/* * Always trigger * * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file gameengine/GameLogic/SCA_AlwaysSensor.cpp * \ingroup gamelogic */ #if defined(WIN32) && !defined(FREE_WINDOWS) // This warning tells us about truncation of __long__ stl-generated names. // It can occasionally cause DevStudio to have internal compiler warnings. #pragma warning( disable : 4786 ) #endif #include "SCA_AlwaysSensor.h" #include "SCA_LogicManager.h" #include "SCA_EventManager.h" /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ SCA_AlwaysSensor::SCA_AlwaysSensor(class SCA_EventManager* eventmgr, SCA_IObject* gameobj) : SCA_ISensor(gameobj,eventmgr) { //SetDrawColor(255,0,0); Init(); } void SCA_AlwaysSensor::Init() { m_alwaysresult = true; } SCA_AlwaysSensor::~SCA_AlwaysSensor() { /* intentionally empty */ } CValue* SCA_AlwaysSensor::GetReplica() { CValue* replica = new SCA_AlwaysSensor(*this);//m_float,GetName()); // this will copy properties and so on... replica->ProcessReplica(); return replica; } bool SCA_AlwaysSensor::IsPositiveTrigger() { return (m_invert ? false : true); } bool SCA_AlwaysSensor::Evaluate() { /* Nice! :) */ //return true; /* even nicer ;) */ //return false; /* nicest ! */ bool result = m_alwaysresult; m_alwaysresult = false; return result; } #ifdef WITH_PYTHON /* ------------------------------------------------------------------------- */ /* Python functions */ /* ------------------------------------------------------------------------- */ /* Integration hooks ------------------------------------------------------- */ PyTypeObject SCA_AlwaysSensor::Type = { PyVarObject_HEAD_INIT(NULL, 0) "SCA_AlwaysSensor", sizeof(PyObjectPlus_Proxy), 0, py_base_dealloc, 0, 0, 0, 0, py_base_repr, 0,0,0,0,0,0,0,0,0, Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, 0,0,0,0,0,0,0, Methods, 0, 0, &SCA_ISensor::Type, 0,0,0,0,0,0, py_base_new }; PyMethodDef SCA_AlwaysSensor::Methods[] = { {NULL,NULL} //Sentinel }; PyAttributeDef SCA_AlwaysSensor::Attributes[] = { { NULL } //Sentinel }; #endif /* eof */