/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2007 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/windowmanager/intern/wm_init_exit.c * \ingroup wm * * Manage initializing resources and correctly shutting down. */ #include #include #include #ifdef WIN32 # include #endif #include "MEM_guardedalloc.h" #include "RNA_define.h" #include "RNA_types.h" #include "DNA_genfile.h" #include "DNA_scene_types.h" #include "DNA_userdef_types.h" #include "DNA_windowmanager_types.h" #include "BLI_callbacks.h" #include "BLI_listbase.h" #include "BLI_path_util.h" #include "BLI_string.h" #include "BLI_threads.h" #include "BLI_utildefines.h" #include "BLO_writefile.h" #include "BKE_asset.h" #include "BKE_blender.h" #include "BKE_blender_undo.h" #include "BKE_context.h" #include "BKE_screen.h" #include "BKE_DerivedMesh.h" #include "BKE_global.h" #include "BKE_icons.h" #include "BKE_library.h" #include "BKE_library_remap.h" #include "BKE_main.h" #include "BKE_mball_tessellate.h" #include "BKE_node.h" #include "BKE_report.h" #include "BKE_font.h" #include "BKE_addon.h" #include "BKE_appdir.h" #include "BKE_sequencer.h" /* free seq clipboard */ #include "BKE_material.h" /* clear_matcopybuf */ #include "BKE_tracking.h" /* free tracking clipboard */ #include "BKE_mask.h" /* free mask clipboard */ #include "RE_engine.h" #include "RE_pipeline.h" /* RE_ free stuff */ #ifdef WITH_PYTHON #include "BPY_extern.h" #endif #ifdef WITH_GAMEENGINE # include "BL_System.h" #endif #include "GHOST_Path-api.h" #include "GHOST_C-api.h" #include "WM_api.h" #include "WM_types.h" #include "wm_cursors.h" #include "wm_event_system.h" #include "wm.h" #include "wm_files.h" #include "wm_window.h" #include "ED_anim_api.h" #include "ED_armature.h" #include "ED_gpencil.h" #include "ED_keyframing.h" #include "ED_keyframes_edit.h" #include "ED_node.h" #include "ED_render.h" #include "ED_space_api.h" #include "ED_screen.h" #include "ED_util.h" #include "UI_interface.h" #include "BLF_api.h" #include "BLT_lang.h" #include "GPU_buffers.h" #include "GPU_draw.h" #include "GPU_init_exit.h" #include "BKE_depsgraph.h" #include "BKE_sound.h" #include "COM_compositor.h" #ifdef WITH_OPENSUBDIV # include "BKE_subsurf.h" #endif static void wm_init_reports(bContext *C) { ReportList *reports = CTX_wm_reports(C); BLI_assert(!reports || BLI_listbase_is_empty(&reports->list)); BKE_reports_init(reports, RPT_STORE); } static void wm_free_reports(bContext *C) { ReportList *reports = CTX_wm_reports(C); BKE_reports_clear(reports); } static void wm_undo_kill_callback(bContext *C) { WM_jobs_kill_all_except(CTX_wm_manager(C), CTX_wm_screen(C)); } bool wm_start_with_console = false; /* used in creator.c */ /* only called once, for startup */ void WM_init(bContext *C, int argc, const char **argv) { if (!G.background) { wm_ghost_init(C); /* note: it assigns C to ghost! */ wm_init_cursor_data(); } GHOST_CreateSystemPaths(); BKE_addon_pref_type_init(); wm_operatortype_init(); WM_menutype_init(); WM_uilisttype_init(); BKE_undo_callback_wm_kill_jobs_set(wm_undo_kill_callback); BKE_library_callback_free_window_manager_set(wm_close_and_free); /* library.c */ BKE_library_callback_free_notifier_reference_set(WM_main_remove_notifier_reference); /* library.c */ BKE_library_callback_remap_editor_id_reference_set(WM_main_remap_editor_id_reference); /* library.c */ BKE_blender_callback_test_break_set(wm_window_testbreak); /* blender.c */ BKE_spacedata_callback_id_remap_set(ED_spacedata_id_remap); /* screen.c */ DAG_editors_update_cb(ED_render_id_flush_update, ED_render_scene_update, ED_render_scene_update_pre); /* depsgraph.c */ ED_spacetypes_init(); /* editors/space_api/spacetype.c */ ED_file_init(); /* for fsmenu */ ED_node_init_butfuncs(); BLF_init(11, U.dpi); /* Please update source/gamengine/GamePlayer/GPG_ghost.cpp if you change this */ BLT_lang_init(); /* Enforce loading the UI for the initial homefile */ G.fileflags &= ~G_FILE_NO_UI; /* reports cant be initialized before the wm, * but keep before file reading, since that may report errors */ wm_init_reports(C); /* get the default database, plus a wm */ wm_homefile_read(C, NULL, G.factory_startup, NULL); BLT_lang_set(NULL); if (!G.background) { /* sets 3D mouse deadzone */ WM_ndof_deadzone_set(U.ndof_deadzone); GPU_init(); GPU_set_mipmap(!(U.gameflags & USER_DISABLE_MIPMAP)); GPU_set_linear_mipmap(true); GPU_set_anisotropic(U.anisotropic_filter); GPU_set_gpu_mipmapping(U.use_gpu_mipmap); #ifdef WITH_OPENSUBDIV BKE_subsurf_osd_init(); #endif UI_init(); } else { /* Note: Currently only inits icons, which we now want in background mode too * (scripts could use those in background processing...). * In case we do more later, we may need to pass a 'background' flag. * Called from 'UI_init' above */ BKE_icons_init(1); } ED_spacemacros_init(); /* note: there is a bug where python needs initializing before loading the * startup.blend because it may contain PyDrivers. It also needs to be after * initializing space types and other internal data. * * However cant redo this at the moment. Solution is to load python * before wm_homefile_read() or make py-drivers check if python is running. * Will try fix when the crash can be repeated. - campbell. */ #ifdef WITH_PYTHON BPY_context_set(C); /* necessary evil */ BPY_python_start(argc, argv); BPY_python_reset(C); #else (void)argc; /* unused */ (void)argv; /* unused */ #endif if (!G.background && !wm_start_with_console) GHOST_toggleConsole(3); clear_matcopybuf(); ED_render_clear_mtex_copybuf(); // glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); wm_history_file_read(); /* allow a path of "", this is what happens when making a new file */ #if 0 if (G.main->name[0] == 0) BLI_make_file_string("/", G.main->name, BKE_appdir_folder_default(), "untitled.blend"); #endif BLI_strncpy(G.lib, G.main->name, FILE_MAX); #ifdef WITH_COMPOSITOR if (1) { extern void *COM_linker_hack; COM_linker_hack = COM_execute; } #endif /* load last session, uses regular file reading so it has to be in end (after init py etc) */ if (U.uiflag2 & USER_KEEP_SESSION) { /* calling WM_recover_last_session(C, NULL) has been moved to creator.c */ /* that prevents loading both the kept session, and the file on the command line */ } else { /* note, logic here is from wm_file_read_post, * call functions that depend on Python being initialized. */ /* normally 'wm_homefile_read' will do this, * however python is not initialized when called from this function. * * unlikely any handlers are set but its possible, * note that recovering the last session does its own callbacks. */ CTX_wm_window_set(C, CTX_wm_manager(C)->windows.first); BLI_callback_exec(CTX_data_main(C), NULL, BLI_CB_EVT_VERSION_UPDATE); BLI_callback_exec(CTX_data_main(C), NULL, BLI_CB_EVT_LOAD_POST); wm_file_read_report(C); if (!G.background) { CTX_wm_window_set(C, NULL); } } } void WM_init_splash(bContext *C) { if ((U.uiflag & USER_SPLASH_DISABLE) == 0) { wmWindowManager *wm = CTX_wm_manager(C); wmWindow *prevwin = CTX_wm_window(C); if (wm->windows.first) { CTX_wm_window_set(C, wm->windows.first); WM_operator_name_call(C, "WM_OT_splash", WM_OP_INVOKE_DEFAULT, NULL); CTX_wm_window_set(C, prevwin); } } } bool WM_init_game(bContext *C) { wmWindowManager *wm = CTX_wm_manager(C); wmWindow *win; ScrArea *sa; ARegion *ar = NULL; Scene *scene = CTX_data_scene(C); if (!scene) { /* XXX, this should not be needed. */ Main *bmain = CTX_data_main(C); scene = bmain->scene.first; } win = wm->windows.first; /* first to get a valid window */ if (win) CTX_wm_window_set(C, win); sa = BKE_screen_find_big_area(CTX_wm_screen(C), SPACE_VIEW3D, 0); ar = BKE_area_find_region_type(sa, RGN_TYPE_WINDOW); /* if we have a valid 3D view */ if (sa && ar) { ARegion *arhide; CTX_wm_area_set(C, sa); CTX_wm_region_set(C, ar); /* disable quad view */ if (ar->alignment == RGN_ALIGN_QSPLIT) WM_operator_name_call(C, "SCREEN_OT_region_quadview", WM_OP_EXEC_DEFAULT, NULL); /* toolbox, properties panel and header are hidden */ for (arhide = sa->regionbase.first; arhide; arhide = arhide->next) { if (arhide->regiontype != RGN_TYPE_WINDOW) { if (!(arhide->flag & RGN_FLAG_HIDDEN)) { ED_region_toggle_hidden(C, arhide); } } } /* full screen the area */ if (!sa->full) { ED_screen_state_toggle(C, win, sa, SCREENMAXIMIZED); } /* Fullscreen */ if ((scene->gm.playerflag & GAME_PLAYER_FULLSCREEN)) { WM_operator_name_call(C, "WM_OT_window_fullscreen_toggle", WM_OP_EXEC_DEFAULT, NULL); wm_get_screensize(&ar->winrct.xmax, &ar->winrct.ymax); ar->winx = ar->winrct.xmax + 1; ar->winy = ar->winrct.ymax + 1; } else { GHOST_RectangleHandle rect = GHOST_GetClientBounds(win->ghostwin); ar->winrct.ymax = GHOST_GetHeightRectangle(rect); ar->winrct.xmax = GHOST_GetWidthRectangle(rect); ar->winx = ar->winrct.xmax + 1; ar->winy = ar->winrct.ymax + 1; GHOST_DisposeRectangle(rect); } WM_operator_name_call(C, "VIEW3D_OT_game_start", WM_OP_EXEC_DEFAULT, NULL); BKE_sound_exit(); return true; } else { ReportTimerInfo *rti; BKE_report(&wm->reports, RPT_ERROR, "No valid 3D View found, game auto start is not possible"); /* After adding the report to the global list, reset the report timer. */ WM_event_remove_timer(wm, NULL, wm->reports.reporttimer); /* Records time since last report was added */ wm->reports.reporttimer = WM_event_add_timer(wm, CTX_wm_window(C), TIMER, 0.02); rti = MEM_callocN(sizeof(ReportTimerInfo), "ReportTimerInfo"); wm->reports.reporttimer->customdata = rti; return false; } } /* free strings of open recent files */ static void free_openrecent(void) { struct RecentFile *recent; for (recent = G.recent_files.first; recent; recent = recent->next) MEM_freeN(recent->filepath); BLI_freelistN(&(G.recent_files)); } #ifdef WIN32 /* Read console events until there is a key event. Also returns on any error. */ static void wait_for_console_key(void) { HANDLE hConsoleInput = GetStdHandle(STD_INPUT_HANDLE); if (!ELEM(hConsoleInput, NULL, INVALID_HANDLE_VALUE) && FlushConsoleInputBuffer(hConsoleInput)) { for (;;) { INPUT_RECORD buffer; DWORD ignored; if (!ReadConsoleInput(hConsoleInput, &buffer, 1, &ignored)) { break; } if (buffer.EventType == KEY_EVENT) { break; } } } } #endif /** * \note doesn't run exit() call #WM_exit() for that. */ void WM_exit_ext(bContext *C, const bool do_python) { wmWindowManager *wm = C ? CTX_wm_manager(C) : NULL; BKE_sound_exit(); /* first wrap up running stuff, we assume only the active WM is running */ /* modal handlers are on window level freed, others too? */ /* note; same code copied in wm_files.c */ if (C && wm) { wmWindow *win; if (!G.background) { if ((U.uiflag2 & USER_KEEP_SESSION) || BKE_undo_is_valid(NULL)) { /* save the undo state as quit.blend */ char filename[FILE_MAX]; bool has_edited; int fileflags = G.fileflags & ~(G_FILE_COMPRESS | G_FILE_AUTOPLAY | G_FILE_HISTORY); BLI_make_file_string("/", filename, BKE_tempdir_base(), BLENDER_QUIT_FILE); has_edited = ED_editors_flush_edits(C, false); if ((has_edited && BLO_write_file(CTX_data_main(C), filename, fileflags, NULL, NULL)) || BKE_undo_save_file(filename)) { printf("Saved session recovery to '%s'\n", filename); } } } WM_jobs_kill_all(wm); for (win = wm->windows.first; win; win = win->next) { CTX_wm_window_set(C, win); /* needed by operator close callbacks */ WM_event_remove_handlers(C, &win->handlers); WM_event_remove_handlers(C, &win->modalhandlers); ED_screen_exit(C, win, win->screen); } } BKE_addon_pref_type_free(); wm_operatortype_free(); wm_dropbox_free(); WM_menutype_free(); WM_uilisttype_free(); /* all non-screen and non-space stuff editors did, like editmode */ if (C) ED_editors_exit(C); // XXX // BIF_GlobalReebFree(); // BIF_freeRetarget(); BIF_freeTemplates(C); free_openrecent(); BKE_mball_cubeTable_free(); /* render code might still access databases */ RE_FreeAllRender(); RE_engines_exit(); BKE_asset_engines_exit(); ED_preview_free_dbase(); /* frees a Main dbase, before BKE_blender_free! */ if (C && wm) wm_free_reports(C); /* before BKE_blender_free! - since the ListBases get freed there */ BKE_sequencer_free_clipboard(); /* sequencer.c */ BKE_tracking_clipboard_free(); BKE_mask_clipboard_free(); BKE_vfont_clipboard_free(); #ifdef WITH_COMPOSITOR COM_deinitialize(); #endif BKE_blender_free(); /* blender.c, does entire library and spacetypes */ // free_matcopybuf(); ANIM_fcurves_copybuf_free(); ANIM_drivers_copybuf_free(); ANIM_driver_vars_copybuf_free(); ANIM_fmodifiers_copybuf_free(); ED_gpencil_anim_copybuf_free(); ED_gpencil_strokes_copybuf_free(); ED_clipboard_posebuf_free(); BKE_node_clipboard_clear(); BLF_exit(); #ifdef WITH_INTERNATIONAL BLF_free_unifont(); BLF_free_unifont_mono(); BLT_lang_free(); #endif ANIM_keyingset_infos_exit(); // free_txt_data(); #ifdef WITH_PYTHON /* option not to close python so we can use 'atexit' */ if (do_python && ((C == NULL) || CTX_py_init_get(C))) { /* XXX - old note */ /* before BKE_blender_free so py's gc happens while library still exists */ /* needed at least for a rare sigsegv that can happen in pydrivers */ /* Update for blender 2.5, move after BKE_blender_free because blender now holds references to PyObject's * so decref'ing them after python ends causes bad problems every time * the pyDriver bug can be fixed if it happens again we can deal with it then */ BPY_python_end(); } #else (void)do_python; #endif if (!G.background) { #ifdef WITH_OPENSUBDIV BKE_subsurf_osd_cleanup(); #endif GPU_global_buffer_pool_free(); GPU_free_unused_buffers(); GPU_exit(); } BKE_undo_reset(); ED_file_exit(); /* for fsmenu */ UI_exit(); BKE_blender_userdef_free(); RNA_exit(); /* should be after BPY_python_end so struct python slots are cleared */ wm_ghost_exit(); CTX_free(C); #ifdef WITH_GAMEENGINE SYS_DeleteSystem(SYS_GetSystem()); #endif GHOST_DisposeSystemPaths(); DNA_sdna_current_free(); BLI_threadapi_exit(); BKE_blender_atexit(); if (MEM_get_memory_blocks_in_use() != 0) { size_t mem_in_use = MEM_get_memory_in_use() + MEM_get_memory_in_use(); printf("Error: Not freed memory blocks: %u, total unfreed memory %f MB\n", MEM_get_memory_blocks_in_use(), (double)mem_in_use / 1024 / 1024); MEM_printmemlist(); } wm_autosave_delete(); BKE_tempdir_session_purge(); } void WM_exit(bContext *C) { WM_exit_ext(C, 1); printf("\nBlender quit\n"); #ifdef WIN32 /* ask user to press a key when in debug mode */ if (G.debug & G_DEBUG) { printf("Press any key to exit . . .\n\n"); wait_for_console_key(); } #endif exit(G.is_break == true); }