#!/usr/bin/python Import ('env') sources = env.Glob('*.cpp') defs = [ 'GLEW_STATIC' ] incs = '. #source/kernel/gen_system #intern/string #intern/guardedalloc' incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer' incs += ' #source/gameengine/Converter #source/blender/imbuf' incs += ' #intern/ghost/include' incs += ' #intern/audaspace/intern' incs += ' #intern/moto/include #source/gameengine/Ketsji #source/blender/blenlib' incs += ' #source/blender/blenkernel #source/blender' incs += ' #source/blender/blenfont #source/blender/editors/include' incs += ' #source/blender/makesdna #source/blender/makesrna' incs += ' #source/gameengine/Rasterizer #source/gameengine/GameLogic' incs += ' #source/gameengine/Expressions #source/gameengine/Network' incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common' incs += ' #source/gameengine/Physics/Bullet' incs += ' #source/gameengine/Network/LoopBackNetwork' incs += ' #source/blender/misc #source/blender/blenloader' incs += ' #extern/glew/include #source/blender/gpu' incs += ' #source/blender/windowmanager' if env['WITH_BF_FFMPEG']: defs.append('WITH_FFMPEG') if env['WITH_BF_PYTHON']: incs += ' ' + env['BF_PYTHON_INC'] else: defs.append('DISABLE_PYTHON') incs += ' ' + env['BF_BULLET_INC'] incs += ' ' + env['BF_OPENGL_INC'] env.BlenderLib ( 'bf_bloutines', sources, Split(incs), defs, libtype=['core','player'], priority=[300,35] , cxx_compileflags=env['BGE_CXXFLAGS'])