/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef __BLENDERGL #define __BLENDERGL #ifdef __cplusplus extern "C" { #endif //__cplusplus struct ScrArea; // special swapbuffers, that takes care of which area (viewport) needs to be swapped void BL_SwapBuffers(); void BL_warp_pointer(int x,int y); void BL_MakeScreenShot(struct ScrArea *area, const char* filename); void BL_HideMouse(); void BL_NormalMouse(); void BL_WaitMouse(); void BL_RenderText(int mode,const char* textstr,int textlen,struct TFace* tface, float v1[3],float v2[3],float v3[3],float v4[3]); void BL_print_gamedebug_line(char* text, int xco, int yco, int width, int height); void BL_print_gamedebug_line_padded(char* text, int xco, int yco, int width, int height); #ifdef __cplusplus } #endif //__cplusplus #endif //__BLENDERGL