/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file gameengine/GameLogic/SCA_EventManager.cpp * \ingroup gamelogic */ #include #include "SCA_EventManager.h" #include "SCA_ISensor.h" SCA_EventManager::SCA_EventManager(SCA_LogicManager* logicmgr, EVENT_MANAGER_TYPE mgrtype) :m_logicmgr(logicmgr), m_mgrtype(mgrtype) { } SCA_EventManager::~SCA_EventManager() { // all sensors should be removed assert(m_sensors.Empty()); } void SCA_EventManager::RegisterSensor(class SCA_ISensor* sensor) { m_sensors.AddBack(sensor); } void SCA_EventManager::RemoveSensor(class SCA_ISensor* sensor) { sensor->Delink(); } void SCA_EventManager::NextFrame(double curtime, double fixedtime) { NextFrame(); } void SCA_EventManager::NextFrame() { assert(false); // && "Event managers should override a NextFrame method"); } void SCA_EventManager::EndFrame() { } void SCA_EventManager::UpdateFrame() { } int SCA_EventManager::GetType() { return (int) m_mgrtype; }