/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2008 Blender Foundation. All rights reserved. */ /** \file * \ingroup wm * * Gestures (cursor motions) creating, evaluating and drawing, shared between operators. */ #include "DNA_screen_types.h" #include "DNA_userdef_types.h" #include "DNA_vec_types.h" #include "DNA_windowmanager_types.h" #include "MEM_guardedalloc.h" #include "BLI_bitmap_draw_2d.h" #include "BLI_blenlib.h" #include "BLI_lasso_2d.h" #include "BLI_math.h" #include "BLI_utildefines.h" #include "BKE_context.h" #include "WM_api.h" #include "WM_types.h" #include "wm.h" #include "wm_draw.h" #include "GPU_immediate.h" #include "GPU_immediate_util.h" #include "GPU_state.h" #include "BIF_glutil.h" wmGesture *WM_gesture_new(wmWindow *window, const ARegion *region, const wmEvent *event, int type) { wmGesture *gesture = MEM_callocN(sizeof(wmGesture), "new gesture"); BLI_addtail(&window->gesture, gesture); gesture->type = type; gesture->event_type = event->type; gesture->winrct = region->winrct; gesture->user_data.use_free = true; /* Free if userdata is set. */ gesture->modal_state = GESTURE_MODAL_NOP; gesture->move = false; if (ELEM(type, WM_GESTURE_RECT, WM_GESTURE_CROSS_RECT, WM_GESTURE_TWEAK, WM_GESTURE_CIRCLE, WM_GESTURE_STRAIGHTLINE)) { rcti *rect = MEM_callocN(sizeof(rcti), "gesture rect new"); gesture->customdata = rect; rect->xmin = event->xy[0] - gesture->winrct.xmin; rect->ymin = event->xy[1] - gesture->winrct.ymin; if (type == WM_GESTURE_CIRCLE) { /* caller is responsible for initializing 'xmax' to radius. */ } else { rect->xmax = event->xy[0] - gesture->winrct.xmin; rect->ymax = event->xy[1] - gesture->winrct.ymin; } } else if (ELEM(type, WM_GESTURE_LINES, WM_GESTURE_LASSO)) { short *lasso; gesture->points_alloc = 1024; gesture->customdata = lasso = MEM_mallocN(sizeof(short[2]) * gesture->points_alloc, "lasso points"); lasso[0] = event->xy[0] - gesture->winrct.xmin; lasso[1] = event->xy[1] - gesture->winrct.ymin; gesture->points = 1; } return gesture; } void WM_gesture_end(wmWindow *win, wmGesture *gesture) { if (win->tweak == gesture) { win->tweak = NULL; } BLI_remlink(&win->gesture, gesture); MEM_freeN(gesture->customdata); WM_generic_user_data_free(&gesture->user_data); MEM_freeN(gesture); } void WM_gestures_free_all(wmWindow *win) { while (win->gesture.first) { WM_gesture_end(win, win->gesture.first); } } void WM_gestures_remove(wmWindow *win) { while (win->gesture.first) { WM_gesture_end(win, win->gesture.first); } } bool WM_gesture_is_modal_first(const wmGesture *gesture) { if (gesture == NULL) { return true; } return (gesture->is_active_prev == false); } int wm_gesture_evaluate(wmGesture *gesture, const wmEvent *event) { if (gesture->type == WM_GESTURE_TWEAK) { rcti *rect = gesture->customdata; const int delta[2] = { BLI_rcti_size_x(rect), BLI_rcti_size_y(rect), }; if (WM_event_drag_test_with_delta(event, delta)) { int theta = round_fl_to_int(4.0f * atan2f((float)delta[1], (float)delta[0]) / (float)M_PI); int val = EVT_GESTURE_W; if (theta == 0) { val = EVT_GESTURE_E; } else if (theta == 1) { val = EVT_GESTURE_NE; } else if (theta == 2) { val = EVT_GESTURE_N; } else if (theta == 3) { val = EVT_GESTURE_NW; } else if (theta == -1) { val = EVT_GESTURE_SE; } else if (theta == -2) { val = EVT_GESTURE_S; } else if (theta == -3) { val = EVT_GESTURE_SW; } #if 0 /* debug */ if (val == 1) { printf("tweak north\n"); } if (val == 2) { printf("tweak north-east\n"); } if (val == 3) { printf("tweak east\n"); } if (val == 4) { printf("tweak south-east\n"); } if (val == 5) { printf("tweak south\n"); } if (val == 6) { printf("tweak south-west\n"); } if (val == 7) { printf("tweak west\n"); } if (val == 8) { printf("tweak north-west\n"); } #endif return val; } } return 0; } /* ******************* gesture draw ******************* */ static void wm_gesture_draw_line_active_side(rcti *rect, const bool flip) { GPUVertFormat *format = immVertexFormat(); uint shdr_pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); uint shdr_col = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); GPU_blend(GPU_BLEND_ALPHA); immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR); const float gradient_length = 150.0f * U.pixelsize; float line_dir[2]; float gradient_dir[2]; float gradient_point[2][2]; const float line_start[2] = {rect->xmin, rect->ymin}; const float line_end[2] = {rect->xmax, rect->ymax}; const float color_line_gradient_start[4] = {0.2f, 0.2f, 0.2f, 0.4f}; const float color_line_gradient_end[4] = {0.0f, 0.0f, 0.0f, 0.0f}; sub_v2_v2v2(line_dir, line_end, line_start); normalize_v2(line_dir); ortho_v2_v2(gradient_dir, line_dir); if (!flip) { mul_v2_fl(gradient_dir, -1.0f); } mul_v2_fl(gradient_dir, gradient_length); add_v2_v2v2(gradient_point[0], line_start, gradient_dir); add_v2_v2v2(gradient_point[1], line_end, gradient_dir); immBegin(GPU_PRIM_TRIS, 6); immAttr4f(shdr_col, UNPACK4(color_line_gradient_start)); immVertex2f(shdr_pos, line_start[0], line_start[1]); immAttr4f(shdr_col, UNPACK4(color_line_gradient_start)); immVertex2f(shdr_pos, line_end[0], line_end[1]); immAttr4f(shdr_col, UNPACK4(color_line_gradient_end)); immVertex2f(shdr_pos, gradient_point[1][0], gradient_point[1][1]); immAttr4f(shdr_col, UNPACK4(color_line_gradient_start)); immVertex2f(shdr_pos, line_start[0], line_start[1]); immAttr4f(shdr_col, UNPACK4(color_line_gradient_end)); immVertex2f(shdr_pos, gradient_point[1][0], gradient_point[1][1]); immAttr4f(shdr_col, UNPACK4(color_line_gradient_end)); immVertex2f(shdr_pos, gradient_point[0][0], gradient_point[0][1]); immEnd(); immUnbindProgram(); GPU_blend(GPU_BLEND_NONE); } static void wm_gesture_draw_line(wmGesture *gt) { rcti *rect = (rcti *)gt->customdata; if (gt->draw_active_side) { wm_gesture_draw_line_active_side(rect, gt->use_flip); } uint shdr_pos = GPU_vertformat_attr_add( immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; GPU_viewport_size_get_f(viewport_size); immUniform2f("viewport_size", viewport_size[2], viewport_size[3]); immUniform1i("colors_len", 2); /* "advanced" mode */ immUniformArray4fv( "colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2); immUniform1f("dash_width", 8.0f); immUniform1f("dash_factor", 0.5f); float xmin = (float)rect->xmin; float ymin = (float)rect->ymin; immBegin(GPU_PRIM_LINES, 2); immVertex2f(shdr_pos, xmin, ymin); immVertex2f(shdr_pos, (float)rect->xmax, (float)rect->ymax); immEnd(); immUnbindProgram(); } static void wm_gesture_draw_rect(wmGesture *gt) { rcti *rect = (rcti *)gt->customdata; uint shdr_pos = GPU_vertformat_attr_add( immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); GPU_blend(GPU_BLEND_ALPHA); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f); immRecti(shdr_pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax); immUnbindProgram(); GPU_blend(GPU_BLEND_NONE); shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; GPU_viewport_size_get_f(viewport_size); immUniform2f("viewport_size", viewport_size[2], viewport_size[3]); immUniform1i("colors_len", 2); /* "advanced" mode */ immUniformArray4fv( "colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2); immUniform1f("dash_width", 8.0f); immUniform1f("dash_factor", 0.5f); imm_draw_box_wire_2d( shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, (float)rect->ymax); immUnbindProgram(); /* draws a diagonal line in the lined box to test wm_gesture_draw_line */ // wm_gesture_draw_line(gt); } static void wm_gesture_draw_circle(wmGesture *gt) { rcti *rect = (rcti *)gt->customdata; GPU_blend(GPU_BLEND_ALPHA); const uint shdr_pos = GPU_vertformat_attr_add( immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f); imm_draw_circle_fill_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40); immUnbindProgram(); GPU_blend(GPU_BLEND_NONE); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; GPU_viewport_size_get_f(viewport_size); immUniform2f("viewport_size", viewport_size[2], viewport_size[3]); immUniform1i("colors_len", 2); /* "advanced" mode */ immUniformArray4fv( "colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2); immUniform1f("dash_width", 4.0f); immUniform1f("dash_factor", 0.5f); imm_draw_circle_wire_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40); immUnbindProgram(); } struct LassoFillData { unsigned char *px; int width; }; static void draw_filled_lasso_px_cb(int x, int x_end, int y, void *user_data) { struct LassoFillData *data = user_data; unsigned char *col = &(data->px[(y * data->width) + x]); memset(col, 0x10, x_end - x); } static void draw_filled_lasso(wmGesture *gt) { const short *lasso = (short *)gt->customdata; const int mcoords_len = gt->points; int(*mcoords)[2] = MEM_mallocN(sizeof(*mcoords) * (mcoords_len + 1), __func__); int i; rcti rect; const float red[4] = {1.0f, 0.0f, 0.0f, 0.0f}; for (i = 0; i < mcoords_len; i++, lasso += 2) { mcoords[i][0] = lasso[0]; mcoords[i][1] = lasso[1]; } BLI_lasso_boundbox(&rect, mcoords, mcoords_len); BLI_rcti_translate(&rect, gt->winrct.xmin, gt->winrct.ymin); BLI_rcti_isect(>->winrct, &rect, &rect); BLI_rcti_translate(&rect, -gt->winrct.xmin, -gt->winrct.ymin); /* Highly unlikely this will fail, but could crash if (mcoords_len == 0). */ if (BLI_rcti_is_empty(&rect) == false) { const int w = BLI_rcti_size_x(&rect); const int h = BLI_rcti_size_y(&rect); unsigned char *pixel_buf = MEM_callocN(sizeof(*pixel_buf) * w * h, __func__); struct LassoFillData lasso_fill_data = {pixel_buf, w}; BLI_bitmap_draw_2d_poly_v2i_n(rect.xmin, rect.ymin, rect.xmax, rect.ymax, mcoords, mcoords_len, draw_filled_lasso_px_cb, &lasso_fill_data); GPU_blend(GPU_BLEND_ADDITIVE_PREMULT); IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR); GPU_shader_bind(state.shader); GPU_shader_uniform_vector( state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, red); immDrawPixelsTexTiled( &state, rect.xmin, rect.ymin, w, h, GPU_R8, false, pixel_buf, 1.0f, 1.0f, NULL); GPU_shader_unbind(); MEM_freeN(pixel_buf); GPU_blend(GPU_BLEND_NONE); } MEM_freeN(mcoords); } static void wm_gesture_draw_lasso(wmGesture *gt, bool filled) { const short *lasso = (short *)gt->customdata; int i; if (filled) { draw_filled_lasso(gt); } const int numverts = gt->points; /* Nothing to draw, do early output. */ if (numverts < 2) { return; } const uint shdr_pos = GPU_vertformat_attr_add( immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; GPU_viewport_size_get_f(viewport_size); immUniform2f("viewport_size", viewport_size[2], viewport_size[3]); immUniform1i("colors_len", 2); /* "advanced" mode */ immUniformArray4fv( "colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2); immUniform1f("dash_width", 2.0f); immUniform1f("dash_factor", 0.5f); immBegin((gt->type == WM_GESTURE_LASSO) ? GPU_PRIM_LINE_LOOP : GPU_PRIM_LINE_STRIP, numverts); for (i = 0; i < gt->points; i++, lasso += 2) { immVertex2f(shdr_pos, (float)lasso[0], (float)lasso[1]); } immEnd(); immUnbindProgram(); } static void wm_gesture_draw_cross(wmWindow *win, wmGesture *gt) { rcti *rect = (rcti *)gt->customdata; const int winsize_x = WM_window_pixels_x(win); const int winsize_y = WM_window_pixels_y(win); float x1, x2, y1, y2; const uint shdr_pos = GPU_vertformat_attr_add( immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; GPU_viewport_size_get_f(viewport_size); immUniform2f("viewport_size", viewport_size[2], viewport_size[3]); immUniform1i("colors_len", 2); /* "advanced" mode */ immUniformArray4fv( "colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2); immUniform1f("dash_width", 8.0f); immUniform1f("dash_factor", 0.5f); immBegin(GPU_PRIM_LINES, 4); x1 = (float)(rect->xmin - winsize_x); y1 = (float)rect->ymin; x2 = (float)(rect->xmin + winsize_x); y2 = y1; immVertex2f(shdr_pos, x1, y1); immVertex2f(shdr_pos, x2, y2); x1 = (float)rect->xmin; y1 = (float)(rect->ymin - winsize_y); x2 = x1; y2 = (float)(rect->ymin + winsize_y); immVertex2f(shdr_pos, x1, y1); immVertex2f(shdr_pos, x2, y2); immEnd(); immUnbindProgram(); } void wm_gesture_draw(wmWindow *win) { wmGesture *gt = (wmGesture *)win->gesture.first; GPU_line_width(1.0f); for (; gt; gt = gt->next) { /* all in subwindow space */ wmViewport(>->winrct); if (gt->type == WM_GESTURE_RECT) { wm_gesture_draw_rect(gt); } #if 0 else if (gt->type == WM_GESTURE_TWEAK) { wm_gesture_draw_line(gt); } #endif else if (gt->type == WM_GESTURE_CIRCLE) { wm_gesture_draw_circle(gt); } else if (gt->type == WM_GESTURE_CROSS_RECT) { if (gt->is_active) { wm_gesture_draw_rect(gt); } else { wm_gesture_draw_cross(win, gt); } } else if (gt->type == WM_GESTURE_LINES) { wm_gesture_draw_lasso(gt, false); } else if (gt->type == WM_GESTURE_LASSO) { wm_gesture_draw_lasso(gt, true); } else if (gt->type == WM_GESTURE_STRAIGHTLINE) { wm_gesture_draw_line(gt); } } } void wm_gesture_tag_redraw(wmWindow *win) { bScreen *screen = WM_window_get_active_screen(win); if (screen) { screen->do_draw_gesture = true; } }