# $Id$ # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. # # The Original Code is: all of this file. # # Contributor(s): Jacques Beaurain. # # ***** END GPL LICENSE BLOCK ***** ADD_SUBDIRECTORY(BlenderRoutines) ADD_SUBDIRECTORY(Converter) ADD_SUBDIRECTORY(Expressions) ADD_SUBDIRECTORY(GameLogic) ADD_SUBDIRECTORY(Ketsji) ADD_SUBDIRECTORY(Ketsji/KXNetwork) ADD_SUBDIRECTORY(Network) ADD_SUBDIRECTORY(Network/LoopBackNetwork) ADD_SUBDIRECTORY(Physics/common) ADD_SUBDIRECTORY(Physics/Dummy) ADD_SUBDIRECTORY(Rasterizer) ADD_SUBDIRECTORY(Rasterizer/RAS_OpenGLRasterizer) ADD_SUBDIRECTORY(SceneGraph) IF(WITH_BULLET) ADD_SUBDIRECTORY(Physics/Bullet) ENDIF(WITH_BULLET) IF(WITH_PYTHON) ADD_SUBDIRECTORY(VideoTexture) ENDIF(WITH_PYTHON) IF(WITH_PLAYER) ADD_SUBDIRECTORY(GamePlayer) ENDIF(WITH_PLAYER)