/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __BL_SKINMESHOBJECT #define __BL_SKINMESHOBJECT #ifdef WIN32 #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning #endif //WIN32 #include "MEM_guardedalloc.h" #include "RAS_MeshObject.h" #include "RAS_Deformer.h" #include "RAS_IPolygonMaterial.h" #include "BL_MeshDeformer.h" #include "DNA_mesh_types.h" #include "DNA_key_types.h" #include "DNA_meshdata_types.h" class BL_SkinMeshObject : public RAS_MeshObject { // enum { BUCKET_MAX_INDICES = 16384};//2048};//8192}; // enum { BUCKET_MAX_TRIANGLES = 4096}; protected: vector m_cacheWeightIndex; public: void Bucketize(double* oglmatrix,void* clientobj,bool useObjectColor,const MT_Vector4& rgbavec); // void Bucketize(double* oglmatrix,void* clientobj,bool useObjectColor,const MT_Vector4& rgbavec,class RAS_BucketManager* bucketmgr); BL_SkinMeshObject(Mesh* mesh, int lightlayer) : RAS_MeshObject (mesh, lightlayer) { m_class = 1; if (m_mesh && m_mesh->key) { KeyBlock *kb; int count=0; // initialize weight cache for shape objects // count how many keys in this mesh for(kb= (KeyBlock*)m_mesh->key->block.first; kb; kb= (KeyBlock*)kb->next) count++; m_cacheWeightIndex.resize(count,-1); } }; virtual ~BL_SkinMeshObject() { if (m_mesh && m_mesh->key) { KeyBlock *kb; // remove the weight cache to avoid memory leak for(kb= (KeyBlock*)m_mesh->key->block.first; kb; kb= (KeyBlock*)kb->next) { if(kb->weights) MEM_freeN(kb->weights); kb->weights= NULL; } } }; // for shape keys, void CheckWeightCache(struct Object* obj); }; #endif