/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2007 Blender Foundation. All rights reserved. */ /** \file * \ingroup wm */ #pragma once struct GPUOffScreen; struct GPUTexture; struct GPUViewport; #ifdef __cplusplus extern "C" { #endif typedef struct wmDrawBuffer { struct GPUOffScreen *offscreen; struct GPUViewport *viewport; bool stereo; int bound_view; } wmDrawBuffer; struct ARegion; struct ScrArea; struct bContext; struct wmWindow; /* wm_draw.c */ void wm_draw_update(struct bContext *C); void wm_draw_region_clear(struct wmWindow *win, struct ARegion *region); void wm_draw_region_blend(struct ARegion *region, int view, bool blend); void wm_draw_region_test(struct bContext *C, struct ScrArea *area, struct ARegion *region); struct GPUTexture *wm_draw_region_texture(struct ARegion *region, int view); #ifdef __cplusplus } #endif