/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/windowmanager/manipulators/WM_manipulator_library.h * \ingroup wm * * \name Generic Manipulator Library * * Only included in WM_api.h and lower level files. */ #ifndef __WM_MANIPULATOR_LIBRARY_H__ #define __WM_MANIPULATOR_LIBRARY_H__ struct wmManipulatorGroup; /* -------------------------------------------------------------------- */ /* 3D Arrow Manipulator */ enum { MANIPULATOR_ARROW_STYLE_NORMAL = 1, MANIPULATOR_ARROW_STYLE_NO_AXIS = (1 << 1), MANIPULATOR_ARROW_STYLE_CROSS = (1 << 2), MANIPULATOR_ARROW_STYLE_INVERTED = (1 << 3), /* inverted offset during interaction - if set it also sets constrained below */ MANIPULATOR_ARROW_STYLE_CONSTRAINED = (1 << 4), /* clamp arrow interaction to property width */ MANIPULATOR_ARROW_STYLE_BOX = (1 << 5), /* use a box for the arrowhead */ MANIPULATOR_ARROW_STYLE_CONE = (1 << 6), }; /* slots for properties */ enum { ARROW_SLOT_OFFSET_WORLD_SPACE = 0 }; struct wmManipulator *MANIPULATOR_arrow_new(struct wmManipulatorGroup *mgroup, const char *name, const int style); void MANIPULATOR_arrow_set_direction(struct wmManipulator *manipulator, const float direction[3]); void MANIPULATOR_arrow_set_up_vector(struct wmManipulator *manipulator, const float direction[3]); void MANIPULATOR_arrow_set_line_len(struct wmManipulator *manipulator, const float len); void MANIPULATOR_arrow_set_ui_range(struct wmManipulator *manipulator, const float min, const float max); void MANIPULATOR_arrow_set_range_fac(struct wmManipulator *manipulator, const float range_fac); void MANIPULATOR_arrow_cone_set_aspect(struct wmManipulator *manipulator, const float aspect[2]); /* -------------------------------------------------------------------- */ /* 2D Arrow Manipulator */ struct wmManipulator *MANIPULATOR_arrow2d_new(struct wmManipulatorGroup *mgroup, const char *name); void MANIPULATOR_arrow2d_set_angle(struct wmManipulator *manipulator, const float rot_fac); void MANIPULATOR_arrow2d_set_line_len(struct wmManipulator *manipulator, const float len); /* -------------------------------------------------------------------- */ /* Cage Manipulator */ enum { MANIPULATOR_RECT_TRANSFORM_STYLE_TRANSLATE = 1, /* Manipulator translates */ MANIPULATOR_RECT_TRANSFORM_STYLE_ROTATE = (1 << 1), /* Manipulator rotates */ MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE = (1 << 2), /* Manipulator scales */ MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE_UNIFORM = (1 << 3), /* Manipulator scales uniformly */ }; enum { RECT_TRANSFORM_SLOT_OFFSET = 0, RECT_TRANSFORM_SLOT_SCALE = 1 }; struct wmManipulator *MANIPULATOR_rect_transform_new( struct wmManipulatorGroup *mgroup, const char *name, const int style); void MANIPULATOR_rect_transform_set_dimensions( struct wmManipulator *manipulator, const float width, const float height); /* -------------------------------------------------------------------- */ /* Dial Manipulator */ enum { MANIPULATOR_DIAL_STYLE_RING = 0, MANIPULATOR_DIAL_STYLE_RING_CLIPPED = 1, MANIPULATOR_DIAL_STYLE_RING_FILLED = 2, }; struct wmManipulator *MANIPULATOR_dial_new(struct wmManipulatorGroup *mgroup, const char *name, const int style); void MANIPULATOR_dial_set_up_vector(struct wmManipulator *manipulator, const float direction[3]); /* -------------------------------------------------------------------- */ /* Facemap Manipulator */ struct wmManipulator *MANIPULATOR_facemap_new( struct wmManipulatorGroup *mgroup, const char *name, const int style, struct Object *ob, const int facemap); struct bFaceMap *MANIPULATOR_facemap_get_fmap(struct wmManipulator *manipulator); /* -------------------------------------------------------------------- */ /* Primitive Manipulator */ enum { MANIPULATOR_PRIMITIVE_STYLE_PLANE = 0, }; struct wmManipulator *MANIPULATOR_primitive_new(struct wmManipulatorGroup *mgroup, const char *name, const int style); void MANIPULATOR_primitive_set_direction(struct wmManipulator *manipulator, const float direction[3]); void MANIPULATOR_primitive_set_up_vector(struct wmManipulator *manipulator, const float direction[3]); #endif /* __WM_MANIPULATOR_LIBRARY_H__ */