/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp * \ingroup blroutines */ #ifdef _MSC_VER /* annoying warnings about truncated STL debug info */ # pragma warning (disable:4786) #endif #include "KX_BlenderMouseDevice.h" KX_BlenderMouseDevice::KX_BlenderMouseDevice() { } KX_BlenderMouseDevice::~KX_BlenderMouseDevice() { } /** * IsPressed gives boolean information about mouse status, true if pressed, false if not */ bool KX_BlenderMouseDevice::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode) { const SCA_InputEvent & inevent = m_eventStatusTables[m_currentTable][inputcode]; bool pressed = (inevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED || inevent.m_status == SCA_InputEvent::KX_ACTIVE); return pressed; } /*const SCA_InputEvent& KX_BlenderMouseDevice::GetEventValue(SCA_IInputDevice::KX_EnumInputs inputcode) { return m_eventStatusTables[m_currentTable][inputcode]; } */ /** * NextFrame toggles currentTable with previousTable, * and copy relevant event information from previous to current * (pressed keys need to be remembered) */ void KX_BlenderMouseDevice::NextFrame() { SCA_IInputDevice::NextFrame(); // now convert justpressed keyevents into regular (active) keyevents int previousTable = 1-m_currentTable; for (int mouseevent= KX_BEGINMOUSE; mouseevent< KX_ENDMOUSEBUTTONS;mouseevent++) { SCA_InputEvent& oldevent = m_eventStatusTables[previousTable][mouseevent]; if (oldevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED || oldevent.m_status == SCA_InputEvent::KX_ACTIVE ) { m_eventStatusTables[m_currentTable][mouseevent] = oldevent; m_eventStatusTables[m_currentTable][mouseevent].m_status = SCA_InputEvent::KX_ACTIVE; } } for (int mousemove= KX_ENDMOUSEBUTTONS; mousemove< KX_ENDMOUSE;mousemove++) { SCA_InputEvent& oldevent = m_eventStatusTables[previousTable][mousemove]; m_eventStatusTables[m_currentTable][mousemove] = oldevent; if (oldevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED || oldevent.m_status == SCA_InputEvent::KX_ACTIVE ) { m_eventStatusTables[m_currentTable][mousemove].m_status = SCA_InputEvent::KX_JUSTRELEASED; } else { if (oldevent.m_status == SCA_InputEvent::KX_JUSTRELEASED) { m_eventStatusTables[m_currentTable][mousemove].m_status = SCA_InputEvent::KX_NO_INPUTSTATUS; } } } } /** * ConvertBlenderEvent translates blender mouse events into ketsji kbd events * extra event information is stored, like ramp-mode (just released/pressed) */ bool KX_BlenderMouseDevice::ConvertBlenderEvent(unsigned short incode, short val, unsigned int unicode) { bool result = false; // convert event KX_EnumInputs kxevent = this->ToNative(incode); int previousTable = 1-m_currentTable; // only process it, if it's a key if (kxevent > KX_BEGINMOUSE && kxevent < KX_ENDMOUSEBUTTONS) { if (val == KM_PRESS || val == KM_DBL_CLICK) { m_eventStatusTables[m_currentTable][kxevent].m_eventval = val ; //??? switch (m_eventStatusTables[previousTable][kxevent].m_status) { case SCA_InputEvent::KX_ACTIVE: case SCA_InputEvent::KX_JUSTACTIVATED: { m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE; break; } case SCA_InputEvent::KX_JUSTRELEASED: { m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED; break; } default: { m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED; } } } else if (val == KM_RELEASE) { // blender eventval == 0 switch (m_eventStatusTables[previousTable][kxevent].m_status) { case SCA_InputEvent::KX_JUSTACTIVATED: case SCA_InputEvent::KX_ACTIVE: { m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTRELEASED; break; } default: { m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_NO_INPUTSTATUS; } } } } if (kxevent > KX_ENDMOUSEBUTTONS && kxevent < KX_ENDMOUSE) { m_eventStatusTables[m_currentTable][kxevent].m_eventval = val ; //remember mouse position switch (m_eventStatusTables[previousTable][kxevent].m_status) { case SCA_InputEvent::KX_ACTIVE: case SCA_InputEvent::KX_JUSTACTIVATED: { m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE; break; } case SCA_InputEvent::KX_JUSTRELEASED: { m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE; break; } default: { m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED; } } } return result; }