/** * SCA_2DFilterActuator.cpp * * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * * ***** END GPL LICENSE BLOCK ***** */ #include "SCA_IActuator.h" #include "SCA_2DFilterActuator.h" #ifdef HAVE_CONFIG_H #include #endif #include SCA_2DFilterActuator::~SCA_2DFilterActuator() { } SCA_2DFilterActuator::SCA_2DFilterActuator( SCA_IObject *gameobj, RAS_2DFilterManager::RAS_2DFILTER_MODE type, short flag, float float_arg, int int_arg, RAS_IRasterizer* rasterizer, RAS_IRenderTools* rendertools) : SCA_IActuator(gameobj, KX_ACT_2DFILTER), m_type(type), m_disableMotionBlur(flag), m_float_arg(float_arg), m_int_arg(int_arg), m_rasterizer(rasterizer), m_rendertools(rendertools) { m_gameObj = NULL; if(gameobj){ m_propNames = gameobj->GetPropertyNames(); m_gameObj = gameobj; } } CValue* SCA_2DFilterActuator::GetReplica() { SCA_2DFilterActuator* replica = new SCA_2DFilterActuator(*this); replica->ProcessReplica(); return replica; } bool SCA_2DFilterActuator::Update() { bool bNegativeEvent = IsNegativeEvent(); RemoveAllEvents(); if (bNegativeEvent) return false; // do nothing on negative events if( m_type == RAS_2DFilterManager::RAS_2DFILTER_MOTIONBLUR ) { if(!m_disableMotionBlur) m_rasterizer->EnableMotionBlur(m_float_arg); else m_rasterizer->DisableMotionBlur(); return false; } else if(m_type < RAS_2DFilterManager::RAS_2DFILTER_NUMBER_OF_FILTERS) { m_rendertools->Update2DFilter(m_propNames, m_gameObj, m_type, m_int_arg, m_shaderText); } // once the filter is in place, no need to update it again => disable the actuator return false; } void SCA_2DFilterActuator::SetShaderText(const char *text) { m_shaderText = text; } #ifndef DISABLE_PYTHON /* ------------------------------------------------------------------------- */ /* Python functions */ /* ------------------------------------------------------------------------- */ /* Integration hooks ------------------------------------------------------- */ PyTypeObject SCA_2DFilterActuator::Type = { PyVarObject_HEAD_INIT(NULL, 0) "SCA_2DFilterActuator", sizeof(PyObjectPlus_Proxy), 0, py_base_dealloc, 0, 0, 0, 0, py_base_repr, 0,0,0,0,0,0,0,0,0, Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, 0,0,0,0,0,0,0, Methods, 0, 0, &SCA_IActuator::Type, 0,0,0,0,0,0, py_base_new }; PyMethodDef SCA_2DFilterActuator::Methods[] = { /* add python functions to deal with m_msg... */ {NULL,NULL} }; PyAttributeDef SCA_2DFilterActuator::Attributes[] = { KX_PYATTRIBUTE_STRING_RW("shaderText", 0, 64000, false, SCA_2DFilterActuator, m_shaderText), KX_PYATTRIBUTE_SHORT_RW("disableMotionBlur", 0, 1, true, SCA_2DFilterActuator, m_disableMotionBlur), KX_PYATTRIBUTE_ENUM_RW("mode",RAS_2DFilterManager::RAS_2DFILTER_ENABLED,RAS_2DFilterManager::RAS_2DFILTER_NUMBER_OF_FILTERS,false,SCA_2DFilterActuator,m_type), KX_PYATTRIBUTE_INT_RW("passNumber", 0, 100, true, SCA_2DFilterActuator, m_int_arg), KX_PYATTRIBUTE_FLOAT_RW("value", 0.0, 100.0, SCA_2DFilterActuator, m_float_arg), { NULL } //Sentinel }; #endif