/** * Always trigger * * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifdef WIN32 // This warning tells us about truncation of __long__ stl-generated names. // It can occasionally cause DevStudio to have internal compiler warnings. #pragma warning( disable : 4786 ) #endif #include "SCA_AlwaysSensor.h" #include "SCA_LogicManager.h" #include "SCA_EventManager.h" /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ SCA_AlwaysSensor::SCA_AlwaysSensor(class SCA_EventManager* eventmgr, SCA_IObject* gameobj, PyTypeObject* T) : SCA_ISensor(gameobj,eventmgr, T) { //SetDrawColor(255,0,0); m_alwaysresult = true; } SCA_AlwaysSensor::~SCA_AlwaysSensor() { /* intentionally empty */ } CValue* SCA_AlwaysSensor::GetReplica() { CValue* replica = new SCA_AlwaysSensor(*this);//m_float,GetName()); // this will copy properties and so on... CValue::AddDataToReplica(replica); return replica; } bool SCA_AlwaysSensor::IsPositiveTrigger() { return (m_invert ? false : true); } bool SCA_AlwaysSensor::Evaluate(CValue* event) { /* Nice! :) */ //return true; /* even nicer ;) */ //return false; /* nicest ! */ bool result = m_alwaysresult; m_alwaysresult = false; return result; } /* ------------------------------------------------------------------------- */ /* Python functions */ /* ------------------------------------------------------------------------- */ /* Integration hooks ------------------------------------------------------- */ PyTypeObject SCA_AlwaysSensor::Type = { PyObject_HEAD_INIT(&PyType_Type) 0, "SCA_AlwaysSensor", sizeof(SCA_AlwaysSensor), 0, PyDestructor, 0, __getattr, __setattr, 0, //&MyPyCompare, __repr, 0, //&cvalue_as_number, 0, 0, 0, 0 }; PyParentObject SCA_AlwaysSensor::Parents[] = { &SCA_AlwaysSensor::Type, &SCA_ISensor::Type, &SCA_ILogicBrick::Type, &CValue::Type, NULL }; PyMethodDef SCA_AlwaysSensor::Methods[] = { {NULL,NULL} //Sentinel }; PyObject* SCA_AlwaysSensor::_getattr(char* attr) { _getattr_up(SCA_ISensor); } /* eof */