/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2015 by Blender Foundation * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Dalai Felinto * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/windowmanager/intern/wm_stereo.c * \ingroup wm */ #include #include #include "DNA_listBase.h" #include "RNA_access.h" #include "MEM_guardedalloc.h" #include "BLI_listbase.h" #include "BLI_utildefines.h" #include "BIF_gl.h" #include "BKE_context.h" #include "BKE_global.h" #include "BKE_report.h" #include "GHOST_C-api.h" #include "ED_screen.h" #include "GPU_immediate.h" #include "GPU_framebuffer.h" #include "GPU_texture.h" #include "WM_api.h" #include "WM_types.h" #include "wm.h" #include "wm_draw.h" #include "wm_window.h" #include "UI_interface.h" #include "UI_resources.h" static GPUInterlaceShader interlace_gpu_id_from_type(eStereo3dInterlaceType interlace_type) { switch (interlace_type) { case S3D_INTERLACE_ROW: return GPU_SHADER_INTERLACE_ROW; case S3D_INTERLACE_COLUMN: return GPU_SHADER_INTERLACE_COLUMN; case S3D_INTERLACE_CHECKERBOARD: default: return GPU_SHADER_INTERLACE_CHECKER; } } void wm_stereo3d_draw_interlace(wmWindow *win, ARegion *ar) { bool swap = (win->stereo3d_format->flag & S3D_INTERLACE_SWAP) != 0; enum eStereo3dInterlaceType interlace_type = win->stereo3d_format->interlace_type; /* wmOrtho for the screen has this same offset */ float halfx = GLA_PIXEL_OFS / ar->winx; float halfy = GLA_PIXEL_OFS / ar->winy; GPUVertFormat *format = immVertexFormat(); uint texcoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); /* leave GL_TEXTURE0 as the latest active texture */ for (int view = 1; view >= 0; view--) { GPUTexture *texture = wm_draw_region_texture(ar, view); glActiveTexture(GL_TEXTURE0 + view); glBindTexture(GL_TEXTURE_2D, GPU_texture_opengl_bindcode(texture)); } immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_INTERLACE); immUniform1i("image_a", (swap) ? 1 : 0); immUniform1i("image_b", (swap) ? 0 : 1); immUniform1i("interlace_id", interlace_gpu_id_from_type(interlace_type)); immBegin(GPU_PRIM_TRI_FAN, 4); immAttrib2f(texcoord, halfx, halfy); immVertex2f(pos, ar->winrct.xmin, ar->winrct.ymin); immAttrib2f(texcoord, 1.0f + halfx, halfy); immVertex2f(pos, ar->winrct.xmax + 1, ar->winrct.ymin); immAttrib2f(texcoord, 1.0f + halfx, 1.0f + halfy); immVertex2f(pos, ar->winrct.xmax + 1, ar->winrct.ymax + 1); immAttrib2f(texcoord, halfx, 1.0f + halfy); immVertex2f(pos, ar->winrct.xmin, ar->winrct.ymax + 1); immEnd(); immUnbindProgram(); for (int view = 1; view >= 0; view--) { glActiveTexture(GL_TEXTURE0 + view); glBindTexture(GL_TEXTURE_2D, 0); } } void wm_stereo3d_draw_anaglyph(wmWindow *win, ARegion *ar) { for (int view = 0; view < 2; view ++) { int bit = view + 1; switch (win->stereo3d_format->anaglyph_type) { case S3D_ANAGLYPH_REDCYAN: glColorMask((1&bit) ? GL_TRUE : GL_FALSE, (2&bit) ? GL_TRUE : GL_FALSE, (2&bit) ? GL_TRUE : GL_FALSE, GL_FALSE); break; case S3D_ANAGLYPH_GREENMAGENTA: glColorMask((2&bit) ? GL_TRUE : GL_FALSE, (1&bit) ? GL_TRUE : GL_FALSE, (2&bit) ? GL_TRUE : GL_FALSE, GL_FALSE); break; case S3D_ANAGLYPH_YELLOWBLUE: glColorMask((1&bit) ? GL_TRUE : GL_FALSE, (1&bit) ? GL_TRUE : GL_FALSE, (2&bit) ? GL_TRUE : GL_FALSE, GL_FALSE); break; } wm_draw_region_blend(ar, view, false); } glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); } void wm_stereo3d_draw_sidebyside(wmWindow *win, int view) { bool cross_eyed = (win->stereo3d_format->flag & S3D_SIDEBYSIDE_CROSSEYED) != 0; GPUVertFormat *format = immVertexFormat(); uint texcoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_IMAGE); int soffx = WM_window_pixels_x(win) * 0.5f; if (view == STEREO_LEFT_ID) { if (!cross_eyed) soffx = 0; } else { //RIGHT_LEFT_ID if (cross_eyed) soffx = 0; } const int sizex = WM_window_pixels_x(win); const int sizey = WM_window_pixels_y(win); /* wmOrtho for the screen has this same offset */ const float halfx = GLA_PIXEL_OFS / sizex; const float halfy = GLA_PIXEL_OFS / sizex; immUniform1i("image", 0); /* texture is already bound to GL_TEXTURE0 unit */ immBegin(GPU_PRIM_TRI_FAN, 4); immAttrib2f(texcoord, halfx, halfy); immVertex2f(pos, soffx, 0.0f); immAttrib2f(texcoord, 1.0f + halfx, halfy); immVertex2f(pos, soffx + (sizex * 0.5f), 0.0f); immAttrib2f(texcoord, 1.0f + halfx, 1.0f + halfy); immVertex2f(pos, soffx + (sizex * 0.5f), sizey); immAttrib2f(texcoord, halfx, 1.0f + halfy); immVertex2f(pos, soffx, sizey); immEnd(); immUnbindProgram(); } void wm_stereo3d_draw_topbottom(wmWindow *win, int view) { GPUVertFormat *format = immVertexFormat(); uint texcoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_IMAGE); int soffy; if (view == STEREO_LEFT_ID) { soffy = WM_window_pixels_y(win) * 0.5f; } else { /* STEREO_RIGHT_ID */ soffy = 0; } const int sizex = WM_window_pixels_x(win); const int sizey = WM_window_pixels_y(win); /* wmOrtho for the screen has this same offset */ const float halfx = GLA_PIXEL_OFS / sizex; const float halfy = GLA_PIXEL_OFS / sizex; immUniform1i("image", 0); /* texture is already bound to GL_TEXTURE0 unit */ immBegin(GPU_PRIM_TRI_FAN, 4); immAttrib2f(texcoord, halfx, halfy); immVertex2f(pos, 0.0f, soffy); immAttrib2f(texcoord, 1.0f + halfx, halfy); immVertex2f(pos, sizex, soffy); immAttrib2f(texcoord, 1.0f + halfx, 1.0f + halfy); immVertex2f(pos, sizex, soffy + (sizey * 0.5f)); immAttrib2f(texcoord, halfx, 1.0f + halfy); immVertex2f(pos, 0.0f, soffy + (sizey * 0.5f)); immEnd(); immUnbindProgram(); } static bool wm_stereo3d_quadbuffer_supported(void) { GLboolean stereo = GL_FALSE; glGetBooleanv(GL_STEREO, &stereo); return stereo == GL_TRUE; } static bool wm_stereo3d_is_fullscreen_required(eStereoDisplayMode stereo_display) { return ELEM(stereo_display, S3D_DISPLAY_SIDEBYSIDE, S3D_DISPLAY_TOPBOTTOM); } bool WM_stereo3d_enabled(wmWindow *win, bool skip_stereo3d_check) { const bScreen *screen = WM_window_get_active_screen(win); const Scene *scene = WM_window_get_active_scene(win); /* some 3d methods change the window arrangement, thus they shouldn't * toggle on/off just because there is no 3d elements being drawn */ if (wm_stereo3d_is_fullscreen_required(win->stereo3d_format->display_mode)) { return GHOST_GetWindowState(win->ghostwin) == GHOST_kWindowStateFullScreen; } if ((skip_stereo3d_check == false) && (ED_screen_stereo3d_required(screen, scene) == false)) { return false; } /* some 3d methods change the window arrangement, thus they shouldn't * toggle on/off just because there is no 3d elements being drawn */ if (wm_stereo3d_is_fullscreen_required(win->stereo3d_format->display_mode)) { return GHOST_GetWindowState(win->ghostwin) == GHOST_kWindowStateFullScreen; } return true; } /** * If needed, this adjusts \a r_mouse_xy so that drawn cursor and handled mouse position are matching visually. */ void wm_stereo3d_mouse_offset_apply(wmWindow *win, int *r_mouse_xy) { if (!WM_stereo3d_enabled(win, false)) return; if (win->stereo3d_format->display_mode == S3D_DISPLAY_SIDEBYSIDE) { const int half_x = win->sizex / 2; /* right half of the screen */ if (r_mouse_xy[0] > half_x) { r_mouse_xy[0] -= half_x; } r_mouse_xy[0] *= 2; } else if (win->stereo3d_format->display_mode == S3D_DISPLAY_TOPBOTTOM) { const int half_y = win->sizey / 2; /* upper half of the screen */ if (r_mouse_xy[1] > half_y) { r_mouse_xy[1] -= half_y; } r_mouse_xy[1] *= 2; } } /************************** Stereo 3D operator **********************************/ typedef struct Stereo3dData { Stereo3dFormat stereo3d_format; } Stereo3dData; static bool wm_stereo3d_set_properties(bContext *UNUSED(C), wmOperator *op) { Stereo3dData *s3dd = op->customdata; Stereo3dFormat *s3d = &s3dd->stereo3d_format; PropertyRNA *prop; bool is_set = false; prop = RNA_struct_find_property(op->ptr, "display_mode"); if (RNA_property_is_set(op->ptr, prop)) { s3d->display_mode = RNA_property_enum_get(op->ptr, prop); is_set = true; } prop = RNA_struct_find_property(op->ptr, "anaglyph_type"); if (RNA_property_is_set(op->ptr, prop)) { s3d->anaglyph_type = RNA_property_enum_get(op->ptr, prop); is_set = true; } prop = RNA_struct_find_property(op->ptr, "interlace_type"); if (RNA_property_is_set(op->ptr, prop)) { s3d->interlace_type = RNA_property_enum_get(op->ptr, prop); is_set = true; } prop = RNA_struct_find_property(op->ptr, "use_interlace_swap"); if (RNA_property_is_set(op->ptr, prop)) { if (RNA_property_boolean_get(op->ptr, prop)) s3d->flag |= S3D_INTERLACE_SWAP; else s3d->flag &= ~S3D_INTERLACE_SWAP; is_set = true; } prop = RNA_struct_find_property(op->ptr, "use_sidebyside_crosseyed"); if (RNA_property_is_set(op->ptr, prop)) { if (RNA_property_boolean_get(op->ptr, prop)) s3d->flag |= S3D_SIDEBYSIDE_CROSSEYED; else s3d->flag &= ~S3D_SIDEBYSIDE_CROSSEYED; is_set = true; } return is_set; } static void wm_stereo3d_set_init(bContext *C, wmOperator *op) { Stereo3dData *s3dd; wmWindow *win = CTX_wm_window(C); op->customdata = s3dd = MEM_callocN(sizeof(Stereo3dData), __func__); /* store the original win stereo 3d settings in case of cancel */ s3dd->stereo3d_format = *win->stereo3d_format; } int wm_stereo3d_set_exec(bContext *C, wmOperator *op) { wmWindowManager *wm = CTX_wm_manager(C); wmWindow *win_src = CTX_wm_window(C); wmWindow *win_dst = NULL; const bool is_fullscreen = WM_window_is_fullscreen(win_src); char prev_display_mode = win_src->stereo3d_format->display_mode; Stereo3dData *s3dd; bool ok = true; if (G.background) return OPERATOR_CANCELLED; if (op->customdata == NULL) { /* no invoke means we need to set the operator properties here */ wm_stereo3d_set_init(C, op); wm_stereo3d_set_properties(C, op); } s3dd = op->customdata; *win_src->stereo3d_format = s3dd->stereo3d_format; if (prev_display_mode == S3D_DISPLAY_PAGEFLIP && prev_display_mode != win_src->stereo3d_format->display_mode) { /* in case the hardware supports pageflip but not the display */ if ((win_dst = wm_window_copy_test(C, win_src, false, false))) { /* pass */ } else { BKE_report(op->reports, RPT_ERROR, "Failed to create a window without quad-buffer support, you may experience flickering"); ok = false; } } else if (win_src->stereo3d_format->display_mode == S3D_DISPLAY_PAGEFLIP) { const bScreen *screen = WM_window_get_active_screen(win_src); /* ED_workspace_layout_duplicate() can't handle other cases yet T44688 */ if (screen->state != SCREENNORMAL) { BKE_report(op->reports, RPT_ERROR, "Failed to switch to Time Sequential mode when in fullscreen"); ok = false; } /* pageflip requires a new window to be created with the proper OS flags */ else if ((win_dst = wm_window_copy_test(C, win_src, false, false))) { if (wm_stereo3d_quadbuffer_supported()) { BKE_report(op->reports, RPT_INFO, "Quad-buffer window successfully created"); } else { wm_window_close(C, wm, win_dst); win_dst = NULL; BKE_report(op->reports, RPT_ERROR, "Quad-buffer not supported by the system"); ok = false; } } else { BKE_report(op->reports, RPT_ERROR, "Failed to create a window compatible with the time sequential display method"); ok = false; } } if (wm_stereo3d_is_fullscreen_required(s3dd->stereo3d_format.display_mode)) { if (!is_fullscreen) { BKE_report(op->reports, RPT_INFO, "Stereo 3D Mode requires the window to be fullscreen"); } } MEM_freeN(op->customdata); if (ok) { if (win_dst) { wm_window_close(C, wm, win_src); } WM_event_add_notifier(C, NC_WINDOW, NULL); return OPERATOR_FINISHED; } else { /* without this, the popup won't be freed freed properly T44688 */ CTX_wm_window_set(C, win_src); win_src->stereo3d_format->display_mode = prev_display_mode; return OPERATOR_CANCELLED; } } int wm_stereo3d_set_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event)) { wm_stereo3d_set_init(C, op); if (wm_stereo3d_set_properties(C, op)) return wm_stereo3d_set_exec(C, op); else return WM_operator_props_dialog_popup(C, op, 250, 100); } void wm_stereo3d_set_draw(bContext *UNUSED(C), wmOperator *op) { Stereo3dData *s3dd = op->customdata; PointerRNA stereo3d_format_ptr; uiLayout *layout = op->layout; uiLayout *col; RNA_pointer_create(NULL, &RNA_Stereo3dDisplay, &s3dd->stereo3d_format, &stereo3d_format_ptr); col = uiLayoutColumn(layout, false); uiItemR(col, &stereo3d_format_ptr, "display_mode", 0, NULL, ICON_NONE); switch (s3dd->stereo3d_format.display_mode) { case S3D_DISPLAY_ANAGLYPH: { uiItemR(col, &stereo3d_format_ptr, "anaglyph_type", 0, NULL, ICON_NONE); break; } case S3D_DISPLAY_INTERLACE: { uiItemR(col, &stereo3d_format_ptr, "interlace_type", 0, NULL, ICON_NONE); uiItemR(col, &stereo3d_format_ptr, "use_interlace_swap", 0, NULL, ICON_NONE); break; } case S3D_DISPLAY_SIDEBYSIDE: { uiItemR(col, &stereo3d_format_ptr, "use_sidebyside_crosseyed", 0, NULL, ICON_NONE); /* fall-through */ } case S3D_DISPLAY_PAGEFLIP: case S3D_DISPLAY_TOPBOTTOM: default: { break; } } } bool wm_stereo3d_set_check(bContext *UNUSED(C), wmOperator *UNUSED(op)) { /* the check function guarantees that the menu is updated to show the * sub-options when an enum change (e.g., it shows the anaglyph options * when anaglyph is on, and the interlace options when this is on */ return true; } void wm_stereo3d_set_cancel(bContext *UNUSED(C), wmOperator *op) { MEM_freeN(op->customdata); op->customdata = NULL; }