/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** * Interface to the commandline arguments */ /** \file gameengine/BlenderRoutines/BL_System.cpp * \ingroup blroutines */ #include "CTR_Map.h" #include "STR_HashedString.h" #include "BL_System.h" struct SingletonSystem { CTR_Map int_params; CTR_Map float_params; CTR_Map string_params; }; static SingletonSystem *_system_instance = NULL; SYS_SystemHandle SYS_GetSystem() { if (!_system_instance) _system_instance = new SingletonSystem(); return (SYS_SystemHandle)_system_instance; } void SYS_DeleteSystem(SYS_SystemHandle sys) { if (_system_instance) { delete _system_instance; _system_instance = NULL; } } int SYS_GetCommandLineInt(SYS_SystemHandle sys, const char *paramname, int defaultvalue) { int *result = ((SingletonSystem *)sys)->int_params[paramname]; if (result) return *result; return defaultvalue; } float SYS_GetCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float defaultvalue) { float *result = ((SingletonSystem *)sys)->float_params[paramname]; if (result) return *result; return defaultvalue; } const char *SYS_GetCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *defaultvalue) { STR_String *result = ((SingletonSystem *)sys)->string_params[paramname]; if (result) return *result; return defaultvalue; } void SYS_WriteCommandLineInt(SYS_SystemHandle sys, const char *paramname, int value) { ((SingletonSystem *)sys)->int_params.insert(paramname, value); } void SYS_WriteCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float value) { ((SingletonSystem *)sys)->float_params.insert(paramname, value); } void SYS_WriteCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *value) { ((SingletonSystem *)sys)->string_params.insert(paramname, value); }