/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #if defined (__sgi) #include #else #include #endif #include "SCA_LogicManager.h" #include "BL_ShapeActionActuator.h" #include "BL_ShapeDeformer.h" #include "KX_GameObject.h" #include "STR_HashedString.h" #include "DNA_nla_types.h" #include "DNA_action_types.h" #include "DNA_scene_types.h" #include "BKE_action.h" #include "DNA_armature_types.h" #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "MT_Matrix4x4.h" #include "BKE_utildefines.h" #include "FloatValue.h" #include "PyObjectPlus.h" #ifdef HAVE_CONFIG_H #include #endif BL_ShapeActionActuator::~BL_ShapeActionActuator() { } void BL_ShapeActionActuator::ProcessReplica() { SCA_IActuator::ProcessReplica(); m_localtime=m_startframe; m_lastUpdate=-1; } void BL_ShapeActionActuator::SetBlendTime (float newtime) { m_blendframe = newtime; } CValue* BL_ShapeActionActuator::GetReplica() { BL_ShapeActionActuator* replica = new BL_ShapeActionActuator(*this);//m_float,GetName()); replica->ProcessReplica(); return replica; } bool BL_ShapeActionActuator::ClampLocalTime() { if (m_startframe < m_endframe) { if (m_localtime < m_startframe) { m_localtime = m_startframe; return true; } else if (m_localtime > m_endframe) { m_localtime = m_endframe; return true; } } else { if (m_localtime > m_startframe) { m_localtime = m_startframe; return true; } else if (m_localtime < m_endframe) { m_localtime = m_endframe; return true; } } return false; } void BL_ShapeActionActuator::SetStartTime(float curtime) { float direction = m_startframe < m_endframe ? 1.0 : -1.0; if (!(m_flag & ACT_FLAG_REVERSE)) m_starttime = curtime - direction*(m_localtime - m_startframe)/KX_KetsjiEngine::GetAnimFrameRate(); else m_starttime = curtime - direction*(m_endframe - m_localtime)/KX_KetsjiEngine::GetAnimFrameRate(); } void BL_ShapeActionActuator::SetLocalTime(float curtime) { float delta_time = (curtime - m_starttime)*KX_KetsjiEngine::GetAnimFrameRate(); if (m_endframe < m_startframe) delta_time = -delta_time; if (!(m_flag & ACT_FLAG_REVERSE)) m_localtime = m_startframe + delta_time; else m_localtime = m_endframe - delta_time; } void BL_ShapeActionActuator::BlendShape(Key* key, float srcweight) { vector::const_iterator it; float dstweight; KeyBlock *kb; dstweight = 1.0F - srcweight; for (it=m_blendshape.begin(), kb = (KeyBlock*)key->block.first; kb && it != m_blendshape.end(); kb = (KeyBlock*)kb->next, it++) { kb->curval = kb->curval * dstweight + (*it) * srcweight; } } bool BL_ShapeActionActuator::Update(double curtime, bool frame) { bool bNegativeEvent = false; bool bPositiveEvent = false; bool keepgoing = true; bool wrap = false; bool apply=true; int priority; float newweight; curtime -= KX_KetsjiEngine::GetSuspendedDelta(); // result = true if animation has to be continued, false if animation stops // maybe there are events for us in the queue ! if (frame) { bNegativeEvent = m_negevent; bPositiveEvent = m_posevent; RemoveAllEvents(); if (bPositiveEvent) m_flag |= ACT_FLAG_ACTIVE; if (bNegativeEvent) { if (!(m_flag & ACT_FLAG_ACTIVE)) return false; m_flag &= ~ACT_FLAG_ACTIVE; } } /* This action can only be attached to a deform object */ BL_DeformableGameObject *obj = (BL_DeformableGameObject*)GetParent(); float length = m_endframe - m_startframe; priority = m_priority; /* Determine pre-incrementation behaviour and set appropriate flags */ switch (m_playtype){ case ACT_ACTION_MOTION: if (bNegativeEvent){ keepgoing=false; apply=false; }; break; case ACT_ACTION_FROM_PROP: if (bNegativeEvent){ apply=false; keepgoing=false; } break; case ACT_ACTION_LOOP_END: if (bPositiveEvent){ if (!(m_flag & ACT_FLAG_LOCKINPUT)){ m_flag &= ~ACT_FLAG_KEYUP; m_flag &= ~ACT_FLAG_REVERSE; m_flag |= ACT_FLAG_LOCKINPUT; m_localtime = m_startframe; m_starttime = curtime; } } if (bNegativeEvent){ m_flag |= ACT_FLAG_KEYUP; } break; case ACT_ACTION_LOOP_STOP: if (bPositiveEvent){ if (!(m_flag & ACT_FLAG_LOCKINPUT)){ m_flag &= ~ACT_FLAG_REVERSE; m_flag &= ~ACT_FLAG_KEYUP; m_flag |= ACT_FLAG_LOCKINPUT; SetStartTime(curtime); } } if (bNegativeEvent){ m_flag |= ACT_FLAG_KEYUP; m_flag &= ~ACT_FLAG_LOCKINPUT; keepgoing=false; apply=false; } break; case ACT_ACTION_FLIPPER: if (bPositiveEvent){ if (!(m_flag & ACT_FLAG_LOCKINPUT)){ m_flag &= ~ACT_FLAG_REVERSE; m_flag |= ACT_FLAG_LOCKINPUT; SetStartTime(curtime); } } else if (bNegativeEvent){ m_flag |= ACT_FLAG_REVERSE; m_flag &= ~ACT_FLAG_LOCKINPUT; SetStartTime(curtime); } break; case ACT_ACTION_PLAY: if (bPositiveEvent){ if (!(m_flag & ACT_FLAG_LOCKINPUT)){ m_flag &= ~ACT_FLAG_REVERSE; m_localtime = m_starttime; m_starttime = curtime; m_flag |= ACT_FLAG_LOCKINPUT; } } break; default: break; } /* Perform increment */ if (keepgoing){ if (m_playtype == ACT_ACTION_MOTION){ MT_Point3 newpos; MT_Point3 deltapos; newpos = obj->NodeGetWorldPosition(); /* Find displacement */ deltapos = newpos-m_lastpos; m_localtime += (length/m_stridelength) * deltapos.length(); m_lastpos = newpos; } else{ SetLocalTime(curtime); } } /* Check if a wrapping response is needed */ if (length){ if (m_localtime < m_startframe || m_localtime > m_endframe) { m_localtime = m_startframe + fmod(m_localtime, length); wrap = true; } } else m_localtime = m_startframe; /* Perform post-increment tasks */ switch (m_playtype){ case ACT_ACTION_FROM_PROP: { CValue* propval = GetParent()->GetProperty(m_propname); if (propval) m_localtime = propval->GetNumber(); if (bNegativeEvent){ keepgoing=false; } } break; case ACT_ACTION_MOTION: break; case ACT_ACTION_LOOP_STOP: break; case ACT_ACTION_FLIPPER: if (wrap){ if (!(m_flag & ACT_FLAG_REVERSE)){ m_localtime=m_endframe; //keepgoing = false; } else { m_localtime=m_startframe; keepgoing = false; } } break; case ACT_ACTION_LOOP_END: if (wrap){ if (m_flag & ACT_FLAG_KEYUP){ keepgoing = false; m_localtime = m_endframe; m_flag &= ~ACT_FLAG_LOCKINPUT; } SetStartTime(curtime); } break; case ACT_ACTION_PLAY: if (wrap){ m_localtime = m_endframe; keepgoing = false; m_flag &= ~ACT_FLAG_LOCKINPUT; } break; default: keepgoing = false; break; } /* Set the property if its defined */ if (m_framepropname[0] != '\0') { CValue* propowner = GetParent(); CValue* oldprop = propowner->GetProperty(m_framepropname); CValue* newval = new CFloatValue(m_localtime); if (oldprop) { oldprop->SetValue(newval); } else { propowner->SetProperty(m_framepropname, newval); } newval->Release(); } if (bNegativeEvent) m_blendframe=0.0f; /* Apply the pose if necessary*/ if (apply) { /* Priority test */ if (obj->SetActiveAction(this, priority, curtime)){ Key *key = obj->GetKey(); if (!key) { // this could happen if the mesh was changed in the middle of an action // and the new mesh has no key, stop the action keepgoing = false; } else { ListBase tchanbase= {NULL, NULL}; if (m_blendin && m_blendframe==0.0f){ // this is the start of the blending, remember the startup shape obj->GetShape(m_blendshape); m_blendstart = curtime; } // only interested in shape channel // XXX extract_ipochannels_from_action(&tchanbase, &key->id, m_action, "Shape", m_localtime); if (0) { // XXX !execute_ipochannels(&tchanbase)) { // no update, this is possible if action does not match the keys, stop the action keepgoing = false; } else { // the key have changed, apply blending if needed if (m_blendin && (m_blendframem_blendin) m_blendframe = m_blendin; } m_lastUpdate = m_localtime; } BLI_freelistN(&tchanbase); } } else{ m_blendframe = 0.0f; } } if (!keepgoing){ m_blendframe = 0.0f; } return keepgoing; }; /* ------------------------------------------------------------------------- */ /* Python functions */ /* ------------------------------------------------------------------------- */ /* Integration hooks ------------------------------------------------------- */ PyTypeObject BL_ShapeActionActuator::Type = { #if (PY_VERSION_HEX >= 0x02060000) PyVarObject_HEAD_INIT(NULL, 0) #else /* python 2.5 and below */ PyObject_HEAD_INIT( NULL ) /* required py macro */ 0, /* ob_size */ #endif "BL_ShapeActionActuator", sizeof(PyObjectPlus_Proxy), 0, py_base_dealloc, 0, 0, 0, 0, py_base_repr, 0,0,0,0,0,0,0,0,0, Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, 0,0,0,0,0,0,0, Methods, 0, 0, &SCA_IActuator::Type, 0,0,0,0,0,0, py_base_new }; PyMethodDef BL_ShapeActionActuator::Methods[] = { {"setAction", (PyCFunction) BL_ShapeActionActuator::sPySetAction, METH_VARARGS, (PY_METHODCHAR)SetAction_doc}, {"setStart", (PyCFunction) BL_ShapeActionActuator::sPySetStart, METH_VARARGS, (PY_METHODCHAR)SetStart_doc}, {"setEnd", (PyCFunction) BL_ShapeActionActuator::sPySetEnd, METH_VARARGS, (PY_METHODCHAR)SetEnd_doc}, {"setBlendin", (PyCFunction) BL_ShapeActionActuator::sPySetBlendin, METH_VARARGS, (PY_METHODCHAR)SetBlendin_doc}, {"setPriority", (PyCFunction) BL_ShapeActionActuator::sPySetPriority, METH_VARARGS, (PY_METHODCHAR)SetPriority_doc}, {"setFrame", (PyCFunction) BL_ShapeActionActuator::sPySetFrame, METH_VARARGS, (PY_METHODCHAR)SetFrame_doc}, {"setProperty", (PyCFunction) BL_ShapeActionActuator::sPySetProperty, METH_VARARGS, (PY_METHODCHAR)SetProperty_doc}, {"setFrameProperty", (PyCFunction) BL_ShapeActionActuator::sPySetFrameProperty, METH_VARARGS, (PY_METHODCHAR)SetFrameProperty_doc}, {"setBlendtime", (PyCFunction) BL_ShapeActionActuator::sPySetBlendtime, METH_VARARGS, (PY_METHODCHAR)SetBlendtime_doc}, {"getAction", (PyCFunction) BL_ShapeActionActuator::sPyGetAction, METH_NOARGS, (PY_METHODCHAR)GetAction_doc}, {"getStart", (PyCFunction) BL_ShapeActionActuator::sPyGetStart, METH_NOARGS, (PY_METHODCHAR)GetStart_doc}, {"getEnd", (PyCFunction) BL_ShapeActionActuator::sPyGetEnd, METH_NOARGS, (PY_METHODCHAR)GetEnd_doc}, {"getBlendin", (PyCFunction) BL_ShapeActionActuator::sPyGetBlendin, METH_NOARGS, (PY_METHODCHAR)GetBlendin_doc}, {"getPriority", (PyCFunction) BL_ShapeActionActuator::sPyGetPriority, METH_NOARGS, (PY_METHODCHAR)GetPriority_doc}, {"getFrame", (PyCFunction) BL_ShapeActionActuator::sPyGetFrame, METH_NOARGS, (PY_METHODCHAR)GetFrame_doc}, {"getProperty", (PyCFunction) BL_ShapeActionActuator::sPyGetProperty, METH_NOARGS, (PY_METHODCHAR)GetProperty_doc}, {"getFrameProperty", (PyCFunction) BL_ShapeActionActuator::sPyGetFrameProperty, METH_NOARGS, (PY_METHODCHAR)GetFrameProperty_doc}, {"getType", (PyCFunction) BL_ShapeActionActuator::sPyGetType, METH_NOARGS, (PY_METHODCHAR)GetType_doc}, {"setType", (PyCFunction) BL_ShapeActionActuator::sPySetType, METH_NOARGS, (PY_METHODCHAR)SetType_doc}, {NULL,NULL} //Sentinel }; PyAttributeDef BL_ShapeActionActuator::Attributes[] = { KX_PYATTRIBUTE_FLOAT_RW("frameStart", 0, MAXFRAMEF, BL_ShapeActionActuator, m_startframe), KX_PYATTRIBUTE_FLOAT_RW("frameEnd", 0, MAXFRAMEF, BL_ShapeActionActuator, m_endframe), KX_PYATTRIBUTE_FLOAT_RW("blendIn", 0, MAXFRAMEF, BL_ShapeActionActuator, m_blendin), KX_PYATTRIBUTE_RW_FUNCTION("action", BL_ShapeActionActuator, pyattr_get_action, pyattr_set_action), KX_PYATTRIBUTE_SHORT_RW("priority", 0, 100, false, BL_ShapeActionActuator, m_priority), KX_PYATTRIBUTE_FLOAT_RW_CHECK("frame", 0, MAXFRAMEF, BL_ShapeActionActuator, m_localtime, CheckFrame), KX_PYATTRIBUTE_STRING_RW("propName", 0, 31, false, BL_ShapeActionActuator, m_propname), KX_PYATTRIBUTE_STRING_RW("framePropName", 0, 31, false, BL_ShapeActionActuator, m_framepropname), KX_PYATTRIBUTE_FLOAT_RW_CHECK("blendTime", 0, MAXFRAMEF, BL_ShapeActionActuator, m_blendframe, CheckBlendTime), KX_PYATTRIBUTE_SHORT_RW_CHECK("mode",0,100,false,BL_ShapeActionActuator,m_playtype,CheckType), { NULL } //Sentinel }; /* setStart */ const char BL_ShapeActionActuator::GetAction_doc[] = "getAction()\n" "\tReturns a string containing the name of the current action.\n"; PyObject* BL_ShapeActionActuator::PyGetAction() { ShowDeprecationWarning("getAction()", "the action property"); if (m_action){ return PyUnicode_FromString(m_action->id.name+2); } Py_RETURN_NONE; } /* getProperty */ const char BL_ShapeActionActuator::GetProperty_doc[] = "getProperty()\n" "\tReturns the name of the property to be used in FromProp mode.\n"; PyObject* BL_ShapeActionActuator::PyGetProperty() { ShowDeprecationWarning("getProperty()", "the property property"); PyObject *result; result = Py_BuildValue("s", (const char *)m_propname); return result; } /* getFrame */ const char BL_ShapeActionActuator::GetFrame_doc[] = "getFrame()\n" "\tReturns the current frame number.\n"; PyObject* BL_ShapeActionActuator::PyGetFrame() { ShowDeprecationWarning("getFrame()", "the frame property"); PyObject *result; result = Py_BuildValue("f", m_localtime); return result; } /* getEnd */ const char BL_ShapeActionActuator::GetEnd_doc[] = "getEnd()\n" "\tReturns the last frame of the action.\n"; PyObject* BL_ShapeActionActuator::PyGetEnd() { ShowDeprecationWarning("getEnd()", "the end property"); PyObject *result; result = Py_BuildValue("f", m_endframe); return result; } /* getStart */ const char BL_ShapeActionActuator::GetStart_doc[] = "getStart()\n" "\tReturns the starting frame of the action.\n"; PyObject* BL_ShapeActionActuator::PyGetStart() { ShowDeprecationWarning("getStart()", "the start property"); PyObject *result; result = Py_BuildValue("f", m_startframe); return result; } /* getBlendin */ const char BL_ShapeActionActuator::GetBlendin_doc[] = "getBlendin()\n" "\tReturns the number of interpolation animation frames to be\n" "\tgenerated when this actuator is triggered.\n"; PyObject* BL_ShapeActionActuator::PyGetBlendin() { ShowDeprecationWarning("getBlendin()", "the blendin property"); PyObject *result; result = Py_BuildValue("f", m_blendin); return result; } /* getPriority */ const char BL_ShapeActionActuator::GetPriority_doc[] = "getPriority()\n" "\tReturns the priority for this actuator. Actuators with lower\n" "\tPriority numbers will override actuators with higher numbers.\n"; PyObject* BL_ShapeActionActuator::PyGetPriority() { ShowDeprecationWarning("getPriority()", "the priority property"); PyObject *result; result = Py_BuildValue("i", m_priority); return result; } /* setAction */ const char BL_ShapeActionActuator::SetAction_doc[] = "setAction(action, (reset))\n" "\t - action : The name of the action to set as the current action.\n" "\t Should be an action with Shape channels.\n" "\t - reset : Optional parameter indicating whether to reset the\n" "\t blend timer or not. A value of 1 indicates that the\n" "\t timer should be reset. A value of 0 will leave it\n" "\t unchanged. If reset is not specified, the timer will" "\t be reset.\n"; PyObject* BL_ShapeActionActuator::PySetAction(PyObject* args) { ShowDeprecationWarning("setAction()", "the action property"); char *string; int reset = 1; if (PyArg_ParseTuple(args,"s|i:setAction",&string, &reset)) { bAction *action; action = (bAction*)SCA_ILogicBrick::m_sCurrentLogicManager->GetActionByName(STR_String(string)); if (!action){ /* NOTE! Throw an exception or something */ // printf ("setAction failed: Action not found\n", string); } else{ m_action=action; if (reset) m_blendframe = 0.f; } } else { return NULL; } Py_RETURN_NONE; } /* setStart */ const char BL_ShapeActionActuator::SetStart_doc[] = "setStart(start)\n" "\t - start : Specifies the starting frame of the animation.\n"; PyObject* BL_ShapeActionActuator::PySetStart(PyObject* args) { ShowDeprecationWarning("setStart()", "the start property"); float start; if (PyArg_ParseTuple(args,"f:setStart",&start)) { m_startframe = start; } else { return NULL; } Py_RETURN_NONE; } /* setEnd */ const char BL_ShapeActionActuator::SetEnd_doc[] = "setEnd(end)\n" "\t - end : Specifies the ending frame of the animation.\n"; PyObject* BL_ShapeActionActuator::PySetEnd(PyObject* args) { ShowDeprecationWarning("setEnd()", "the end property"); float end; if (PyArg_ParseTuple(args,"f:setEnd",&end)) { m_endframe = end; } else { return NULL; } Py_RETURN_NONE; } /* setBlendin */ const char BL_ShapeActionActuator::SetBlendin_doc[] = "setBlendin(blendin)\n" "\t - blendin : Specifies the number of frames of animation to generate\n" "\t when making transitions between actions.\n"; PyObject* BL_ShapeActionActuator::PySetBlendin(PyObject* args) { ShowDeprecationWarning("setBlendin()", "the blendin property"); float blendin; if (PyArg_ParseTuple(args,"f:setBlendin",&blendin)) { m_blendin = blendin; } else { return NULL; } Py_RETURN_NONE; } /* setBlendtime */ const char BL_ShapeActionActuator::SetBlendtime_doc[] = "setBlendtime(blendtime)\n" "\t - blendtime : Allows the script to directly modify the internal timer\n" "\t used when generating transitions between actions. This\n" "\t parameter must be in the range from 0.0 to 1.0.\n"; PyObject* BL_ShapeActionActuator::PySetBlendtime(PyObject* args) { ShowDeprecationWarning("setBlendtime()", "the blendTime property"); float blendframe; if (PyArg_ParseTuple(args,"f:setBlendtime",&blendframe)) { m_blendframe = blendframe * m_blendin; if (m_blendframe<0.f) m_blendframe = 0.f; if (m_blendframe>m_blendin) m_blendframe = m_blendin; } else { return NULL; } Py_RETURN_NONE; } /* setPriority */ const char BL_ShapeActionActuator::SetPriority_doc[] = "setPriority(priority)\n" "\t - priority : Specifies the new priority. Actuators will lower\n" "\t priority numbers will override actuators with higher\n" "\t numbers.\n"; PyObject* BL_ShapeActionActuator::PySetPriority(PyObject* args) { ShowDeprecationWarning("setPriority()", "the priority property"); int priority; if (PyArg_ParseTuple(args,"i:setPriority",&priority)) { m_priority = priority; } else { return NULL; } Py_RETURN_NONE; } /* getProperty */ const char BL_ShapeActionActuator::GetFrameProperty_doc[] = "getFrameProperty()\n" "\tReturns the name of the property, that is set to the current frame number.\n"; PyObject* BL_ShapeActionActuator::PyGetFrameProperty() { ShowDeprecationWarning("getFrameProperty()", "the frameProperty property"); PyObject *result; result = Py_BuildValue("s", (const char *)m_framepropname); return result; } /* setFrame */ const char BL_ShapeActionActuator::SetFrame_doc[] = "setFrame(frame)\n" "\t - frame : Specifies the new current frame for the animation\n"; PyObject* BL_ShapeActionActuator::PySetFrame(PyObject* args) { ShowDeprecationWarning("setFrame()", "the frame property"); float frame; if (PyArg_ParseTuple(args,"f:setFrame",&frame)) { m_localtime = frame; if (m_localtimem_endframe) m_localtime=m_endframe; } else { return NULL; } Py_RETURN_NONE; } /* setProperty */ const char BL_ShapeActionActuator::SetProperty_doc[] = "setProperty(prop)\n" "\t - prop : A string specifying the property name to be used in\n" "\t FromProp playback mode.\n"; PyObject* BL_ShapeActionActuator::PySetProperty(PyObject* args) { ShowDeprecationWarning("setProperty()", "the property property"); char *string; if (PyArg_ParseTuple(args,"s:setProperty",&string)) { m_propname = string; } else { return NULL; } Py_RETURN_NONE; } /* setFrameProperty */ const char BL_ShapeActionActuator::SetFrameProperty_doc[] = "setFrameProperty(prop)\n" "\t - prop : A string specifying the property of the frame set up update.\n"; PyObject* BL_ShapeActionActuator::PySetFrameProperty(PyObject* args) { ShowDeprecationWarning("setFrameProperty()", "the frameProperty property"); char *string; if (PyArg_ParseTuple(args,"s:setFrameProperty",&string)) { m_framepropname = string; } else { return NULL; } Py_RETURN_NONE; } /* getType */ const char BL_ShapeActionActuator::GetType_doc[] = "getType()\n" "\tReturns the operation mode of the actuator.\n"; PyObject* BL_ShapeActionActuator::PyGetType() { ShowDeprecationWarning("getType()", "the type property"); return Py_BuildValue("h", m_playtype); } /* setType */ const char BL_ShapeActionActuator::SetType_doc[] = "setType(mode)\n" "\t - mode: Play (0), Flipper (2), LoopStop (3), LoopEnd (4) or Property (6)\n" "\tSet the operation mode of the actuator.\n"; PyObject* BL_ShapeActionActuator::PySetType(PyObject* args) { ShowDeprecationWarning("setType()", "the type property"); short typeArg; if (!PyArg_ParseTuple(args, "h:setType", &typeArg)) { return NULL; } switch (typeArg) { case ACT_ACTION_PLAY: case ACT_ACTION_FLIPPER: case ACT_ACTION_LOOP_STOP: case ACT_ACTION_LOOP_END: case ACT_ACTION_FROM_PROP: m_playtype = typeArg; break; default: printf("Invalid type for action actuator: %d\n", typeArg); /* error */ } Py_RETURN_NONE; } PyObject* BL_ShapeActionActuator::pyattr_get_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { BL_ShapeActionActuator* self= static_cast(self_v); return PyUnicode_FromString(self->GetAction() ? self->GetAction()->id.name+2 : ""); } int BL_ShapeActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { BL_ShapeActionActuator* self= static_cast(self_v); /* exact copy of BL_ActionActuator's function from here down */ if (!PyUnicode_Check(value)) { PyErr_SetString(PyExc_ValueError, "actuator.action = val: Shape Action Actuator, expected the string name of the action"); return PY_SET_ATTR_FAIL; } bAction *action= NULL; STR_String val = _PyUnicode_AsString(value); if (val != "") { action= (bAction*)SCA_ILogicBrick::m_sCurrentLogicManager->GetActionByName(val); if (action==NULL) { PyErr_SetString(PyExc_ValueError, "actuator.action = val: Shape Action Actuator, action not found!"); return PY_SET_ATTR_FAIL; } } self->SetAction(action); return PY_SET_ATTR_SUCCESS; }