/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** * BKE_bad_level_calls function stubs */ /** \file blenderplayer/bad_level_call_stubs/stubs.c * \ingroup blc */ #ifdef WITH_GAMEENGINE #include #include "DNA_listBase.h" #include "RNA_types.h" struct ARegion; struct ARegionType; struct BMEditMesh; struct Base; struct Brush; struct CSG_FaceIteratorDescriptor; struct CSG_VertexIteratorDescriptor; struct ChannelDriver; struct ColorBand; struct Context; struct Curve; struct CurveMapping; struct DerivedMesh; struct EditBone; struct EnvMap; struct FCurve; struct Heap; struct HeapNode; struct ID; struct ImBuf; struct Image; struct ImageUser; struct KeyingSet; struct KeyingSetInfo; struct MCol; struct MTex; struct Main; struct Mask; struct Material; struct MenuType; struct Mesh; struct ModifierData; struct MovieClip; struct MultiresModifierData; struct NodeBlurData; struct Nurb; struct Object; struct PBVHNode; struct PyObject; struct Quadric; struct Render; struct RenderEngine; struct RenderEngineType; struct RenderLayer; struct RenderResult; struct Scene; struct Scene; struct ScrArea; struct SculptSession; struct ShadeInput; struct ShadeResult; struct SmallHash; struct SmallHashIter; struct SpaceClip; struct SpaceImage; struct SpaceNode; struct Tex; struct TexResult; struct Text; struct ToolSettings; struct View2D; struct View3D; struct bAction; struct bArmature; struct bConstraint; struct bConstraintOb; struct bConstraintTarget; struct bContextDataResult; struct bNode; struct bNodeSocket; struct bNodeTree; struct bPoseChannel; struct bPythonConstraint; struct uiLayout; struct wmEvent; struct wmKeyConfig; struct wmKeyMap; struct wmOperator; struct wmWindow; struct wmWindowManager; /*new render funcs */ void EDBM_selectmode_set(struct BMEditMesh *em) {} void EDBM_mesh_load(struct Object *ob) {} void EDBM_mesh_make(struct ToolSettings *ts, struct Scene *scene, struct Object *ob) {} void EDBM_mesh_normals_update(struct BMEditMesh *em) {} void *g_system; void BLI_smallhash_init(struct SmallHash *hash) {} void BLI_smallhash_release(struct SmallHash *hash) {} void BLI_smallhash_insert(struct SmallHash *hash, uintptr_t key, void *item) {} void BLI_smallhash_remove(struct SmallHash *hash, uintptr_t key) {} void *BLI_smallhash_lookup(struct SmallHash *hash, uintptr_t key) { return NULL; } int BLI_smallhash_haskey(struct SmallHash *hash, uintptr_t key) { return 0; } int BLI_smallhash_count(struct SmallHash *hash) { return 0; } void *BLI_smallhash_iternext(struct SmallHashIter *iter, uintptr_t *key) { return NULL; } void *BLI_smallhash_iternew(struct SmallHash *hash, struct SmallHashIter *iter, uintptr_t *key) { return NULL; } void BLI_quadric_from_v3_dist(struct Quadric *q, const float v[3], const float offset) {} void BLI_quadric_add_qu_qu(struct Quadric *a, const struct Quadric *b) {} void BLI_quadric_add_qu_ququ(struct Quadric *r, const struct Quadric *a, const struct Quadric *b) {} void BLI_quadric_mul(struct Quadric *a, const float scalar) {} float BLI_quadric_evaluate(const struct Quadric *q, const float v[3]) {return 0.0f;} int BLI_quadric_optimize(const struct Quadric *q, float v[3]) {return 0;} float *RE_RenderLayerGetPass(struct RenderLayer *rl, int passtype) {return (float *) NULL;} float RE_filter_value(int type, float x) {return 0.0f;} struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name) {return (struct RenderLayer *)NULL;} /* zbuf.c stub */ void antialias_tagbuf(int xsize, int ysize, char *rectmove) {} void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize, float *newrect, float *imgrect, float *vecbufrect, float *zbufrect) {} /* imagetexture.c stub */ void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float *result) {} /* texture.c */ int multitex_thread(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres, short thread, short which_output) {return 0;} int multitex_ext(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres) {return 0;} int multitex_ext_safe(struct Tex *tex, float *texvec, struct TexResult *texres) {return 0;} int multitex_nodes(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres, short thread, short which_output, struct ShadeInput *shi, struct MTex *mtex) {return 0;} struct Material *RE_init_sample_material(struct Material *orig_mat, struct Scene *scene) {return (struct Material *)NULL;} void RE_free_sample_material(struct Material *mat) {} void RE_sample_material_color(struct Material *mat, float color[3], float *alpha, const float volume_co[3], const float surface_co[3], int face_index, short hit_quad, struct DerivedMesh *orcoDm, struct Object *ob) {} /* nodes */ struct RenderResult *RE_GetResult(struct Render *re) {return (struct RenderResult *) NULL;} struct Render *RE_GetRender(const char *name) {return (struct Render *) NULL;} /* blenkernel */ void RE_FreeRenderResult(struct RenderResult *res) {} void RE_FreeAllRenderResults(void) {} struct RenderResult *RE_MultilayerConvert(void *exrhandle, int rectx, int recty) {return (struct RenderResult *) NULL;} void RE_GetResultImage(struct Render *re, struct RenderResult *rr) {} int RE_RenderInProgress(struct Render *re) {return 0;} struct Scene *RE_GetScene(struct Render *re) {return (struct Scene *) NULL;} void RE_Database_Free(struct Render *re) {} void RE_FreeRender(struct Render *re) {} void RE_DataBase_GetView(struct Render *re, float mat[4][4]) {} int externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta) {return 0;} float texture_value_blend(float tex, float out, float fact, float facg, int blendtype, int flip) {return 0.0f;} void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg, int blendtype) {} char stipple_quarttone[1]; //GLubyte stipple_quarttone[128] double elbeemEstimateMemreq(int res, float sx, float sy, float sz, int refine, char *retstr) {return 0.0f;} struct Render *RE_NewRender(const char *name) {return (struct Render*) NULL;} void RE_SwapResult(struct Render *re, struct RenderResult **rr) {} void RE_BlenderFrame(struct Render *re, struct Scene *scene, int frame) {} int RE_WriteEnvmapResult(struct ReportList *reports, struct Scene *scene, struct EnvMap *env, const char *relpath, const char imtype, float layout[12]) { return 0; } /* rna */ float *give_cursor(struct Scene *scene, struct View3D *v3d) {return (float *) NULL;} void WM_menutype_free(void) {} void WM_menutype_freelink(struct MenuType *mt) {} int WM_menutype_add(struct MenuType *mt) {return 0;} int WM_operator_props_dialog_popup(struct bContext *C, struct wmOperator *op, int width, int height) {return 0;} int WM_operator_confirm(struct bContext *C, struct wmOperator *op, struct wmEvent *event) {return 0;} struct MenuType *WM_menutype_find(const char *idname, int quiet) {return (struct MenuType *) NULL;} void WM_operator_stack_clear(struct bContext *C) {} void WM_autosave_init(struct bContext *C) {} void WM_jobs_kill_all_except(struct wmWindowManager *wm) {} char *WM_clipboard_text_get(int selection) {return (char *)0;} void WM_clipboard_text_set(char *buf, int selection) {} void WM_uilisttype_init(void) {} struct uiListType *WM_uilisttype_find(const char *idname, int quiet) {return (struct uiListType *)NULL;} int WM_uilisttype_add(struct uiListType *ult) {return 0;} void WM_uilisttype_freelink(struct uiListType *ult) {} void WM_uilisttype_free(void) {} struct wmKeyMapItem *WM_keymap_item_find_id(struct wmKeyMap *keymap, int id) {return (struct wmKeyMapItem *) NULL;} int WM_enum_search_invoke(struct bContext *C, struct wmOperator *op, struct wmEvent *event) {return 0;} void WM_event_add_notifier(const struct bContext *C, unsigned int type, void *reference) {} void WM_main_add_notifier(unsigned int type, void *reference) {} void ED_armature_bone_rename(struct bArmature *arm, char *oldnamep, char *newnamep) {} struct wmEventHandler *WM_event_add_modal_handler(struct bContext *C, struct wmOperator *op) {return (struct wmEventHandler *)NULL;} struct wmTimer *WM_event_add_timer(struct wmWindowManager *wm, struct wmWindow *win, int event_type, double timestep) {return (struct wmTimer *)NULL;} void WM_event_remove_timer(struct wmWindowManager *wm, struct wmWindow *win, struct wmTimer *timer) {} void ED_armature_edit_bone_remove(struct bArmature *arm, struct EditBone *exBone) {} void object_test_constraints(struct Object *owner) {} void ED_object_parent(struct Object *ob, struct Object *par, int type, const char *substr) {} void ED_object_constraint_set_active(struct Object *ob, struct bConstraint *con) {} void ED_node_composit_default(struct Scene *sce) {} void *ED_region_draw_cb_activate(struct ARegionType *art, void(*draw)(const struct bContext *, struct ARegion *, void *), void *custumdata, int type) {return 0;} /* XXX this one looks weird */ void *ED_region_draw_cb_customdata(void *handle) {return 0;} /* XXX This one looks wrong also */ void ED_region_draw_cb_exit(struct ARegionType *art, void *handle) {} void ED_area_headerprint(struct ScrArea *sa, char *str) {} void UI_view2d_region_to_view(struct View2D *v2d, int x, int y, float *viewx, float *viewy) {} void UI_view2d_view_to_region(struct View2D *v2d, float x, float y, int *regionx, int *regiony) {} void UI_view2d_to_region_no_clip(struct View2D *v2d, float x, float y, int *regionx, int *region_y) {} struct EditBone *ED_armature_bone_get_mirrored(struct ListBase *edbo, struct EditBone *ebo) {return (struct EditBone *) NULL;} struct EditBone *ED_armature_edit_bone_add(struct bArmature *arm, char *name) {return (struct EditBone*) NULL;} struct ListBase *get_active_constraints (struct Object *ob) {return (struct ListBase *) NULL;} struct ListBase *get_constraint_lb(struct Object *ob, struct bConstraint *con, struct bPoseChannel **pchan_r) {return (struct ListBase *) NULL;} int ED_pose_channel_in_IK_chain(struct Object *ob, struct bPoseChannel *pchan) {return 0;} int ED_space_image_show_uvedit(struct SpaceImage *sima, struct Object *obedit) {return 0;} int ED_space_image_show_render(struct SpaceImage *sima) {return 0;} int ED_space_image_show_paint(struct SpaceImage *sima) {return 0;} void ED_space_image_paint_update(struct wmWindowManager *wm, struct ToolSettings *settings) {} void ED_space_image_set(struct SpaceImage *sima, struct Scene *scene, struct Object *obedit, struct Image *ima) {} struct ImBuf *ED_space_image_buffer(struct SpaceImage *sima) {return (struct ImBuf *) NULL;} void ED_space_image_uv_sculpt_update(struct wmWindowManager *wm, struct ToolSettings *settings) {} void ED_screen_set_scene(struct bContext *C, struct Scene *scene) {} void ED_space_clip_set_clip(struct bContext *C, struct SpaceClip *sc, struct MovieClip *clip) {} void ED_space_clip_set_mask(struct bContext *C, struct SpaceClip *sc, struct Mask *mask) {} void ED_space_image_set_mask(struct bContext *C, struct SpaceImage *sima, struct Mask *mask) {} void ED_area_tag_redraw_regiontype(struct ScrArea *sa, int regiontype) {} void ED_render_engine_changed(struct Main *bmain) {} struct PTCacheEdit *PE_get_current(struct Scene *scene, struct Object *ob) {return (struct PTCacheEdit *) NULL;} void PE_current_changed(struct Scene *scene, struct Object *ob) {} /* rna keymap */ struct wmKeyMap *WM_keymap_active(struct wmWindowManager *wm, struct wmKeyMap *keymap) {return (struct wmKeyMap *) NULL;} struct wmKeyMap *WM_keymap_find(struct wmKeyConfig *keyconf, char *idname, int spaceid, int regionid) {return (struct wmKeyMap *) NULL;} struct wmKeyMap *WM_keymap_add_item(struct wmKeyMap *keymap, char *idname, int type, int val, int modifier, int keymodifier) {return (struct wmKeyMap *) NULL;} struct wmKeyMap *WM_keymap_copy_to_user(struct wmKeyMap *kemap) {return (struct wmKeyMap *) NULL;} struct wmKeyMap *WM_keymap_list_find(struct ListBase *lb, char *idname, int spaceid, int regionid) {return (struct wmKeyMap *) NULL;} struct wmKeyConfig *WM_keyconfig_new(struct wmWindowManager *wm, char *idname) {return (struct wmKeyConfig *) NULL;} struct wmKeyConfig *WM_keyconfig_new_user(struct wmWindowManager *wm, char *idname) {return (struct wmKeyConfig *) NULL;} void WM_keyconfig_remove(struct wmWindowManager *wm, char *idname) {} void WM_keyconfig_set_active(struct wmWindowManager *wm, const char *idname) {} void WM_keymap_remove_item(struct wmKeyMap *keymap, struct wmKeyMapItem *kmi) {} void WM_keymap_restore_to_default(struct wmKeyMap *keymap) {} void WM_keymap_restore_item_to_default(struct bContext *C, struct wmKeyMap *keymap, struct wmKeyMapItem *kmi) {} void WM_keymap_properties_reset(struct wmKeyMapItem *kmi) {} void WM_keyconfig_update_tag(struct wmKeyMap *keymap, struct wmKeyMapItem *kmi) {} int WM_keymap_item_compare(struct wmKeyMapItem *k1, struct wmKeyMapItem *k2) {return 0;} /* rna editors */ struct EditMesh; struct FCurve *verify_fcurve (struct bAction *act, const char group[], const char rna_path[], const int array_index, short add) {return (struct FCurve *) NULL;} int insert_vert_fcurve(struct FCurve *fcu, float x, float y, short flag) {return 0;} void delete_fcurve_key(struct FCurve *fcu, int index, short do_recalc) {} struct KeyingSetInfo *ANIM_keyingset_info_find_name (const char name[]) {return (struct KeyingSetInfo *) NULL;} struct KeyingSet *ANIM_scene_get_active_keyingset (struct Scene *scene) {return (struct KeyingSet *) NULL;} int ANIM_scene_get_keyingset_index(struct Scene *scene, struct KeyingSet *ks) {return 0;} struct ListBase builtin_keyingsets; void ANIM_keyingset_info_register(struct KeyingSetInfo *ksi) {} void ANIM_keyingset_info_unregister(const struct bContext *C, struct KeyingSetInfo *ksi) {} short ANIM_validate_keyingset(struct bContext *C, struct ListBase *dsources, struct KeyingSet *ks) {return 0;} short ANIM_add_driver(struct ID *id, const char rna_path[], int array_index, short flag, int type) {return 0;} short ANIM_remove_driver(struct ID *id, const char rna_path[], int array_index, short flag) {return 0;} void ED_space_image_release_buffer(struct SpaceImage *sima, void *lock) {} struct ImBuf *ED_space_image_acquire_buffer(struct SpaceImage *sima, void **lock_r) {return (struct ImBuf *) NULL;} void ED_space_image_get_zoom(struct SpaceImage *sima, struct ARegion *ar, float *zoomx, float *zoomy) {} char *ED_info_stats_string(struct Scene *scene) {return (char *) NULL;} void ED_area_tag_redraw(struct ScrArea *sa) {} void ED_area_tag_refresh(struct ScrArea *sa) {} void ED_area_newspace(struct bContext *C, struct ScrArea *sa, int type) {} void ED_region_tag_redraw(struct ARegion *ar) {} void WM_event_add_fileselect(struct bContext *C, struct wmOperator *op) {} void WM_cursor_wait(int val) {} void ED_node_texture_default(struct Tex *tx) {} void ED_node_changed_update(struct bContext *C, struct bNode *node) {} void ED_node_generic_update(struct Main *bmain, struct bNodeTree *ntree, struct bNode *node) {} void ED_node_tree_update(struct SpaceNode *snode, struct Scene *scene) {} void ED_view3d_scene_layers_update(struct Main *bmain, struct Scene *scene) {} int ED_view3d_scene_layer_set(int lay, const int *values) {return 0;} void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar) {} void ED_view3d_from_m4(float mat[4][4], float ofs[3], float quat[4], float *dist) {} struct BGpic *ED_view3D_background_image_new(struct View3D *v3d) {return (struct BGpic *) NULL;} void ED_view3D_background_image_remove(struct View3D *v3d, struct BGpic *bgpic) {} void ED_view3D_background_image_clear(struct View3D *v3d) {} void ED_view3d_update_viewmat(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, float viewmat[4][4], float winmat[4][4]) {} float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit) {return 0.0f;} void view3d_apply_mat4(float mat[4][4], float *ofs, float *quat, float *dist) {} int text_file_modified(struct Text *text) {return 0;} void ED_node_shader_default(struct Material *ma) {} void ED_screen_animation_timer_update(struct bContext *C, int redraws) {} void ED_screen_animation_playing(struct wmWindowManager *wm) {} void ED_base_object_select(struct Base *base, short mode) {} int ED_object_modifier_remove(struct ReportList *reports, struct Scene *scene, struct Object *ob, struct ModifierData *md) {return 0;} int ED_object_modifier_add(struct ReportList *reports, struct Scene *scene, struct Object *ob, char *name, int type) {return 0;} void ED_object_modifier_clear(struct Scene *scene, struct Object *ob) {} void ED_object_enter_editmode(struct bContext *C, int flag) {} void ED_object_exit_editmode(struct bContext *C, int flag) {} int uiLayoutGetActive(struct uiLayout *layout) {return 0;} int uiLayoutGetOperatorContext(struct uiLayout *layout) {return 0;} int uiLayoutGetAlignment(struct uiLayout *layout) {return 0;} int uiLayoutGetEnabled(struct uiLayout *layout) {return 0;} float uiLayoutGetScaleX(struct uiLayout *layout) {return 0.0f;} float uiLayoutGetScaleY(struct uiLayout *layout) {return 0.0f;} void uiLayoutSetActive(struct uiLayout *layout, int active) {} void uiLayoutSetOperatorContext(struct uiLayout *layout, int opcontext) {} void uiLayoutSetEnabled(struct uiLayout *layout, int enabled) {} void uiLayoutSetAlignment(struct uiLayout *layout, int alignment) {} void uiLayoutSetScaleX(struct uiLayout *layout, float scale) {} void uiLayoutSetScaleY(struct uiLayout *layout, float scale) {} void ED_base_object_free_and_unlink(struct Scene *scene, struct Base *base) {} void ED_mesh_calc_normals(struct Mesh *me) {} void ED_mesh_geometry_add(struct Mesh *mesh, struct ReportList *reports, int verts, int edges, int faces) {} void ED_mesh_material_add(struct Mesh *me, struct Material *ma) {} void ED_mesh_transform(struct Mesh *me, float *mat) {} void ED_mesh_update(struct Mesh *mesh, struct bContext *C) {} void ED_mesh_vertices_add(struct Mesh *mesh, struct ReportList *reports, int count) {} void ED_mesh_edges_add(struct Mesh *mesh, struct ReportList *reports, int count) {} void ED_mesh_tessfaces_add(struct Mesh *mesh, struct ReportList *reports, int count) {} void ED_mesh_loops_add(struct Mesh *mesh, struct ReportList *reports, int count) {} void ED_mesh_polys_add(struct Mesh *mesh, struct ReportList *reports, int count) {} void ED_mesh_vertices_remove(struct Mesh *mesh, struct ReportList *reports, int count) {} void ED_mesh_edges_remove(struct Mesh *mesh, struct ReportList *reports, int count) {} void ED_mesh_faces_remove(struct Mesh *mesh, struct ReportList *reports, int count) {} void ED_mesh_material_link(struct Mesh *mesh, struct Material *ma) {} int ED_mesh_color_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me) {return 0;} int ED_mesh_uv_texture_add(struct bContext *C, struct Mesh *me) {return 0;} void ED_object_constraint_dependency_update(struct Scene *scene, struct Object *ob) {} void ED_object_constraint_update(struct Object *ob) {} struct bDeformGroup *ED_vgroup_add_name(struct Object *ob, char *name) {return (struct bDeformGroup *) NULL;} void ED_vgroup_vert_add(struct Object *ob, struct bDeformGroup *dg, int vertnum, float weight, int assignmode) {} void ED_vgroup_vert_remove(struct Object *ob, struct bDeformGroup *dg, int vertnum) {} void ED_vgroup_vert_weight(struct Object *ob, struct bDeformGroup *dg, int vertnum) {} void ED_vgroup_delete(struct Object *ob, struct bDeformGroup *defgroup) {} void ED_vgroup_clear(struct Object *ob) {} void ED_vgroup_object_is_edit_mode(struct Object *ob) {} long mesh_mirrtopo_table(struct Object *ob, char mode) { return 0; } intptr_t mesh_octree_table(struct Object *ob, struct BMEditMesh *em, float *co, char mode) { return 0; } void ED_sequencer_update_view(struct bContext *C, int view) {} float ED_rollBoneToVector(struct EditBone *bone, float new_up_axis[3]) {return 0.0f;} void ED_space_image_get_size(struct SpaceImage *sima, int *width, int *height) {} int ED_space_image_check_show_maskedit(struct Scene *scene, struct SpaceImage *sima) {return 0;}; void ED_nurb_set_spline_type(struct Nurb *nu, int type) {} void make_editLatt(struct Object *obedit) {} void load_editLatt(struct Object *obedit) {} void load_editNurb(struct Object *obedit) {} void make_editNurb(struct Object *obedit) {} void uiItemR(struct uiLayout *layout, struct PointerRNA *ptr, char *propname, int flag, char *name, int icon) {} struct PointerRNA uiItemFullO(struct uiLayout *layout, char *idname, char *name, int icon, struct IDProperty *properties, int context, int flag) {struct PointerRNA a = {{0}}; return a;} struct uiLayout *uiLayoutRow(struct uiLayout *layout, int align) {return (struct uiLayout *) NULL;} struct uiLayout *uiLayoutColumn(struct uiLayout *layout, int align) {return (struct uiLayout *) NULL;} struct uiLayout *uiLayoutColumnFlow(struct uiLayout *layout, int number, int align) {return (struct uiLayout *) NULL;} struct uiLayout *uiLayoutBox(struct uiLayout *layout) {return (struct uiLayout *) NULL;} struct uiLayout *uiLayoutSplit(struct uiLayout *layout, float percentage, int align) {return (struct uiLayout *) NULL;} int uiLayoutGetRedAlert(struct uiLayout *layout) {return 0;} void uiLayoutSetRedAlert(struct uiLayout *layout, int redalert) {} void uiItemsEnumR(struct uiLayout *layout, struct PointerRNA *ptr, char *propname) {} void uiItemMenuEnumR(struct uiLayout *layout, struct PointerRNA *ptr, char *propname, char *name, int icon) {} void uiItemEnumR_string(struct uiLayout *layout, struct PointerRNA *ptr, char *propname, char *value, char *name, int icon) {} void uiItemPointerR(struct uiLayout *layout, struct PointerRNA *ptr, char *propname, struct PointerRNA *searchptr, char *searchpropname, char *name, int icon) {} void uiItemPointerSubR(struct uiLayout *layout, struct PointerRNA *ptr, char *propname, char *searchpropname, char *name, int icon) {} void uiItemsEnumO(struct uiLayout *layout, char *opname, char *propname) {} void uiItemEnumO_string(struct uiLayout *layout, char *name, int icon, char *opname, char *propname, char *value_str) {} void uiItemMenuEnumO(struct uiLayout *layout, char *opname, char *propname, char *name, int icon) {} void uiItemBooleanO(struct uiLayout *layout, char *name, int icon, char *opname, char *propname, int value) {} void uiItemIntO(struct uiLayout *layout, char *name, int icon, char *opname, char *propname, int value) {} void uiItemFloatO(struct uiLayout *layout, char *name, int icon, char *opname, char *propname, float value) {} void uiItemStringO(struct uiLayout *layout, char *name, int icon, char *opname, char *propname, char *value) {} void uiItemL(struct uiLayout *layout, const char *name, int icon) {} void uiItemM(struct uiLayout *layout, struct bContext *C, char *menuname, char *name, int icon) {} void uiItemS(struct uiLayout *layout) {} void uiItemFullR(struct uiLayout *layout, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, int value, int flag, char *name, int icon) {} void uiLayoutSetContextPointer(struct uiLayout *layout, char *name, struct PointerRNA *ptr) {} char *uiLayoutIntrospect(struct uiLayout *layout) {return (char *)NULL;} void UI_reinit_font(void) {} int UI_rnaptr_icon_get(struct bContext *C, struct PointerRNA *ptr, int rnaicon, int big) {return 0;} /* rna template */ void uiTemplateAnyID(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, char *text) {} void uiTemplatePathBuilder(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, struct PointerRNA *root_ptr, char *text) {} void uiTemplateHeader(struct uiLayout *layout, struct bContext *C, int menus) {} void uiTemplateID(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, char *newop, char *unlinkop) {} struct uiLayout *uiTemplateModifier(struct uiLayout *layout, struct PointerRNA *ptr) {return (struct uiLayout *) NULL;} struct uiLayout *uiTemplateConstraint(struct uiLayout *layout, struct PointerRNA *ptr) {return (struct uiLayout *) NULL;} void uiTemplatePreview(struct uiLayout *layout, struct ID *id, int show_buttons, struct ID *parent, struct MTex *slot) {} void uiTemplateIDPreview(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, char *newop, char *openop, char *unlinkop, int rows, int cols) {} void uiTemplateCurveMapping(struct uiLayout *layout, struct CurveMapping *cumap, int type, int compact) {} void uiTemplateColorRamp(struct uiLayout *layout, struct ColorBand *coba, int expand) {} void uiTemplateLayers(struct uiLayout *layout, struct PointerRNA *ptr, char *propname) {} void uiTemplateImageLayers(struct uiLayout *layout, struct bContext *C, struct Image *ima, struct ImageUser *iuser) {} void uiTemplateList(struct uiLayout *layout, struct bContext *C, const char *listtype_name, const char *list_id, PointerRNA *dataptr, const char *propname, PointerRNA *active_dataptr, const char *active_propname, int rows, int maxrows, int layout_type) {} void uiTemplateRunningJobs(struct uiLayout *layout, struct bContext *C) {} void uiTemplateOperatorSearch(struct uiLayout *layout) {} void uiTemplateHeader3D(struct uiLayout *layout, struct bContext *C) {} void uiTemplateEditModeSelection(struct uiLayout *layout, struct bContext *C) {} void uiTemplateTextureImage(struct uiLayout *layout, struct bContext *C, struct Tex *tex) {} void uiTemplateImage(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, struct PointerRNA *userptr, int compact) {} void uiTemplateDopeSheetFilter(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr) {} void uiTemplateColorPicker(struct uiLayout *layout, struct PointerRNA *ptr, char *propname, int value_slider) {} void uiTemplateHistogram(struct uiLayout *layout, struct PointerRNA *ptr, char *propname, int expand) {} void uiTemplateReportsBanner(struct uiLayout *layout, struct bContext *C, struct wmOperator *op) {} void uiTemplateWaveform(struct uiLayout *layout, struct PointerRNA *ptr, char *propname, int expand) {} void uiTemplateVectorscope(struct uiLayout *_self, struct PointerRNA *data, char *property, int expand) {} void uiTemplateNodeLink(struct uiLayout *layout, struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *input) {} void uiTemplateNodeView(struct uiLayout *layout, struct bContext *C, struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *input) {} void uiTemplateTextureUser(struct uiLayout *layout, struct bContext *C) {} void uiTemplateTextureShow(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, struct PropertyRNA *prop) {} void uiTemplateKeymapItemProperties(struct uiLayout *layout, struct PointerRNA *ptr) {} void uiTemplateMovieClip(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname, int compact) {} void uiTemplateTrack(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname) {} void uiTemplateMarker(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname, PointerRNA *userptr, PointerRNA *trackptr, int compact) {} void uiTemplateImageSettings(struct uiLayout *layout, struct PointerRNA *imfptr) {} void uiTemplateColorspaceSettings(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname) {} void uiTemplateColormanagedViewSettings(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname, int show_global_settings) {} /* rna render */ struct RenderResult *RE_engine_begin_result(struct RenderEngine *engine, int x, int y, int w, int h) {return (struct RenderResult *) NULL;} struct RenderResult *RE_AcquireResultRead(struct Render *re) {return (struct RenderResult *) NULL;} struct RenderResult *RE_AcquireResultWrite(struct Render *re) {return (struct RenderResult *) NULL;} struct RenderStats *RE_GetStats(struct Render *re) {return (struct RenderStats *) NULL;} void RE_engine_update_result(struct RenderEngine *engine, struct RenderResult *result) {} void RE_engine_update_progress(struct RenderEngine *engine, float progress) {} void RE_engine_end_result(struct RenderEngine *engine, struct RenderResult *result) {} void RE_engine_update_stats(struct RenderEngine *engine, char *stats, char *info) {} void RE_layer_load_from_file(struct RenderLayer *layer, struct ReportList *reports, char *filename) {} void RE_result_load_from_file(struct RenderResult *result, struct ReportList *reports, char *filename) {} void RE_AcquireResultImage(struct Render *re, struct RenderResult *rr) {} void RE_ReleaseResult(struct Render *re) {} void RE_ReleaseResultImage(struct Render *re) {} int RE_engine_test_break(struct RenderEngine *engine) {return 0;} void RE_engines_init() {} void RE_engines_exit() {} void RE_engine_report(struct RenderEngine *engine, int type, const char *msg) {} ListBase R_engines = {NULL, NULL}; void RE_engine_free(struct RenderEngine *engine) {} struct RenderEngineType *RE_engines_find(const char *idname) { return NULL; } void RE_engine_update_memory_stats(struct RenderEngine *engine, float mem_used, float mem_peak) {}; struct RenderEngine *RE_engine_create(struct RenderEngineType *type) { return NULL; }; void RE_FreePersistentData(void) {} /* python */ struct wmOperatorType *WM_operatortype_find(const char *idname, int quiet) {return (struct wmOperatorType *) NULL;} struct GHashIterator *WM_operatortype_iter() {return (struct GHashIterator *) NULL;} struct wmOperatorType *WM_operatortype_exists(const char *idname) {return (struct wmOperatorType *) NULL;} struct wmOperatorTypeMacro *WM_operatortype_macro_define(struct wmOperatorType *ot, const char *idname) {return (struct wmOperatorTypeMacro *) NULL;} int WM_operator_call_py(struct bContext *C, struct wmOperatorType *ot, short context, short is_undo, struct PointerRNA *properties, struct ReportList *reports) {return 0;} int WM_operatortype_remove(const char *idname) {return 0;} int WM_operator_poll(struct bContext *C, struct wmOperatorType *ot) {return 0;} int WM_operator_poll_context(struct bContext *C, struct wmOperatorType *ot, int context) {return 0;} int WM_operator_props_popup(struct bContext *C, struct wmOperator *op, struct wmEvent *event) {return 0;} void WM_operator_properties_free(struct PointerRNA *ptr) {} void WM_operator_properties_create(struct PointerRNA *ptr, const char *opstring) {} void WM_operator_properties_create_ptr(struct PointerRNA *ptr, struct wmOperatorType *ot) {} void WM_operator_properties_sanitize(struct PointerRNA *ptr, const short no_context) {}; void WM_operatortype_append_ptr(void (*opfunc)(struct wmOperatorType*, void*), void *userdata) {} void WM_operatortype_append_macro_ptr(void (*opfunc)(struct wmOperatorType*, void*), void *userdata) {} void WM_operator_bl_idname(char *to, const char *from) {} void WM_operator_py_idname(char *to, const char *from) {} void WM_operator_ui_popup(struct bContext *C, struct wmOperator *op, int width, int height) {} short insert_keyframe(struct ID *id, struct bAction *act, const char group[], const char rna_path[], int array_index, float cfra, short flag) {return 0;} short delete_keyframe(struct ID *id, struct bAction *act, const char group[], const char rna_path[], int array_index, float cfra, short flag) {return 0;}; char *WM_operator_pystring(struct bContext *C, struct wmOperatorType *ot, struct PointerRNA *opptr, int all_args) {return (char *)NULL;} struct wmKeyMapItem *WM_modalkeymap_add_item(struct wmKeyMap *km, int type, int val, int modifier, int keymodifier, int value) {return (struct wmKeyMapItem *)NULL;} struct wmKeyMapItem *WM_modalkeymap_add_item_str(struct wmKeyMap *km, int type, int val, int modifier, int keymodifier, const char *value) {return (struct wmKeyMapItem *)NULL;} struct wmKeyMap *WM_modalkeymap_add(struct wmKeyConfig *keyconf, char *idname, EnumPropertyItem *items) {return (struct wmKeyMap *) NULL;} /* RNA COLLADA dependency */ int collada_export(struct Scene *sce, const char *filepath) { return 0; } int sculpt_get_brush_size(struct Brush *brush) {return 0;} void sculpt_set_brush_size(struct Brush *brush, int size) {} int sculpt_get_lock_brush_size(struct Brush *brush) { return 0;} float sculpt_get_brush_unprojected_radius(struct Brush *brush) {return 0.0f;} void sculpt_set_brush_unprojected_radius(struct Brush *brush, float unprojected_radius) {} float sculpt_get_brush_alpha(struct Brush *brush) {return 0.0f;} void sculpt_set_brush_alpha(struct Brush *brush, float alpha) {} void ED_sculpt_modifiers_changed(struct Object *ob) {} void ED_mesh_calc_tessface(struct Mesh *mesh) {} /* bpy/python internal api */ void operator_wrapper(struct wmOperatorType *ot, void *userdata) {} void BPY_text_free_code(struct Text *text) {} void BPY_id_release(struct Text *text) {} int BPY_context_member_get(struct Context *C, const char *member, struct bContextDataResult *result) { return 0; } void BPY_pyconstraint_target(struct bPythonConstraint *con, struct bConstraintTarget *ct) {} float BPY_driver_exec(struct ChannelDriver *driver, const float evaltime) {return 0.0f;} /* might need this one! */ void BPY_DECREF(void *pyob_ptr) {} void BPY_pyconstraint_exec(struct bPythonConstraint *con, struct bConstraintOb *cob, struct ListBase *targets) {} void macro_wrapper(struct wmOperatorType *ot, void *userdata) {} int pyrna_id_FromPyObject(struct PyObject *obj, struct ID **id) { return 0; } struct PyObject *pyrna_id_CreatePyObject(struct ID *id) {return NULL; } void BPY_context_update(struct bContext *C) {}; /* intern/dualcon */ struct DualConMesh; struct DualConMesh *dualcon(const struct DualConMesh *input_mesh, void *create_mesh, int flags, int mode, float threshold, float hermite_num, float scale, int depth) { return 0; } /* intern/cycles */ struct CCLDeviceInfo; struct CCLDeviceInfo *CCL_compute_device_list(int opencl) { return NULL; } /* compositor */ void COM_execute(struct bNodeTree *editingtree, int rendering) {} char blender_path[] = ""; #endif // WITH_GAMEENGINE