/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/windowmanager/intern/wm_gesture.c * \ingroup wm * * Gestures (cursor motions) creating, evaluating and drawing, shared between operators. */ #include "DNA_screen_types.h" #include "DNA_vec_types.h" #include "DNA_userdef_types.h" #include "DNA_windowmanager_types.h" #include "MEM_guardedalloc.h" #include "BLI_bitmap_draw_2d.h" #include "BLI_blenlib.h" #include "BLI_math.h" #include "BLI_utildefines.h" #include "BLI_lasso_2d.h" #include "BKE_context.h" #include "WM_api.h" #include "WM_types.h" #include "wm.h" #include "wm_draw.h" #include "GPU_immediate.h" #include "GPU_immediate_util.h" #include "BIF_glutil.h" /* context checked on having screen, window and area */ wmGesture *WM_gesture_new(bContext *C, const wmEvent *event, int type) { wmGesture *gesture = MEM_callocN(sizeof(wmGesture), "new gesture"); wmWindow *window = CTX_wm_window(C); ARegion *ar = CTX_wm_region(C); BLI_addtail(&window->gesture, gesture); gesture->type = type; gesture->event_type = event->type; gesture->winrct = ar->winrct; gesture->userdata_free = true; /* Free if userdata is set. */ gesture->modal_state = GESTURE_MODAL_NOP; if (ELEM(type, WM_GESTURE_RECT, WM_GESTURE_CROSS_RECT, WM_GESTURE_TWEAK, WM_GESTURE_CIRCLE, WM_GESTURE_STRAIGHTLINE)) { rcti *rect = MEM_callocN(sizeof(rcti), "gesture rect new"); gesture->customdata = rect; rect->xmin = event->x - gesture->winrct.xmin; rect->ymin = event->y - gesture->winrct.ymin; if (type == WM_GESTURE_CIRCLE) { /* caller is responsible for initializing 'xmax' to radius. */ } else { rect->xmax = event->x - gesture->winrct.xmin; rect->ymax = event->y - gesture->winrct.ymin; } } else if (ELEM(type, WM_GESTURE_LINES, WM_GESTURE_LASSO)) { short *lasso; gesture->points_alloc = 1024; gesture->customdata = lasso = MEM_mallocN(sizeof(short[2]) * gesture->points_alloc, "lasso points"); lasso[0] = event->x - gesture->winrct.xmin; lasso[1] = event->y - gesture->winrct.ymin; gesture->points = 1; } return gesture; } void WM_gesture_end(bContext *C, wmGesture *gesture) { wmWindow *win = CTX_wm_window(C); if (win->tweak == gesture) win->tweak = NULL; BLI_remlink(&win->gesture, gesture); MEM_freeN(gesture->customdata); if (gesture->userdata && gesture->userdata_free) { MEM_freeN(gesture->userdata); } MEM_freeN(gesture); } void WM_gestures_remove(bContext *C) { wmWindow *win = CTX_wm_window(C); while (win->gesture.first) WM_gesture_end(C, win->gesture.first); } /* tweak and line gestures */ int wm_gesture_evaluate(wmGesture *gesture) { if (gesture->type == WM_GESTURE_TWEAK) { rcti *rect = gesture->customdata; int dx = BLI_rcti_size_x(rect); int dy = BLI_rcti_size_y(rect); if (abs(dx) + abs(dy) > U.tweak_threshold) { int theta = round_fl_to_int(4.0f * atan2f((float)dy, (float)dx) / (float)M_PI); int val = EVT_GESTURE_W; if (theta == 0) val = EVT_GESTURE_E; else if (theta == 1) val = EVT_GESTURE_NE; else if (theta == 2) val = EVT_GESTURE_N; else if (theta == 3) val = EVT_GESTURE_NW; else if (theta == -1) val = EVT_GESTURE_SE; else if (theta == -2) val = EVT_GESTURE_S; else if (theta == -3) val = EVT_GESTURE_SW; #if 0 /* debug */ if (val == 1) printf("tweak north\n"); if (val == 2) printf("tweak north-east\n"); if (val == 3) printf("tweak east\n"); if (val == 4) printf("tweak south-east\n"); if (val == 5) printf("tweak south\n"); if (val == 6) printf("tweak south-west\n"); if (val == 7) printf("tweak west\n"); if (val == 8) printf("tweak north-west\n"); #endif return val; } } return 0; } /* ******************* gesture draw ******************* */ static void wm_gesture_draw_line(wmGesture *gt) { rcti *rect = (rcti *)gt->customdata; uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; glGetFloatv(GL_VIEWPORT, viewport_size); immUniform2f("viewport_size", viewport_size[2], viewport_size[3]); immUniform1i("colors_len", 2); /* "advanced" mode */ immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2); immUniform1f("dash_width", 8.0f); float xmin = (float)rect->xmin; float ymin = (float)rect->ymin; immBegin(GPU_PRIM_LINES, 2); immVertex2f(shdr_pos, xmin, ymin); immVertex2f(shdr_pos, (float)rect->xmax, (float)rect->ymax); immEnd(); immUnbindProgram(); } static void wm_gesture_draw_rect(wmGesture *gt) { rcti *rect = (rcti *)gt->customdata; uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); glEnable(GL_BLEND); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f); immRecti(shdr_pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax); immUnbindProgram(); glDisable(GL_BLEND); shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; glGetFloatv(GL_VIEWPORT, viewport_size); immUniform2f("viewport_size", viewport_size[2], viewport_size[3]); immUniform1i("colors_len", 2); /* "advanced" mode */ immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2); immUniform1f("dash_width", 8.0f); imm_draw_box_wire_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, (float)rect->ymax); immUnbindProgram(); // wm_gesture_draw_line(gt); // draws a diagonal line in the lined box to test wm_gesture_draw_line } static void wm_gesture_draw_circle(wmGesture *gt) { rcti *rect = (rcti *)gt->customdata; glEnable(GL_BLEND); const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f); imm_draw_circle_fill_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40); immUnbindProgram(); glDisable(GL_BLEND); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; glGetFloatv(GL_VIEWPORT, viewport_size); immUniform2f("viewport_size", viewport_size[2], viewport_size[3]); immUniform1i("colors_len", 2); /* "advanced" mode */ immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2); immUniform1f("dash_width", 4.0f); imm_draw_circle_wire_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40); immUnbindProgram(); } struct LassoFillData { unsigned char *px; int width; }; static void draw_filled_lasso_px_cb(int x, int x_end, int y, void *user_data) { struct LassoFillData *data = user_data; unsigned char *col = &(data->px[(y * data->width) + x]); memset(col, 0x10, x_end - x); } static void draw_filled_lasso(wmGesture *gt) { const short *lasso = (short *)gt->customdata; const int tot = gt->points; int (*moves)[2] = MEM_mallocN(sizeof(*moves) * (tot + 1), __func__); int i; rcti rect; float red[4] = {1.0f, 0.0f, 0.0f, 0.0f}; for (i = 0; i < tot; i++, lasso += 2) { moves[i][0] = lasso[0]; moves[i][1] = lasso[1]; } BLI_lasso_boundbox(&rect, (const int (*)[2])moves, tot); BLI_rcti_translate(&rect, gt->winrct.xmin, gt->winrct.ymin); BLI_rcti_isect(>->winrct, &rect, &rect); BLI_rcti_translate(&rect, -gt->winrct.xmin, -gt->winrct.ymin); /* highly unlikely this will fail, but could crash if (tot == 0) */ if (BLI_rcti_is_empty(&rect) == false) { const int w = BLI_rcti_size_x(&rect); const int h = BLI_rcti_size_y(&rect); unsigned char *pixel_buf = MEM_callocN(sizeof(*pixel_buf) * w * h, __func__); struct LassoFillData lasso_fill_data = {pixel_buf, w}; BLI_bitmap_draw_2d_poly_v2i_n( rect.xmin, rect.ymin, rect.xmax, rect.ymax, (const int (*)[2])moves, tot, draw_filled_lasso_px_cb, &lasso_fill_data); /* Additive Blending */ glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ONE); GLint unpack_alignment; glGetIntegerv(GL_UNPACK_ALIGNMENT, &unpack_alignment); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR); GPU_shader_bind(state.shader); GPU_shader_uniform_vector(state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, red); immDrawPixelsTex(&state, rect.xmin, rect.ymin, w, h, GL_RED, GL_UNSIGNED_BYTE, GL_NEAREST, pixel_buf, 1.0f, 1.0f, NULL); GPU_shader_unbind(); glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_alignment); MEM_freeN(pixel_buf); glDisable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } MEM_freeN(moves); } static void wm_gesture_draw_lasso(wmGesture *gt, bool filled) { const short *lasso = (short *)gt->customdata; int i; if (filled) { draw_filled_lasso(gt); } const int numverts = gt->points; /* Nothing to draw, do early output. */ if (numverts < 2) { return; } const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; glGetFloatv(GL_VIEWPORT, viewport_size); immUniform2f("viewport_size", viewport_size[2], viewport_size[3]); immUniform1i("colors_len", 2); /* "advanced" mode */ immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2); immUniform1f("dash_width", 2.0f); immBegin((gt->type == WM_GESTURE_LASSO) ? GPU_PRIM_LINE_LOOP : GPU_PRIM_LINE_STRIP, numverts); for (i = 0; i < gt->points; i++, lasso += 2) { immVertex2f(shdr_pos, (float)lasso[0], (float)lasso[1]); } immEnd(); immUnbindProgram(); } static void wm_gesture_draw_cross(wmWindow *win, wmGesture *gt) { rcti *rect = (rcti *)gt->customdata; const int winsize_x = WM_window_pixels_x(win); const int winsize_y = WM_window_pixels_y(win); float x1, x2, y1, y2; const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; glGetFloatv(GL_VIEWPORT, viewport_size); immUniform2f("viewport_size", viewport_size[2], viewport_size[3]); immUniform1i("colors_len", 2); /* "advanced" mode */ immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2); immUniform1f("dash_width", 8.0f); immBegin(GPU_PRIM_LINES, 4); x1 = (float)(rect->xmin - winsize_x); y1 = (float)rect->ymin; x2 = (float)(rect->xmin + winsize_x); y2 = y1; immVertex2f(shdr_pos, x1, y1); immVertex2f(shdr_pos, x2, y2); x1 = (float)rect->xmin; y1 = (float)(rect->ymin - winsize_y); x2 = x1; y2 = (float)(rect->ymin + winsize_y); immVertex2f(shdr_pos, x1, y1); immVertex2f(shdr_pos, x2, y2); immEnd(); immUnbindProgram(); } /* called in wm_draw.c */ void wm_gesture_draw(wmWindow *win) { wmGesture *gt = (wmGesture *)win->gesture.first; glLineWidth(1.0f); for (; gt; gt = gt->next) { /* all in subwindow space */ wmViewport(>->winrct); if (gt->type == WM_GESTURE_RECT) wm_gesture_draw_rect(gt); // else if (gt->type == WM_GESTURE_TWEAK) // wm_gesture_draw_line(gt); else if (gt->type == WM_GESTURE_CIRCLE) wm_gesture_draw_circle(gt); else if (gt->type == WM_GESTURE_CROSS_RECT) { if (gt->is_active) { wm_gesture_draw_rect(gt); } else { wm_gesture_draw_cross(win, gt); } } else if (gt->type == WM_GESTURE_LINES) wm_gesture_draw_lasso(gt, false); else if (gt->type == WM_GESTURE_LASSO) wm_gesture_draw_lasso(gt, true); else if (gt->type == WM_GESTURE_STRAIGHTLINE) wm_gesture_draw_line(gt); } } void wm_gesture_tag_redraw(bContext *C) { bScreen *screen = CTX_wm_screen(C); if (screen) screen->do_draw_gesture = true; }