# $Id$ # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. # # The Original Code is: all of this file. # # Contributor(s): Jacques Beaurain. # # ***** END GPL LICENSE BLOCK ***** set(INC . ../../../intern/string ../../../intern/guardedalloc ../../../intern/container ../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer ../../../intern/audaspace/intern ../../../source/gameengine/Converter ../../../source/gameengine/BlenderRoutines ../../../source/blender/imbuf ../../../intern/moto/include ../../../source/gameengine/Ketsji ../../../source/gameengine/Ketsji/KXNetwork ../../../source/blender/blenlib ../../../source/blender/blenkernel ../../../source/blender/windowmanager ../../../source/blender ../../../source/blender/makesdna ../../../source/blender/makesrna ../../../source/gameengine/Rasterizer ../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer ../../../source/gameengine/GameLogic ../../../source/gameengine/Expressions ../../../source/gameengine/Network ../../../source/gameengine/SceneGraph ../../../source/gameengine/Physics/common ../../../source/gameengine/Physics/Bullet ../../../source/gameengine/Physics/Dummy ../../../source/gameengine/Network/LoopBackNetwork ../../../source/blender/blenloader ../../../source/blender/gpu ../../../source/blender/ikplugin ../../../extern/bullet2/src ) set(SRC BL_ActionActuator.cpp BL_ArmatureActuator.cpp BL_ArmatureChannel.cpp BL_ArmatureConstraint.cpp BL_ArmatureObject.cpp BL_BlenderDataConversion.cpp BL_DeformableGameObject.cpp BL_MeshDeformer.cpp BL_ModifierDeformer.cpp BL_ShapeActionActuator.cpp BL_ShapeDeformer.cpp BL_SkinDeformer.cpp BlenderWorldInfo.cpp KX_BlenderScalarInterpolator.cpp KX_BlenderSceneConverter.cpp KX_ConvertActuators.cpp KX_ConvertControllers.cpp KX_ConvertProperties.cpp KX_ConvertSensors.cpp KX_IpoConvert.cpp KX_SoftBodyDeformer.cpp BL_ActionActuator.h BL_ArmatureActuator.h BL_ArmatureChannel.h BL_ArmatureConstraint.h BL_ArmatureObject.h BL_BlenderDataConversion.h BL_DeformableGameObject.h BL_MeshDeformer.h BL_ModifierDeformer.h BL_ShapeActionActuator.h BL_ShapeDeformer.h BL_SkinDeformer.h BlenderWorldInfo.h KX_BlenderScalarInterpolator.h KX_BlenderSceneConverter.h KX_ConvertActuators.h KX_ConvertControllers.h KX_ConvertProperties.h KX_ConvertSensors.h KX_IpoConvert.h KX_SoftBodyDeformer.h ) if(WITH_BULLET) add_definitions(-DUSE_BULLET) endif() blender_add_lib(ge_converter "${SRC}" "${INC}")