/** * SCA_2DFilterActuator.h * * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __SCA_2DFILETRACTUATOR_H__ #define __SCA_2DFILETRACTUATOR_H__ #include "RAS_IRasterizer.h" #include "SCA_IActuator.h" #include "SCA_IScene.h" class SCA_2DFilterActuator : public SCA_IActuator { Py_Header; private: vector m_propNames; void * m_gameObj; RAS_2DFilterManager::RAS_2DFILTER_MODE m_type; short m_disableMotionBlur; float m_float_arg; int m_int_arg; STR_String m_shaderText; RAS_IRasterizer* m_rasterizer; SCA_IScene* m_scene; public: SCA_2DFilterActuator( class SCA_IObject* gameobj, RAS_2DFilterManager::RAS_2DFILTER_MODE type, short flag, float float_arg, int int_arg, RAS_IRasterizer* rasterizer, SCA_IScene* scene); void SetShaderText(const char *text); virtual ~SCA_2DFilterActuator(); virtual bool Update(); virtual CValue* GetReplica(); }; #endif