#ifndef __SCA_2DFILETRACTUATOR_H__ #define __SCA_2DFILETRACTUATOR_H__ #include "RAS_IRasterizer.h" #include "RAS_IRenderTools.h" #include "SCA_IActuator.h" class SCA_2DFilterActuator : public SCA_IActuator { Py_Header; private: RAS_2DFilterManager::RAS_2DFILTER_MODE m_type; short m_flag; float m_float_arg; int m_int_arg; STR_String m_shaderText; RAS_IRasterizer* m_rasterizer; RAS_IRenderTools* m_rendertools; public: SCA_2DFilterActuator( class SCA_IObject* gameobj, RAS_2DFilterManager::RAS_2DFILTER_MODE type, short flag, float float_arg, int int_arg, RAS_IRasterizer* rasterizer, RAS_IRenderTools* rendertools, PyTypeObject* T=&Type ); void SetShaderText(STR_String& text); virtual ~SCA_2DFilterActuator(); virtual bool Update(); virtual CValue* GetReplica(); virtual PyObject* _getattr(const STR_String& attr); }; #endif