/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup wm */ #include "BKE_context.h" #include "BKE_global.h" #include "BKE_main.h" #include "BKE_report.h" #include "BKE_screen.h" #include "BLI_math_geom.h" #include "BLI_math_matrix.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_view3d_types.h" #include "DRW_engine.h" #include "ED_view3d.h" #include "GHOST_C-api.h" #include "GPU_context.h" #include "GPU_draw.h" #include "GPU_matrix.h" #include "GPU_viewport.h" #include "MEM_guardedalloc.h" #include "UI_interface.h" #include "WM_types.h" #include "WM_api.h" #include "wm.h" #include "wm_surface.h" #include "wm_window.h" #ifdef WIN32 /* Only WIN32 supported now */ //# define USE_FORCE_WINDOWED_SESSION #endif #ifdef USE_FORCE_WINDOWED_SESSION static void xr_session_window_create(bContext *C); #endif static wmSurface *g_xr_surface = NULL; typedef struct { GHOST_TXrGraphicsBinding gpu_binding_type; GPUOffScreen *offscreen; GPUViewport *viewport; } wmXrSurfaceData; typedef struct { wmWindowManager *wm; bContext *evil_C; } wmXrErrorHandlerData; static void wm_xr_error_handler(const GHOST_XrError *error) { wmXrErrorHandlerData *handler_data = error->customdata; wmWindowManager *wm = handler_data->wm; BKE_reports_clear(&wm->reports); WM_report(RPT_ERROR, error->user_message); WM_report_banner_show(); UI_popup_menu_reports(handler_data->evil_C, &wm->reports); if (wm->xr_context) { /* Just play safe and destroy the entire context. */ GHOST_XrContextDestroy(wm->xr_context); wm->xr_context = NULL; } } bool wm_xr_context_ensure(bContext *C, wmWindowManager *wm) { if (wm->xr_context) { return true; } static wmXrErrorHandlerData error_customdata; /* Set up error handling */ error_customdata.wm = wm; error_customdata.evil_C = C; GHOST_XrErrorHandler(wm_xr_error_handler, &error_customdata); { const GHOST_TXrGraphicsBinding gpu_bindings_candidates[] = { GHOST_kXrGraphicsOpenGL, #ifdef WIN32 GHOST_kXrGraphicsD3D11, #endif }; GHOST_XrContextCreateInfo create_info = { .gpu_binding_candidates = gpu_bindings_candidates, .gpu_binding_candidates_count = ARRAY_SIZE(gpu_bindings_candidates)}; if (G.debug & G_DEBUG_XR) { create_info.context_flag |= GHOST_kXrContextDebug; } if (G.debug & G_DEBUG_XR_TIME) { create_info.context_flag |= GHOST_kXrContextDebugTime; } wm->xr_context = GHOST_XrContextCreate(&create_info); } return wm->xr_context != NULL; } static void wm_xr_session_surface_draw(bContext *C) { wmWindowManager *wm = CTX_wm_manager(C); if (!GHOST_XrSessionIsRunning(wm->xr_context)) { return; } GHOST_XrSessionDrawViews(wm->xr_context, C); } static void wm_xr_session_free_data(wmSurface *surface) { wmXrSurfaceData *data = surface->customdata; if (surface->secondary_ghost_ctx) { #ifdef WIN32 if (data->gpu_binding_type == GHOST_kXrGraphicsD3D11) { WM_directx_context_dispose(surface->secondary_ghost_ctx); } #endif } GPU_context_active_set(surface->gpu_ctx); DRW_opengl_context_enable_ex(false); if (data->viewport) { GPU_viewport_clear_from_offscreen(data->viewport); GPU_viewport_free(data->viewport); } if (data->offscreen) { GPU_offscreen_free(data->offscreen); } DRW_opengl_context_disable_ex(false); MEM_freeN(surface->customdata); g_xr_surface = NULL; } static wmSurface *wm_xr_session_surface_create(wmWindowManager *wm, unsigned int gpu_binding_type) { if (g_xr_surface) { BLI_assert(false); return g_xr_surface; } wmSurface *surface = MEM_callocN(sizeof(*surface), __func__); wmXrSurfaceData *data = MEM_callocN(sizeof(*data), "XrSurfaceData"); #ifndef WIN32 BLI_assert(gpu_binding_type == GHOST_kXrGraphicsOpenGL); #endif surface->draw = wm_xr_session_surface_draw; surface->free_data = wm_xr_session_free_data; data->gpu_binding_type = gpu_binding_type; surface->customdata = data; surface->ghost_ctx = DRW_opengl_context_get(); DRW_opengl_context_enable(); switch (gpu_binding_type) { case GHOST_kXrGraphicsOpenGL: break; #ifdef WIN32 case GHOST_kXrGraphicsD3D11: surface->secondary_ghost_ctx = WM_directx_context_create(); break; #endif } surface->gpu_ctx = DRW_gpu_context_get(); DRW_opengl_context_disable(); g_xr_surface = surface; return surface; } static void wm_xr_draw_matrices_create(const Scene *scene, const GHOST_XrDrawViewInfo *draw_view, const float clip_start, const float clip_end, float r_view_mat[4][4], float r_proj_mat[4][4]) { float scalemat[4][4], quat[4]; float temp[4][4]; perspective_m4_fov(r_proj_mat, draw_view->fov.angle_left, draw_view->fov.angle_right, draw_view->fov.angle_up, draw_view->fov.angle_down, clip_start, clip_end); scale_m4_fl(scalemat, 1.0f); invert_qt_qt_normalized(quat, draw_view->pose.orientation_quat); quat_to_mat4(temp, quat); translate_m4(temp, -draw_view->pose.position[0], -draw_view->pose.position[1], -draw_view->pose.position[2]); if (scene->camera) { invert_m4_m4(scene->camera->imat, scene->camera->obmat); mul_m4_m4m4(r_view_mat, temp, scene->camera->imat); } else { copy_m4_m4(r_view_mat, temp); } } static bool wm_xr_session_surface_offscreen_ensure(const GHOST_XrDrawViewInfo *draw_view) { wmXrSurfaceData *surface_data = g_xr_surface->customdata; char err_out[256] = "unknown"; bool failure = false; if (surface_data->offscreen && (GPU_offscreen_width(surface_data->offscreen) == draw_view->width) && (GPU_offscreen_height(surface_data->offscreen) == draw_view->height)) { BLI_assert(surface_data->viewport); return true; } DRW_opengl_context_enable(); if (surface_data->offscreen) { GPU_viewport_clear_from_offscreen(surface_data->viewport); GPU_viewport_free(surface_data->viewport); GPU_offscreen_free(surface_data->offscreen); } if (!(surface_data->offscreen = GPU_offscreen_create( draw_view->width, draw_view->height, 0, true, false, err_out))) { failure = true; } if ((failure == false) && !(surface_data->viewport = GPU_viewport_create_from_offscreen(surface_data->offscreen))) { GPU_offscreen_free(surface_data->offscreen); failure = true; } DRW_opengl_context_disable(); if (failure) { fprintf(stderr, "%s: failed to get buffer, %s\n", __func__, err_out); return false; } return true; } static GHOST_ContextHandle wm_xr_draw_view(const GHOST_XrDrawViewInfo *draw_view, void *customdata) { bContext *C = customdata; wmXrSurfaceData *surface_data = g_xr_surface->customdata; const float clip_start = 0.01, clip_end = 500.0f; const float lens = 50.0f; /* TODO get from OpenXR */ const rcti rect = { .xmin = 0, .ymin = 0, .xmax = draw_view->width - 1, .ymax = draw_view->height - 1}; GPUOffScreen *offscreen; GPUViewport *viewport; View3DShading shading; float viewmat[4][4], winmat[4][4]; wm_xr_draw_matrices_create(CTX_data_scene(C), draw_view, clip_start, clip_end, viewmat, winmat); if (!wm_xr_session_surface_offscreen_ensure(draw_view)) { return NULL; } offscreen = surface_data->offscreen; viewport = surface_data->viewport; GPU_viewport_bind(viewport, &rect); glClear(GL_DEPTH_BUFFER_BIT); BKE_screen_view3d_shading_init(&shading); shading.flag |= V3D_SHADING_WORLD_ORIENTATION; shading.background_type = V3D_SHADING_BACKGROUND_WORLD; ED_view3d_draw_offscreen_simple(CTX_data_depsgraph(C), CTX_data_scene(C), &shading, OB_SOLID, draw_view->width, draw_view->height, /* Draw floor for better orientation */ V3D_OFSDRAW_OVERRIDE_SCENE_SETTINGS | V3D_OFSDRAW_SHOW_GRIDFLOOR, viewmat, winmat, clip_start, clip_end, lens, true, true, NULL, false, offscreen, viewport); GPU_framebuffer_restore(); GPUTexture *texture = GPU_offscreen_color_texture(offscreen); wm_draw_offscreen_texture_parameters(offscreen); GPU_depth_test(false); wmViewport(&rect); GPU_viewport_draw_to_screen(viewport, &rect); if (g_xr_surface->secondary_ghost_ctx && GHOST_isUpsideDownContext(g_xr_surface->secondary_ghost_ctx)) { GPU_texture_bind(texture, 0); wm_draw_upside_down(draw_view->width, draw_view->height); GPU_texture_unbind(texture); } GPU_viewport_unbind(viewport); return g_xr_surface->ghost_ctx; } static void *wm_xr_session_gpu_binding_context_create(GHOST_TXrGraphicsBinding graphics_binding) { #ifndef USE_FORCE_WINDOWED_SESSION wmSurface *surface = wm_xr_session_surface_create(G_MAIN->wm.first, graphics_binding); wm_surface_add(surface); return surface->secondary_ghost_ctx ? surface->secondary_ghost_ctx : surface->ghost_ctx; #else # ifdef WIN32 if (graphics_binding == GHOST_kXrGraphicsD3D11) { wmWindowManager *wm = G_MAIN->wm.first; for (wmWindow *win = wm->windows.first; win; win = win->next) { /* TODO better lookup? For now only one D3D window possible, but later? */ if (GHOST_GetDrawingContextType(win->ghostwin) == GHOST_kDrawingContextTypeD3D) { return GHOST_GetWindowContext(win->ghostwin); } } } # endif return NULL; #endif } static void wm_xr_session_gpu_binding_context_destroy( GHOST_TXrGraphicsBinding UNUSED(graphics_lib), void *UNUSED(context)) { #ifndef USE_FORCE_WINDOWED_SESSION if (g_xr_surface) { /* Might have been freed already */ wm_surface_remove(g_xr_surface); } #endif wm_window_reset_drawable(); } static void wm_xr_session_begin_info_create(const Scene *scene, GHOST_XrSessionBeginInfo *begin_info) { if (scene->camera) { copy_v3_v3(begin_info->base_pose.position, scene->camera->loc); /* TODO will only work if rotmode is euler */ eul_to_quat(begin_info->base_pose.orientation_quat, scene->camera->rot); } else { copy_v3_fl(begin_info->base_pose.position, 0.0f); unit_qt(begin_info->base_pose.orientation_quat); } } void wm_xr_session_toggle(bContext *C, void *xr_context_ptr) { GHOST_XrContextHandle xr_context = xr_context_ptr; if (xr_context && GHOST_XrSessionIsRunning(xr_context)) { GHOST_XrSessionEnd(xr_context); } else { GHOST_XrSessionBeginInfo begin_info; #if defined(USE_FORCE_WINDOWED_SESSION) xr_session_window_create(C); #endif wm_xr_session_begin_info_create(CTX_data_scene(C), &begin_info); GHOST_XrGraphicsContextBindFuncs(xr_context, wm_xr_session_gpu_binding_context_create, wm_xr_session_gpu_binding_context_destroy); GHOST_XrDrawViewFunc(xr_context, wm_xr_draw_view); GHOST_XrSessionStart(xr_context, &begin_info); } } #if defined(USE_FORCE_WINDOWED_SESSION) # include "BLI_rect.h" # include "DNA_workspace_types.h" # include "BKE_workspace.h" # include "ED_screen.h" # include "BLI_string.h" static void xr_session_window_create(bContext *C) { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); ViewLayer *view_layer = CTX_data_view_layer(C); wmWindow *win_prev = CTX_wm_window(C); rcti rect; wmWindow *win; bScreen *screen; ScrArea *sa; int screen_size[2]; wm_get_screensize(&screen_size[0], &screen_size[1]); BLI_rcti_init(&rect, 0, screen_size[0], 0, screen_size[1]); BLI_rcti_scale(&rect, 0.8f); wm_window_check_position(&rect); win = WM_window_open_directx(C, &rect); if (WM_window_get_active_workspace(win) == NULL) { WorkSpace *workspace = WM_window_get_active_workspace(win_prev); BKE_workspace_active_set(win->workspace_hook, workspace); } /* add new screen layout */ WorkSpace *workspace = WM_window_get_active_workspace(win); WorkSpaceLayout *layout = ED_workspace_layout_add(bmain, workspace, win, "VR Session"); screen = BKE_workspace_layout_screen_get(layout); WM_window_set_active_layout(win, workspace, layout); /* Set scene and view layer to match original window. */ STRNCPY(win->view_layer_name, view_layer->name); if (WM_window_get_active_scene(win) != scene) { ED_screen_scene_change(C, win, scene); } WM_check(C); CTX_wm_window_set(C, win); sa = screen->areabase.first; CTX_wm_area_set(C, sa); ED_area_newspace(C, sa, SPACE_VIEW3D, false); ED_screen_change(C, screen); ED_screen_refresh(CTX_wm_manager(C), win); /* test scale */ if (win->ghostwin) { GHOST_SetTitle(win->ghostwin, "Blender VR Session View"); } else { /* very unlikely! but opening a new window can fail */ wm_window_close(C, CTX_wm_manager(C), win); CTX_wm_window_set(C, win_prev); } } #endif /* USE_FORCE_WINDOWED_SESSION */