/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __BLENDER_CONVERT #define __BLENDER_CONVERT #include "GEN_HashedPtr.h" #include "STR_String.h" #include "KX_Python.h" #include "KX_PhysicsEngineEnums.h" class RAS_MeshObject* BL_ConvertMesh(struct Mesh* mesh,struct Object* lightobj,class KX_Scene* scene, class KX_BlenderSceneConverter *converter); void BL_ConvertBlenderObjects(struct Main* maggie, class KX_Scene* kxscene, class KX_KetsjiEngine* ketsjiEngine, e_PhysicsEngine physics_engine, PyObject* pythondictionary, class RAS_IRenderTools* rendertools, class RAS_ICanvas* canvas, class KX_BlenderSceneConverter* sceneconverter, bool alwaysUseExpandFraming ); #endif // __BLENDER_CONVERT