/** * $Id$ * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifdef HAVE_CONFIG_H #include #endif #include "DNA_constraint_types.h" #include "DNA_action_types.h" #include "BL_ArmatureConstraint.h" #include "BL_ArmatureObject.h" #include "BLI_arithb.h" #include "BLI_string.h" #ifndef DISABLE_PYTHON PyTypeObject BL_ArmatureConstraint::Type = { PyVarObject_HEAD_INIT(NULL, 0) "BL_ArmatureConstraint", sizeof(PyObjectPlus_Proxy), 0, py_base_dealloc, 0, 0, 0, 0, py_base_repr, 0,0,0,0,0,0,0,0,0, Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, 0,0,0,0,0,0,0, Methods, 0, 0, &CValue::Type, 0,0,0,0,0,0, py_base_new }; PyObject* BL_ArmatureConstraint::py_repr(void) { return PyUnicode_FromString(m_name); } #endif // DISABLE_PYTHON BL_ArmatureConstraint::BL_ArmatureConstraint( BL_ArmatureObject *armature, bPoseChannel *posechannel, bConstraint *constraint, KX_GameObject* target, KX_GameObject* subtarget) : PyObjectPlus(), m_armature(armature), m_constraint(constraint), m_posechannel(posechannel) { m_target = target; m_blendtarget = (target) ? target->GetBlenderObject() : NULL; m_subtarget = subtarget; m_blendsubtarget = (subtarget) ? subtarget->GetBlenderObject() : NULL; m_pose = m_subpose = NULL; if (m_blendtarget) { Mat4CpyMat4(m_blendmat, m_blendtarget->obmat); if (m_blendtarget->type == OB_ARMATURE) m_pose = m_blendtarget->pose; } if (m_blendsubtarget) { Mat4CpyMat4(m_blendsubmat, m_blendsubtarget->obmat); if (m_blendsubtarget->type == OB_ARMATURE) m_subpose = m_blendsubtarget->pose; } if (m_target) m_target->RegisterObject(m_armature); if (m_subtarget) m_subtarget->RegisterObject(m_armature); BLI_snprintf(m_name, sizeof(m_name), "%s:%s", m_posechannel->name, m_constraint->name); } BL_ArmatureConstraint::~BL_ArmatureConstraint() { if (m_target) m_target->UnregisterObject(m_armature); if (m_subtarget) m_subtarget->UnregisterObject(m_armature); } BL_ArmatureConstraint* BL_ArmatureConstraint::GetReplica() const { BL_ArmatureConstraint* replica = new BL_ArmatureConstraint(*this); replica->ProcessReplica(); return replica; } void BL_ArmatureConstraint::ReParent(BL_ArmatureObject* armature) { m_armature = armature; if (m_target) m_target->RegisterObject(armature); if (m_subtarget) m_subtarget->RegisterObject(armature); // find the corresponding constraint in the new armature object if (m_constraint) { bPose* newpose = armature->GetOrigPose(); char* constraint = m_constraint->name; char* posechannel = m_posechannel->name; bPoseChannel* pchan; bConstraint* pcon; m_constraint = NULL; m_posechannel = NULL; // and locate the constraint for (pchan = (bPoseChannel*)newpose->chanbase.first; pchan; pchan=(bPoseChannel*)pchan->next) { if (!strcmp(pchan->name, posechannel)) { // now locate the constraint for (pcon = (bConstraint*)pchan->constraints.first; pcon; pcon=(bConstraint*)pcon->next) { if (!strcmp(pcon->name, constraint)) { m_constraint = pcon; m_posechannel = pchan; break; } } break; } } } } void BL_ArmatureConstraint::Relink(GEN_Map *obj_map) { void **h_obj = (*obj_map)[m_target]; if (h_obj) { m_target->UnregisterObject(m_armature); m_target = (KX_GameObject*)(*h_obj); m_target->RegisterObject(m_armature); } h_obj = (*obj_map)[m_subtarget]; if (h_obj) { m_subtarget->UnregisterObject(m_armature); m_subtarget = (KX_GameObject*)(*h_obj); m_subtarget->RegisterObject(m_armature); } } bool BL_ArmatureConstraint::UnlinkObject(SCA_IObject* clientobj) { bool res=false; if (clientobj == m_target) { m_target = NULL; res = true; } if (clientobj == m_subtarget) { m_subtarget = NULL; res = true; } return res; } void BL_ArmatureConstraint::UpdateTarget() { if (m_constraint && !(m_constraint->flag&CONSTRAINT_OFF) && (!m_blendtarget || m_target)) { if (m_blendtarget) { // external target, must be updated m_target->UpdateBlenderObjectMatrix(m_blendtarget); if (m_pose && m_target->GetGameObjectType() == SCA_IObject::OBJ_ARMATURE) // update the pose in case a bone is specified in the constraint target m_blendtarget->pose = ((BL_ArmatureObject*)m_target)->GetOrigPose(); } if (m_blendsubtarget && m_subtarget) { m_subtarget->UpdateBlenderObjectMatrix(m_blendsubtarget); if (m_subpose && m_subtarget->GetGameObjectType() == SCA_IObject::OBJ_ARMATURE) m_blendsubtarget->pose = ((BL_ArmatureObject*)m_target)->GetOrigPose(); } } } void BL_ArmatureConstraint::RestoreTarget() { if (m_constraint && !(m_constraint->flag&CONSTRAINT_OFF) && (!m_blendtarget || m_target)) { if (m_blendtarget) { Mat4CpyMat4(m_blendtarget->obmat, m_blendmat); if (m_pose) m_blendtarget->pose = m_pose; } if (m_blendsubtarget && m_subtarget) { Mat4CpyMat4(m_blendsubtarget->obmat, m_blendsubmat); if (m_subpose) m_blendsubtarget->pose = m_subpose; } } } bool BL_ArmatureConstraint::Match(const char* posechannel, const char* constraint) { return (!strcmp(m_posechannel->name, posechannel) && !strcmp(m_constraint->name, constraint)); } void BL_ArmatureConstraint::SetTarget(KX_GameObject* target) { if (m_blendtarget) { if (target != m_target) { m_target->UnregisterObject(m_armature); m_target = target; if (m_target) m_target->RegisterObject(m_armature); } } } void BL_ArmatureConstraint::SetSubtarget(KX_GameObject* subtarget) { if (m_blendsubtarget) { if (subtarget != m_subtarget) { m_subtarget->UnregisterObject(m_armature); m_subtarget = subtarget; if (m_subtarget) m_subtarget->RegisterObject(m_armature); } } } #ifndef DISABLE_PYTHON // PYTHON PyMethodDef BL_ArmatureConstraint::Methods[] = { {NULL,NULL} //Sentinel }; // order of definition of attributes, must match Attributes[] array #define BCA_TYPE 0 #define BCA_NAME 1 #define BCA_ENFORCE 2 #define BCA_HEADTAIL 3 #define BCA_LINERROR 4 #define BCA_ROTERROR 5 #define BCA_TARGET 6 #define BCA_SUBTARGET 7 #define BCA_ACTIVE 8 #define BCA_IKWEIGHT 9 #define BCA_IKTYPE 10 #define BCA_IKFLAG 11 #define BCA_IKDIST 12 #define BCA_IKMODE 13 PyAttributeDef BL_ArmatureConstraint::Attributes[] = { // Keep these attributes in order of BCA_ defines!!! used by py_attr_getattr and py_attr_setattr KX_PYATTRIBUTE_RO_FUNCTION("type",BL_ArmatureConstraint,py_attr_getattr), KX_PYATTRIBUTE_RO_FUNCTION("name",BL_ArmatureConstraint,py_attr_getattr), KX_PYATTRIBUTE_RW_FUNCTION("enforce",BL_ArmatureConstraint,py_attr_getattr,py_attr_setattr), KX_PYATTRIBUTE_RW_FUNCTION("headtail",BL_ArmatureConstraint,py_attr_getattr,py_attr_setattr), KX_PYATTRIBUTE_RO_FUNCTION("lin_error",BL_ArmatureConstraint,py_attr_getattr), KX_PYATTRIBUTE_RO_FUNCTION("rot_error",BL_ArmatureConstraint,py_attr_getattr), KX_PYATTRIBUTE_RW_FUNCTION("target",BL_ArmatureConstraint,py_attr_getattr,py_attr_setattr), KX_PYATTRIBUTE_RW_FUNCTION("subtarget",BL_ArmatureConstraint,py_attr_getattr,py_attr_setattr), KX_PYATTRIBUTE_RW_FUNCTION("active",BL_ArmatureConstraint,py_attr_getattr,py_attr_setattr), KX_PYATTRIBUTE_RW_FUNCTION("ik_weight",BL_ArmatureConstraint,py_attr_getattr,py_attr_setattr), KX_PYATTRIBUTE_RO_FUNCTION("ik_type",BL_ArmatureConstraint,py_attr_getattr), KX_PYATTRIBUTE_RO_FUNCTION("ik_flag",BL_ArmatureConstraint,py_attr_getattr), KX_PYATTRIBUTE_RW_FUNCTION("ik_dist",BL_ArmatureConstraint,py_attr_getattr,py_attr_setattr), KX_PYATTRIBUTE_RW_FUNCTION("ik_mode",BL_ArmatureConstraint,py_attr_getattr,py_attr_setattr), { NULL } //Sentinel }; PyObject* BL_ArmatureConstraint::py_attr_getattr(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef) { BL_ArmatureConstraint* self= static_cast(self_v); bConstraint* constraint = self->m_constraint; bKinematicConstraint* ikconstraint = (constraint && constraint->type == CONSTRAINT_TYPE_KINEMATIC) ? (bKinematicConstraint*)constraint->data : NULL; int attr_order = attrdef-Attributes; if (!constraint) { PyErr_SetString(PyExc_AttributeError, "constraint is NULL"); return NULL; } switch (attr_order) { case BCA_TYPE: return PyLong_FromLong(constraint->type); case BCA_NAME: return PyUnicode_FromString(constraint->name); case BCA_ENFORCE: return PyFloat_FromDouble(constraint->enforce); case BCA_HEADTAIL: return PyFloat_FromDouble(constraint->headtail); case BCA_LINERROR: return PyFloat_FromDouble(constraint->lin_error); case BCA_ROTERROR: return PyFloat_FromDouble(constraint->rot_error); case BCA_TARGET: if (!self->m_target) Py_RETURN_NONE; else return self->m_target->GetProxy(); case BCA_SUBTARGET: if (!self->m_subtarget) Py_RETURN_NONE; else return self->m_subtarget->GetProxy(); case BCA_ACTIVE: return PyBool_FromLong(constraint->flag & CONSTRAINT_OFF); case BCA_IKWEIGHT: case BCA_IKTYPE: case BCA_IKFLAG: case BCA_IKDIST: case BCA_IKMODE: if (!ikconstraint) { PyErr_SetString(PyExc_AttributeError, "constraint is not of IK type"); return NULL; } switch (attr_order) { case BCA_IKWEIGHT: return PyFloat_FromDouble((ikconstraint)?ikconstraint->weight:0.0); case BCA_IKTYPE: return PyLong_FromLong(ikconstraint->type); case BCA_IKFLAG: return PyLong_FromLong(ikconstraint->flag); case BCA_IKDIST: return PyFloat_FromDouble(ikconstraint->dist); case BCA_IKMODE: return PyLong_FromLong(ikconstraint->mode); } // should not come here break; } PyErr_SetString(PyExc_AttributeError, "constraint unknown attribute"); return NULL; } int BL_ArmatureConstraint::py_attr_setattr(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { BL_ArmatureConstraint* self= static_cast(self_v); bConstraint* constraint = self->m_constraint; bKinematicConstraint* ikconstraint = (constraint && constraint->type == CONSTRAINT_TYPE_KINEMATIC) ? (bKinematicConstraint*)constraint->data : NULL; int attr_order = attrdef-Attributes; int ival; double dval; char* sval; KX_GameObject *oval; if (!constraint) { PyErr_SetString(PyExc_AttributeError, "constraint is NULL"); return PY_SET_ATTR_FAIL; } switch (attr_order) { case BCA_ENFORCE: dval = PyFloat_AsDouble(value); if (dval < 0.0f || dval > 1.0f) { /* also accounts for non float */ PyErr_SetString(PyExc_AttributeError, "constraint.enforce = float: BL_ArmatureConstraint, expected a float between 0 and 1"); return PY_SET_ATTR_FAIL; } constraint->enforce = dval; return PY_SET_ATTR_SUCCESS; case BCA_HEADTAIL: dval = PyFloat_AsDouble(value); if (dval < 0.0f || dval > 1.0f) { /* also accounts for non float */ PyErr_SetString(PyExc_AttributeError, "constraint.headtail = float: BL_ArmatureConstraint, expected a float between 0 and 1"); return PY_SET_ATTR_FAIL; } constraint->headtail = dval; return PY_SET_ATTR_SUCCESS; case BCA_TARGET: if (!ConvertPythonToGameObject(value, &oval, true, "constraint.target = value: BL_ArmatureConstraint")) return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error self->SetTarget(oval); return PY_SET_ATTR_SUCCESS; case BCA_SUBTARGET: if (!ConvertPythonToGameObject(value, &oval, true, "constraint.subtarget = value: BL_ArmatureConstraint")) return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error self->SetSubtarget(oval); return PY_SET_ATTR_SUCCESS; case BCA_ACTIVE: ival = PyObject_IsTrue( value ); if (ival == -1) { PyErr_SetString(PyExc_AttributeError, "constraint.active = bool: BL_ArmatureConstraint, expected True or False"); return PY_SET_ATTR_FAIL; } self->m_constraint->flag = (self->m_constraint->flag & ~CONSTRAINT_OFF) | ((ival)?0:CONSTRAINT_OFF); return PY_SET_ATTR_SUCCESS; case BCA_IKWEIGHT: case BCA_IKDIST: case BCA_IKMODE: if (!ikconstraint) { PyErr_SetString(PyExc_AttributeError, "constraint is not of IK type"); return PY_SET_ATTR_FAIL; } switch (attr_order) { case BCA_IKWEIGHT: dval = PyFloat_AsDouble(value); if (dval < 0.0f || dval > 1.0f) { /* also accounts for non float */ PyErr_SetString(PyExc_AttributeError, "constraint.weight = float: BL_ArmatureConstraint, expected a float between 0 and 1"); return PY_SET_ATTR_FAIL; } ikconstraint->weight = dval; return PY_SET_ATTR_SUCCESS; case BCA_IKDIST: dval = PyFloat_AsDouble(value); if (dval < 0.0f) { /* also accounts for non float */ PyErr_SetString(PyExc_AttributeError, "constraint.ik_dist = float: BL_ArmatureConstraint, expected a positive float"); return PY_SET_ATTR_FAIL; } ikconstraint->dist = dval; return PY_SET_ATTR_SUCCESS; case BCA_IKMODE: ival = PyLong_AsLong(value); if (ival < 0) { PyErr_SetString(PyExc_AttributeError, "constraint.ik_mode = integer: BL_ArmatureConstraint, expected a positive integer"); return PY_SET_ATTR_FAIL; } ikconstraint->mode = ival; return PY_SET_ATTR_SUCCESS; } // should not come here break; } PyErr_SetString(PyExc_AttributeError, "constraint unknown attribute"); return PY_SET_ATTR_FAIL; } #endif // DISABLE_PYTHON