# $Id$ # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. # # The Original Code is: all of this file. # # Contributor(s): Jacques Beaurain. # # ***** END GPL LICENSE BLOCK ***** FILE(GLOB SRC *.cpp Joystick/*.cpp) SET(INC . ../../../source/kernel/gen_system ../../../intern/string ../../../source/gameengine/Expressions ../../../source/gameengine/SceneGraph ../../../intern/moto/include ../../../source/gameengine/Rasterizer ${PYTHON_INC} ) IF(WITH_SDL) SET(INC ${INC} ${SDL_INCLUDE_DIR}) ELSE(WITH_SDL) ADD_DEFINITIONS(-DDISABLE_SDL) ENDIF(WITH_SDL) BLENDERLIB(bf_logic "${SRC}" "${INC}") #env.BlenderLib ( 'bf_logic', sources, Split(incs), [], libtype=['game','player'], priority=[30, 110] )