# ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. # # The Original Code is: all of this file. # # Contributor(s): Jacques Beaurain. # # ***** END GPL LICENSE BLOCK ***** # there are too many inter-includes so best define here if(WITH_PYTHON) blender_include_dirs_sys("${PYTHON_INCLUDE_DIRS}") add_definitions(-DWITH_PYTHON) endif() add_subdirectory(BlenderRoutines) add_subdirectory(Converter) add_subdirectory(Expressions) add_subdirectory(GameLogic) add_subdirectory(Ketsji) add_subdirectory(Ketsji/KXNetwork) add_subdirectory(Network) add_subdirectory(Network/LoopBackNetwork) add_subdirectory(Physics/Dummy) add_subdirectory(Rasterizer) add_subdirectory(Rasterizer/RAS_OpenGLRasterizer) add_subdirectory(SceneGraph) if(WITH_BULLET) add_subdirectory(Physics/Bullet) endif() if(WITH_PYTHON) add_subdirectory(VideoTexture) endif() if(WITH_PLAYER) add_subdirectory(GamePlayer) endif()