/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2007 Blender Foundation. All rights reserved. */ /** \file * \ingroup wm * * This file contains the splash screen logic (the `WM_OT_splash` operator). * * - Loads the splash image. * - Displaying version information. * - Lists New Files (application templates). * - Lists Recent files. * - Links to web sites. */ #include #include "CLG_log.h" #include "DNA_ID.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_userdef_types.h" #include "DNA_windowmanager_types.h" #include "BLI_blenlib.h" #include "BLI_math.h" #include "BLI_utildefines.h" #include "BKE_appdir.h" #include "BKE_blender_version.h" #include "BKE_context.h" #include "BKE_screen.h" #include "BLT_translation.h" #include "BLF_api.h" #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" #include "ED_screen.h" #include "UI_interface.h" #include "UI_interface_icons.h" #include "UI_resources.h" #include "WM_api.h" #include "WM_types.h" #include "wm.h" static void wm_block_close(bContext *C, void *arg_block, void *UNUSED(arg)) { wmWindow *win = CTX_wm_window(C); UI_popup_block_close(C, win, arg_block); } static void wm_block_splash_add_label(uiBlock *block, const char *label, int x, int y) { if (!(label && label[0])) { return; } UI_block_emboss_set(block, UI_EMBOSS_NONE); uiBut *but = uiDefBut( block, UI_BTYPE_LABEL, 0, label, 0, y, x, UI_UNIT_Y, NULL, 0, 0, 0, 0, NULL); UI_but_drawflag_disable(but, UI_BUT_TEXT_LEFT); UI_but_drawflag_enable(but, UI_BUT_TEXT_RIGHT); /* 1 = UI_SELECT, internal flag to draw in white. */ UI_but_flag_enable(but, 1); UI_block_emboss_set(block, UI_EMBOSS); } #ifndef WITH_HEADLESS static void wm_block_splash_image_roundcorners_add(ImBuf *ibuf) { uchar *rct = (uchar *)ibuf->rect; if (!rct) { return; } bTheme *btheme = UI_GetTheme(); const float roundness = btheme->tui.wcol_menu_back.roundness * U.dpi_fac; const int size = roundness * 20; if (size < ibuf->x && size < ibuf->y) { /* Y-axis initial offset. */ rct += 4 * (ibuf->y - size) * ibuf->x; for (int y = 0; y < size; y++) { for (int x = 0; x < size; x++, rct += 4) { const float pixel = 1.0 / size; const float u = pixel * x; const float v = pixel * y; const float distance = sqrt(u * u + v * v); /* Pointer offset to the alpha value of pixel. */ /* NOTE: the left corner is flipped in the X-axis. */ const int offset_l = 4 * (size - x - x - 1) + 3; const int offset_r = 4 * (ibuf->x - size) + 3; if (distance > 1.0) { rct[offset_l] = 0; rct[offset_r] = 0; } else { /* Create a single pixel wide transition for anti-aliasing. * Invert the distance and map its range [0, 1] to [0, pixel]. */ const float fac = (1.0 - distance) * size; if (fac > 1.0) { continue; } const uchar alpha = unit_float_to_uchar_clamp(fac); rct[offset_l] = alpha; rct[offset_r] = alpha; } } /* X-axis offset to the next row. */ rct += 4 * (ibuf->x - size); } } } #endif /* WITH_HEADLESS */ static ImBuf *wm_block_splash_image(int width, int *r_height) { #ifndef WITH_HEADLESS extern char datatoc_splash_png[]; extern int datatoc_splash_png_size; ImBuf *ibuf = NULL; if (U.app_template[0] != '\0') { char splash_filepath[FILE_MAX]; char template_directory[FILE_MAX]; if (BKE_appdir_app_template_id_search( U.app_template, template_directory, sizeof(template_directory))) { BLI_path_join(splash_filepath, sizeof(splash_filepath), template_directory, "splash.png"); ibuf = IMB_loadiffname(splash_filepath, IB_rect, NULL); } } if (ibuf == NULL) { const uchar *splash_data = (const uchar *)datatoc_splash_png; size_t splash_data_size = datatoc_splash_png_size; ibuf = IMB_ibImageFromMemory(splash_data, splash_data_size, IB_rect, NULL, ""); } int height = 0; if (ibuf) { height = (width * ibuf->y) / ibuf->x; if (width != ibuf->x || height != ibuf->y) { IMB_scaleImBuf(ibuf, width, height); } wm_block_splash_image_roundcorners_add(ibuf); IMB_premultiply_alpha(ibuf); } *r_height = height; return ibuf; #else UNUSED_VARS(width, r_height); return NULL; #endif } static uiBlock *wm_block_create_splash(bContext *C, ARegion *region, void *UNUSED(arg)) { const uiStyle *style = UI_style_get_dpi(); uiBlock *block = UI_block_begin(C, region, "splash", UI_EMBOSS); /* note on UI_BLOCK_NO_WIN_CLIP, the window size is not always synchronized * with the OS when the splash shows, window clipping in this case gives * ugly results and clipping the splash isn't useful anyway, just disable it T32938. */ UI_block_flag_enable(block, UI_BLOCK_LOOP | UI_BLOCK_KEEP_OPEN | UI_BLOCK_NO_WIN_CLIP); UI_block_theme_style_set(block, UI_BLOCK_THEME_STYLE_POPUP); const int text_points_max = MAX2(style->widget.points, style->widgetlabel.points); int splash_width = text_points_max * 45 * U.dpi_fac; CLAMP_MAX(splash_width, CTX_wm_window(C)->sizex * 0.7f); int splash_height; /* Would be nice to support caching this, so it only has to be re-read (and likely resized) on * first draw or if the image changed. */ ImBuf *ibuf = wm_block_splash_image(splash_width, &splash_height); uiBut *but = uiDefButImage( block, ibuf, 0, 0.5f * U.widget_unit, splash_width, splash_height, NULL); UI_but_func_set(but, wm_block_close, block, NULL); wm_block_splash_add_label(block, BKE_blender_version_string(), splash_width - 8.0 * U.dpi_fac, splash_height - 13.0 * U.dpi_fac); const int layout_margin_x = U.dpi_fac * 26; uiLayout *layout = UI_block_layout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, layout_margin_x, 0, splash_width - (layout_margin_x * 2), U.dpi_fac * 110, 0, style); MenuType *mt; char userpref[FILE_MAX]; const char *const cfgdir = BKE_appdir_folder_id(BLENDER_USER_CONFIG, NULL); if (cfgdir) { BLI_path_join(userpref, sizeof(userpref), cfgdir, BLENDER_USERPREF_FILE); } /* Draw setup screen if no preferences have been saved yet. */ if (!BLI_exists(userpref)) { mt = WM_menutype_find("WM_MT_splash_quick_setup", true); /* The #UI_BLOCK_QUICK_SETUP flag prevents the button text from being left-aligned, * as it is for all menus due to the #UI_BLOCK_LOOP flag, see in #ui_def_but. */ UI_block_flag_enable(block, UI_BLOCK_QUICK_SETUP); } else { mt = WM_menutype_find("WM_MT_splash", true); } if (mt) { UI_menutype_draw(C, mt, layout); } UI_block_bounds_set_centered(block, 0); return block; } static int wm_splash_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *UNUSED(event)) { UI_popup_block_invoke(C, wm_block_create_splash, NULL, NULL); return OPERATOR_FINISHED; } void WM_OT_splash(wmOperatorType *ot) { ot->name = "Splash Screen"; ot->idname = "WM_OT_splash"; ot->description = "Open the splash screen with release info"; ot->invoke = wm_splash_invoke; ot->poll = WM_operator_winactive; } static uiBlock *wm_block_create_about(bContext *C, ARegion *region, void *UNUSED(arg)) { const uiStyle *style = UI_style_get_dpi(); const int text_points_max = MAX2(style->widget.points, style->widgetlabel.points); const int dialog_width = text_points_max * 42 * U.dpi_fac; uiBlock *block = UI_block_begin(C, region, "about", UI_EMBOSS); UI_block_flag_enable(block, UI_BLOCK_KEEP_OPEN | UI_BLOCK_LOOP | UI_BLOCK_NO_WIN_CLIP); UI_block_theme_style_set(block, UI_BLOCK_THEME_STYLE_POPUP); uiLayout *layout = UI_block_layout( block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, 0, 0, dialog_width, 0, 0, style); /* Blender logo. */ #ifndef WITH_HEADLESS extern char datatoc_blender_logo_png[]; extern int datatoc_blender_logo_png_size; const uchar *blender_logo_data = (const uchar *)datatoc_blender_logo_png; size_t blender_logo_data_size = datatoc_blender_logo_png_size; ImBuf *ibuf = IMB_ibImageFromMemory( blender_logo_data, blender_logo_data_size, IB_rect, NULL, "blender_logo"); if (ibuf) { int width = 0.5 * dialog_width; int height = (width * ibuf->y) / ibuf->x; IMB_premultiply_alpha(ibuf); IMB_scaleImBuf(ibuf, width, height); bTheme *btheme = UI_GetTheme(); const uchar *color = btheme->tui.wcol_menu_back.text_sel; /* The top margin. */ uiLayout *row = uiLayoutRow(layout, false); uiItemS_ex(row, 0.2f); /* The logo image. */ row = uiLayoutRow(layout, false); uiLayoutSetAlignment(row, UI_LAYOUT_ALIGN_LEFT); uiDefButImage(block, ibuf, 0, U.widget_unit, width, height, color); /* Padding below the logo. */ row = uiLayoutRow(layout, false); uiItemS_ex(row, 2.7f); } #endif /* WITH_HEADLESS */ uiLayout *col = uiLayoutColumn(layout, true); uiItemL_ex(col, IFACE_("Blender"), ICON_NONE, true, false); MenuType *mt = WM_menutype_find("WM_MT_splash_about", true); if (mt) { UI_menutype_draw(C, mt, col); } UI_block_bounds_set_centered(block, 22 * U.dpi_fac); return block; } static int wm_about_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *UNUSED(event)) { UI_popup_block_invoke(C, wm_block_create_about, NULL, NULL); return OPERATOR_FINISHED; } void WM_OT_splash_about(wmOperatorType *ot) { ot->name = "About Blender"; ot->idname = "WM_OT_splash_about"; ot->description = "Open a window with information about Blender"; ot->invoke = wm_about_invoke; ot->poll = WM_operator_winactive; }