#!/usr/bin/env python # # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. # # The Original Code is: all of this file. # # Contributor(s): Nathan Letwory. # # ***** END GPL LICENSE BLOCK ***** Import ('env') sources = env.Glob('*.cpp') defs = [ 'GLEW_STATIC' ] incs = '. #intern/string #intern/guardedalloc' incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer' incs += ' #source/gameengine/Converter #source/blender/imbuf' incs += ' #intern/ghost/include #intern/container' incs += ' #intern/audaspace/intern' incs += ' #intern/moto/include #source/gameengine/Ketsji #source/blender/blenlib' incs += ' #source/blender/blenkernel #source/blender' incs += ' #source/blender/blenfont #source/blender/editors/include' incs += ' #source/blender/makesdna #source/blender/makesrna' incs += ' #source/gameengine/Rasterizer #source/gameengine/GameLogic' incs += ' #source/gameengine/Expressions #source/gameengine/Network' incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common' incs += ' #source/gameengine/Physics/Bullet' incs += ' #source/gameengine/Network/LoopBackNetwork' incs += ' #source/blender/misc #source/blender/blenloader' incs += ' #extern/glew/include #source/blender/gpu' incs += ' #source/blender/windowmanager' if env['WITH_BF_FFMPEG']: defs.append('WITH_FFMPEG') if env['WITH_BF_PYTHON']: incs += ' ' + env['BF_PYTHON_INC'] defs.append('WITH_PYTHON') if env['WITH_BF_CXX_GUARDEDALLOC']: defs.append('WITH_CXX_GUARDEDALLOC') incs += ' ' + env['BF_BULLET_INC'] incs += ' ' + env['BF_OPENGL_INC'] incs += ' ' + env['BF_BOOST_INC'] if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'): incs += ' ' + env['BF_PTHREADS_INC'] env.BlenderLib ( 'ge_blen_routines', sources, Split(incs), defs, libtype=['core','player'], priority=[300,35] , cxx_compileflags=env['BGE_CXXFLAGS'])