/** * $Id: BL_ShapeDeformer.h 15261 2008-06-18 07:03:47Z ben2610 $ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef BL_SHAPEDEFORMER #define BL_SHAPEDEFORMER #ifdef WIN32 #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning #endif //WIN32 #include "BL_SkinDeformer.h" #include "BL_DeformableGameObject.h" #include struct IpoCurve; class BL_ShapeDeformer : public BL_SkinDeformer { public: BL_ShapeDeformer(BL_DeformableGameObject *gameobj, Object *bmeshobj, BL_SkinMeshObject *mesh) : BL_SkinDeformer(gameobj,bmeshobj, mesh), m_lastShapeUpdate(-1) { }; /* this second constructor is needed for making a mesh deformable on the fly. */ BL_ShapeDeformer(BL_DeformableGameObject *gameobj, struct Object *bmeshobj_old, struct Object *bmeshobj_new, class BL_SkinMeshObject *mesh, bool release_object, BL_ArmatureObject* arma = NULL) : BL_SkinDeformer(gameobj, bmeshobj_old, bmeshobj_new, mesh, release_object, arma), m_lastShapeUpdate(-1) { }; virtual void ProcessReplica(); virtual RAS_Deformer *GetReplica(); virtual ~BL_ShapeDeformer(); bool Update (void); bool LoadShapeDrivers(Object* arma); bool ExecuteShapeDrivers(void); void ForceUpdate() { m_lastShapeUpdate = -1.0; }; protected: vector m_shapeDrivers; double m_lastShapeUpdate; }; #endif