/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** * Simple deformation controller that restores a mesh to its rest position */ #ifdef WIN32 // This warning tells us about truncation of __long__ stl-generated names. // It can occasionally cause DevStudio to have internal compiler warnings. #pragma warning( disable : 4786 ) #endif #include "RAS_IPolygonMaterial.h" #include "BL_MeshDeformer.h" #include "BL_SkinMeshObject.h" #include "DNA_mesh_types.h" #include "BLI_arithb.h" #include "GEN_Map.h" #include "STR_HashedString.h" bool BL_MeshDeformer::Apply(RAS_IPolyMaterial *mat) { int i, j, index; vecVertexArray array; vecIndexArrays mvarray; vecIndexArrays diarray; float co[3]; RAS_TexVert *tv; MVert *mvert; // For each material array = m_pMeshObject->GetVertexCache(mat); mvarray = m_pMeshObject->GetMVertCache(mat); diarray = m_pMeshObject->GetDIndexCache(mat); // For each array for (i=0; isize(); j++){ tv = &((*array[i])[j]); MT_Point3 pt = tv->xyz(); index = ((*diarray[i])[j]); mvert = &(m_bmesh->mvert[((*mvarray[i])[index])]); // Do the nasty (in this case, copy the untransformed data from the blender mesh) co[0]=mvert->co[0]; co[1]=mvert->co[1]; co[2]=mvert->co[2]; pt[0] = co[0]; pt[1] = co[1]; pt[2] = co[2]; tv->SetXYZ(pt); } } return true; } BL_MeshDeformer::~BL_MeshDeformer() { if (m_transverts) delete []m_transverts; if (m_transnors) delete []m_transnors; }; void BL_MeshDeformer::RecalcNormals() { int v, f; float fnor[3], co1[3], co2[3], co3[3], co4[3]; /* Clear all vertex normal accumulators */ for (v =0; vtotvert; v++){ m_transnors[v]=MT_Point3(0,0,0); } /* Find the face normals */ for (f = 0; ftotface; f++){ // Make new face normal based on the transverts MFace *mf= &((MFace*)m_bmesh->mface)[f]; if (mf->v3) { for (int vl=0; vl<3; vl++){ co1[vl]=m_transverts[mf->v1][vl]; co2[vl]=m_transverts[mf->v2][vl]; co3[vl]=m_transverts[mf->v3][vl]; if (mf->v4) co4[vl]=m_transverts[mf->v4][vl]; } /* FIXME: Use moto */ if (mf->v4) CalcNormFloat4(co1, co2, co3, co4, fnor); else CalcNormFloat(co1, co2, co3, fnor); /* Decide which normals are affected by this face's normal */ m_transnors[mf->v1]+=MT_Point3(fnor); m_transnors[mf->v2]+=MT_Point3(fnor); m_transnors[mf->v3]+=MT_Point3(fnor); if (mf->v4) m_transnors[mf->v4]+=MT_Point3(fnor); } } for (v =0; vtotvert; v++){ float nor[3]; m_transnors[v]=m_transnors[v].safe_normalized(); nor[0]=m_transnors[v][0]; nor[1]=m_transnors[v][1]; nor[2]=m_transnors[v][2]; }; } void BL_MeshDeformer::VerifyStorage() { /* Ensure that we have the right number of verts assigned */ if (m_tvtot!=m_bmesh->totvert+m_bmesh->totface){ if (m_transverts) delete []m_transverts; if (m_transnors) delete []m_transnors; m_transnors =new MT_Point3[m_bmesh->totvert+m_bmesh->totface]; m_transverts=new MT_Point3[m_bmesh->totvert]; m_tvtot = m_bmesh->totvert; } }