/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #include "BL_DeformableGameObject.h" #ifdef HAVE_CONFIG_H #include #endif BL_DeformableGameObject::~BL_DeformableGameObject() { if (m_pDeformer) delete m_pDeformer; // __NLA : Temporary until we decide where to put this } void BL_DeformableGameObject::ProcessReplica(KX_GameObject* replica) { KX_GameObject::ProcessReplica(replica); if (m_pDeformer){ ((BL_DeformableGameObject*)replica)->m_pDeformer = m_pDeformer->GetReplica(); } } CValue* BL_DeformableGameObject::GetReplica() { BL_DeformableGameObject* replica = new BL_DeformableGameObject(*this);//m_float,GetName()); // this will copy properties and so on... CValue::AddDataToReplica(replica); ProcessReplica(replica); return replica; }