/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2007 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ #include #include #include #include "MEM_guardedalloc.h" #include "MEM_CacheLimiterC-Api.h" #include "IMB_imbuf_types.h" #include "IMB_imbuf.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_userdef_types.h" #include "DNA_windowmanager_types.h" #include "BKE_blender.h" #include "BKE_context.h" #include "BKE_curve.h" #include "BKE_displist.h" #include "BKE_DerivedMesh.h" #include "BKE_font.h" #include "BKE_global.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_mball.h" #include "BKE_report.h" #include "BKE_utildefines.h" #include "BKE_packedFile.h" #include "BKE_sequencer.h" /* free seq clipboard */ #include "BKE_material.h" /* clear_matcopybuf */ #include "BLI_blenlib.h" #include "RE_pipeline.h" /* RE_ free stuff */ #ifndef DISABLE_PYTHON #include "BPY_extern.h" #endif #include "SYS_System.h" #include "RNA_define.h" #include "WM_api.h" #include "WM_types.h" #include "wm_cursors.h" #include "wm_event_system.h" #include "wm.h" #include "wm_files.h" #include "wm_window.h" #include "ED_armature.h" #include "ED_keyframing.h" #include "ED_node.h" #include "ED_render.h" #include "ED_space_api.h" #include "ED_screen.h" #include "ED_util.h" #include "UI_interface.h" #include "BLF_api.h" #include "GPU_buffers.h" #include "GPU_extensions.h" #include "GPU_draw.h" #include "BKE_depsgraph.h" #include "BKE_sound.h" #include "GHOST_C-api.h" static void wm_init_reports(bContext *C) { BKE_reports_init(CTX_wm_reports(C), RPT_STORE); } static void wm_free_reports(bContext *C) { BKE_reports_clear(CTX_wm_reports(C)); } /* only called once, for startup */ void WM_init(bContext *C, int argc, char **argv) { if (!G.background) { wm_ghost_init(C); /* note: it assigns C to ghost! */ wm_init_cursor_data(); } wm_operatortype_init(); set_free_windowmanager_cb(wm_close_and_free); /* library.c */ set_blender_test_break_cb(wm_window_testbreak); /* blender.c */ DAG_editors_update_cb(ED_render_id_flush_update); /* depsgraph.c */ ED_spacetypes_init(); /* editors/space_api/spacetype.c */ ED_file_init(); /* for fsmenu */ ED_init_node_butfuncs(); BLF_init(11, U.dpi); BLF_lang_init(); /* get the default database, plus a wm */ WM_read_homefile(C, NULL); /* note: there is a bug where python needs initializing before loading the * .B25.blend because it may contain PyDrivers. It also needs to be after * initializing space types and other internal data. * * However cant redo this at the moment. Solution is to load python * before WM_read_homefile() or make py-drivers check if python is running. * Will try fix when the crash can be repeated. - campbell. */ #ifndef DISABLE_PYTHON BPY_set_context(C); /* necessary evil */ BPY_start_python(argc, argv); BPY_load_user_modules(C); #endif wm_init_reports(C); /* reports cant be initialized before the wm */ if (!G.background) { GPU_extensions_init(); GPU_set_mipmap(!(U.gameflags & USER_DISABLE_MIPMAP)); UI_init(); } clear_matcopybuf(); ED_render_clear_mtex_copybuf(); // glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); ED_preview_init_dbase(); G.ndofdevice = -1; /* XXX bad initializer, needs set otherwise buttons show! */ read_history(); if(G.sce[0] == 0) BLI_make_file_string("/", G.sce, BLI_getDefaultDocumentFolder(), "untitled.blend"); BLI_strncpy(G.lib, G.sce, FILE_MAX); } void WM_init_splash(bContext *C) { if((U.uiflag & USER_SPLASH_DISABLE) == 0) { wmWindowManager *wm= CTX_wm_manager(C); wmWindow *prevwin= CTX_wm_window(C); if(wm->windows.first) { CTX_wm_window_set(C, wm->windows.first); WM_operator_name_call(C, "WM_OT_splash", WM_OP_INVOKE_DEFAULT, NULL); CTX_wm_window_set(C, prevwin); } } } static ScrArea *biggest_view3d(bContext *C) { bScreen *sc= CTX_wm_screen(C); ScrArea *sa, *big= NULL; int size, maxsize= 0; for(sa= sc->areabase.first; sa; sa= sa->next) { if(sa->spacetype==SPACE_VIEW3D) { size= sa->winx * sa->winy; if(size > maxsize) { maxsize= size; big= sa; } } } return big; } int WM_init_game(bContext *C) { wmWindowManager *wm= CTX_wm_manager(C); wmWindow* win; ScrArea *sa; ARegion *ar; Scene *scene= CTX_data_scene(C); if (!scene) { // XXX, this should not be needed. Main *bmain = CTX_data_main(C); scene= bmain->scene.first; } win = wm->windows.first; //first to get a valid window if(win) CTX_wm_window_set(C, win); sa = biggest_view3d(C); if(sa) { for(ar=sa->regionbase.first; ar; ar=ar->next) { if(ar->regiontype == RGN_TYPE_WINDOW) { break; } } } // if we have a valid 3D view if (sa && ar) { ARegion *arhide; CTX_wm_area_set(C, sa); CTX_wm_region_set(C, ar); /* disable quad view */ if(ar->alignment == RGN_ALIGN_QSPLIT) WM_operator_name_call(C, "SCREEN_OT_region_quadview", WM_OP_EXEC_DEFAULT, NULL); /* toolbox, properties panel and header are hidden */ for(arhide=sa->regionbase.first; arhide; arhide=arhide->next) { if(arhide->regiontype != RGN_TYPE_WINDOW) { if(!(arhide->flag & RGN_FLAG_HIDDEN)) { ED_region_toggle_hidden(C, arhide); } } } /* full screen the area */ if(!sa->full) { ED_screen_full_toggle(C, wm->windows.first, sa); } /* Fullscreen */ if(scene->gm.fullscreen) { WM_operator_name_call(C, "WM_OT_window_fullscreen_toggle", WM_OP_EXEC_DEFAULT, NULL); wm_get_screensize(&ar->winrct.xmax, &ar->winrct.ymax); } else { GHOST_RectangleHandle rect = GHOST_GetClientBounds(win->ghostwin); ar->winrct.ymax = GHOST_GetHeightRectangle(rect); ar->winrct.xmax = GHOST_GetWidthRectangle(rect); GHOST_DisposeRectangle(rect); } WM_operator_name_call(C, "VIEW3D_OT_game_start", WM_OP_EXEC_DEFAULT, NULL); return 1; } else { ReportTimerInfo *rti; BKE_report(&wm->reports, RPT_ERROR, "No valid 3D View found. Game auto start is not possible."); /* After adding the report to the global list, reset the report timer. */ WM_event_remove_timer(wm, NULL, wm->reports.reporttimer); /* Records time since last report was added */ wm->reports.reporttimer = WM_event_add_timer(wm, CTX_wm_window(C), TIMER, 0.02); rti = MEM_callocN(sizeof(ReportTimerInfo), "ReportTimerInfo"); wm->reports.reporttimer->customdata = rti; } return 0; } /* free strings of open recent files */ static void free_openrecent(void) { struct RecentFile *recent; for(recent = G.recent_files.first; recent; recent=recent->next) MEM_freeN(recent->filepath); BLI_freelistN(&(G.recent_files)); } /* bad stuff*/ extern ListBase editelems; extern wchar_t *copybuf; extern wchar_t *copybufinfo; // XXX copy/paste buffer stuff... extern void free_anim_copybuf(); extern void free_anim_drivers_copybuf(); extern void free_fmodifiers_copybuf(); extern void free_posebuf(); /* called in creator.c even... tsk, split this! */ void WM_exit(bContext *C) { wmWindow *win; sound_exit(); /* first wrap up running stuff, we assume only the active WM is running */ /* modal handlers are on window level freed, others too? */ /* note; same code copied in wm_files.c */ if(C && CTX_wm_manager(C)) { WM_jobs_stop_all(CTX_wm_manager(C)); for(win= CTX_wm_manager(C)->windows.first; win; win= win->next) { CTX_wm_window_set(C, win); /* needed by operator close callbacks */ WM_event_remove_handlers(C, &win->handlers); WM_event_remove_handlers(C, &win->modalhandlers); ED_screen_exit(C, win, win->screen); } } wm_operatortype_free(); wm_dropbox_free(); WM_menutype_free(); /* all non-screen and non-space stuff editors did, like editmode */ if(C) ED_editors_exit(C); // XXX // BIF_GlobalReebFree(); // BIF_freeRetarget(); BIF_freeTemplates(C); free_ttfont(); /* bke_font.h */ free_openrecent(); BKE_freecubetable(); fastshade_free_render(); /* shaded view */ ED_preview_free_dbase(); /* frees a Main dbase, before free_blender! */ if(C && CTX_wm_manager(C)) wm_free_reports(C); /* before free_blender! - since the ListBases get freed there */ seq_free_clipboard(); /* sequencer.c */ free_blender(); /* blender.c, does entire library and spacetypes */ // free_matcopybuf(); free_anim_copybuf(); free_anim_drivers_copybuf(); free_fmodifiers_copybuf(); free_posebuf(); // free_vertexpaint(); // free_imagepaint(); // fsmenu_free(); BLF_exit(); ANIM_keyingset_infos_exit(); RE_FreeAllRender(); RE_engines_exit(); // free_txt_data(); #ifndef DISABLE_PYTHON /* XXX - old note */ /* before free_blender so py's gc happens while library still exists */ /* needed at least for a rare sigsegv that can happen in pydrivers */ /* Update for blender 2.5, move after free_blender because blender now holds references to PyObject's * so decref'ing them after python ends causes bad problems every time * the pyDriver bug can be fixed if it happens again we can deal with it then */ BPY_end_python(); #endif if (!G.background) { // XXX UI_filelist_free_icons(); } GPU_buffer_pool_free(0); GPU_free_unused_buffers(); GPU_extensions_exit(); // if (copybuf) MEM_freeN(copybuf); // if (copybufinfo) MEM_freeN(copybufinfo); if (!G.background) { BKE_undo_save_quit(); // saves quit.blend if global undo is on } BKE_reset_undo(); ED_file_exit(); /* for fsmenu */ UI_exit(); BKE_userdef_free(); RNA_exit(); /* should be after BPY_end_python so struct python slots are cleared */ wm_ghost_exit(); CTX_free(C); SYS_DeleteSystem(SYS_GetSystem()); if(MEM_get_memory_blocks_in_use()!=0) { printf("Error Totblock: %d\n", MEM_get_memory_blocks_in_use()); MEM_printmemlist(); } wm_autosave_delete(); printf("\nBlender quit\n"); #ifdef WIN32 /* ask user to press enter when in debug mode */ if(G.f & G_DEBUG) { printf("press enter key to exit...\n\n"); getchar(); } #endif exit(G.afbreek==1); }