x41, 0x06, 0x7f, 0x06, 0x00, 0x06, 0xe0, 0x79, 0xe0, 0x79, 0x00, 0x06, 0x00, 0x06, 0x00, 0x06, 0x00, 0x06, 0x00, 0x06, 0x00, 0x00, }; static char box_smsk[32]={ 0x7f, 0x00, 0x7f, 0x00, 0x63, 0x06, 0x63, 0x06, 0x63, 0x06, 0x7f, 0x06, 0x7f, 0x06, 0x00, 0x0f, 0xf0, 0xf9, 0xf0, 0xf9, 0x00, 0x0f, 0x00, 0x06, 0x00, 0x06, 0x00, 0x06, 0x00, 0x06, 0x00, 0x06, }; static BCursor BoxSelCursor = { /*small*/ box_sbm, box_smsk, 16, 16, 9, 8, /*big*/ NULL, NULL, 32,32, 15, 15, /*color*/ BC_BLACK, BC_WHITE }; BlenderCursor[BC_BOXSELCURSOR]=&BoxSelCursor; END_CURSOR_BLOCK /********************** Knife Cursor ***********************/ BEGIN_CURSOR_BLOCK static char knife_sbm[]={ 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x2c, 0x00, 0x5a, 0x00, 0x34, 0x00, 0x2a, 0x00, 0x17, 0x80, 0x06, 0x40, 0x03, 0xa0, 0x03, 0xd0, 0x01, 0x68, 0x00, 0x1c, 0x00, 0x06, 0x00, 0x00, 0x00 }; static char knife_smsk[]={ 0x00, 0x60, 0x00, 0xf0, 0x00, 0xfc, 0x00, 0xfe, 0x00, 0xfe, 0x00, 0x7e, 0x00, 0x7f, 0x80, 0x3f, 0xc0, 0x0e, 0x60, 0x07, 0xb0, 0x07, 0xd8, 0x03, 0xec, 0x01, 0x7e, 0x00, 0x1f, 0x00, 0x07, 0x00 }; static char knife_lbm[]={ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0xc0, 0x5f, 0x00, 0x00, 0xc0, 0x6f, 0x00, 0x00, 0xc0, 0x37, 0x00, 0x00, 0xa8, 0x1b, 0x00, 0x00, 0x54, 0x0d, 0x00, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, 0xc0, 0x07, 0x00, 0x00, 0xe0, 0x0f, 0x00, 0x00, 0xd0, 0x0f, 0x00, 0x00, 0xe8, 0x07, 0x00, 0x00, 0xf4, 0x07, 0x00, 0x00, 0xfa, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x00, 0x80, 0x0e, 0x00, 0x00, 0xc0, 0x03, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; static char knife_lmsk[]={ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x7e, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x80, 0xff, 0x00, 0x00, 0xc0, 0xbf, 0x00, 0x00, 0xe0, 0xdf, 0x00, 0x00, 0xe0, 0xef, 0x00, 0x00, 0xf8, 0x77, 0x00, 0x00, 0xfc, 0x3b, 0x00, 0x00, 0xfe, 0x1d, 0x00, 0x00, 0xfe, 0x0f, 0x00, 0x00, 0xfe, 0x01, 0x00, 0x00, 0xff, 0x01, 0x00, 0xc0, 0xff, 0x00, 0x00, 0xe0, 0x7f, 0x00, 0x00, 0xf0, 0x1f, 0x00, 0x00, 0xd8, 0x1f, 0x00, 0x00, 0xec, 0x0f, 0x00, 0x00, 0xf6, 0x0f, 0x00, 0x00, 0xfb, 0x06, 0x00, 0x80, 0xbd, 0x01, 0x00, 0xc0, 0x6e, 0x00, 0x00, 0xe0, 0x1b, 0x00, 0x00, 0xf0, 0x06, 0x00, 0x00, 0xb8, 0x01, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; static BCursor KnifeCursor = { /*small*/ knife_sbm, knife_smsk, 16, 16, 0, 15, /*big*/ knife_lbm, knife_lmsk, 32,32, 0, 31, /*color*/ BC_BLACK, BC_WHITE }; BlenderCursor[BC_KNIFECURSOR]=&KnifeCursor; END_CURSOR_BLOCK /********************** Loop Select Cursor ***********************/ BEGIN_CURSOR_BLOCK static char vloop_sbm[]={ 0x00, 0x00, 0x7e, 0x00, 0x3e, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x66, 0x60, 0x62, 0x6f, 0x00, 0x00, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x00, 0x60, 0x60, 0x60, 0x6f, 0x00, 0x00, }; static char vloop_smsk[]={ 0xff, 0x01, 0xff, 0x00, 0x7f, 0x00, 0x3f, 0x00, 0xff, 0xf0, 0xff, 0xff, 0xf7, 0xff, 0xf3, 0xf0, 0x61, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xf0, }; static char vloop_lbm[]={ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x3f, 0x00, 0x00, 0xfc, 0x3f, 0x00, 0x00, 0xfc, 0x0f, 0x00, 0x00, 0xfc, 0x0f, 0x00, 0x00, 0xfc, 0x03, 0x00, 0x00, 0xfc, 0x03, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x3c, 0x3c, 0x00, 0x3c, 0x3c, 0x3c, 0x00, 0x3c, 0x0c, 0x3c, 0xff, 0x3c, 0x0c, 0x3c, 0xff, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0xff, 0x3c, 0x00, 0x3c, 0xff, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; static char vloop_lmsk[]={ 0xff, 0xff, 0x03, 0x00, 0xff, 0xff, 0x03, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0x3f, 0x00, 0x00, 0xff, 0x3f, 0x00, 0x00, 0xff, 0x0f, 0x00, 0x00, 0xff, 0x0f, 0x00, 0x00, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0xff, 0xff, 0xff, 0x3f, 0xff, 0xff, 0xff, 0x0f, 0xff, 0x00, 0xff, 0x0f, 0xff, 0x00, 0xff, 0x03, 0x3c, 0x00, 0x3c, 0x03, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, }; static BCursor VLoopCursor = { /*small*/ vloop_sbm, vloop_smsk, 16, 16, 0, 0, /*big*/ vloop_lbm, vloop_lmsk, 32,32, 0, 0, /*color*/ BC_BLACK, BC_WHITE }; BlenderCursor[BC_VLOOPCURSOR]=&VLoopCursor; END_CURSOR_BLOCK /********************** TextEdit Cursor ***********************/ BEGIN_CURSOR_BLOCK static char textedit_sbm[]={ 0xe0, 0x03, 0x10, 0x04, 0x60, 0x03, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x60, 0x03, 0x10, 0x04, 0xe0, 0x03, }; static char textedit_smsk[]={ 0xe0, 0x03, 0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xe0, 0x03, }; static BCursor TextEditCursor = { /*small*/ textedit_sbm, textedit_smsk, 16, 16, 9, 8, /*big*/ NULL, NULL, 32,32, 15, 15, /*color*/ BC_BLACK, BC_WHITE }; BlenderCursor[BC_TEXTEDITCURSOR]=&TextEditCursor; END_CURSOR_BLOCK /********************** Paintbrush Cursor ***********************/ BEGIN_CURSOR_BLOCK static char paintbrush_sbm[]={ 0x00, 0xe0, 0x00, 0x98, 0x00, 0x44, 0x00, 0x42, 0x00, 0x21, 0x80, 0x20, 0x40, 0x13, 0x40, 0x17, 0xa0, 0x0b, 0x98, 0x05, 0x04, 0x02, 0x02, 0x01, 0x02, 0x01, 0x02, 0x01, 0x81, 0x00, 0x7f, 0x00, }; static char paintbrush_smsk[]={ 0x00, 0xe0, 0x00, 0xf8, 0x00, 0x7c, 0x00, 0x7e, 0x00, 0x3f, 0x80, 0x3f, 0xc0, 0x1f, 0xc0, 0x1f, 0xe0, 0x0f, 0xf8, 0x07, 0xfc, 0x03, 0xfe, 0x01, 0xfe, 0x01, 0xfe, 0x01, 0xff, 0x00, 0x7f, 0x00, }; static BCursor PaintBrushCursor = { /*small*/ paintbrush_sbm, paintbrush_smsk, 16, 16, 0, 15, /*big*/ NULL, NULL, 32,32, 15, 15, /*color*/ BC_BLACK, BC_WHITE }; BlenderCursor[BC_PAINTBRUSHCURSOR]=&PaintBrushCursor; END_CURSOR_BLOCK /********************** Hand Cursor ***********************/ BEGIN_CURSOR_BLOCK static char hand_sbm[]={ 0x00, 0x00, 0x00, 0x00, 0x80, 0x01, 0x80, 0x0d, 0x98, 0x6d, 0x98, 0x6d, 0xb0, 0x6d, 0xb0, 0x6d, 0xe0, 0x6f, 0xe6, 0x7f, 0xee, 0x7f, 0xfc, 0x3f, 0xf8, 0x3f, 0xf0, 0x1f, 0xc0, 0x1f, 0xc0, 0x1f, }; static char hand_smsk[]={ 0x00, 0x00, 0x80, 0x01, 0xc0, 0x0f, 0xd8, 0x7f, 0xfc, 0xff, 0xfc, 0xff, 0xf8, 0xff, 0xf8, 0xff, 0xf6, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f, 0xfc, 0x7f, 0xf8, 0x3f, 0xf0, 0x3f, 0xe0, 0x3f, }; static BCursor HandCursor = { /*small*/ hand_sbm, hand_smsk, 16, 16, 8, 8, /*big*/ NULL, NULL, 32,32, 15, 15, /*color*/ BC_BLACK, BC_WHITE }; BlenderCursor[BC_HANDCURSOR]=&HandCursor; END_CURSOR_BLOCK /********************** NSEW Scroll Cursor ***********************/ BEGIN_CURSOR_BLOCK static char nsewscroll_sbm[]={ 0x00, 0x00, 0x80, 0x01, 0xc0, 0x03, 0xc0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x30, 0x0e, 0x70, 0x0e, 0x70, 0x0c, 0x30, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x03, 0xc0, 0x03, 0x80, 0x01, 0x00, 0x00, }; static char nsewscroll_smsk[]={ 0x80, 0x01, 0xc0, 0x03, 0xe0, 0x07, 0xe0, 0x07, 0xc0, 0x03, 0x0c, 0x30, 0x1e, 0x78, 0x1f, 0xf8, 0x1f, 0xf8, 0x1e, 0x78, 0x0c, 0x30, 0xc0, 0x03, 0xe0, 0x07, 0xe0, 0x07, 0xc0, 0x03, 0x80, 0x01, }; static BCursor NSEWScrollCursor = { /*small*/ nsewscroll_sbm, nsewscroll_smsk, 16, 16, 8, 8, /*big*/ NULL, NULL, 32,32, 15, 15, /*color*/ BC_BLACK, BC_WHITE }; BlenderCursor[BC_NSEW_SCROLLCURSOR]=&NSEWScrollCursor; END_CURSOR_BLOCK /********************** NS Scroll Cursor ***********************/ BEGIN_CURSOR_BLOCK static char nsscroll_sbm[]={ 0x00, 0x00, 0x80, 0x01, 0xc0, 0x03, 0xc0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x03, 0xc0, 0x03, 0x80, 0x01, 0x00, 0x00, }; static char nsscroll_smsk[]={ 0x80, 0x01, 0xc0, 0x03, 0xe0, 0x07, 0xe0, 0x07, 0xc0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x03, 0xe0, 0x07, 0xe0, 0x07, 0xc0, 0x03, 0x80, 0x01, }; static BCursor NSScrollCursor = { /*small*/ nsscroll_sbm, nsscroll_smsk, 16, 16, 8, 8, /*big*/ NULL, NULL, 32,32, 15, 15, /*color*/ BC_BLACK, BC_WHITE }; BlenderCursor[BC_NS_SCROLLCURSOR]=&NSScrollCursor; END_CURSOR_BLOCK /********************** EW Scroll Cursor ***********************/ BEGIN_CURSOR_BLOCK static char ewscroll_sbm[]={ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x30, 0x0e, 0x70, 0x0e, 0x70, 0x0c, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; static char ewscroll_smsk[]={ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x30, 0x1e, 0x78, 0x1f, 0xf8, 0x1f, 0xf8, 0x1e, 0x78, 0x0c, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; static BCursor EWScrollCursor = { /*small*/ ewscroll_sbm, ewscroll_smsk, 16, 16, 8, 8, /*big*/ NULL, NULL, 32,32, 15, 15, /*color*/ BC_BLACK, BC_WHITE }; BlenderCursor[BC_EW_SCROLLCURSOR]=&EWScrollCursor; END_CURSOR_BLOCK /********************** Eyedropper Cursor ***********************/ BEGIN_CURSOR_BLOCK static char eyedropper_sbm[]={ 0x00, 0x30, 0x00, 0x48, 0x00, 0x85, 0x80, 0x82, 0x40, 0x40, 0x80, 0x20, 0x40, 0x11, 0xa0, 0x23, 0xd0, 0x15, 0xe8, 0x0a, 0x74, 0x01, 0xb4, 0x00, 0x4a, 0x00, 0x35, 0x00, 0x08, 0x00, 0x04, 0x00, }; static char eyedropper_smsk[]={ 0x00, 0x30, 0x00, 0x78, 0x00, 0xfd, 0x80, 0xff, 0xc0, 0x7f, 0x80, 0x3f, 0xc0, 0x1f, 0xe0, 0x3f, 0xf0, 0x1f, 0xf8, 0x0b, 0xfc, 0x01, 0xfc, 0x00, 0x7e, 0x00, 0x3f, 0x00, 0x0c, 0x00, 0x04, 0x00, }; static BCursor EyedropperCursor = { /*small*/ eyedropper_sbm, eyedropper_smsk, 16, 16, 1, 15, /*big*/ NULL, NULL, 32,32, 15, 15, /*color*/ BC_BLACK, BC_WHITE }; BlenderCursor[BC_EYEDROPPER_CURSOR]=&EyedropperCursor; END_CURSOR_BLOCK /********************** Swap Area Cursor ***********************/ BEGIN_CURSOR_BLOCK static char swap_sbm[]={ 0xc0, 0xff, 0x40, 0x80, 0x40, 0x80, 0x40, 0x9c, 0x40, 0x98, 0x40, 0x94, 0x00, 0x82, 0xfe, 0x80, 0x7e, 0xfd, 0xbe, 0x01, 0xda, 0x01, 0xe2, 0x01, 0xe2, 0x01, 0xc2, 0x01, 0xfe, 0x01, 0x00, 0x00, }; static char swap_smsk[]={ 0xc0, 0xff, 0xc0, 0xff, 0xc0, 0xff, 0xc0, 0xff, 0xc0, 0xff, 0xc0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x03, 0xff, 0x03, 0xff, 0x03, 0xff, 0x03, 0xff, 0x03, 0xff, 0x03, 0xff, 0x03, }; static BCursor SwapCursor = { /*small*/ swap_sbm, swap_smsk, 16, 16, 8, 8, /*big*/ NULL, NULL, 32,32, 15, 15, /*color*/ BC_YELLOW, BC_BLUE }; BlenderCursor[BC_SWAPAREA_CURSOR]=&SwapCursor; END_CURSOR_BLOCK /********************** Put the cursors in the array ***********************/ }