/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef KX_SOFTBODYDEFORMER #define KX_SOFTBODYDEFORMER #ifdef WIN32 #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning #endif //WIN32 #include "RAS_Deformer.h" #include "BL_DeformableGameObject.h" #include class KX_SoftBodyDeformer : public RAS_Deformer { class RAS_MeshObject* m_pMeshObject; class BL_DeformableGameObject* m_gameobj; public: KX_SoftBodyDeformer(RAS_MeshObject* pMeshObject,BL_DeformableGameObject* gameobj) :m_pMeshObject(pMeshObject), m_gameobj(gameobj) { //printf("KX_SoftBodyDeformer\n"); }; virtual ~KX_SoftBodyDeformer() { //printf("~KX_SoftBodyDeformer\n"); }; virtual void Relink(GEN_Map*map); virtual bool Apply(class RAS_IPolyMaterial *polymat); virtual bool Update(void) { //printf("update\n"); m_bDynamic = true; return true;//?? } virtual bool UpdateBuckets(void) { // this is to update the mesh slots outside the rasterizer, // no need to do it for this deformer, it's done in any case in Apply() return false; } virtual RAS_Deformer *GetReplica() { KX_SoftBodyDeformer* deformer = new KX_SoftBodyDeformer(*this); deformer->ProcessReplica(); return deformer; } virtual void ProcessReplica() { // we have two pointers to deal with but we cannot do it now, will be done in Relink m_bDynamic = false; } virtual bool SkipVertexTransform() { return true; } protected: //class RAS_MeshObject *m_pMesh; #ifdef WITH_CXX_GUARDEDALLOC public: void *operator new( unsigned int num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_ShapeDeformer"); } void operator delete( void *mem ) { MEM_freeN(mem); } #endif }; #endif