/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file gameengine/Expressions/EXP_C-Api.cpp * \ingroup expressions */ #include "EXP_C-Api.h" #include "IntValue.h" #include "BoolValue.h" #include "StringValue.h" #include "ErrorValue.h" #include "InputParser.h" EXP_ValueHandle EXP_CreateInt(int innie) { return (EXP_ValueHandle) new CIntValue(innie); } EXP_ValueHandle EXP_CreateBool(int innie) { return (EXP_ValueHandle) new CBoolValue(innie!=0); } EXP_ValueHandle EXP_CreateString(const char* str) { return (EXP_ValueHandle) new CStringValue(str,""); } void EXP_SetName(EXP_ValueHandle inval,const char* newname) { ((CValue*) inval)->SetName(newname); } /* calculate expression from inputtext */ EXP_ValueHandle EXP_ParseInput(const char* inputtext) { CValue* resultval=NULL; CParser parser; CExpression* expr = parser.ProcessText(inputtext); if (expr) { resultval = expr->Calculate(); expr->Release(); } else { resultval = new CErrorValue("couldn't parsetext"); } return (EXP_ValueHandle) resultval; } void EXP_ReleaseValue(EXP_ValueHandle inval) { ((CValue*) inval)->Release(); } int EXP_IsValid(EXP_ValueHandle inval) { return !((CValue*) inval)->IsError(); } /* assign property 'propval' to 'destinationval' */ void EXP_SetProperty(EXP_ValueHandle destinationval, const char *propname, EXP_ValueHandle propval) { ((CValue*) destinationval)->SetProperty(propname,(CValue*)propval); } const char* EXP_GetText(EXP_ValueHandle inval) { return ((CValue*) inval)->GetText(); } EXP_ValueHandle EXP_GetProperty(EXP_ValueHandle inval,const char* propname) { return (EXP_ValueHandle) ((CValue*)inval)->GetProperty(propname); }