/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2007 Blender Foundation. * All rights reserved. */ /** \file * \ingroup wm */ #ifndef __WM_DRAW_H__ #define __WM_DRAW_H__ struct GPUOffScreen; struct GPUTexture; struct GPUViewport; #ifdef __cplusplus extern "C" { #endif typedef struct wmDrawBuffer { struct GPUOffScreen *offscreen; struct GPUViewport *viewport; bool stereo; int bound_view; } wmDrawBuffer; struct ARegion; struct ScrArea; struct bContext; struct wmWindow; /* wm_draw.c */ void wm_draw_update(struct bContext *C); void wm_draw_region_clear(struct wmWindow *win, struct ARegion *region); void wm_draw_region_blend(struct ARegion *region, int view, bool blend); void wm_draw_region_test(struct bContext *C, struct ScrArea *area, struct ARegion *region); struct GPUTexture *wm_draw_region_texture(struct ARegion *region, int view); #ifdef __cplusplus } #endif #endif /* __WM_DRAW_H__ */