/** * $Id$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifdef WIN32 // annoying warnings about truncated STL debug info #pragma warning (disable :4786) #endif #include "KX_BlenderMouseDevice.h" KX_BlenderMouseDevice::KX_BlenderMouseDevice() { } KX_BlenderMouseDevice::~KX_BlenderMouseDevice() { } /** IsPressed gives boolean information about mouse status, true if pressed, false if not */ bool KX_BlenderMouseDevice::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode) { const SCA_InputEvent & inevent = m_eventStatusTables[m_currentTable][inputcode]; bool pressed = (inevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED || inevent.m_status == SCA_InputEvent::KX_ACTIVE); return pressed; } /*const SCA_InputEvent& KX_BlenderMouseDevice::GetEventValue(SCA_IInputDevice::KX_EnumInputs inputcode) { return m_eventStatusTables[m_currentTable][inputcode]; } */ /** NextFrame toggles currentTable with previousTable, and copy relevant event information from previous to current (pressed keys need to be remembered) */ void KX_BlenderMouseDevice::NextFrame() { SCA_IInputDevice::NextFrame(); // now convert justpressed keyevents into regular (active) keyevents int previousTable = 1-m_currentTable; for (int mouseevent= KX_BEGINMOUSE; mouseevent< KX_ENDMOUSEBUTTONS;mouseevent++) { SCA_InputEvent& oldevent = m_eventStatusTables[previousTable][mouseevent]; if (oldevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED || oldevent.m_status == SCA_InputEvent::KX_ACTIVE ) { m_eventStatusTables[m_currentTable][mouseevent] = oldevent; m_eventStatusTables[m_currentTable][mouseevent].m_status = SCA_InputEvent::KX_ACTIVE; } } for (int mousemove= KX_ENDMOUSEBUTTONS; mousemove< KX_ENDMOUSE;mousemove++) { SCA_InputEvent& oldevent = m_eventStatusTables[previousTable][mousemove]; m_eventStatusTables[m_currentTable][mousemove] = oldevent; if (oldevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED || oldevent.m_status == SCA_InputEvent::KX_ACTIVE ) { m_eventStatusTables[m_currentTable][mousemove].m_status = SCA_InputEvent::KX_JUSTRELEASED; } else { if (oldevent.m_status == SCA_InputEvent::KX_JUSTRELEASED) { m_eventStatusTables[m_currentTable][mousemove].m_status = SCA_InputEvent::KX_NO_INPUTSTATUS ; } } } } /** ConvertBlenderEvent translates blender mouse events into ketsji kbd events extra event information is stored, like ramp-mode (just released/pressed) */ bool KX_BlenderMouseDevice::ConvertBlenderEvent(unsigned short incode,short val) { bool result = false; // convert event KX_EnumInputs kxevent = this->ToNative(incode); // only process it, if it's a key if (kxevent > KX_BEGINMOUSE && kxevent < KX_ENDMOUSE) { int previousTable = 1-m_currentTable; if (val > 0) { m_eventStatusTables[m_currentTable][kxevent].m_eventval = val ; //??? switch (m_eventStatusTables[previousTable][kxevent].m_status) { case SCA_InputEvent::KX_ACTIVE: case SCA_InputEvent::KX_JUSTACTIVATED: { m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE; break; } case SCA_InputEvent::KX_JUSTRELEASED: { if ( kxevent > KX_BEGINMOUSEBUTTONS && kxevent < KX_ENDMOUSEBUTTONS) { m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED; } else { m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE; } break; } default: { m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED; } } } else { // blender eventval == 0 switch (m_eventStatusTables[previousTable][kxevent].m_status) { case SCA_InputEvent::KX_JUSTACTIVATED: case SCA_InputEvent::KX_ACTIVE: { m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTRELEASED; break; } default: { m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_NO_INPUTSTATUS; } } } } return result; }