FILE(GLOB SRC *.cpp) SET(INC . ../../../source/kernel/gen_system ../../../intern/string ../../../intern/guardedalloc ../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer ../../../intern/bmfont ../../../source/gameengine/Converter ../../../source/blender/imbuf ../../../intern/ghost/include ../../../intern/moto/include ../../../source/gameengine/Ketsji ../../../source/blender/blenlib ../../../source/blender/blenkernel ../../../source/blender/editors/include ../../../source/blender/windowmanager ../../../source/blender ../../../source/blender/include ../../../source/blender/makesdna ../../../source/gameengine/Rasterizer ../../../source/gameengine/GameLogic ../../../source/gameengine/Expressions ../../../source/gameengine/Network ../../../source/gameengine/SceneGraph ../../../source/gameengine/Physics/common ../../../source/gameengine/Physics/Bullet ../../../source/gameengine/Physics/Sumo ../../../source/gameengine/Physics/Sumo/Fuzzics/include ../../../source/gameengine/Network/LoopBackNetwork ../../../intern/SoundSystem ../../../source/blender/misc ../../../source/blender/blenloader ../../../extern/bullet2/src ../../../extern/solid ${PYTHON_INC} ) BLENDERLIB(bf_blroutines "${SRC}" "${INC}") #env.BlenderLib ( 'bf_bloutines', sources, Split(incs), [], libtype=['game', 'game2', 'player'], priority=[0, 0, 55] , compileflags=cxxflags)