/* * SCA_AlwaysSensor.h * * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file SCA_AlwaysSensor.h * \ingroup gamelogic */ #ifndef __SCA_ALWAYSSENSOR_H__ #define __SCA_ALWAYSSENSOR_H__ #include "SCA_ISensor.h" class SCA_AlwaysSensor : public SCA_ISensor { Py_Header bool m_alwaysresult; public: SCA_AlwaysSensor(class SCA_EventManager* eventmgr, SCA_IObject* gameobj); virtual ~SCA_AlwaysSensor(); virtual CValue* GetReplica(); virtual bool Evaluate(); virtual bool IsPositiveTrigger(); virtual void Init(); }; #endif //__SCA_ALWAYSSENSOR_H__