/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2007 Blender Foundation. All rights reserved. */ /** \file * \ingroup wm */ #pragma once struct wmWindow; #include "gizmo/wm_gizmo_wmapi.h" #ifdef __cplusplus extern "C" { #endif typedef struct wmPaintCursor { struct wmPaintCursor *next, *prev; void *customdata; bool (*poll)(struct bContext *C); void (*draw)(bContext *C, int, int, void *customdata); short space_type; short region_type; } wmPaintCursor; /** * Cause a delayed #WM_exit() * call to avoid leaking memory when trying to exit from within operators. */ void wm_exit_schedule_delayed(const bContext *C); /** * Context is allowed to be NULL, do not free wm itself (lib_id.c). */ extern void wm_close_and_free(bContext *C, wmWindowManager *); extern void wm_close_and_free_all(bContext *C, ListBase *); /** * On startup, it adds all data, for matching. */ extern void wm_add_default(struct Main *bmain, bContext *C); extern void wm_clear_default_size(bContext *C); /* Register to window-manager for redo or macro. */ /** * Called on event handling by `event_system.c`. * * All operations get registered in the window-manager here. */ void wm_operator_register(bContext *C, wmOperator *op); /* wm_operator.c, for init/exit */ void wm_operatortype_free(void); /** * Called on initialize #WM_init(). */ void wm_operatortype_init(void); /** * Default key-map for windows and screens, only call once per WM. */ void wm_window_keymap(wmKeyConfig *keyconf); void wm_operatortypes_register(void); /* wm_gesture.c */ /* called in wm_draw.c */ void wm_gesture_draw(struct wmWindow *win); /** * Use for line gesture. */ void wm_gesture_tag_redraw(struct wmWindow *win); /* wm_jobs.c */ /** * Hard-coded to event #TIMERJOBS. */ void wm_jobs_timer(wmWindowManager *wm, wmTimer *wt); /** * Kill job entirely, also removes timer itself. */ void wm_jobs_timer_end(wmWindowManager *wm, wmTimer *wt); /* wm_files.c */ /** * Run the auto-save timer action. */ void wm_autosave_timer(struct Main *bmain, wmWindowManager *wm, wmTimer *wt); void wm_autosave_timer_begin(struct wmWindowManager *wm); void wm_autosave_timer_end(wmWindowManager *wm); void wm_autosave_delete(void); /* wm_splash_screen.c */ void WM_OT_splash(wmOperatorType *ot); void WM_OT_splash_about(wmOperatorType *ot); /* wm_stereo.c */ void wm_stereo3d_draw_sidebyside(wmWindow *win, int view); void wm_stereo3d_draw_topbottom(wmWindow *win, int view); /** * If needed, adjust \a r_mouse_xy * so that drawn cursor and handled mouse position are matching visually. */ void wm_stereo3d_mouse_offset_apply(wmWindow *win, int r_mouse_xy[2]); int wm_stereo3d_set_exec(bContext *C, wmOperator *op); int wm_stereo3d_set_invoke(bContext *C, wmOperator *op, const wmEvent *event); void wm_stereo3d_set_draw(bContext *C, wmOperator *op); bool wm_stereo3d_set_check(bContext *C, wmOperator *op); void wm_stereo3d_set_cancel(bContext *C, wmOperator *op); /** * Initialize operator properties. */ void wm_open_init_load_ui(wmOperator *op, bool use_prefs); void wm_open_init_use_scripts(wmOperator *op, bool use_prefs); #ifdef __cplusplus } #endif